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author | Timothy Arceri <tarceri@itsqueeze.com> | 2024-11-28 15:08:55 +1100 |
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committer | Timothy Arceri <tarceri@itsqueeze.com> | 2024-11-28 15:08:55 +1100 |
commit | 6b3deddabb61b61b28fed0cbc3aaa9cd0c11d312 (patch) | |
tree | 776fd5f3e48597f1bff795a7ff1e73a223661d00 | |
parent | 468221c722481c470e6a23760b914c33143c2af6 (diff) |
Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/975>
-rw-r--r-- | tests/spec/glsl-1.30/execution/vs-loop-uint-induction-overflow.shader_test | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-overflow.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-overflow.shader_test new file mode 100644 index 000000000..48a43c5b0 --- /dev/null +++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-overflow.shader_test @@ -0,0 +1,67 @@ +# This tests that we do not unroll a loop in error thinking we know the max +# trip count due to the induction variable being uint. +[require] +GLSL >= 1.30 + +[vertex shader] +#version 130 + +uniform uint induction_init; + +void main() +{ + gl_Position = gl_Vertex; + + vec4 colour = vec4(1.0, 1.0, 1.0, 1.0); + vec4 colour2 = vec4(0.0, 0.0, 0.0, 1.0); + + uint j = 0u; + uint i = induction_init; + while (true) { + + if (j >= 3u) { + colour = vec4(1.0, 0.0, 0.0, 1.0); + } + + if (j == 2u) + colour = vec4(0.0, 1.0, 0.0, 1.0); + + if (i >= 2147483650u) { + break; + } + + i = i + 2147483647u; + j++; + } + + gl_FrontColor = colour + colour2; +} + +[fragment shader] +void main() +{ + gl_FragColor = gl_Color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 + +# unit_max 4294967295 + +# if induction_init is 0x80000001, then the induction variable is +# [0x80000001,0x00000000,0x7fffffff] until it's larger than the limit, +# so loop iterates 3 times. +uniform uint induction_init 2147483649 +draw rect -1 -1 2 2 +probe all rgba 1.0 0.0 0.0 1.0 + +# if induction_init is 0x00000000, then the induction variable is +# [0x00000000,0x7fffffff] until it's larger than the limit, +# so loop iterates 2 times +uniform uint induction_init 0 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform uint induction_init 2147483651 +draw rect -1 -1 2 2 +probe all rgba 1.0 1.0 1.0 1.0 |