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authorFridrich Štrba <fridrich.strba@bluewin.ch>2016-01-02 15:58:58 +0100
committerFridrich Štrba <fridrich.strba@bluewin.ch>2016-01-02 15:58:58 +0100
commitc3cd48cd4c896a77a07dcca0d0b01c067013e47f (patch)
tree4c4415bf84bf9463119465ce1c0c22c67ca4c51c
parent70f19aebaa21586aa2833b2685dc12fbfaea1923 (diff)
Try to look a bit more like visio rounding
Change-Id: I3ab893ec2e8851c93dc2882c73535e7a3955f9bb
-rw-r--r--src/lib/VSDContentCollector.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/lib/VSDContentCollector.cpp b/src/lib/VSDContentCollector.cpp
index 9560500..583ab9a 100644
--- a/src/lib/VSDContentCollector.cpp
+++ b/src/lib/VSDContentCollector.cpp
@@ -38,17 +38,22 @@ void computeRounding(double &prevX, double &prevY, double x0, double y0, double
double &newX0, double &newY0, double &newX, double &newY, double &maxRounding)
{
double prevHalfLength = sqrt((y0-prevY)*(y0-prevY)+(x0-prevX)*(x0-prevX)) / 2.0;
- if (maxRounding > prevHalfLength)
- maxRounding = prevHalfLength;
double halfLength = sqrt((y-y0)*(y-y0)+(x-x0)*(x-x0)) / 2.0;
+ maxRounding = prevHalfLength;
if (maxRounding > halfLength)
maxRounding = halfLength;
- if (maxRounding > rounding)
- maxRounding = rounding;
double lambda1 = atan2(y0-prevY, x0-prevX);
+ double lambda2 = atan2(y-y0, x-x0);
+ double angle = M_PI - lambda2 + lambda1;
+ if (angle < 0.0)
+ angle += 2.0*M_PI;
+ if (angle > M_PI)
+ angle -= M_PI;
+ double q = fabs(rounding / tan(angle / 2.0));
+ if (maxRounding > q)
+ maxRounding = q;
newX0 = x0-maxRounding*cos(lambda1);
newY0 = y0-maxRounding*sin(lambda1);
- double lambda2 = atan2(y-y0, x-x0);
newX = x0+maxRounding*cos(lambda2);
newY = y0+maxRounding*sin(lambda2);
prevX = x0;