// [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* * GStreamer * Copyright (C) 2007 David A. Schleef * Copyright (C) 2008 Julien Isorce * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect tex; uniform float w, h; void main(void) { float r,g,b,r2,b2,g2,y,u,v; vec2 nxy=gl_TexCoord[0].xy; vec2 nxy2=mod(2.0*nxy, vec2(w, h)); r=texture2DRect(tex,nxy).r; g=texture2DRect(tex,nxy).g; b=texture2DRect(tex,nxy).b; r2=texture2DRect(tex,nxy2).r; g2=texture2DRect(tex,nxy2).g; b2=texture2DRect(tex,nxy2).b; y=0.299011*r + 0.586987*g + 0.114001*b; u=-0.148246*r2 -0.29102*g2 + 0.439266*b2; v=0.439271*r2 - 0.367833*g2 - 0.071438*b2 ; y=0.858885*y + 0.0625; u=u + 0.5; v=v + 0.5; gl_FragData[0] = vec4(y, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(u, 0.0, 0.0, 1.0); gl_FragData[2] = vec4(v, 0.0, 0.0, 1.0); }