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authorIan Romanick <ian.d.romanick@intel.com>2010-04-12 18:33:15 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-04-12 18:33:15 -0700
commit4e0859b707a350e99b396eb78e17b470ae7207d8 (patch)
tree40cbcf1fe117e85b0a1f5bb656650362a7963e97
parentcab706002024f2ddf7c2ad39474fe59366d015e2 (diff)
shaders: Add generic test that replicates glsl-fs-log2
-rw-r--r--tests/shaders/glsl-fs-log2.shader_test26
1 files changed, 26 insertions, 0 deletions
diff --git a/tests/shaders/glsl-fs-log2.shader_test b/tests/shaders/glsl-fs-log2.shader_test
new file mode 100644
index 000000000..b6049eb59
--- /dev/null
+++ b/tests/shaders/glsl-fs-log2.shader_test
@@ -0,0 +1,26 @@
+[require]
+GL >= 2.0
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 args1, args2;
+
+void main()
+{
+ gl_FragColor = log2(args1) + args2;
+}
+
+[test]
+clear color 1.0 0.0 0.0 0.0
+clear
+ortho
+uniform args1 vec4 1.0 2.0 4.0 0.0
+uniform args2 vec4 0.5 -0.5 -1.5 0.0
+draw rect 10 10 10 10
+probe rgb 15 15 0.5 0.5 0.5