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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SWRECT_HXX #define _SWRECT_HXX #include "errhdl.hxx" #include class SvStream; class SwRect { long nX; long nY; long nWidth; long nHeight; public: inline SwRect(); inline SwRect( const SwRect &rRect ); inline SwRect( const Point& rLT, const Size& rSize ); inline SwRect( const Point& rLT, const Point& rRB ); inline SwRect( long X, long Y, long Width, long Height ); //SV-SS z.B. SwRect( pWin->GetClipRect() ); SwRect( const Rectangle &rRect ); //Set-Methoden inline void Chg( const Point& rNP, const Size &rNS ); inline void Pos( const Point& rNew ); inline void Pos( const long nNewX, const long nNewY ); inline void SSize( const Size& rNew ); inline void SSize( const long nHeight, const long nWidth ); inline void Width( long nNew ); inline void Height( long nNew ); inline void Left( const long nLeft ); inline void Right( const long nRight ); inline void Top( const long nTop ); inline void Bottom( const long nBottom ); //Get-Methoden inline const Point &Pos() const; inline const Size &SSize() const; inline long Width() const; inline long Height() const; inline long Left() const; inline long Right() const; inline long Top() const; inline long Bottom() const; //Damit Layoutseitig per Memberpointer auf die Member von Pos und SSize //zugegriffen werden kann. inline Point &Pos(); inline Size &SSize(); Point Center() const; void Justify(); SwRect &Union( const SwRect& rRect ); SwRect &Intersection( const SwRect& rRect ); //Wie Intersection nur wird davon ausgegangen, dass die Rects ueberlappen! SwRect &_Intersection( const SwRect &rRect ); inline SwRect GetIntersection( const SwRect& rRect ) const; BOOL IsInside( const Point& rPOINT ) const; BOOL IsNear(const Point& rPoint, long nTolerance ) const; BOOL IsInside( const SwRect& rRect ) const; BOOL IsOver( const SwRect& rRect ) const; inline BOOL HasArea() const; inline BOOL IsEmpty() const; inline void Clear(); inline SwRect &operator = ( const SwRect &rRect ); inline BOOL operator == ( const SwRect& rRect ) const; inline BOOL operator != ( const SwRect& rRect ) const; inline SwRect &operator+=( const Point &rPt ); inline SwRect &operator-=( const Point &rPt ); inline SwRect &operator+=( const Size &rSz ); inline SwRect &operator-=( const Size &rSz ); //SV-SS z.B. pWin->DrawRect( aSwRect.SVRect() ); inline Rectangle SVRect() const; //Zortech wuerde hier fehlerhaften Code erzeugen. // inline operator SRectangle() const; // inline operator Rectangle() const { return Rectangle( aPos, aSize ); } // Ausgabeoperator fuer die Debugging-Gemeinde friend SvStream &operator<<( SvStream &rStream, const SwRect &rRect ); void _Top( const long nTop ); void _Bottom( const long nBottom ); void _Left( const long nLeft ); void _Right( const long nRight ); void _Width( const long nNew ); void _Height( const long nNew ); long _Top() const; long _Bottom() const; long _Left() const; long _Right() const; long _Width() const; long _Height() const; void SubTop( const long nSub ); void AddBottom( const long nAdd ); void SubLeft( const long nSub ); void AddRight( const long nAdd ); void AddWidth( const long nAdd ); void AddHeight( const long nAdd ); void SetPosX( const long nNew ); void SetPosY( const long nNew ); void SetLeftAndWidth( long nLeft, long nNew ); void SetTopAndHeight( long nTop, long nNew ); void SetRightAndWidth( long nRight, long nNew ); void SetBottomAndHeight( long nBottom, long nNew ); void SetUpperLeftCorner( const Point& rNew ); void SetUpperRightCorner( const Point& rNew ); void SetLowerLeftCorner( const Point& rNew ); const Size _Size() const; const Point TopLeft() const; const Point TopRight() const; const Point BottomLeft() const; const Point BottomRight() const; const Size SwappedSize() const; long GetLeftDistance( long ) const; long GetBottomDistance( long ) const; long GetRightDistance( long ) const; long GetTopDistance( long ) const; BOOL OverStepLeft( long ) const; BOOL OverStepBottom( long ) const; BOOL OverStepTop( long ) const; BOOL OverStepRight( long ) const; }; // Implementation in in swrect.cxx extern SvStream &operator<<( SvStream &rStream, const SwRect &rRect ); typedef void (SwRect:: *SwRectSet)( const long nNew ); typedef long (SwRect:: *SwRectGet)() const; typedef const Point (SwRect:: *SwRectPoint)() const; typedef const Size (SwRect:: *SwRectSize)() const; typedef BOOL (SwRect:: *SwRectMax)( long ) const; typedef long (SwRect:: *SwRectDist)( long ) const; typedef void (SwRect:: *SwRectSetTwice)( long, long ); typedef void (SwRect:: *SwRectSetPos)( const Point& ); //---------------------------------- Set-Methoden inline void SwRect::Chg( const Point& rNP, const Size &rNS ) { nX = rNP.X(); nY = rNP.Y(); nWidth = rNS.Width(); nHeight = rNS.Height(); } inline void SwRect::Pos( const Point& rNew ) { nX = rNew.X(); nY = rNew.Y(); } inline void SwRect::Pos( const long nNewX, const long nNewY ) { nX = nNewX; nY = nNewY; } inline void SwRect::SSize( const Size& rNew ) { nWidth = rNew.Width(); nHeight = rNew.Height(); } inline void SwRect::SSize( const long nNewHeight, const long nNewWidth ) { nWidth = nNewWidth; nHeight = nNewHeight; } inline void SwRect::Width( long nNew ) { nWidth = nNew; } inline void SwRect::Height( long nNew ) { nHeight = nNew; } inline void SwRect::Left( const long nLeft ) { nWidth += nX - nLeft; nX = nLeft; } inline void SwRect::Right( const long nRight ) { nWidth = nRight - nX + 1; } inline void SwRect::Top( const long nTop ) { nHeight += nY - nTop; nY = nTop; } inline void SwRect::Bottom( const long nBottom ) { nHeight = nBottom - nY + 1; } //----------------------------------- Get-Methoden inline const Point &SwRect::Pos() const { return *(Point*)(&nX); } inline Point &SwRect::Pos() { return *(Point*)(&nX); } inline const Size &SwRect::SSize() const { return *(Size*)(&nWidth); } inline Size &SwRect::SSize() { return *(Size*)(&nWidth); } inline long SwRect::Width() const { return nWidth; } inline long SwRect::Height() const { return nHeight; } inline long SwRect::Left() const { return nX; } inline long SwRect::Right() const { return nWidth ? nX + nWidth - 1 : nX; } inline long SwRect::Top() const { return nY; } inline long SwRect::Bottom() const { return nHeight ? nY + nHeight - 1 : nY; } //----------------------------------- operatoren inline SwRect &SwRect::operator = ( const SwRect &rRect ) { nX = rRect.Left(); nY = rRect.Top(); nWidth = rRect.Width(); nHeight = rRect.Height(); return *this; } inline BOOL SwRect::operator == ( const SwRect& rRect ) const { return (nX == rRect.Left() && nY == rRect.Top() && nWidth == rRect.Width() && nHeight == rRect.Height()); } inline BOOL SwRect::operator != ( const SwRect& rRect ) const { return (nX != rRect.Left() || nY != rRect.Top() || nWidth != rRect.Width() || nHeight != rRect.Height()); } inline SwRect &SwRect::operator+=( const Point &rPt ) { nX += rPt.X(); nY += rPt.Y(); return *this; } inline SwRect &SwRect::operator-=( const Point &rPt ) { nX -= rPt.X(); nY -= rPt.Y(); return *this; } inline SwRect &SwRect::operator+=( const Size &rSz ) { nWidth += rSz.Width(); nHeight += rSz.Height(); return *this; } inline SwRect &SwRect::operator-=( const Size &rSz ) { nWidth -= rSz.Width(); nHeight -= rSz.Height(); return *this; } //--------------------------- Sonstiges inline Rectangle SwRect::SVRect() const { ASSERT( nWidth && nHeight, "SVRect() ohne Widht oder Height" ); return Rectangle( nX, nY, nX + nWidth - 1, //Right() nY + nHeight - 1 ); //Bottom() } inline SwRect SwRect::GetIntersection( const SwRect& rRect ) const { return SwRect( *this ).Intersection( rRect ); } inline BOOL SwRect::HasArea() const { return nHeight && nWidth; } inline BOOL SwRect::IsEmpty() const { return !(nHeight && nWidth); } inline void SwRect::Clear() { nX = nY = nWidth = nHeight = 0; } //-------------------------- CToren inline SwRect::SwRect() : nX( 0 ), nY( 0 ), nWidth ( 0 ), nHeight( 0 ) { } inline SwRect::SwRect( const SwRect &rRect ) : nX( rRect.Left() ), nY( rRect.Top() ), nWidth ( rRect.Width() ), nHeight( rRect.Height() ) { } inline SwRect::SwRect( const Point& rLT, const Size& rSize ) : nX( rLT.X() ), nY( rLT.Y() ), nWidth ( rSize.Width() ), nHeight( rSize.Height()) { } inline SwRect::SwRect( const Point& rLT, const Point& rRB ) : nX( rLT.X() ), nY( rLT.Y() ), nWidth ( rRB.X() - rLT.X() + 1 ), nHeight( rRB.Y() - rLT.Y() + 1 ) { } inline SwRect::SwRect( long X, long Y, long W, long H ) : nX( X ), nY( Y ), nWidth ( W ), nHeight( H ) { } #endif //_SWRECT_HXX