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authorIan Romanick <ian.d.romanick@intel.com>2009-09-18 18:21:42 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-09-18 18:22:30 -0700
commit0163ab7b40824584f2caaa6c35f844e822dd8925 (patch)
tree89a0e281108dd095f10801ee4c020695d0a7c75a
parente40e0cf00767b570ecd0c9ee271ef0b86b33ad3d (diff)
Verify that glGetAttribLocation works within a display list
Test for bug #15202.
-rw-r--r--tests/all.tests1
-rw-r--r--tests/shaders/CMakeLists.txt1
-rw-r--r--tests/shaders/glsl-dlist-getattriblocation.c115
3 files changed, 117 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 25d26433c..2a51b925c 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -103,6 +103,7 @@ shaders['fp-kil'] = PlainExecTest([testBinDir + 'fp-kil', '-auto'])
shaders['fp-incomplete-tex'] = PlainExecTest([testBinDir + 'fp-incomplete-tex', '-auto'])
shaders['fp-indirections'] = PlainExecTest([testBinDir + 'fp-indirections', '-auto'])
shaders['glsl-bug-22603'] = PlainExecTest([testBinDir + 'glsl-bug-22603', '-auto'])
+shaders['glsl-dlist-getattriblocation'] = PlainExecTest([testBinDir + 'glsl-dlist-getattriblocation', '-auto'])
shaders['glsl-uniform-update'] = PlainExecTest([testBinDir + 'glsl-uniform-update', '-auto'])
shaders['glsl-unused-varying'] = PlainExecTest([testBinDir + 'glsl-unused-varying', '-auto'])
shaders['glsl-fs-exp2'] = PlainExecTest([testBinDir + 'glsl-fs-exp2', '-auto'])
diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt
index 7259e5e85..d944b0355 100644
--- a/tests/shaders/CMakeLists.txt
+++ b/tests/shaders/CMakeLists.txt
@@ -33,6 +33,7 @@ add_executable (fp-kil fp-kil.c)
add_executable (fp-incomplete-tex fp-incomplete-tex.c)
add_executable (fp-indirections fp-indirections.c)
add_executable (glsl-bug-22603 glsl-bug-22603.c)
+add_executable (glsl-dlist-getattriblocation glsl-dlist-getattriblocation.c)
add_executable (glsl-unused-varying glsl-unused-varying.c)
add_executable (glsl-uniform-update glsl-uniform-update.c)
add_executable (glsl-fs-exp2 glsl-fs-exp2.c)
diff --git a/tests/shaders/glsl-dlist-getattriblocation.c b/tests/shaders/glsl-dlist-getattriblocation.c
new file mode 100644
index 000000000..7dd4a0113
--- /dev/null
+++ b/tests/shaders/glsl-dlist-getattriblocation.c
@@ -0,0 +1,115 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glsl-dlist-getattriblocation.c
+ *
+ * Validate the behavior of \c glGetAttribLocation while compiling a display
+ * list. See also bugzilla #15202.
+ *
+ * \author Ian Romanick <ian.d.romanick@intel.com>
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/glew.h>
+#if defined(__APPLE__)
+#include <GLUT/glut.h>
+#else
+#include <GL/glut.h>
+#endif
+
+#include "piglit-util.h"
+#include "piglit-framework.h"
+
+int piglit_WindowMode = GLUT_RGB;
+int piglit_Width = 100;
+int piglit_Height = 100;
+
+static const GLchar *vertShaderText =
+ "attribute vec4 attrib;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * attrib;\n"
+ "} \n";
+
+
+int
+piglit_Display(void)
+{
+ GLboolean pass = GL_TRUE;
+ GLint vs;
+ GLint prog;
+ GLint stat;
+ GLint attrib_loc;
+ GLint attrib_loc_in_dlist;
+
+
+ vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &vertShaderText, NULL);
+
+ glCompileShader(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ printf("error compiling vertex shader1!\n");
+ exit(1);
+ }
+
+ prog = glCreateProgram();
+ glAttachShader(prog, vs);
+ glBindAttribLocation(prog, 1, "attrib");
+ glLinkProgram(prog);
+
+ attrib_loc = glGetAttribLocation(prog, "attrib");
+ if (!piglit_Automatic)
+ printf("attrib_loc = %d\n", attrib_loc);
+
+ glNewList(1, GL_COMPILE);
+
+ /* Notice the trickery here! glBindAttribLocation does not take effect
+ * until glLinkProgram is called!
+ */
+ glBindAttribLocation(prog, 2, "attrib");
+ attrib_loc_in_dlist = glGetAttribLocation(prog, "attrib");
+
+ if (!piglit_Automatic)
+ printf("attrib_loc_in_dlist = %d\n", attrib_loc_in_dlist);
+ glEndList();
+
+ pass = (attrib_loc == 1) && (attrib_loc == attrib_loc_in_dlist);
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+
+void
+piglit_Init(int argc, char **argv)
+{
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ exit(1);
+ }
+
+ piglit_ortho_projection(piglit_Width, piglit_Height, GL_FALSE);
+}