// [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* * GStreamer * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect base; uniform sampler2DRect blend; uniform sampler2DRect alpha; uniform float final_width, final_height; uniform float base_width, base_height; /* uniform float blend_width, blend_height; uniform float alpha_width, alpha_height; */ void main () { vec2 base_scale = vec2 (base_width, base_height) / vec2 (final_width, final_height); /* vec2 blend_scale = vec2 (blend_width, blend_height) / vec2 (final_width, final_height); vec2 alpha_scale = vec2 (alpha_width, alpha_height) / vec2 (final_width, final_height); */ vec4 basecolor = texture2DRect (base, gl_TexCoord[0].st * base_scale); vec4 blendcolor = texture2DRect (blend, gl_TexCoord[0].st); vec4 alphacolor = texture2DRect (alpha, gl_TexCoord[0].st); gl_FragColor = (alphacolor * blendcolor) + (1.0 - alphacolor) * basecolor; }