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path: root/shaders/tesseract/515.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
#version 120
#extension GL_ARB_texture_rectangle : enable
#define flat
#define texture2DRectOffset(sampler, coords, offset) texture2DRect(sampler, coords + vec2(offset))
#define shadow2DRectOffset(sampler, coords, offset) shadow2DRect(sampler, coords + vec2(offset))
attribute vec4 vvertex;
    uniform mat4 rsmmatrix;
    void main(void)
    {
        gl_Position = rsmmatrix * vvertex;
    }

[fragment shader]
#version 120
#extension GL_ARB_texture_rectangle : enable
#define flat
#define texture2DRectOffset(sampler, coords, offset) texture2DRect(sampler, coords + vec2(offset))
#define shadow2DRectOffset(sampler, coords, offset) shadow2DRect(sampler, coords + vec2(offset))
#define fragdata(loc, name, type)
#define gcolor gl_FragData[0]
#define gnormal gl_FragData[1]
fragdata(0, gcolor, vec4)
    fragdata(1, gnormal, vec4)
    void main(void)
    {
        gcolor = vec4(0.0, 0.0, 0.0, 1.0);
        gnormal = vec4(0.5, 0.5, 0.5, 0.0);
    }