diff options
author | Eric Anholt <eric@anholt.net> | 2010-03-19 12:30:27 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-03-22 13:41:01 -0700 |
commit | fa51797b710b470401d4f2dee20e14387b7cb988 (patch) | |
tree | aa9c08301eac6249fab008e806cdf63a0f8d4d9f | |
parent | aa73714713dafa3645abe23901f72ca4cca2b950 (diff) |
glsl-fs-mix-constant: New test for a regression I introduced OPCODE_LRP.
-rw-r--r-- | tests/all.tests | 1 | ||||
-rw-r--r-- | tests/shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/shaders/glsl-fs-mix-constant.c | 79 | ||||
-rw-r--r-- | tests/shaders/glsl-fs-mix-constant.frag | 7 |
4 files changed, 88 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index 482f5646a..39ef218a7 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -159,6 +159,7 @@ add_plain_test(shaders, 'glsl-fs-log2') add_plain_test(shaders, 'glsl-fs-loop') add_plain_test(shaders, 'glsl-fs-loop-nested') add_plain_test(shaders, 'glsl-fs-mix') +add_plain_test(shaders, 'glsl-fs-mix-constant') add_plain_test(shaders, 'glsl-fs-sqrt-branch') add_plain_test(shaders, 'glsl-fs-sqrt-zero') add_plain_test(shaders, 'glsl-vs-arrays') diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt index 8958fbdcc..83f1392ae 100644 --- a/tests/shaders/CMakeLists.txt +++ b/tests/shaders/CMakeLists.txt @@ -54,6 +54,7 @@ add_executable (glsl-fs-log2 glsl-fs-log2.c) add_executable (glsl-fs-loop glsl-fs-loop.c) add_executable (glsl-fs-loop-nested glsl-fs-loop-nested.c) add_executable (glsl-fs-mix glsl-fs-mix.c) +add_executable (glsl-fs-mix-constant glsl-fs-mix-constant.c) add_executable (glsl-fs-sqrt-branch glsl-fs-sqrt-branch.c) add_executable (glsl-fs-sqrt-zero glsl-fs-sqrt-zero.c) add_executable (glsl-vs-arrays glsl-vs-arrays.c) diff --git a/tests/shaders/glsl-fs-mix-constant.c b/tests/shaders/glsl-fs-mix-constant.c new file mode 100644 index 000000000..044c66638 --- /dev/null +++ b/tests/shaders/glsl-fs-mix-constant.c @@ -0,0 +1,79 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-fs-mix-constant.c + * + * Tests that mix() produces the expected output in a fragment shader with + * all constant arguments. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA; + +static GLint prog; + +enum piglit_result +piglit_display(void) +{ + GLboolean pass = GL_TRUE; + static const float gray[] = {0.5, 0.5, 0.5, 0.5}; + + glClearColor(0.0, 1.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + piglit_draw_rect(10, 10, 10, 10); + + pass &= piglit_probe_pixel_rgba(15, 15, gray); + + glutSwapBuffers(); + + return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + GLint vs, fs; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-mvp.vert"); + fs = piglit_compile_shader(GL_FRAGMENT_SHADER, + "shaders/glsl-fs-mix-constant.frag"); + + prog = piglit_link_simple_program(vs, fs); + + glUseProgram(prog); +} diff --git a/tests/shaders/glsl-fs-mix-constant.frag b/tests/shaders/glsl-fs-mix-constant.frag new file mode 100644 index 000000000..adbd44a18 --- /dev/null +++ b/tests/shaders/glsl-fs-mix-constant.frag @@ -0,0 +1,7 @@ +void main() +{ + gl_FragColor = mix(vec4(1.0, 0.0, 2.0, 0.0), + vec4(0.0, 1.0, 0.0, 2.0), + vec4(0.5, 0.5, 0.75, 0.25)); + +} |