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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-04-12 18:33:41 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-04-12 18:33:41 -0700 |
commit | 6cc75525c1cee5ad1cb41a277329f593e0dfb081 (patch) | |
tree | 2819362234f258f23f1f8af83e852440bb96d0a0 | |
parent | 4e0859b707a350e99b396eb78e17b470ae7207d8 (diff) |
shaders: Add generic test that replicates glsl-vs-if
-rw-r--r-- | tests/shaders/glsl-vs-if.shader_test | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/tests/shaders/glsl-vs-if.shader_test b/tests/shaders/glsl-vs-if.shader_test new file mode 100644 index 000000000..0962bfd13 --- /dev/null +++ b/tests/shaders/glsl-vs-if.shader_test @@ -0,0 +1,28 @@ +[require] +GL >= 2.0 +GLSL >= 1.10 + +[vertex shader] +void main() +{ + if (gl_Vertex.x < 30.0) + gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0); + else + gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} + +[fragment shader] +void main() +{ + gl_FragColor = gl_Color; +} + +[test] +ortho +clear color 0.5 0.5 0.5 0.5 +clear +draw rect 10 10 10 10 +draw rect 30 10 10 10 +probe rgb 15 15 1.0 0.0 0.0 +probe rgb 35 15 0.0 1.0 0.0 |