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Diffstat (limited to 'shared/r128_drm.h')
-rw-r--r-- | shared/r128_drm.h | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/shared/r128_drm.h b/shared/r128_drm.h new file mode 100644 index 00000000..a8d23008 --- /dev/null +++ b/shared/r128_drm.h @@ -0,0 +1,308 @@ +/* r128_drm.h -- Public header for the r128 driver -*- linux-c -*- + * Created: Wed Apr 5 19:24:19 2000 by kevin@precisioninsight.com + * + * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California. + * All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Gareth Hughes <gareth@valinux.com> + * Kevin E. Martin <martin@valinux.com> + */ + +#ifndef __R128_DRM_H__ +#define __R128_DRM_H__ + +/* WARNING: If you change any of these defines, make sure to change the + * defines in the X server file (r128_sarea.h) + */ +#ifndef __R128_SAREA_DEFINES__ +#define __R128_SAREA_DEFINES__ + +/* What needs to be changed for the current vertex buffer? + */ +#define R128_UPLOAD_CONTEXT 0x001 +#define R128_UPLOAD_SETUP 0x002 +#define R128_UPLOAD_TEX0 0x004 +#define R128_UPLOAD_TEX1 0x008 +#define R128_UPLOAD_TEX0IMAGES 0x010 +#define R128_UPLOAD_TEX1IMAGES 0x020 +#define R128_UPLOAD_CORE 0x040 +#define R128_UPLOAD_MASKS 0x080 +#define R128_UPLOAD_WINDOW 0x100 +#define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */ +#define R128_REQUIRE_QUIESCENCE 0x400 +#define R128_UPLOAD_ALL 0x7ff + +#define R128_FRONT 0x1 +#define R128_BACK 0x2 +#define R128_DEPTH 0x4 + +/* Primitive types + */ +#define R128_POINTS 0x1 +#define R128_LINES 0x2 +#define R128_LINE_STRIP 0x3 +#define R128_TRIANGLES 0x4 +#define R128_TRIANGLE_FAN 0x5 +#define R128_TRIANGLE_STRIP 0x6 + +/* Vertex/indirect buffer size + */ +#define R128_BUFFER_SIZE 16384 + +/* Byte offsets for indirect buffer data + */ +#define R128_INDEX_PRIM_OFFSET 20 +#define R128_HOSTDATA_BLIT_OFFSET 32 + +/* Keep these small for testing. + */ +#define R128_NR_SAREA_CLIPRECTS 12 + +/* There are 2 heaps (local/AGP). Each region within a heap is a + * minimum of 64k, and there are at most 64 of them per heap. + */ +#define R128_LOCAL_TEX_HEAP 0 +#define R128_AGP_TEX_HEAP 1 +#define R128_NR_TEX_HEAPS 2 +#define R128_NR_TEX_REGIONS 64 +#define R128_LOG_TEX_GRANULARITY 16 + +#define R128_NR_CONTEXT_REGS 12 + +#define R128_MAX_TEXTURE_LEVELS 11 +#define R128_MAX_TEXTURE_UNITS 2 + +#endif /* __R128_SAREA_DEFINES__ */ + +typedef struct { + /* Context state - can be written in one large chunk */ + unsigned int dst_pitch_offset_c; + unsigned int dp_gui_master_cntl_c; + unsigned int sc_top_left_c; + unsigned int sc_bottom_right_c; + unsigned int z_offset_c; + unsigned int z_pitch_c; + unsigned int z_sten_cntl_c; + unsigned int tex_cntl_c; + unsigned int misc_3d_state_cntl_reg; + unsigned int texture_clr_cmp_clr_c; + unsigned int texture_clr_cmp_msk_c; + unsigned int fog_color_c; + + /* Texture state */ + unsigned int tex_size_pitch_c; + unsigned int constant_color_c; + + /* Setup state */ + unsigned int pm4_vc_fpu_setup; + unsigned int setup_cntl; + + /* Mask state */ + unsigned int dp_write_mask; + unsigned int sten_ref_mask_c; + unsigned int plane_3d_mask_c; + + /* Window state */ + unsigned int window_xy_offset; + + /* Core state */ + unsigned int scale_3d_cntl; +} drm_r128_context_regs_t; + +/* Setup registers for each texture unit + */ +typedef struct { + unsigned int tex_cntl; + unsigned int tex_combine_cntl; + unsigned int tex_size_pitch; + unsigned int tex_offset[R128_MAX_TEXTURE_LEVELS]; + unsigned int tex_border_color; +} drm_r128_texture_regs_t; + + +typedef struct drm_r128_sarea { + /* The channel for communication of state information to the kernel + * on firing a vertex buffer. + */ + drm_r128_context_regs_t context_state; + drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS]; + unsigned int dirty; + unsigned int vertsize; + unsigned int vc_format; + + /* The current cliprects, or a subset thereof. + */ + drm_clip_rect_t boxes[R128_NR_SAREA_CLIPRECTS]; + unsigned int nbox; + + /* Counters for client-side throttling of rendering clients. + */ + unsigned int last_frame; + unsigned int last_dispatch; + + drm_tex_region_t tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS+1]; + int tex_age[R128_NR_TEX_HEAPS]; + int ctx_owner; +} drm_r128_sarea_t; + + +/* WARNING: If you change any of these defines, make sure to change the + * defines in the Xserver file (xf86drmR128.h) + */ + +/* Rage 128 specific ioctls + * The device specific ioctl range is 0x40 to 0x79. + */ +#define DRM_IOCTL_R128_INIT DRM_IOW( 0x40, drm_r128_init_t) +#define DRM_IOCTL_R128_CCE_START DRM_IO( 0x41) +#define DRM_IOCTL_R128_CCE_STOP DRM_IOW( 0x42, drm_r128_cce_stop_t) +#define DRM_IOCTL_R128_CCE_RESET DRM_IO( 0x43) +#define DRM_IOCTL_R128_CCE_IDLE DRM_IO( 0x44) +#define DRM_IOCTL_R128_RESET DRM_IO( 0x46) +#define DRM_IOCTL_R128_SWAP DRM_IO( 0x47) +#define DRM_IOCTL_R128_CLEAR DRM_IOW( 0x48, drm_r128_clear_t) +#define DRM_IOCTL_R128_VERTEX DRM_IOW( 0x49, drm_r128_vertex_t) +#define DRM_IOCTL_R128_INDICES DRM_IOW( 0x4a, drm_r128_indices_t) +#define DRM_IOCTL_R128_BLIT DRM_IOW( 0x4b, drm_r128_blit_t) +#define DRM_IOCTL_R128_DEPTH DRM_IOW( 0x4c, drm_r128_depth_t) +#define DRM_IOCTL_R128_STIPPLE DRM_IOW( 0x4d, drm_r128_stipple_t) +#define DRM_IOCTL_R128_INDIRECT DRM_IOWR(0x4f, drm_r128_indirect_t) +#define DRM_IOCTL_R128_FULLSCREEN DRM_IOW( 0x50, drm_r128_fullscreen_t) +#define DRM_IOCTL_R128_CLEAR2 DRM_IOW( 0x51, drm_r128_clear2_t) + +typedef struct drm_r128_init { + enum { + R128_INIT_CCE = 0x01, + R128_CLEANUP_CCE = 0x02 + } func; +#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0) + int sarea_priv_offset; +#else + unsigned long sarea_priv_offset; +#endif + int is_pci; + int cce_mode; + int cce_secure; + int ring_size; + int usec_timeout; + + unsigned int fb_bpp; + unsigned int front_offset, front_pitch; + unsigned int back_offset, back_pitch; + unsigned int depth_bpp; + unsigned int depth_offset, depth_pitch; + unsigned int span_offset; + +#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0) + unsigned int fb_offset; + unsigned int mmio_offset; + unsigned int ring_offset; + unsigned int ring_rptr_offset; + unsigned int buffers_offset; + unsigned int agp_textures_offset; +#else + unsigned long fb_offset; + unsigned long mmio_offset; + unsigned long ring_offset; + unsigned long ring_rptr_offset; + unsigned long buffers_offset; + unsigned long agp_textures_offset; +#endif +} drm_r128_init_t; + +typedef struct drm_r128_cce_stop { + int flush; + int idle; +} drm_r128_cce_stop_t; + +typedef struct drm_r128_clear { + unsigned int flags; +#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0) + int x, y, w, h; +#endif + unsigned int clear_color; + unsigned int clear_depth; +#if CONFIG_XFREE86_VERSION >= XFREE86_VERSION(4,1,0,0) + unsigned int color_mask; + unsigned int depth_mask; +#endif +} drm_r128_clear_t; + +typedef struct drm_r128_vertex { + int prim; + int idx; /* Index of vertex buffer */ + int count; /* Number of vertices in buffer */ + int discard; /* Client finished with buffer? */ +} drm_r128_vertex_t; + +typedef struct drm_r128_indices { + int prim; + int idx; + int start; + int end; + int discard; /* Client finished with buffer? */ +} drm_r128_indices_t; + +typedef struct drm_r128_blit { + int idx; + int pitch; + int offset; + int format; + unsigned short x, y; + unsigned short width, height; +} drm_r128_blit_t; + +typedef struct drm_r128_depth { + enum { + R128_WRITE_SPAN = 0x01, + R128_WRITE_PIXELS = 0x02, + R128_READ_SPAN = 0x03, + R128_READ_PIXELS = 0x04 + } func; + int n; + int *x; + int *y; + unsigned int *buffer; + unsigned char *mask; +} drm_r128_depth_t; + +typedef struct drm_r128_stipple { + unsigned int *mask; +} drm_r128_stipple_t; + +typedef struct drm_r128_indirect { + int idx; + int start; + int end; + int discard; +} drm_r128_indirect_t; + +typedef struct drm_r128_fullscreen { + enum { + R128_INIT_FULLSCREEN = 0x01, + R128_CLEANUP_FULLSCREEN = 0x02 + } func; +} drm_r128_fullscreen_t; + +#endif |