diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2015-09-22 19:47:02 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2016-01-20 16:49:48 -0800 |
commit | 298fe2c167fe0d32e87cd5f1d24712f481bf8f7b (patch) | |
tree | 8f0055e9fe52fc65f6eb1e5af53dc25206c5aa44 /tests/general/primitive-restart.c | |
parent | 7f5a2b7808e250429d010826c0f71ab0aa60c4a9 (diff) |
primitive-restart: Replace assert(glGetError()==0)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Diffstat (limited to 'tests/general/primitive-restart.c')
-rw-r--r-- | tests/general/primitive-restart.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/general/primitive-restart.c b/tests/general/primitive-restart.c index 53f4349ab..5cd8be3d2 100644 --- a/tests/general/primitive-restart.c +++ b/tests/general/primitive-restart.c @@ -294,7 +294,7 @@ test_draw_by_index(VBO_CFG vbo_cfg, bool one_by_one, GLenum primMode, GLenum ind GLfloat x, dx; GLuint restart_index; GLuint num_elems; - bool pass; + bool pass = true; const char *typeStr = NULL, *primStr = NULL; GLuint vbo1, vbo2; bool create_vbo1 = false; @@ -438,8 +438,8 @@ test_draw_by_index(VBO_CFG vbo_cfg, bool one_by_one, GLenum primMode, GLenum ind } glEnableClientState(GL_VERTEX_ARRAY); + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; - assert(glGetError()==0); enable_restart(restart_index); /* Draw */ @@ -466,13 +466,13 @@ test_draw_by_index(VBO_CFG vbo_cfg, bool one_by_one, GLenum primMode, GLenum ind glDeleteBuffers(1, &vbo2); } - pass = check_rendering(); - if (!pass) { + if (!check_rendering()) { fprintf(stderr, "%s: failure drawing with %s(%s, %s), %s\n", TestName, one_by_one ? "glArrayElement" : "glDrawElements", primStr, typeStr, vbo_cfg_names[vbo_cfg]); + pass = false; } piglit_present_results(); @@ -550,8 +550,8 @@ test_draw_arrays(VBO_CFG vbo_cfg) } glEnableClientState(GL_VERTEX_ARRAY); - - assert(glGetError()==0); + if (!piglit_check_gl_error(GL_NO_ERROR)) + return false; /* * Render and do checks. |