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authorEric Anholt <eric@anholt.net>2010-03-10 10:06:10 -0800
committerEric Anholt <eric@anholt.net>2010-03-10 10:40:24 -0800
commit06a16c5ea898bf9b2b8aaa6aab76685ce4116d23 (patch)
tree7bbbeac17bde0e6aa762e5cabcb1085858aa2958
parent1e2f5f9e79919ddc345dde480bb0f75bdfcecc7e (diff)
glsl-fs-bug25902: Add a new test for fd.o bug #25902 (965 driver hang).
-rw-r--r--tests/all.tests1
-rw-r--r--tests/shaders/CMakeLists.txt1
-rw-r--r--tests/shaders/glsl-fs-bug25902.c98
-rw-r--r--tests/shaders/glsl-fs-bug25902.frag45
-rw-r--r--tests/shaders/glsl-tex-mvp.vert6
5 files changed, 151 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index ea503e4d1..50e07d511 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -150,6 +150,7 @@ add_plain_test(shaders, 'glsl-reload-source')
add_plain_test(shaders, 'glsl-uniform-out-of-bounds')
add_plain_test(shaders, 'glsl-uniform-update')
add_plain_test(shaders, 'glsl-unused-varying')
+add_plain_test(shaders, 'glsl-fs-bug25902')
add_plain_test(shaders, 'glsl-fs-exp2')
add_plain_test(shaders, 'glsl-fs-fragcoord')
add_plain_test(shaders, 'glsl-fs-log2')
diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt
index affe9f7ef..5351048d9 100644
--- a/tests/shaders/CMakeLists.txt
+++ b/tests/shaders/CMakeLists.txt
@@ -47,6 +47,7 @@ add_executable (glsl-reload-source glsl-reload-source.c)
add_executable (glsl-unused-varying glsl-unused-varying.c)
add_executable (glsl-uniform-update glsl-uniform-update.c)
add_executable (glsl-uniform-out-of-bounds glsl-uniform-out-of-bounds.c)
+add_executable (glsl-fs-bug25902 glsl-fs-bug25902.c)
add_executable (glsl-fs-exp2 glsl-fs-exp2.c)
add_executable (glsl-fs-fragcoord glsl-fs-fragcoord.c)
add_executable (glsl-fs-log2 glsl-fs-log2.c)
diff --git a/tests/shaders/glsl-fs-bug25902.c b/tests/shaders/glsl-fs-bug25902.c
new file mode 100644
index 000000000..652815cda
--- /dev/null
+++ b/tests/shaders/glsl-fs-bug25902.c
@@ -0,0 +1,98 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file glsl-fs-bug25902.c
+ *
+ * Tests for a hang in the i965 driver with a masked texture sample operation
+ * in the GLSL path.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static int args_location, tex_location;
+static GLint prog;
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+ static const float args[4] = {0.0, 1.0, 0.0, 1.0};
+ float black[4] = {0.0, 0.0, 0.0, 0.0};
+
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUniform4fv(args_location, 1, args);
+ glUniform1i(tex_location, 0);
+ glColor4f(1.0, 0.0, 0.0, 0.0);
+ piglit_draw_rect_tex(10, 10, 10, 10,
+ 0, 0, 1, 1);
+
+ pass &= piglit_probe_pixel_rgb(12, 12, black);
+ pass &= piglit_probe_pixel_rgb(17, 12, args);
+ pass &= piglit_probe_pixel_rgb(12, 17, args);
+ pass &= piglit_probe_pixel_rgb(17, 17, black);
+
+ glutSwapBuffers();
+
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint vs, fs;
+ float black[4] = {0.0, 0.0, 0.0, 0.0};
+ float white[4] = {1.0, 1.0, 1.0, 0.0};
+
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ vs = piglit_compile_shader(GL_VERTEX_SHADER,
+ "shaders/glsl-tex-mvp.vert");
+ fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
+ "shaders/glsl-fs-bug25902.frag");
+
+ prog = piglit_link_simple_program(vs, fs);
+
+ glUseProgram(prog);
+
+ piglit_checkerboard_texture(0, 0,
+ 2, 2,
+ 1, 1,
+ black, white);
+
+ args_location = glGetUniformLocation(prog, "args");
+ tex_location = glGetUniformLocation(prog, "sampler");
+}
diff --git a/tests/shaders/glsl-fs-bug25902.frag b/tests/shaders/glsl-fs-bug25902.frag
new file mode 100644
index 000000000..10dd390bc
--- /dev/null
+++ b/tests/shaders/glsl-fs-bug25902.frag
@@ -0,0 +1,45 @@
+/*
+ * Copyright (c) 2009 Nick Bowler
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+uniform vec4 args;
+uniform sampler2D sampler;
+
+void main()
+{
+ vec4 secondary = texture2D(sampler, gl_TexCoord[0].st);
+ vec3 colour = args.rgb;
+
+ /* Removing the "if useSecondary" here (but keeping the
+ * multiplication) causes the shader to work.
+ * The failure does not depend on the value assigned to useSecondary.
+ *
+ * Making colour vec4 and doing vec4 multiplication also causes the
+ * shader to work.
+ */
+ if (args.a != 0) {
+ colour *= secondary.rgb;
+ }
+
+ gl_FragColor = vec4(colour, 1);
+}
diff --git a/tests/shaders/glsl-tex-mvp.vert b/tests/shaders/glsl-tex-mvp.vert
new file mode 100644
index 000000000..a19974766
--- /dev/null
+++ b/tests/shaders/glsl-tex-mvp.vert
@@ -0,0 +1,6 @@
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_TexCoord[0] = gl_MultiTexCoord0;"
+}
+