diff options
author | Fridrich Štrba <fridrich.strba@bluewin.ch> | 2011-05-17 10:59:34 +0200 |
---|---|---|
committer | Fridrich Štrba <fridrich.strba@bluewin.ch> | 2011-05-17 10:59:34 +0200 |
commit | b30ffe08194f5b1573ba7ce101dea356bb9fdb54 (patch) | |
tree | ac53b1e725aa41ee81489c3aa0053f897f8106f8 /build |
Initial skeleton of libvisio
Diffstat (limited to 'build')
-rw-r--r-- | build/Makefile.am | 2 | ||||
-rw-r--r-- | build/win32/Makefile.am | 7 | ||||
-rwxr-xr-x | build/win32/compile-resource | 46 | ||||
-rw-r--r-- | build/win32/libvisio.dsp | 242 | ||||
-rw-r--r-- | build/win32/libvisio.dsw | 57 | ||||
-rwxr-xr-x | build/win32/lt-compile-resource | 78 | ||||
-rw-r--r-- | build/win32/vsd2raw.dsp | 102 | ||||
-rw-r--r-- | build/win32/vsd2svg.dsp | 102 |
8 files changed, 636 insertions, 0 deletions
diff --git a/build/Makefile.am b/build/Makefile.am new file mode 100644 index 0000000..18adc92 --- /dev/null +++ b/build/Makefile.am @@ -0,0 +1,2 @@ +SUBDIRS = \ + win32 diff --git a/build/win32/Makefile.am b/build/win32/Makefile.am new file mode 100644 index 0000000..9817250 --- /dev/null +++ b/build/win32/Makefile.am @@ -0,0 +1,7 @@ +EXTRA_DIST = \ + libvisio.dsw \ + libvisio.dsp \ + vsd2raw.dsp \ + vsd2svg.dsp \ + compile-resource \ + lt-compile-resource diff --git a/build/win32/compile-resource b/build/win32/compile-resource new file mode 100755 index 0000000..6a37565 --- /dev/null +++ b/build/win32/compile-resource @@ -0,0 +1,46 @@ +#!/bin/sh + +# Script to compile a resource file for a DLL if there is a .rc file +# for it. The resource source file is supposed to contain a version +# info section, that uses the string BUILDNUMBER as the least +# significant part of the version numbers. This script replaces that +# string with a "build number" before compiling the binary resource +# file. The build number is kept between builds in a "stamp" file, and +# incremented each time. (If there is no stamp file, build number 0 is +# used.) The intention is that only the "official" maintainer of a DLL +# keeps such a stamp file, and thus the DLLs he releases have +# increasing version number resources, which can be used by an +# installer program to decide whether to replace an existing DLL with +# the same name. + +# This is just my (tml@iki.fi) idea, if somebody comes up with a +# better way to generate version number resources, don't hesitate to +# suggest. + +# The command line arguments are: +# $1: the name of the .rc file to check +# $2: the name of the resource object file to produce, if the rc file exists + +# Check if we have a resource file for this DLL. +rcfile=$1 +resfile=$2 +if [ -f $rcfile ]; then + # Check if we have a build number stamp file. + basename=`basename $rcfile .rc` + if [ -f $basename-build.stamp ]; then + read number <$basename-build.stamp + buildnumber=$[number] + echo Build number $buildnumber + rm -rf $basename-build.stamp + else + echo Using zero as build number + buildnumber=0 + fi + + m4 -DBUILDNUMBER=$buildnumber <$rcfile >$$.rc && + ${WINDRES-windres} $$.rc $resfile && + rm $$.rc +else + # Return failure + exit 1 +fi diff --git a/build/win32/libvisio.dsp b/build/win32/libvisio.dsp new file mode 100644 index 0000000..749114a --- /dev/null +++ b/build/win32/libvisio.dsp @@ -0,0 +1,242 @@ +# Microsoft Developer Studio Project File - Name="libvisio" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=libvisio - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "libvisio.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "libvisio.mak" CFG="libvisio - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "libvisio - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "libvisio - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "libvisio - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
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+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "libwpd-0.9" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "libwpd-0.9" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Release\lib\libvisio-0.2.lib"
+
+!ELSEIF "$(CFG)" == "libvisio - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
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+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "libwpd-0.9" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /GR /GX /ZI /Od /I "libwpd-0.9" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Debug\lib\libvisio-0.2.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "libvisio - Win32 Release"
+# Name "libvisio - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
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+SOURCE=..\..\src\lib\WPG1Parser.cpp
+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=..\..\src\lib\WPGGradient.cpp
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+# End Source File
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+SOURCE=..\..\src\lib\libvisio.h
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+# End Source File
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+# End Source File
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+SOURCE=..\..\src\lib\WPGPaintInterface.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\src\lib\WPGPath.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\WPGPen.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\src\lib\WPGPoint.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\src\lib\WPGraphics.h
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+# End Source File
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+# End Target
+# End Project
diff --git a/build/win32/libvisio.dsw b/build/win32/libvisio.dsw new file mode 100644 index 0000000..4bb6f33 --- /dev/null +++ b/build/win32/libvisio.dsw @@ -0,0 +1,57 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "libvisio"=.\libvisio.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "vsd2svg"=.\vsd2svg.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name libvisio
+ End Project Dependency
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+Project: "vsd2raw"=.\vsd2raw.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
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+Package=<4>
+{{{
+ Begin Project Dependency
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+Global:
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+Package=<5>
+{{{
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+{{{
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diff --git a/build/win32/lt-compile-resource b/build/win32/lt-compile-resource new file mode 100755 index 0000000..aeddb44 --- /dev/null +++ b/build/win32/lt-compile-resource @@ -0,0 +1,78 @@ +#!/bin/sh + +# Script to compile a resource file for a DLL in the same way that +# libtool would, if it knew about .rc files. + +# This kinda sucks, but the alternative would be to teach autoconf, +# automake, and libtool about compiling .rc files. That would be +# doable, but waiting for those changes to propagate to official +# versions of those tools would take some time. + +# The command line arguments are: +# $1: the name of the .rc file to compile if it exists +# $2: the name of the resource libtool object file to produce + +rcfile=$1 +lo=$2 +case "$lo" in +*.lo) + resfile=.libs/`basename $lo .lo`.o + ;; +*) + echo libtool object name should end with .lo + exit 1 + ;; +esac +d=`dirname $0` + +# Create .libs if not there already +[ ! -d .libs ] && mkdir .libs + +# Super-ugly hack: libtool can work in two ways on Win32: Either it +# uses .lo files which are the real object files in "this" directory, +# or it creates .o files in the .libs subdirectory, and the .lo file +# is a small text file. We try to deduce which case this is by +# checking if there are any .o files in .libs. This requires that the +# resource file gets built last in the Makefile. + +o_files_in_dotlibs=`echo .libs/*.o` +case "$o_files_in_dotlibs" in + .libs/\*.o) + use_script=false + ;; + *) use_script=true + ;; +esac + +# Another way of working of libtool: When compiling with --enable-static and +# --disable-shared options, the .lo file can be still a small text file, and +# the .o files are created in the same directory as the .lo files. + +o_files_in_dot=`echo ./*.o` +case "$o_files_in_dot" in + ./\*.o) + use_script=$use_script + ;; + *) use_script=true + ;; +esac + +# Try to compile resource file +$d/compile-resource $rcfile $resfile && { + if [ $use_script = true ]; then + # Handcraft a libtool object + # libtool checks for a second line matching "Generated by .* libtool"! + (echo "# $lo" + echo "# Generated by lt-compile-resource, compatible with libtool" + echo "pic_object=$resfile" + echo "non_pic_object=none") >$lo + else + mv $resfile $lo + fi + # Success + exit 0 +} + +# If unsuccessful (no .rc file, or some error in it) return failure + +exit 1 diff --git a/build/win32/vsd2raw.dsp b/build/win32/vsd2raw.dsp new file mode 100644 index 0000000..2d88a5c --- /dev/null +++ b/build/win32/vsd2raw.dsp @@ -0,0 +1,102 @@ +# Microsoft Developer Studio Project File - Name="vsd2raw" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=vsd2raw - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "vsd2raw.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "vsd2raw.mak" CFG="vsd2raw - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "vsd2raw - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "vsd2raw - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "vsd2raw - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+MTL=midl.exe
+# ADD BASE MTL /nologo /win32
+# ADD MTL /nologo /win32
+# ADD BASE CPP /nologo /MT /W3 /GX /Zi /I "..\..\src\lib" /I "libwpd-0.9" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /c
+# ADD CPP /nologo /MT /W3 /GX /I "..\..\src\lib" /I "libwpd-0.9" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /c
+# ADD BASE RSC /l 0x409
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 libvisio-0.2.lib libwpd-stream-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\vsd2raw.exe" /libpath:"Release\lib"
+# ADD LINK32 libvisio-0.2.lib libwpd-stream-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\vsd2raw.exe" /libpath:"Release\lib"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "vsd2raw - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+MTL=midl.exe
+# ADD BASE MTL /nologo /win32
+# ADD MTL /nologo /win32
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\..\..\src\lib" /I "libwpd-0.9" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "_CONSOLE" /GZ /c
+# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\src\lib" /I "libwpd-0.9" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_CONSOLE" /GZ /c
+# ADD BASE RSC /l 0x409
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LINK32 libvisio-0.2.lib libwpd-stream-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\vsd2raw.exe" /libpath:"Debug\lib"
+# ADD LINK32 libvisio-0.2.lib libwpd-stream-0.9.lib kernel32.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\vsd2raw.exe" /libpath:"Debug\lib"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ENDIF
+
+# Begin Target
+
+# Name "vsd2raw - Win32 Release"
+# Name "vsd2raw - Win32 Debug"
+# Begin Group "Source Files"
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+# PROP Default_Filter "cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+# Begin Source File
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+SOURCE=..\..\src\conv\raw\vsd2raw.cpp
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/build/win32/vsd2svg.dsp b/build/win32/vsd2svg.dsp new file mode 100644 index 0000000..3ef5f6b --- /dev/null +++ b/build/win32/vsd2svg.dsp @@ -0,0 +1,102 @@ +# Microsoft Developer Studio Project File - Name="vsd2svg" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=vsd2svg - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "vsd2svg.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "vsd2svg.mak" CFG="vsd2svg - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "vsd2svg - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "vsd2svg - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
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+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
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+RSC=rc.exe
+
+!IF "$(CFG)" == "vsd2svg - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
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+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+MTL=midl.exe
+# ADD BASE MTL /nologo /win32
+# ADD MTL /nologo /win32
+# ADD BASE CPP /nologo /MT /W3 /GX /Zi /I "..\..\src\lib" /I "libwpd-0.9" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /c
+# ADD CPP /nologo /MT /W3 /GX /I "..\..\src\lib" /I "libwpd-0.9" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /c
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LINK32 libvisio-0.2.lib libwpd-stream-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\vsd2svg.exe" /libpath:"Release\lib"
+# ADD LINK32 libvisio-0.2.lib libwpd-stream-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\vsd2svg.exe" /libpath:"Release\lib"
+# SUBTRACT LINK32 /nodefaultlib
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+!ELSEIF "$(CFG)" == "vsd2svg - Win32 Debug"
+
+# PROP BASE Use_MFC 0
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+# ADD BASE MTL /nologo /win32
+# ADD MTL /nologo /win32
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+# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\src\lib" /I "libwpd-0.9" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_CONSOLE" /GZ /c
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+# ADD LINK32 libvisio-0.2.lib libwpd-stream-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\vsd2svg.exe" /libpath:"Debug\lib"
+# SUBTRACT LINK32 /nodefaultlib
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+# Begin Target
+
+# Name "vsd2svg - Win32 Release"
+# Name "vsd2svg - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+# Begin Source File
+
+SOURCE=..\..\src\conv\svg\vsd2svg.cpp
+# End Source File
+# End Group
+# End Target
+# End Project
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