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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-15 17:10:04 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-15 17:10:04 -0600
commitb1f5fbe1cb937bc639cc335acfcfb8c09dfeb3ec (patch)
tree0c6d083c43fc571d2f480eb2374925832b634284
parent987c4b35b8f552a88e1b6459adaabbf544d6bbf6 (diff)
mesa: fix MSAA enable state in update_multisample()
-rw-r--r--src/mesa/main/state.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 344af91e1..d355f78a0 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -295,10 +295,10 @@ static void
update_multisample(GLcontext *ctx)
{
ctx->Multisample._Enabled = GL_FALSE;
- if (ctx->DrawBuffer) {
- if (ctx->DrawBuffer->Visual.sampleBuffers)
- ctx->Multisample._Enabled = GL_TRUE;
- }
+ if (ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.sampleBuffers)
+ ctx->Multisample._Enabled = GL_TRUE;
}