diff options
author | Eric Anholt <eric@anholt.net> | 2010-03-22 13:16:13 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-03-22 13:43:56 -0700 |
commit | 3ca7da2977828dee8abea689a67dcd6825a140ce (patch) | |
tree | 8579b5f935ce6f63f56f04dab77cdaf49f42eefc | |
parent | fa51797b710b470401d4f2dee20e14387b7cb988 (diff) |
glsl-vs-functions: New test for Mesa function calls in the VS.
-rw-r--r-- | tests/all.tests | 1 | ||||
-rw-r--r-- | tests/shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/shaders/glsl-vs-functions.c | 84 | ||||
-rw-r--r-- | tests/shaders/glsl-vs-functions.vert | 30 |
4 files changed, 116 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index 39ef218a7..4ab20222b 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -163,6 +163,7 @@ add_plain_test(shaders, 'glsl-fs-mix-constant') add_plain_test(shaders, 'glsl-fs-sqrt-branch') add_plain_test(shaders, 'glsl-fs-sqrt-zero') add_plain_test(shaders, 'glsl-vs-arrays') +add_plain_test(shaders, 'glsl-vs-functions') add_plain_test(shaders, 'glsl-vs-if') add_plain_test(shaders, 'glsl-vs-if-bool') add_plain_test(shaders, 'glsl-vs-loop') diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt index 83f1392ae..d049321fa 100644 --- a/tests/shaders/CMakeLists.txt +++ b/tests/shaders/CMakeLists.txt @@ -59,6 +59,7 @@ add_executable (glsl-fs-sqrt-branch glsl-fs-sqrt-branch.c) add_executable (glsl-fs-sqrt-zero glsl-fs-sqrt-zero.c) add_executable (glsl-vs-arrays glsl-vs-arrays.c) add_executable (glsl-vs-mov-after-deref glsl-vs-mov-after-deref.c) +add_executable (glsl-vs-functions glsl-vs-functions.c) add_executable (glsl-vs-if glsl-vs-if.c) add_executable (glsl-vs-if-bool glsl-vs-if-bool.c) add_executable (glsl-vs-loop glsl-vs-loop.c) diff --git a/tests/shaders/glsl-vs-functions.c b/tests/shaders/glsl-vs-functions.c new file mode 100644 index 000000000..c48958b40 --- /dev/null +++ b/tests/shaders/glsl-vs-functions.c @@ -0,0 +1,84 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-vs-functions.c + * + * Tests that function calls in the VS work. + * + * This was designed to catch a regression I introduced in the 965 driver + * with jumps to function calls being wrong. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA; + +static GLint prog; +static int args1_location; + +enum piglit_result +piglit_display(void) +{ + GLboolean pass = GL_TRUE; + static const float args1[] = {0.0, 1.0, 1.0, 0.0}; + static const float result[] = {0.0, 1.0, 0.0, 1.0}; + + glUniform4fv(args1_location, 1, args1); + piglit_draw_rect(0, 0, piglit_width, piglit_height); + + pass &= piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2, + result); + + glutSwapBuffers(); + + return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + GLint vs, fs; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-vs-functions.vert"); + fs = piglit_compile_shader(GL_FRAGMENT_SHADER, + "shaders/glsl-color.frag"); + + prog = piglit_link_simple_program(vs, fs); + + args1_location = glGetUniformLocation(prog, "args1"); + + glUseProgram(prog); +} diff --git a/tests/shaders/glsl-vs-functions.vert b/tests/shaders/glsl-vs-functions.vert new file mode 100644 index 000000000..cdb023a98 --- /dev/null +++ b/tests/shaders/glsl-vs-functions.vert @@ -0,0 +1,30 @@ +uniform vec4 args1; + +/* In order to make the Mesa compiler not inline the function calls, have + * return statements inside of branches. + */ +float f1(float f) +{ + if (f > 0.5) + return 1.0; + else + return 0.0; +} + +float f2(float f) +{ + if (f < 0.5) + return 1.0; + else + return 0.0; +} + +void main() +{ + gl_FrontColor = vec4(f1(args1.x), + f1(args1.y), + f2(args1.z), + f2(args1.w)); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} + |