blob: 48e705081f1f10c15d9fc035c8dcc24ab0f1ee88 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
#define __com_sun_star_animations_AnimationCalcMode_idl__
//=============================================================================
module com { module sun { module star { module animations {
//=============================================================================
/** Specifies the interpolation mode for the animation.
@see <type>XAnimation</type>
@see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
@see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
*/
constants AnimationCalcMode
{
/** This specifies that the animation function will jump from one value to the next without any interpolation.
*/
const short DISCRETE = 0;
/** Simple linear interpolation between values is used to calculate the animation function.
<br>
This is the default.
*/
const short LINEAR = 1;
/** Defines interpolation to produce an even pace of change across the animation.
<br>
This is only supported for values that define a linear numeric range, and
for which some notion of "distance" between points can be calculated
(e.g. position, width, height, etc.).
*/
const short PACED = 2;
/** Interpolates from one value in the values list to the next according to a
time function defined by a cubic Bezier spline. The points of the spline are
defined in the <member>KeyTimes</member> attribute, and the control points
for each interval are defined in the <member>KeySplines</member> attribute.
*/
const short SPLINE = 3;
};
//=============================================================================
}; }; }; };
#endif
|