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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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 ************************************************************************/
#ifndef __com_sun_star_animations_AnimationCalcMode_idl__ 
#define __com_sun_star_animations_AnimationCalcMode_idl__ 

//============================================================================= 
 
 module com {  module sun {  module star {  module animations {  
 
//============================================================================= 

/** Specifies the interpolation mode for the animation.

    @see <type>XAnimation</type>
    @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
    @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
*/
constants AnimationCalcMode
{
    /** This specifies that the animation function will jump from one value to the next without any interpolation. 
    */
    const short DISCRETE = 0;
    
    /** Simple linear interpolation between values is used to calculate the animation function. 
        <br>
        This is the default. 
    */
    const short LINEAR = 1;

    /** Defines interpolation to produce an even pace of change across the animation. 
        <br>
        This is only supported for values that define a linear numeric range, and
        for which some notion of "distance" between points can be calculated
        (e.g. position, width, height, etc.). 
    */
    const short PACED = 2;

    /** Interpolates from one value in the values list to the next according to a 
        time function defined by a cubic Bezier spline. The points of the spline are
        defined in the <member>KeyTimes</member> attribute, and the control points
        for each interval are defined in the <member>KeySplines</member> attribute.
    */
    const short SPLINE = 3;
};

//============================================================================= 
 
}; }; }; };  

#endif