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/**************************************************************************
*
* Copyright 2006-2008 Tungsten Graphics, Inc., Cedar Park, TX., USA
* All Rights Reserved.
* Copyright 2009 Vmware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
* Keith Whitwell <keithw-at-tungstengraphics-dot-com>
*/
#ifndef _WSBM_MANAGER_H_
#define _WSBM_MANAGER_H_
#include "wsbm_fencemgr.h"
#include "wsbm_util.h"
#include "wsbm_driver.h"
#define WSBM_VERSION_MAJOR 1
#define WSBM_VERSION_MINOR 1
#define WSBM_VERSION_PL 0
struct _WsbmFenceObject;
struct _WsbmBufferObject;
struct _WsbmBufferPool;
struct _WsbmBufferList;
/*
* These flags mimics the TTM closely, but since
* this library is not dependant on TTM, we need to
* replicate them here, and if there is a discrepancy,
* that needs to be resolved in the buffer pool using
* the TTM flags.
*/
#define WSBM_PL_MASK_MEM 0x0000FFFF
#define WSBM_PL_FLAG_SYSTEM (1 << 0)
#define WSBM_PL_FLAG_TT (1 << 1)
#define WSBM_PL_FLAG_VRAM (1 << 2)
#define WSBM_PL_FLAG_PRIV0 (1 << 3)
#define WSBM_PL_FLAG_SWAPPED (1 << 15)
#define WSBM_PL_FLAG_CACHED (1 << 16)
#define WSBM_PL_FLAG_UNCACHED (1 << 17)
#define WSBM_PL_FLAG_WC (1 << 18)
#define WSBM_PL_FLAG_SHARED (1 << 20)
#define WSBM_PL_FLAG_NO_EVICT (1 << 21)
#define WSBM_ACCESS_READ (1 << 0)
#define WSBM_ACCESS_WRITE (1 << 1)
#define WSBM_SYNCCPU_READ WSBM_ACCESS_READ
#define WSBM_SYNCCPU_WRITE WSBM_ACCESS_WRITE
#define WSBM_SYNCCPU_DONT_BLOCK (1 << 2)
#define WSBM_SYNCCPU_TRY_CACHED (1 << 3)
extern void *wsbmBOMap(struct _WsbmBufferObject *buf, unsigned mode);
extern void wsbmBOUnmap(struct _WsbmBufferObject *buf);
extern int wsbmBOSyncForCpu(struct _WsbmBufferObject *buf, unsigned mode);
extern void wsbmBOReleaseFromCpu(struct _WsbmBufferObject *buf,
unsigned mode);
extern unsigned long wsbmBOOffsetHint(struct _WsbmBufferObject *buf);
extern unsigned long wsbmBOPoolOffset(struct _WsbmBufferObject *buf);
extern uint32_t wsbmBOPlacementHint(struct _WsbmBufferObject *buf);
extern struct _WsbmBufferObject *wsbmBOReference(struct _WsbmBufferObject
*buf);
extern void wsbmBOUnreference(struct _WsbmBufferObject **p_buf);
extern int wsbmBOData(struct _WsbmBufferObject *r_buf,
unsigned size, const void *data,
struct _WsbmBufferPool *pool, uint32_t placement);
extern int wsbmBOSetStatus(struct _WsbmBufferObject *buf,
uint32_t setPlacement, uint32_t clrPlacement);
extern int wsbmBOSubData(struct _WsbmBufferObject *buf,
unsigned long offset, unsigned long size,
const void *data,
int (*accelCopy) (struct _WsbmBufferObject *,
struct _WsbmBufferObject *));
extern struct _WsbmBufferObject *wsbmBOClone(struct _WsbmBufferObject *buf,
int (*accelCopy) (struct
_WsbmBufferObject
*,
struct
_WsbmBufferObject
*));
extern int wsbmBOGetSubData(struct _WsbmBufferObject *buf,
unsigned long offset, unsigned long size,
void *data);
extern int wsbmGenBuffers(struct _WsbmBufferPool *pool,
unsigned n,
struct _WsbmBufferObject *buffers[],
unsigned alignment, uint32_t placement);
struct _WsbmBufferObject *wsbmBOCreateSimple(struct _WsbmBufferPool *pool,
unsigned long size,
uint32_t placement,
unsigned alignment,
size_t extra_size,
size_t * offset);
extern void wsbmDeleteBuffers(unsigned n,
struct _WsbmBufferObject *buffers[]);
extern struct _WsbmBufferList *wsbmBOCreateList(int target,
int hasKernelBuffers);
extern int wsbmBOResetList(struct _WsbmBufferList *list);
extern int wsbmBOAddListItem(struct _WsbmBufferList *list,
struct _WsbmBufferObject *buf,
uint64_t flags, uint64_t mask, int *itemLoc,
struct _ValidateNode **node);
extern void wsbmBOFreeList(struct _WsbmBufferList *list);
extern int wsbmBOFenceUserList(struct _WsbmBufferList *list,
struct _WsbmFenceObject *fence);
extern int wsbmBOUnrefUserList(struct _WsbmBufferList *list);
extern int wsbmBOValidateUserList(struct _WsbmBufferList *list);
extern int wsbmBOUnvalidateUserList(struct _WsbmBufferList *list);
extern void wsbmBOFence(struct _WsbmBufferObject *buf,
struct _WsbmFenceObject *fence);
extern void wsbmPoolTakeDown(struct _WsbmBufferPool *pool);
extern int wsbmBOSetReferenced(struct _WsbmBufferObject *buf,
unsigned long handle);
unsigned long wsbmBOSize(struct _WsbmBufferObject *buf);
extern void wsbmBOWaitIdle(struct _WsbmBufferObject *buf, int lazy);
extern int wsbmBOOnList(const struct _WsbmBufferObject *buf);
extern void wsbmPoolTakeDown(struct _WsbmBufferPool *pool);
extern void wsbmReadLockKernelBO(void);
extern void wsbmReadUnlockKernelBO(void);
extern void wsbmWriteLockKernelBO(void);
extern void wsbmWriteUnlockKernelBO(void);
extern int wsbmInit(struct _WsbmThreadFuncs *tf, struct _WsbmVNodeFuncs *vf);
extern void wsbmTakedown(void);
extern int wsbmIsInitialized(void);
extern void wsbmCommonDataSet(void *d);
extern void *wsbmCommonDataGet(void);
extern struct _ValidateList *wsbmGetKernelValidateList(struct _WsbmBufferList
*list);
extern struct _ValidateList *wsbmGetUserValidateList(struct _WsbmBufferList
*list);
extern struct _ValidateNode *validateListNode(void *iterator);
extern void *validateListIterator(struct _ValidateList *list);
extern void *validateListNext(struct _ValidateList *list, void *iterator);
extern uint32_t wsbmKBufHandle(const struct _WsbmKernelBuf *);
extern void wsbmUpdateKBuf(struct _WsbmKernelBuf *,
uint64_t gpuOffset,
uint32_t placement, uint32_t fence_flags);
extern struct _WsbmKernelBuf *wsbmKBuf(const struct _WsbmBufferObject *buf);
#endif
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