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/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
*
* Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
* Copyright 2000 VA Linux Systems, Inc., Fremont, California.
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
*
*/
#ifndef __RADEON_DRM_H__
#define __RADEON_DRM_H__
/* WARNING: If you change any of these defines, make sure to change the
* defines in the X server file (radeon_sarea.h)
*/
#ifndef __RADEON_SAREA_DEFINES__
#define __RADEON_SAREA_DEFINES__
/* What needs to be changed for the current vertex buffer?
*/
#define RADEON_UPLOAD_CONTEXT 0x00000001
#define RADEON_UPLOAD_MISC 0x00000002
#define RADEON_UPLOAD_LINE 0x00000004
#define RADEON_UPLOAD_BUMPMAP 0x00000008
#define RADEON_UPLOAD_MASKS 0x00000010
#define RADEON_UPLOAD_VIEWPORT 0x00000020
#define RADEON_UPLOAD_SETUP 0x00000040
#define RADEON_UPLOAD_TCL 0x00000080
#define RADEON_UPLOAD_TEX0 0x00000100
#define RADEON_UPLOAD_TEX1 0x00000200
#define RADEON_UPLOAD_TEX2 0x00000400
#define RADEON_UPLOAD_CONTEXT_ALL 0x000000ff
#define RADEON_UPLOAD_ALL 0x000007ff
#define RADEON_FRONT 0x1
#define RADEON_BACK 0x2
#define RADEON_DEPTH 0x4
#define RADEON_STENCIL 0x8
/* Vertex/indirect buffer size
*/
#define RADEON_BUFFER_SIZE 65536
/* Byte offsets for indirect buffer data
*/
#define RADEON_INDEX_PRIM_OFFSET 20
#define RADEON_HOSTDATA_BLIT_OFFSET 32
#define RADEON_SCRATCH_REG_OFFSET 32
/* Keep these small for testing
*/
#define RADEON_NR_SAREA_CLIPRECTS 12
/* There are 2 heaps (local/AGP). Each region within a heap is a
* minimum of 64k, and there are at most 32 of them per heap.
*/
#define RADEON_LOCAL_TEX_HEAP 0
#define RADEON_AGP_TEX_HEAP 1
#define RADEON_NR_TEX_HEAPS 2
#define RADEON_NR_TEX_REGIONS 32
#define RADEON_LOG_TEX_GRANULARITY 16
#define RADEON_MAX_TEXTURE_LEVELS 11
#define RADEON_MAX_TEXTURE_UNITS 3
#endif /* __RADEON_SAREA_DEFINES__ */
typedef struct {
unsigned int red;
unsigned int green;
unsigned int blue;
unsigned int alpha;
} radeon_color_regs_t;
/* Context state */
typedef struct {
unsigned int pp_misc; /* 0x1c14 */
unsigned int pp_fog_color;
unsigned int re_solid_color;
unsigned int rb3d_blendcntl;
unsigned int rb3d_depthoffset;
unsigned int rb3d_depthpitch;
unsigned int rb3d_zstencilcntl;
unsigned int pp_cntl; /* 0x1c38 */
unsigned int rb3d_cntl;
unsigned int rb3d_coloroffset;
unsigned int re_width_height;
unsigned int rb3d_colorpitch;
} drm_radeon_context_state_t;
/* Line state */
typedef struct {
unsigned int re_line_pattern; /* 0x1cd0 */
unsigned int re_line_state;
unsigned int se_line_width; /* 0x1db8 */
} drm_radeon_line_state_t;
/* Bumpmap state */
typedef struct {
unsigned int pp_lum_matrix; /* 0x1d00 */
unsigned int pp_rot_matrix_0; /* 0x1d58 */
unsigned int pp_rot_matrix_1;
} drm_radeon_bumpmap_state_t;
/* Mask state */
typedef struct {
unsigned int rb3d_stencilrefmask; /* 0x1d7c */
unsigned int rb3d_ropcntl;
unsigned int rb3d_planemask;
} drm_radeon_mask_state_t;
/* Viewport state */
typedef struct {
unsigned int se_vport_xscale; /* 0x1d98 */
unsigned int se_vport_xoffset;
unsigned int se_vport_yscale;
unsigned int se_vport_yoffset;
unsigned int se_vport_zscale;
unsigned int se_vport_zoffset;
unsigned int se_zbias_factor;
unsigned int se_zbias_constant;
} drm_radeon_viewport_state_t;
/* Setup state */
typedef struct {
unsigned int se_cntl;
unsigned int se_cntl_status; /* 0x2140 */
unsigned int se_coord_fmt; /* 0x1c50 */
} drm_radeon_setup_state_t;
#ifdef TCL_ENABLE
/* TCL state */
typedef struct {
radeon_color_regs_t se_tcl_material_emmissive; /* 0x2210 */
radeon_color_regs_t se_tcl_material_ambient;
radeon_color_regs_t se_tcl_material_diffuse;
radeon_color_regs_t se_tcl_material_specular;
unsigned int se_tcl_shininess;
unsigned int se_tcl_output_vtx_fmt;
unsigned int se_tcl_output_vtx_sel;
unsigned int se_tcl_matrix_select_0;
unsigned int se_tcl_matrix_select_1;
unsigned int se_tcl_ucp_vert_blend_ctl;
unsigned int se_tcl_texture_proc_ctl;
unsigned int se_tcl_light_model_ctl;
unsigned int se_tcl_per_light_ctl[4];
} drm_radeon_tcl_state_t;
#endif
/* Misc state */
typedef struct {
unsigned int re_misc;
} drm_radeon_misc_state_t;
/* Setup registers for each texture unit
*/
typedef struct {
unsigned int pp_txfilter;
unsigned int pp_txformat;
unsigned int pp_txoffset;
unsigned int pp_txcblend;
unsigned int pp_txablend;
unsigned int pp_tfactor;
unsigned int pp_border_color;
#ifdef CUBIC_ENABLE
unsigned int pp_cubic_faces;
unsigned int pp_cubic_offset[5];
#endif
} drm_radeon_texture_regs_t;
typedef struct {
unsigned char next, prev;
unsigned char in_use;
int age;
} drm_radeon_tex_region_t;
typedef struct {
drm_radeon_context_state_t context;
drm_radeon_line_state_t line;
drm_radeon_bumpmap_state_t bumpmap;
drm_radeon_mask_state_t mask;
drm_radeon_viewport_state_t viewport;
drm_radeon_setup_state_t setup;
drm_radeon_misc_state_t misc;
drm_radeon_texture_regs_t texunit[RADEON_MAX_TEXTURE_UNITS];
int dirty;
} drm_radeon_state_t;
/* Space is crucial; there is some redunancy here:
*/
typedef struct {
unsigned int start;
unsigned int finish;
unsigned int prim:8;
unsigned int stateidx:8;
unsigned int numverts:16; /* overloaded as offset/64 for elt prims */
unsigned int vc_format;
} drm_radeon_prim_t;
/* Really need a bigger area to hold the primitive and state data:
*/
#define RADEON_MAX_PRIMS 30
#define RADEON_MAX_STATES 2
typedef struct {
/* The channel for communication of state information to the kernel
* on firing a vertex buffer.
*/
drm_radeon_state_t state[RADEON_MAX_STATES];
drm_radeon_prim_t prim[RADEON_MAX_PRIMS];
unsigned int primnr;
/* The current cliprects, or a subset thereof.
*/
drm_clip_rect_t boxes[RADEON_NR_SAREA_CLIPRECTS];
unsigned int nbox;
/* Counters for client-side throttling of rendering clients.
*/
unsigned int last_frame;
unsigned int last_dispatch;
unsigned int last_clear;
drm_radeon_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS+1];
int tex_age[RADEON_NR_TEX_HEAPS];
int ctx_owner;
} drm_radeon_sarea_t;
/* WARNING: If you change any of these defines, make sure to change the
* defines in the Xserver file (xf86drmRadeon.h)
*/
typedef struct drm_radeon_init {
enum {
RADEON_INIT_CP = 0x01,
RADEON_CLEANUP_CP = 0x02
} func;
int sarea_priv_offset;
int is_pci;
int cp_mode;
int agp_size;
int ring_size;
int usec_timeout;
unsigned int fb_bpp;
unsigned int front_offset, front_pitch;
unsigned int back_offset, back_pitch;
unsigned int depth_bpp;
unsigned int depth_offset, depth_pitch;
unsigned int fb_offset;
unsigned int mmio_offset;
unsigned int ring_offset;
unsigned int ring_rptr_offset;
unsigned int buffers_offset;
unsigned int agp_textures_offset;
} drm_radeon_init_t;
typedef struct drm_radeon_cp_stop {
int flush;
int idle;
} drm_radeon_cp_stop_t;
typedef struct drm_radeon_fullscreen {
enum {
RADEON_INIT_FULLSCREEN = 0x01,
RADEON_CLEANUP_FULLSCREEN = 0x02
} func;
} drm_radeon_fullscreen_t;
#define CLEAR_X1 0
#define CLEAR_Y1 1
#define CLEAR_X2 2
#define CLEAR_Y2 3
#define CLEAR_DEPTH 4
typedef struct drm_radeon_clear {
unsigned int flags;
int x, y, w, h;
unsigned int clear_color;
unsigned int clear_colormask;
unsigned int clear_depth;
unsigned int clear_stencil;
union {
float f[5];
unsigned int ui[5];
} rect;
} drm_radeon_clear_t;
typedef struct drm_radeon_vertex {
int idx; /* Index of vertex buffer */
int discard; /* Client finished with buffer? */
} drm_radeon_vertex_t;
typedef struct drm_radeon_blit {
int idx;
int pitch;
int offset;
int format;
unsigned short x, y;
unsigned short width, height;
} drm_radeon_blit_t;
typedef struct drm_radeon_stipple {
unsigned int *mask;
} drm_radeon_stipple_t;
typedef struct drm_radeon_indirect {
int idx;
int start;
int end;
int discard;
} drm_radeon_indirect_t;
#endif
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