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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
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 * only, as published by the Free Software Foundation.
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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#ifndef __com_sun_star_rendering_XCustomSprite_idl__
#define __com_sun_star_rendering_XCustomSprite_idl__

#ifndef __com_sun_star_uno_XInterface_idl__ 
#include <com/sun/star/uno/XInterface.idl> 
#endif 
#ifndef __com_sun_star_rendering_ViewState_idl__
#include <com/sun/star/rendering/ViewState.idl>
#endif
#ifndef __com_sun_star_rendering_RenderState_idl__
#include <com/sun/star/rendering/RenderState.idl>
#endif
#ifndef __com_sun_star_rendering_XSprite_idl__
#include <com/sun/star/rendering/XSprite.idl>
#endif

module com { module sun { module star { module rendering {

interface XCanvas;

/** Interface to control a custom sprite object on a XSpriteCanvas.<p>

    Every change performed on XCustomSprite objects is only visible
    after a XSpriteCanvas::updateScreen() call, to facilitate
    synchronized screen updates.

    TODO: Maybe more than alpha has to be overridden from render state.
    TODO: Provide means to change the output area
 */
interface XCustomSprite : XSprite
{

    /** Query a render canvas for this sprite's content.<p>

        Whatever is rendered to this canvas will become visible on the
        screen only after a XSpriteCanvas::updateScreen() call at the
        associated sprite canvas. This canvas is not equivalent to the
        host canvas of the sprite. At the very least, all output
        happens relative to the sprite's upper left corner, i.e. the
        origin of the sprite's canvas device coordinate system will
        move with the sprite across the screen.

        @return the canvas the sprite content can be rendered into.
     */
    XCanvas getContentCanvas();

};

}; }; }; };

#endif