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authorBrian Paul <brian.paul@tungstengraphics.com>2005-01-09 17:00:57 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-01-09 17:00:57 +0000
commitb58091a336d767bf82dbf12d6161997206a44bcf (patch)
treea8cbbecfb2c3faeeeec476047d529bd9a989f658 /progs/demos/arbocclude.c
parent429efa9f00b63f08ba4bc76e5b8ba80aceee24ec (diff)
Add #ifdefs for extension testing (Marcello Magallon)
Diffstat (limited to 'progs/demos/arbocclude.c')
-rw-r--r--progs/demos/arbocclude.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/progs/demos/arbocclude.c b/progs/demos/arbocclude.c
index 3735f7de4..ddbb1f1b7 100644
--- a/progs/demos/arbocclude.c
+++ b/progs/demos/arbocclude.c
@@ -115,6 +115,7 @@ static void Display( void )
glScalef(0.3, 0.3, 1.0);
glRotatef(-90.0 * Xpos, 0, 0, 1);
+#if defined(GL_ARB_occlusion_query)
#if TEST_DISPLAY_LISTS
glNewList(10, GL_COMPILE);
glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
@@ -152,6 +153,7 @@ static void Display( void )
/* turn off occlusion testing */
glColorMask(1, 1, 1, 1);
glDepthMask(GL_TRUE);
+#endif /* GL_ARB_occlusion_query */
/* draw the orange rect, so we can see what's going on */
glColor3f(0.8, 0.5, 0);
@@ -173,6 +175,7 @@ static void Display( void )
glLoadIdentity();
glColor3f(1, 1, 1);
+#if defined(GL_ARB_occlusion_query)
sprintf(s, " %4d Fragments Visible", passed);
glRasterPos3f(-0.50, -0.7, 0);
PrintString(s);
@@ -180,6 +183,10 @@ static void Display( void )
glRasterPos3f(-0.25, -0.8, 0);
PrintString("Fully Occluded");
}
+#else
+ glRasterPos3f(-0.25, -0.8, 0);
+ PrintString("GL_ARB_occlusion_query not available at compile time");
+#endif /* GL_ARB_occlusion_query */
glutSwapBuffers();
}
@@ -238,17 +245,21 @@ static void Init( void )
exit(-1);
}
+#if defined(GL_ARB_occlusion_query)
glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
if (!bits) {
printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
exit(-1);
}
+#endif /* GL_ARB_occlusion_query */
glGetIntegerv(GL_DEPTH_BITS, &bits);
printf("Depthbits: %d\n", bits);
+#if defined(GL_ARB_occlusion_query)
glGenQueriesARB(1, &OccQuery);
assert(OccQuery > 0);
+#endif /* GL_ARB_occlusion_query */
glEnable(GL_DEPTH_TEST);
}