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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <poll.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <atomic>
#include <cassert>
#include <cerrno>
#include <chrono>
#include <climits>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <functional>
#include <iostream>
#include <memory>
#include <mutex>
#include <sstream>
#include <thread>
#include "Common.hpp"
#include "FakeSocket.hpp"
#include "Log.hpp"
#include "Util.hpp"
#include "Protocol.hpp"
#include "SigUtil.hpp"
namespace Poco
{
class MemoryInputStream;
namespace Net
{
class HTTPRequest;
class HTTPResponse;
}
class URI;
}
class Socket;
/// Helper to allow us to easily defer the movement of a socket
/// between polls to clarify thread ownership.
class SocketDisposition
{
typedef std::function<void(const std::shared_ptr<Socket> &)> MoveFunction;
enum class Type { CONTINUE, CLOSED, MOVE };
Type _disposition;
MoveFunction _socketMove;
std::shared_ptr<Socket> _socket;
public:
SocketDisposition(const std::shared_ptr<Socket> &socket) :
_disposition(Type::CONTINUE),
_socket(socket)
{}
~SocketDisposition()
{
assert (!_socketMove);
}
void setMove()
{
_disposition = Type::MOVE;
}
void setMove(MoveFunction moveFn)
{
_socketMove = std::move(moveFn);
_disposition = Type::MOVE;
}
void setClosed()
{
_disposition = Type::CLOSED;
}
std::shared_ptr<Socket> getSocket() const
{
return _socket;
}
bool isMove() { return _disposition == Type::MOVE; }
bool isClosed() { return _disposition == Type::CLOSED; }
/// Perform the queued up work.
void execute();
};
/// A non-blocking, streaming socket.
class Socket
{
public:
static constexpr int DefaultSendBufferSize = 16 * 1024;
static constexpr int MaximumSendBufferSize = 128 * 1024;
static std::atomic<bool> InhibitThreadChecks;
enum Type { IPv4, IPv6, All, Unix };
Socket(Type type) :
_fd(createSocket(type)),
_sendBufferSize(DefaultSendBufferSize),
_owner(std::this_thread::get_id())
{
init();
}
virtual ~Socket()
{
LOG_TRC('#' << getFD() << " Socket dtor.");
// Doesn't block on sockets; no error handling needed.
#if !MOBILEAPP
::close(_fd);
#else
fakeSocketClose(_fd);
#endif
}
/// Create socket of the given type.
static int createSocket(Type type);
void setClientAddress(const std::string& address)
{
_clientAddress = address;
}
const std::string& clientAddress() const
{
return _clientAddress;
}
/// Returns the OS native socket fd.
int getFD() const { return _fd; }
/// Shutdown the socket.
/// TODO: Support separate read/write shutdown.
virtual void shutdown()
{
LOG_TRC('#' << _fd << ": socket shutdown RDWR.");
#if !MOBILEAPP
::shutdown(_fd, SHUT_RDWR);
#else
fakeSocketShutdown(_fd);
#endif
}
/// Prepare our poll record; adjust @timeoutMaxMs downwards
/// for timeouts, based on current time @now.
/// @returns POLLIN and POLLOUT if output is expected.
virtual int getPollEvents(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS) = 0;
/// Handle results of events returned from poll
virtual void handlePoll(SocketDisposition &disposition,
std::chrono::steady_clock::time_point now,
int events) = 0;
/// manage latency issues around packet aggregation
void setNoDelay()
{
#if !MOBILEAPP
const int val = 1;
::setsockopt(_fd, IPPROTO_TCP, TCP_NODELAY,
(char *) &val, sizeof(val));
#endif
}
#if !MOBILEAPP
/// Uses peercreds to get prisoner PID if present or -1
int getPid() const;
/// Sets the kernel socket send buffer in size bytes.
/// Note: TCP will allocate twice this size for admin purposes,
/// so a subsequent call to getSendBufferSize will return
/// the larger (actual) buffer size, if this succeeds.
/// Note: the upper limit is set via /proc/sys/net/core/wmem_max,
/// and there is an unconfigurable lower limit as well.
/// Returns true on success only.
bool setSocketBufferSize(const int size)
{
int rc = ::setsockopt(_fd, SOL_SOCKET, SO_SNDBUF, &size, sizeof(size));
_sendBufferSize = getSocketBufferSize();
if (rc != 0 || _sendBufferSize < 0 )
{
LOG_ERR('#' << _fd << ": Error getting socket buffer size " << errno);
_sendBufferSize = DefaultSendBufferSize;
return false;
}
else
{
if (_sendBufferSize > MaximumSendBufferSize * 2)
{
LOG_TRC('#' << _fd << ": Clamped send buffer size to " <<
MaximumSendBufferSize << " from " << _sendBufferSize);
_sendBufferSize = MaximumSendBufferSize;
}
else
LOG_TRC('#' << _fd << ": Set socket buffer size to " << _sendBufferSize);
return true;
}
}
/// Gets the actual send buffer size in bytes, -1 for failure.
int getSocketBufferSize() const
{
int size;
unsigned int len = sizeof(size);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_SNDBUF, &size, &len);
return rc == 0 ? size : -1;
}
#endif
/// Gets our fast cache of the socket buffer size
int getSendBufferSize() const
{
#if !MOBILEAPP
return _sendBufferSize;
#else
return INT_MAX; // We want to always send a single record in one go
#endif
}
#if !MOBILEAPP
/// Sets the receive buffer size in bytes.
/// Note: TCP will allocate twice this size for admin purposes,
/// so a subsequent call to getReceieveBufferSize will return
/// the larger (actual) buffer size, if this succeeds.
/// Note: the upper limit is set via /proc/sys/net/core/rmem_max,
/// and there is an unconfigurable lower limit as well.
/// Returns true on success only.
bool setReceiveBufferSize(const int size)
{
constexpr unsigned int len = sizeof(size);
const int rc = ::setsockopt(_fd, SOL_SOCKET, SO_RCVBUF, &size, len);
return rc == 0;
}
/// Gets the actual receive buffer size in bytes, -1 on error.
int getReceiveBufferSize() const
{
int size;
unsigned int len = sizeof(size);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_RCVBUF, &size, &len);
return rc == 0 ? size : -1;
}
/// Gets the error code.
/// Sets errno on success and returns it.
/// Returns -1 on failure to get the error code.
int getError() const
{
int error;
unsigned int len = sizeof(error);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_ERROR, &error, &len);
if (rc == 0)
{
// Set errno so client can use strerror etc.
errno = error;
return error;
}
return rc;
}
#endif
// Does this socket come from the localhost ?
bool isLocal() const;
virtual void dumpState(std::ostream&) {}
/// Set the thread-id we're bound to
virtual void setThreadOwner(const std::thread::id &id)
{
if (id != _owner)
{
LOG_DBG('#' << _fd << " Thread affinity set to " << Log::to_string(id) <<
" (was " << Log::to_string(_owner) << ").");
_owner = id;
}
}
const std::thread::id &getThreadOwner()
{
return _owner;
}
/// Asserts in the debug builds, otherwise just logs.
void assertCorrectThread()
{
if (InhibitThreadChecks)
return;
// uninitialized owner means detached and can be invoked by any thread.
const bool sameThread = (_owner == std::thread::id() || std::this_thread::get_id() == _owner);
if (!sameThread)
LOG_ERR('#' << _fd << " Invoked from foreign thread. Expected: " <<
Log::to_string(_owner) << " but called from " <<
std::this_thread::get_id() << " (" << Util::getThreadId() << ").");
// assert(sameThread);
}
protected:
/// Construct based on an existing socket fd.
/// Used by accept() only.
Socket(const int fd) :
_fd(fd)
{
init();
}
void init()
{
setNoDelay();
_sendBufferSize = DefaultSendBufferSize;
_owner = std::this_thread::get_id();
LOG_DBG('#' << _fd << " Thread affinity set to " << Log::to_string(_owner) << '.');
#if !MOBILEAPP
#if ENABLE_DEBUG
if (std::getenv("LOOL_ZERO_BUFFER_SIZE"))
{
const int oldSize = getSocketBufferSize();
setSocketBufferSize(0);
LOG_TRC('#' << _fd << ": Buffer size: " << getSendBufferSize() <<
" (was " << oldSize << ')');
}
#endif
#endif
}
private:
std::string _clientAddress;
const int _fd;
int _sendBufferSize;
/// We check the owner even in the release builds, needs to be always correct.
std::thread::id _owner;
};
class StreamSocket;
class MessageHandlerInterface;
/// Interface that decodes the actual incoming message.
class ProtocolHandlerInterface :
public std::enable_shared_from_this<ProtocolHandlerInterface>
{
protected:
/// We own a message handler, after decoding the socket data we pass it on as messages.
std::shared_ptr<MessageHandlerInterface> _msgHandler;
public:
// ------------------------------------------------------------------
// Interface for implementing low level socket goodness from streams.
// ------------------------------------------------------------------
virtual ~ProtocolHandlerInterface() { }
/// Called when the socket is newly created to
/// set the socket associated with this ResponseClient.
/// Will be called exactly once.
virtual void onConnect(const std::shared_ptr<StreamSocket>& socket) = 0;
/// Enable/disable processing of incoming data at socket level.
virtual void enableProcessInput(bool /*enable*/){};
virtual bool processInputEnabled(){ return true; };
/// Called after successful socket reads.
virtual void handleIncomingMessage(SocketDisposition &disposition) = 0;
/// Prepare our poll record; adjust @timeoutMaxMs downwards
/// for timeouts, based on current time @now.
/// @returns POLLIN and POLLOUT if output is expected.
virtual int getPollEvents(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS) = 0;
/// Do we need to handle a timeout ?
virtual void checkTimeout(std::chrono::steady_clock::time_point /* now */) {}
/// Do some of the queued writing.
virtual void performWrites() = 0;
/// Called when the socket is disconnected and will be destroyed.
/// Will be called exactly once.
virtual void onDisconnect() {}
// -----------------------------------------------------------------
// Interface for external MessageHandlers
// -----------------------------------------------------------------
public:
void setMessageHandler(const std::shared_ptr<MessageHandlerInterface> &msgHandler)
{
_msgHandler = msgHandler;
}
/// Clear all external references
virtual void dispose() { _msgHandler.reset(); }
virtual int sendTextMessage(const char* msg, const size_t len, bool flush = false) const = 0;
virtual int sendBinaryMessage(const char *data, const size_t len, bool flush = false) const = 0;
virtual void shutdown(bool goingAway = false, const std::string &statusMessage = "") = 0;
virtual void getIOStats(uint64_t &sent, uint64_t &recv) = 0;
/// Append pretty printed internal state to a line
virtual void dumpState(std::ostream& os) { os << "\n"; }
};
/// A ProtocolHandlerInterface with dummy sending API.
class SimpleSocketHandler : public ProtocolHandlerInterface
{
public:
SimpleSocketHandler() {}
int sendTextMessage(const char*, const size_t, bool) const override { return 0; }
int sendBinaryMessage(const char *, const size_t , bool ) const override { return 0; }
void shutdown(bool, const std::string &) override {}
void getIOStats(uint64_t &, uint64_t &) override {}
};
/// Interface that receives and sends incoming messages.
class MessageHandlerInterface :
public std::enable_shared_from_this<MessageHandlerInterface>
{
protected:
std::shared_ptr<ProtocolHandlerInterface> _protocol;
MessageHandlerInterface(const std::shared_ptr<ProtocolHandlerInterface> &protocol) :
_protocol(protocol)
{
}
virtual ~MessageHandlerInterface() {}
public:
/// Setup, after construction for shared_from_this
void initialize()
{
if (_protocol)
_protocol->setMessageHandler(shared_from_this());
}
/// Clear all external references
virtual void dispose()
{
if (_protocol)
{
_protocol->dispose();
_protocol.reset();
}
}
std::shared_ptr<ProtocolHandlerInterface> getProtocol() const
{
return _protocol;
}
/// Do we have something to send ?
virtual bool hasQueuedMessages() const = 0;
/// Please send them to me then.
virtual void writeQueuedMessages() = 0;
/// We just got a message - here it is
virtual void handleMessage(const std::vector<char> &data) = 0;
/// Get notified that the underlying transports disconnected
virtual void onDisconnect() = 0;
/// Append pretty printed internal state to a line
virtual void dumpState(std::ostream& os) = 0;
};
class InputProcessingManager
{
public:
InputProcessingManager(const std::shared_ptr<ProtocolHandlerInterface> &protocol, bool inputProcess)
: _protocol(protocol)
{
if (_protocol)
{
// Save previous state to be restored in destructor
_prevInputProcess = _protocol->processInputEnabled();
protocol->enableProcessInput(inputProcess);
}
}
~InputProcessingManager()
{
// Restore previous state
if (_protocol)
_protocol->enableProcessInput(_prevInputProcess);
}
private:
std::shared_ptr<ProtocolHandlerInterface> _protocol;
bool _prevInputProcess;
};
/// Handles non-blocking socket event polling.
/// Only polls on N-Sockets and invokes callback and
/// doesn't manage buffers or client data.
/// Note: uses poll(2) since it has very good performance
/// compared to epoll up to a few hundred sockets and
/// doesn't suffer select(2)'s poor API. Since this will
/// be used per-document we don't expect to have several
/// hundred users on same document to suffer poll(2)'s
/// scalability limit. Meanwhile, epoll(2)'s high
/// overhead to adding/removing sockets is not helpful.
class SocketPoll
{
public:
/// Create a socket poll, called rather infrequently.
SocketPoll(const std::string& threadName);
virtual ~SocketPoll();
/// Default poll time - useful to increase for debugging.
static int DefaultPollTimeoutMicroS;
static std::atomic<bool> InhibitThreadChecks;
/// Stop the polling thread.
void stop()
{
LOG_DBG("Stopping " << _name << '.');
_stop = true;
#if MOBILEAPP
{
// We don't want to risk some callbacks in _newCallbacks being invoked when we start
// running a thread for this SocketPoll again.
std::lock_guard<std::mutex> lock(_mutex);
if (_newCallbacks.size() > 0)
{
LOG_TRC("_newCallbacks is non-empty, clearing it");
_newCallbacks.clear();
}
}
#endif
wakeup();
}
void removeSockets()
{
LOG_DBG("Removing all sockets from " << _name << '.');
assertCorrectThread();
while (!_pollSockets.empty())
{
const std::shared_ptr<Socket>& socket = _pollSockets.back();
assert(socket);
LOG_DBG("Removing socket #" << socket->getFD() << " from " << _name);
socket->assertCorrectThread();
socket->setThreadOwner(std::thread::id());
_pollSockets.pop_back();
}
}
bool isAlive() const { return (_threadStarted && !_threadFinished) || _runOnClientThread; }
/// Check if we should continue polling
virtual bool continuePolling()
{
return !_stop;
}
/// Executed inside the poll in case of a wakeup
virtual void wakeupHook() {}
/// The default implementation of our polling thread
virtual void pollingThread()
{
while (continuePolling())
{
poll(DefaultPollTimeoutMicroS);
}
}
const std::thread::id &getThreadOwner()
{
return _owner;
}
/// Are we running in either shutdown, or the polling thread.
/// Asserts in the debug builds, otherwise just logs.
void assertCorrectThread() const
{
if (InhibitThreadChecks)
return;
// uninitialized owner means detached and can be invoked by any thread.
const bool sameThread = (!isAlive() || _owner == std::thread::id() || std::this_thread::get_id() == _owner);
if (!sameThread)
LOG_ERR("Incorrect thread affinity for " << _name << ". Expected: " <<
Log::to_string(_owner) << " (" << Util::getThreadId() <<
") but called from " << std::this_thread::get_id() << ", stop: " << _stop);
assert(_stop || sameThread);
}
/// Kit poll can be called from LOK's Yield in any thread, adapt to that.
void checkAndReThread()
{
if (InhibitThreadChecks)
return;
std::thread::id us = std::this_thread::get_id();
if (_owner == us)
return; // all well
LOG_DBG("Unusual - SocketPoll used from a new thread");
_owner = us;
for (const auto& it : _pollSockets)
it->setThreadOwner(us);
// _newSockets are adapted as they are inserted.
}
/// Poll the sockets for available data to read or buffer to write.
/// Returns the return-value of poll(2): 0 on timeout,
/// -1 for error, and otherwise the number of events signalled.
int poll(int64_t timeoutMaxMicroS);
/// Write to a wakeup descriptor
static void wakeup (int fd)
{
// wakeup the main-loop.
int rc;
do {
#if !MOBILEAPP
rc = ::write(fd, "w", 1);
#else
rc = fakeSocketWrite(fd, "w", 1);
#endif
} while (rc == -1 && errno == EINTR);
if (rc == -1 && errno != EAGAIN && errno != EWOULDBLOCK)
LOG_SYS("wakeup socket #" << fd << " is closed at wakeup?");
}
/// Wakeup the main polling loop in another thread
void wakeup()
{
if (!isAlive())
LOG_WRN("Waking up dead poll thread [" << _name << "], started: " <<
_threadStarted << ", finished: " << _threadFinished);
wakeup(_wakeup[1]);
}
/// Global wakeup - signal safe: wakeup all socket polls.
static void wakeupWorld();
/// Insert a new socket to be polled.
/// Sockets are removed only when the handler return false.
void insertNewSocket(const std::shared_ptr<Socket>& newSocket)
{
if (newSocket)
{
std::lock_guard<std::mutex> lock(_mutex);
LOG_DBG("Inserting socket #" << newSocket->getFD() << " into " << _name);
// sockets in transit are un-owned.
newSocket->setThreadOwner(std::thread::id());
_newSockets.emplace_back(newSocket);
wakeup();
}
}
#if !MOBILEAPP
/// Inserts a new remote websocket to be polled.
/// NOTE: The DNS lookup is synchronous.
void insertNewWebSocketSync(const Poco::URI &uri,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler);
void insertNewUnixSocket(
const std::string &location,
const std::string &pathAndQuery,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler,
const int shareFD = -1);
#else
void insertNewFakeSocket(
int peerSocket,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler);
#endif
typedef std::function<void()> CallbackFn;
/// Add a callback to be invoked in the polling thread
void addCallback(const CallbackFn& fn)
{
std::lock_guard<std::mutex> lock(_mutex);
_newCallbacks.emplace_back(fn);
wakeup();
}
virtual void dumpState(std::ostream& os);
size_t getSocketCount() const
{
assertCorrectThread();
return _pollSockets.size();
}
const std::string& name() const { return _name; }
/// Start the polling thread (if desired)
/// Mutually exclusive with runOnClientThread().
bool startThread();
/// Stop and join the polling thread before returning (if active)
void joinThread();
/// Called to prevent starting own poll thread
/// when polling is done on the client's thread.
/// Mutually exclusive with startThread().
bool runOnClientThread()
{
assert(!_threadStarted);
if (!_threadStarted)
{
_runOnClientThread = true;
return true;
}
return false;
}
protected:
bool isStop() const
{
return _stop;
}
private:
/// Generate the request to connect & upgrade this socket to a given path
/// and sends a file descriptor along request if is != -1.
void clientRequestWebsocketUpgrade(const std::shared_ptr<StreamSocket>& socket,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler,
const std::string &pathAndQuery, const int shareFD = -1);
/// Initialize the poll fds array with the right events
void setupPollFds(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS)
{
const size_t size = _pollSockets.size();
_pollFds.resize(size + 1); // + wakeup pipe
for (size_t i = 0; i < size; ++i)
{
int events = _pollSockets[i]->getPollEvents(now, timeoutMaxMicroS);
assert(events >= 0); // Or > 0 even?
_pollFds[i].fd = _pollSockets[i]->getFD();
_pollFds[i].events = events;
_pollFds[i].revents = 0;
}
// Add the read-end of the wake pipe.
_pollFds[size].fd = _wakeup[0];
_pollFds[size].events = POLLIN;
_pollFds[size].revents = 0;
}
/// The polling thread entry.
/// Used to set the thread name and mark the thread as stopped when done.
void pollingThreadEntry();
/// Debug name used for logging.
const std::string _name;
/// main-loop wakeup pipe
int _wakeup[2];
/// The sockets we're controlling
std::vector<std::shared_ptr<Socket>> _pollSockets;
/// Protects _newSockets and _newCallbacks
std::mutex _mutex;
std::vector<std::shared_ptr<Socket>> _newSockets;
std::vector<CallbackFn> _newCallbacks;
/// The fds to poll.
std::vector<pollfd> _pollFds;
/// Flag the thread to stop.
std::atomic<bool> _stop;
/// The polling thread.
std::thread _thread;
std::atomic<bool> _threadStarted;
std::atomic<bool> _threadFinished;
std::atomic<bool> _runOnClientThread;
std::thread::id _owner;
};
/// A plain, non-blocking, data streaming socket.
class StreamSocket : public Socket,
public std::enable_shared_from_this<StreamSocket>
{
public:
enum ReadType
{
NormalRead,
UseRecvmsgExpectFD
};
/// Create a StreamSocket from native FD.
StreamSocket(const int fd, bool /* isClient */,
std::shared_ptr<ProtocolHandlerInterface> socketHandler,
ReadType readType = NormalRead) :
Socket(fd),
_socketHandler(std::move(socketHandler)),
_bytesSent(0),
_bytesRecvd(0),
_wsState(WSState::HTTP),
_closed(false),
_sentHTTPContinue(false),
_shutdownSignalled(false),
_incomingFD(-1),
_readType(readType),
_inputProcessingEnabled(true)
{
LOG_DBG("StreamSocket ctor #" << fd);
// Without a handler we make no sense object.
if (!_socketHandler)
throw std::runtime_error("StreamSocket expects a valid SocketHandler instance.");
}
~StreamSocket()
{
LOG_DBG("StreamSocket dtor #" << getFD() << " with pending "
"write: " << _outBuffer.size() << ", read: " << _inBuffer.size());
if (!_closed)
{
assertCorrectThread();
_socketHandler->onDisconnect();
_socketHandler.reset();
}
if (!_shutdownSignalled)
{
_shutdownSignalled = true;
StreamSocket::closeConnection();
}
}
bool isClosed() const { return _closed; }
bool isWebSocket() const { return _wsState == WSState::WS; }
void setWebSocket() { _wsState = WSState::WS; }
/// Just trigger the async shutdown.
virtual void shutdown() override
{
_shutdownSignalled = true;
LOG_TRC('#' << getFD() << ": Async shutdown requested.");
}
/// Perform the real shutdown.
virtual void closeConnection()
{
Socket::shutdown();
}
int getPollEvents(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS) override
{
// cf. SslSocket::getPollEvents
assertCorrectThread();
int events = _socketHandler->getPollEvents(now, timeoutMaxMicroS);
if (!_outBuffer.empty() || _shutdownSignalled)
events |= POLLOUT;
return events;
}
/// Send data to the socket peer.
void send(const char* data, const int len, const bool flush = true)
{
assertCorrectThread();
if (data != nullptr && len > 0)
{
_outBuffer.insert(_outBuffer.end(), data, data + len);
if (flush)
writeOutgoingData();
}
}
/// Send a string to the socket peer.
void send(const std::string& str, const bool flush = true)
{
send(str.data(), str.size(), flush);
}
/// Sends HTTP response.
/// Adds Date and User-Agent.
void send(Poco::Net::HTTPResponse& response);
/// Sends data with file descriptor as control data.
/// Can be used only with Unix sockets.
void sendFD(const char* data, const uint64_t len, int fd)
{
assertCorrectThread();
// Flush existing non-ancillary data
// so that our non-ancillary data will
// match ancillary data.
if (getOutBuffer().size() > 0)
{
writeOutgoingData();
}
msghdr msg;
iovec iov[1];
iov[0].iov_base = const_cast<char*>(data);
iov[0].iov_len = len;
msg.msg_name = nullptr;
msg.msg_namelen = 0;
msg.msg_iov = &iov[0];
msg.msg_iovlen = 1;
char adata[CMSG_SPACE(sizeof(int))];
cmsghdr *cmsg = (cmsghdr*)adata;
cmsg->cmsg_type = SCM_RIGHTS;
cmsg->cmsg_level = SOL_SOCKET;
cmsg->cmsg_len = CMSG_LEN(sizeof(int));
*(int *)CMSG_DATA(cmsg) = fd;
msg.msg_control = const_cast<char*>(adata);
msg.msg_controllen = CMSG_LEN(sizeof(int));
msg.msg_flags = 0;
sendmsg(getFD(), &msg, 0);
}
/// Reads data by invoking readData() and buffering.
/// Return false iff the socket is closed.
virtual bool readIncomingData()
{
assertCorrectThread();
#if !MOBILEAPP
// SSL decodes blocks of 16Kb, so for efficiency we use the same.
char buf[16 * 1024];
ssize_t len;
do
{
// Drain the read buffer.
// TODO: Cap the buffer size, lest we grow beyond control.
do
{
len = readData(buf, sizeof(buf));
}
while (len < 0 && errno == EINTR);
if (len > 0)
{
assert (len <= ssize_t(sizeof(buf)));
_bytesRecvd += len;
_inBuffer.insert(_inBuffer.end(), &buf[0], &buf[len]);
}
// else poll will handle errors.
}
while (len == (sizeof(buf)));
#else
LOG_TRC("readIncomingData #" << getFD());
ssize_t available = fakeSocketAvailableDataLength(getFD());
ssize_t len;
if (available == -1)
len = -1;
else if (available == 0)
len = 0;
else
{
std::vector<char>buf(available);
len = readData(buf.data(), available);
assert(len == available);
_bytesRecvd += len;
assert(_inBuffer.size() == 0);
_inBuffer.insert(_inBuffer.end(), buf.data(), buf.data() + len);
}
#endif
return len != 0; // zero is eof / clean socket close.
}
/// Replace the existing SocketHandler with a new one.
void setHandler(std::shared_ptr<ProtocolHandlerInterface> handler)
{
_socketHandler = std::move(handler);
_socketHandler->onConnect(shared_from_this());
}
/// Create a socket of type TSocket given an FD and a handler.
/// We need this helper since the handler needs a shared_ptr to the socket
/// but we can't have a shared_ptr in the ctor.
template <typename TSocket>
static
std::shared_ptr<TSocket> create(const int fd, bool isClient,
std::shared_ptr<ProtocolHandlerInterface> handler,
ReadType readType = NormalRead)
{
ProtocolHandlerInterface* pHandler = handler.get();
auto socket = std::make_shared<TSocket>(fd, isClient, std::move(handler), readType);
pHandler->onConnect(socket);
return socket;
}
/// Messages can be in chunks, only parts of message being valid.
struct MessageMap {
MessageMap() : _headerSize(0), _messageSize(0) {}
/// Size of HTTP headers
size_t _headerSize;
/// Entire size of data associated with this message
size_t _messageSize;
// offset + lengths to collate into the real stream
std::vector<std::pair<size_t, size_t>> _spans;
};
/// remove all queued input bytes
void clearInput()
{
_inBuffer.clear();
}
/// Remove the first @count bytes from input buffer
void eraseFirstInputBytes(const MessageMap &map)
{
size_t count = map._headerSize;
size_t toErase = std::min(count, _inBuffer.size());
if (toErase < count)
LOG_ERR('#' << getFD() << ": attempted to remove: " << count << " which is > size: " << _inBuffer.size() << " clamped to " << toErase);
if (toErase > 0)
_inBuffer.erase(_inBuffer.begin(), _inBuffer.begin() + count);
}
/// Compacts chunk headers away leaving just the data we want
/// returns true if we did any re-sizing/movement of _inBuffer.
bool compactChunks(MessageMap *map);
/// Detects if we have an HTTP header in the provided message and
/// populates a request for that.
bool parseHeader(const char *clientLoggingName,
Poco::MemoryInputStream &message,
Poco::Net::HTTPRequest &request,
MessageMap *map = nullptr);
/// Get input/output statistics on this stream
void getIOStats(uint64_t &sent, uint64_t &recv)
{
sent = _bytesSent;
recv = _bytesRecvd;
}
std::vector<char>& getInBuffer()
{
return _inBuffer;
}
std::vector<char>& getOutBuffer()
{
return _outBuffer;
}
int getIncomingFD()
{
return _incomingFD;
}
bool processInputEnabled(){ return _inputProcessingEnabled; }
void enableProcessInput(bool enable = true){ _inputProcessingEnabled = enable; }
protected:
std::vector<std::pair<size_t, size_t>> findChunks(Poco::Net::HTTPRequest &request);
/// Called when a polling event is received.
/// @events is the mask of events that triggered the wake.
void handlePoll(SocketDisposition &disposition,
std::chrono::steady_clock::time_point now,
const int events) override
{
assertCorrectThread();
_socketHandler->checkTimeout(now);
if (!events && _inBuffer.empty())
return;
// FIXME: need to close input, but not output (?)
bool closed = (events & (POLLHUP | POLLERR | POLLNVAL));
// Always try to read.
closed = !readIncomingData() || closed;
LOG_TRC('#' << getFD() << ": Incoming data buffer " << _inBuffer.size() <<
" bytes, closeSocket? " << closed);
#ifdef LOG_SOCKET_DATA
auto& log = Log::logger();
if (log.trace() && _inBuffer.size() > 0)
log.dump("", &_inBuffer[0], _inBuffer.size());
#endif
// If we have data, allow the app to consume.
size_t oldSize = 0;
while (!_inBuffer.empty() && oldSize != _inBuffer.size() && processInputEnabled())
{
oldSize = _inBuffer.size();
_socketHandler->handleIncomingMessage(disposition);
if (disposition.isMove())
return;
}
do
{
// If we have space for writing and that was requested
if ((events & POLLOUT) && _outBuffer.empty())
_socketHandler->performWrites();
// perform the shutdown if we have sent everything.
if (_shutdownSignalled && _outBuffer.empty())
{
closeConnection();
closed = true;
break;
}
oldSize = _outBuffer.size();
// Write if we can and have data to write.
if ((events & POLLOUT) && !_outBuffer.empty())
{
writeOutgoingData();
closed = closed || (errno == EPIPE);
}
}
while (oldSize != _outBuffer.size());
if (closed)
{
LOG_TRC('#' << getFD() << ": Closed. Firing onDisconnect.");
_closed = true;
_socketHandler->onDisconnect();
}
if (_closed)
disposition.setClosed();
}
public:
/// Override to write data out to socket.
virtual void writeOutgoingData()
{
assertCorrectThread();
assert(!_outBuffer.empty());
do
{
ssize_t len;
do
{
// Writing more than we can absorb in the kernel causes SSL wastage.
len = writeData(&_outBuffer[0], std::min((int)_outBuffer.size(),
getSendBufferSize()));
LOG_TRC('#' << getFD() << ": Wrote outgoing data " << len << " bytes of "
<< _outBuffer.size() << " bytes buffered.");
#ifdef LOG_SOCKET_DATA
auto& log = Log::logger();
if (log.trace() && len > 0)
log.dump("", &_outBuffer[0], len);
#endif
if (len <= 0 && errno != EAGAIN && errno != EWOULDBLOCK)
LOG_SYS('#' << getFD() << ": Socket write returned " << len);
}
while (len < 0 && errno == EINTR);
if (len > 0)
{
_bytesSent += len;
_outBuffer.erase(_outBuffer.begin(), _outBuffer.begin() + len);
}
else
{
// Poll will handle errors.
break;
}
}
while (!_outBuffer.empty());
}
/// Does it look like we have some TLS / SSL where we don't expect it ?
bool sniffSSL() const;
void dumpState(std::ostream& os) override;
protected:
/// Reads data with file descriptor as control data if received.
/// Can be used only with Unix sockets.
int readFD(char* buf, int len, int& fd)
{
msghdr msg;
iovec iov[1];
/// We don't expect more than one FD
char ctrl[CMSG_SPACE(sizeof(int))];
int ctrlLen = sizeof(ctrl);
iov[0].iov_base = buf;
iov[0].iov_len = len;
msg.msg_name = nullptr;
msg.msg_namelen = 0;
msg.msg_iov = &iov[0];
msg.msg_iovlen = 1;
msg.msg_control = ctrl;
msg.msg_controllen = ctrlLen;
msg.msg_flags = 0;
int ret = recvmsg(getFD(), &msg, 0);
if (ret > 0 && msg.msg_controllen)
{
cmsghdr *cmsg = CMSG_FIRSTHDR(&msg);
if (cmsg && cmsg->cmsg_type == SCM_RIGHTS && cmsg->cmsg_len == CMSG_LEN(sizeof(int)))
{
fd = *(int*)CMSG_DATA(cmsg);
if (_readType == UseRecvmsgExpectFD)
{
_readType = NormalRead;
}
}
}
return ret;
}
/// Override to handle reading of socket data differently.
virtual int readData(char* buf, int len)
{
assertCorrectThread();
#if !MOBILEAPP
if (_readType == UseRecvmsgExpectFD)
return readFD(buf, len, _incomingFD);
return ::read(getFD(), buf, len);
#else
return fakeSocketRead(getFD(), buf, len);
#endif
}
/// Override to handle writing data to socket differently.
virtual int writeData(const char* buf, const int len)
{
assertCorrectThread();
#if !MOBILEAPP
return ::write(getFD(), buf, len);
#else
return fakeSocketWrite(getFD(), buf, len);
#endif
}
void setShutdownSignalled()
{
_shutdownSignalled = true;
}
bool isShutdownSignalled() const
{
return _shutdownSignalled;
}
const std::shared_ptr<ProtocolHandlerInterface>& getSocketHandler() const
{
return _socketHandler;
}
private:
/// Client handling the actual data.
std::shared_ptr<ProtocolHandlerInterface> _socketHandler;
std::vector<char> _inBuffer;
std::vector<char> _outBuffer;
uint64_t _bytesSent;
uint64_t _bytesRecvd;
enum class WSState { HTTP, WS } _wsState;
/// True if we are already closed.
bool _closed;
/// True if we've received a Continue in response to an Expect: 100-continue
bool _sentHTTPContinue;
/// True when shutdown was requested via shutdown().
bool _shutdownSignalled;
int _incomingFD;
ReadType _readType;
std::atomic_bool _inputProcessingEnabled;
};
enum class WSOpCode : unsigned char {
Continuation = 0x0,
Text = 0x1,
Binary = 0x2,
Reserved1 = 0x3,
Reserved2 = 0x4,
Reserved3 = 0x5,
Reserved4 = 0x6,
Reserved5 = 0x7,
Close = 0x8,
Ping = 0x9,
Pong = 0xa
// ... reserved
};
namespace HttpHelper
{
/// Sends file as HTTP response and shutdown the socket.
void sendFileAndShutdown(const std::shared_ptr<StreamSocket>& socket, const std::string& path, const std::string& mediaType,
Poco::Net::HTTPResponse *optResponse = nullptr, bool noCache = false, bool deflate = false,
const bool headerOnly = false);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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