diff options
author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2019-06-03 15:04:53 +0900 |
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committer | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2019-06-03 15:04:53 +0900 |
commit | 508a659232a45795981d8865f19ac2f997615d07 (patch) | |
tree | d75787729f653d0ace19d014b4f9c0185a6d3001 /ios | |
parent | 76dc5358f10a701c88fcecb5317d999e1877ad40 (diff) |
Update ios/README
- instructions how to build POCO
- fixes the changes made since
Change-Id: I157d23ce914b8afb06ccf6e6c33f8aa12661d1bb
Diffstat (limited to 'ios')
-rw-r--r-- | ios/README | 56 |
1 files changed, 46 insertions, 10 deletions
diff --git a/ios/README b/ios/README index be2f1062f..388377689 100644 --- a/ios/README +++ b/ios/README @@ -13,24 +13,56 @@ cross-compiling LibreOffice.) Of course there is no requirement to use those --enable options; as a minimum, just --with-distro=LibreOfficeiOS should work. +for use with the SIMULATOR you can use: +--with-distro=LibreOfficeiOS_Sim + +Debug is implied when compiling for use in the simulator, but if you +don't want that, then edit "distro-configs/LibreOfficeiOS_Sim.conf" + This will produce a large number of static archives (.a) here and there in instdir and workdir, but no app that can be run as such. (You can see a list of them in workdir/CustomTarget/ios/ios-all-static-libs.list) -2) Do a separate clone of the online repo on macOS, but don't do any +2) Build LOOL Dependencies + +POCO LIBRARY + +2.1) Get the source poco library at https://pocoproject.org/download.html +2.2) Unpack + +2.3a) Compile for DEVICE (arm64) use: +./configure --config=iPhone --static --no-tests --no-samples --omit=Data/ODBC,Data/MySQL --prefix=$HOME/poco-ios-arm64 +make POCO_TARGET_OSARCH=arm64 -s -j4 +make POCO_TARGET_OSARCH=arm64 install + +2.3b) Compile for SIMULATOR (x86_64) use: +./configure --config=iPhoneSimulator --static --no-tests --no-samples --omit=Data/ODBC,Data/MySQL --prefix=$HOME/poco-ios-x64 +make POCO_TARGET_OSARCH=x86_64 -s -j4 +make POCO_TARGET_OSARCH=x86_64 install + +This will install the poco static libraries and headers to your $home +directory into poco-ios-arm64 (and poco-ios-x64) directory. You can +change the directory to your wishes, but by installing it this way into +a directory in $HOME it doesn't polute your root directories, doesn't +need root permissions and can be removed easily. + +If compiler can't find <string.h> you need to install: +open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg + +3) Do a separate clone of the online repo on macOS, but don't do any autogen.sh, configure, or make, or open the Mobile Xcode project there yet. We call this the app folder. -3) Here the instructions split. tml uses the first way, mmeeks tried +4) Here the instructions split. tml uses the first way, mmeeks tried to use the second way. The paths will join again at step 4. EITHER: -3a) On a Linux machine: Do a separate clone of the online repo, run +4a) On a Linux machine: Do a separate clone of the online repo, run autogen.sh, and configure it with the --enable-iosapp option: -./configure --enable-iosapp --with-iosapp-name="My Own Mobile LibreOffice" +./configure --enable-iosapp --with-app-name="My Own Mobile LibreOffice" Then run make. That will produce files in loleaflet/dist, nothing else. Copy those to the corresponding folder in the app folder from @@ -62,7 +94,7 @@ PATH=/opt/libtool/bin:$PATH ./autogen.sh OR: -3b) Install brew: https://brew.sh/ +4b) Install brew: https://brew.sh/ Then: @@ -78,25 +110,29 @@ Then run: Now the instructions join again: -4) In the app folder from step 2, edit the +5) In the app folder from step 2, edit the ios/Mobile.xcodeproj/project.pbxproj file in your favourite text editor. Change LOSRCDIR and all instances of "../ios-device" to refer the the LibreOffice core source directory from step 1. -5) In the app folder, run: +6) In the app folder, run: + +for DEVICE: +./configure --enable-iosapp --with-app-name="My Own Mobile LibreOffice" --with-lo-builddir=$HOME/lode/dev/LO --with-poco-includes=$HOME/poco-ios-arm64/include --with-poco-libs=$HOME/poco-ios-arm64/lib -./configure --enable-iosapp --with-iosapp-name="My Own Mobile LibreOffice" --with-lo-builddir=$HOME/lo/ios --with-poco-includes=/opt/ios-poco/include --with-poco-libs=/opt/ios-poco/lib +for SIMULATOR: +./configure --enable-iosapp --with-app-name="My Own Mobile LibreOffice" --with-lo-builddir=$HOME/lode/dev/LO --with-poco-includes=$HOME/poco-ios-x64/include --with-poco-libs=$HOME/poco-ios-x64/lib The configure script puts the app name as the CFBundleDisplayName property into the ios/Mobile/Info.plist file, and sets up some symbolic links that point to the LibreOffice core source and build directories (which typically will be the same, of course). -6) Before opening the Xcode project for the first time +7) Before opening the Xcode project for the first time - seriously consider disabling source code indexing, this spawns a vast number of git processes, and consumes huge amounts of CPU & memory: Xcode -> Preferences, "Source Control", uncheck "Enable Source Control" -7) Now you can open the Mobile Xcode project, build it, and run it. +8) Now you can open the Mobile Xcode project, build it, and run it. |