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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* libvisio
* Version: MPL 1.1 / GPLv2+ / LGPLv2+
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License or as specified alternatively below. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* Major Contributor(s):
* Copyright (C) 2011 Fridrich Strba <fridrich.strba@bluewin.ch>
* Copyright (C) 2011 Eilidh McAdam <tibbylickle@gmail.com>
*
*
* All Rights Reserved.
*
* For minor contributions see the git repository.
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPLv2+"), or
* the GNU Lesser General Public License Version 2 or later (the "LGPLv2+"),
* in which case the provisions of the GPLv2+ or the LGPLv2+ are applicable
* instead of those above.
*/
#include <librevenge-stream/librevenge-stream.h>
#include <locale.h>
#include <sstream>
#include <string>
#include "libvisio_utils.h"
#include "VSD6Parser.h"
#include "VSDInternalStream.h"
#include "VSDDocumentStructure.h"
#include "VSDContentCollector.h"
#include "VSDStylesCollector.h"
libvisio::VSD6Parser::VSD6Parser(librevenge::RVNGInputStream *input, librevenge::RVNGDrawingInterface *painter)
: VSDParser(input, painter)
{}
libvisio::VSD6Parser::~VSD6Parser()
{}
bool libvisio::VSD6Parser::getChunkHeader(librevenge::RVNGInputStream *input)
{
unsigned char tmpChar = 0;
while (!input->isEnd() && !tmpChar)
tmpChar = readU8(input);
if (input->isEnd())
return false;
else
input->seek(-1, librevenge::RVNG_SEEK_CUR);
m_header.chunkType = readU32(input);
m_header.id = readU32(input);
m_header.list = readU32(input);
// Certain chunk types seem to always have a trailer
m_header.trailer = 0;
if (m_header.list != 0 || m_header.chunkType == 0x76 || m_header.chunkType == 0x73 ||
m_header.chunkType == 0x72 || m_header.chunkType == 0x71 || m_header.chunkType == 0x70 ||
m_header.chunkType == 0x6f || m_header.chunkType == 0x6e || m_header.chunkType == 0x6d ||
m_header.chunkType == 0x6c || m_header.chunkType == 0x6b || m_header.chunkType == 0x6a ||
m_header.chunkType == 0x69 || m_header.chunkType == 0x68 || m_header.chunkType == 0x67 ||
m_header.chunkType == 0x66 || m_header.chunkType == 0x65 || m_header.chunkType == 0x64 ||
m_header.chunkType == 0x2c || m_header.chunkType == 0xd)
m_header.trailer += 8; // 8 byte trailer
m_header.dataLength = readU32(input);
m_header.level = readU16(input);
m_header.unknown = readU8(input);
// 0x1f (OLE data) and 0xc9 (Name ID) never have trailer
if (m_header.chunkType == 0x1f || m_header.chunkType == 0xc9)
{
m_header.trailer = 0;
}
return true;
}
void libvisio::VSD6Parser::readText(librevenge::RVNGInputStream *input)
{
input->seek(8, librevenge::RVNG_SEEK_CUR);
librevenge::RVNGBinaryData textStream;
unsigned long numBytesRead = 0;
const unsigned char *tmpBuffer = input->read(m_header.dataLength - 8, numBytesRead);
if (numBytesRead)
{
if (m_isStencilStarted)
{
VSD_DEBUG_MSG(("Found stencil text\n"));
}
textStream.append(tmpBuffer, numBytesRead);
m_shape.m_text = textStream;
m_shape.m_textFormat = libvisio::VSD_TEXT_ANSI;
}
}
void libvisio::VSD6Parser::readCharIX(librevenge::RVNGInputStream *input)
{
unsigned charCount = readU32(input);
unsigned fontID = readU16(input);
VSDName font;
std::map<unsigned, VSDName>::const_iterator iter = m_fonts.find(fontID);
if (iter != m_fonts.end())
font = iter->second;
input->seek(1, librevenge::RVNG_SEEK_CUR); // Color ID
Colour fontColour; // Font Colour
fontColour.r = readU8(input);
fontColour.g = readU8(input);
fontColour.b = readU8(input);
fontColour.a = readU8(input);
bool bold(false);
bool italic(false);
bool underline(false);
bool doubleunderline(false);
bool strikeout(false);
bool doublestrikeout(false);
bool allcaps(false);
bool initcaps(false);
bool smallcaps(false);
bool superscript(false);
bool subscript(false);
unsigned char fontMod = readU8(input);
if (fontMod & 1) bold = true;
if (fontMod & 2) italic = true;
if (fontMod & 4) underline = true;
if (fontMod & 8) smallcaps = true;
fontMod = readU8(input);
if (fontMod & 1) allcaps = true;
if (fontMod & 2) initcaps = true;
fontMod = readU8(input);
if (fontMod & 1) superscript = true;
if (fontMod & 2) subscript = true;
input->seek(4, librevenge::RVNG_SEEK_CUR);
double fontSize = readDouble(input);
fontMod = readU8(input);
if (fontMod & 1) doubleunderline = true;
if (fontMod & 4) strikeout = true;
if (fontMod & 0x20) doublestrikeout = true;
if (m_isInStyles)
m_collector->collectCharIXStyle(m_header.id, m_header.level, charCount, font, fontColour, fontSize,
bold, italic, underline, doubleunderline, strikeout, doublestrikeout,
allcaps, initcaps, smallcaps, superscript, subscript);
else
{
if (m_isStencilStarted)
{
VSD_DEBUG_MSG(("Found stencil character style\n"));
}
m_shape.m_charStyle.override(VSDOptionalCharStyle(charCount, font, fontColour, fontSize,
bold, italic, underline, doubleunderline, strikeout, doublestrikeout,
allcaps, initcaps, smallcaps, superscript, subscript));
m_shape.m_charList.addCharIX(m_header.id, m_header.level, charCount, font, fontColour, fontSize,
bold, italic, underline, doubleunderline, strikeout, doublestrikeout,
allcaps, initcaps, smallcaps, superscript, subscript);
}
}
void libvisio::VSD6Parser::readParaIX(librevenge::RVNGInputStream *input)
{
unsigned charCount = getUInt(input);
input->seek(1, librevenge::RVNG_SEEK_CUR);
double indFirst = readDouble(input);
input->seek(1, librevenge::RVNG_SEEK_CUR);
double indLeft = readDouble(input);
input->seek(1, librevenge::RVNG_SEEK_CUR);
double indRight = readDouble(input);
input->seek(1, librevenge::RVNG_SEEK_CUR);
double spLine = readDouble(input);
input->seek(1, librevenge::RVNG_SEEK_CUR);
double spBefore = readDouble(input);
input->seek(1, librevenge::RVNG_SEEK_CUR);
double spAfter = readDouble(input);
unsigned char align = readU8(input);
if (m_isInStyles)
m_collector->collectParaIXStyle(m_header.id, m_header.level, charCount, indFirst, indLeft, indRight,
spLine, spBefore, spAfter, align, (unsigned)0);
else
{
if (m_isStencilStarted)
{
VSD_DEBUG_MSG(("Found stencil paragraph style\n"));
}
m_shape.m_paraStyle.override(VSDOptionalParaStyle(charCount, indFirst, indLeft, indRight,
spLine, spBefore, spAfter, align, (unsigned)0));
m_shape.m_paraList.addParaIX(m_header.id, m_header.level, charCount, indFirst, indLeft, indRight,
spLine, spBefore, spAfter, align, (unsigned)0);
}
}
void libvisio::VSD6Parser::readFillAndShadow(librevenge::RVNGInputStream *input)
{
unsigned char colourFGIndex = readU8(input);
Colour colourFG;
colourFG.r = readU8(input);
colourFG.g = readU8(input);
colourFG.b = readU8(input);
colourFG.a = readU8(input);
unsigned char colourBGIndex = readU8(input);
Colour colourBG;
colourBG.r = readU8(input);
colourBG.g = readU8(input);
colourBG.b = readU8(input);
colourBG.a = readU8(input);
if (!colourFG && !colourBG)
{
colourFG = _colourFromIndex(colourFGIndex);
colourBG = _colourFromIndex(colourBGIndex);
}
double fillFGTransparency = (double)colourFG.a / 255.0;
double fillBGTransparency = (double)colourBG.a / 255.0;
unsigned char fillPattern = readU8(input);
unsigned char shadowFGIndex = readU8(input);
Colour shadowFG;
shadowFG.r = readU8(input);
shadowFG.g = readU8(input);
shadowFG.b = readU8(input);
shadowFG.a = readU8(input);
unsigned char shadowBGIndex = readU8(input);
Colour shadowBG;
shadowBG.r = readU8(input);
shadowBG.g = readU8(input);
shadowBG.b = readU8(input);
shadowBG.a = readU8(input);
if (!shadowFG && !shadowBG)
{
shadowFG = _colourFromIndex(shadowFGIndex);
shadowBG = _colourFromIndex(shadowBGIndex);
}
unsigned char shadowPattern = readU8(input);
if (m_isInStyles)
m_collector->collectFillStyle(m_header.level, colourFG, colourBG, fillPattern,
fillFGTransparency, fillBGTransparency, shadowPattern, shadowFG);
else
{
double shadowOffsetX = 0.0;
double shadowOffsetY = 0.0;
if (m_isStencilStarted)
{
VSD_DEBUG_MSG(("Found stencil fill\n"));
shadowOffsetX = m_currentStencil->m_shadowOffsetX;
shadowOffsetY = m_currentStencil->m_shadowOffsetY;
}
else
{
shadowOffsetX = m_shadowOffsetX;
shadowOffsetY = m_shadowOffsetY;
}
m_shape.m_fillStyle.override(VSDOptionalFillStyle(colourFG, colourBG, fillPattern, fillFGTransparency,
fillBGTransparency, shadowFG, shadowPattern, shadowOffsetX, shadowOffsetY));
}
}
void libvisio::VSD6Parser::readName(librevenge::RVNGInputStream *input)
{
unsigned long numBytesRead = 0;
const unsigned char *tmpBuffer = input->read(m_header.dataLength, numBytesRead);
if (numBytesRead)
{
librevenge::RVNGBinaryData name(tmpBuffer, numBytesRead);
m_shape.m_names[m_header.id] = VSDName(name, libvisio::VSD_TEXT_ANSI);
}
}
void libvisio::VSD6Parser::readName2(librevenge::RVNGInputStream *input)
{
unsigned char character = 0;
librevenge::RVNGBinaryData name;
getInt(input); // skip a dword that seems to be always 1
while ((character = readU8(input)))
name.append(character);
name.append(character);
m_names[m_header.id] = VSDName(name, libvisio::VSD_TEXT_ANSI);
}
void libvisio::VSD6Parser::readTextField(librevenge::RVNGInputStream *input)
{
unsigned long initialPosition = input->tell();
input->seek(7, librevenge::RVNG_SEEK_CUR);
unsigned char tmpCode = readU8(input);
if (tmpCode == 0xe8)
{
int nameId = readS32(input);
input->seek(6, librevenge::RVNG_SEEK_CUR);
int formatStringId = readS32(input);
m_shape.m_fields.addTextField(m_header.id, m_header.level, nameId, formatStringId);
}
else
{
double numericValue = readDouble(input);
input->seek(2, librevenge::RVNG_SEEK_CUR);
int formatStringId = readS32(input);
unsigned blockIdx = 0;
unsigned length = 0;
unsigned short formatNumber = 0;
input->seek(initialPosition+0x24, librevenge::RVNG_SEEK_SET);
while (blockIdx != 2 && !input->isEnd() && (unsigned long) input->tell() < (unsigned long)(initialPosition+m_header.dataLength+m_header.trailer))
{
unsigned long inputPos = input->tell();
length = readU32(input);
if (!length)
break;
input->seek(1, librevenge::RVNG_SEEK_CUR);
blockIdx = readU8(input);
if (blockIdx != 2)
input->seek(inputPos + length, librevenge::RVNG_SEEK_SET);
else
{
input->seek(1, librevenge::RVNG_SEEK_CUR);
formatNumber = readU16(input);
if (0x80 != readU8(input))
{
input->seek(inputPos + length, librevenge::RVNG_SEEK_SET);
blockIdx = 0;
}
else
{
if (0xc2 != readU8(input))
{
input->seek(inputPos + length, librevenge::RVNG_SEEK_SET);
blockIdx = 0;
}
else
break;
}
}
}
if (input->isEnd())
return;
if (blockIdx != 2)
{
if (tmpCode == 0x28)
formatNumber = 200;
else
formatNumber = 0xffff;
}
m_shape.m_fields.addNumericField(m_header.id, m_header.level, formatNumber, numericValue, formatStringId);
}
}
/* vim:set shiftwidth=2 softtabstop=2 expandtab: */
|