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-rw-r--r--src/mesa/swrast/s_fragprog.c2
-rw-r--r--src/mesa/swrast/s_tritemp.h9
2 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 767e485ed..76c79eb0d 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -120,7 +120,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentProgram) {
/* Store front/back facing value in register FOGC.Y */
- machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) span->facing;
+ machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
}
machine->CurElement = col;
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index c609210c0..8e3c5b5ee 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -136,7 +136,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
EdgeT eMaj, eTop, eBot;
GLfloat oneOverArea;
const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */
- GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
+ GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
@@ -234,18 +234,17 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
/* compute area, oneOverArea and perform backface culling */
{
const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
- /* Do backface culling */
- if (area * bf < 0.0)
+ if (IS_INF_OR_NAN(area) || area == 0.0F)
return;
- if (IS_INF_OR_NAN(area) || area == 0.0F)
+ if (area * bf * swrast->_BackfaceCullSign < 0.0)
return;
oneOverArea = 1.0F / area;
/* 0 = front, 1 = back */
- span.facing = oneOverArea * swrast->_BackfaceSign > 0.0F;
+ span.facing = oneOverArea * bf > 0.0F;
}
/* Edge setup. For a triangle strip these could be reused... */