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authorFridrich Štrba <fridrich.strba@bluewin.ch>2015-12-14 01:00:30 +0100
committerFridrich Štrba <fridrich.strba@bluewin.ch>2015-12-14 01:00:30 +0100
commit0ef93c0af5304b7876813a6fcff7cdaabc380cee (patch)
treecba1cbcc4e4e2466a93fab383dc7e3521916cbdc
parente7806e9b217fcd195b5f8297091fa83b40b8a95d (diff)
Consider transparency in the solid fill we use instead of hatching
Change-Id: I429d20b2bad02781d22282f4eee72222c19e31f3
-rw-r--r--src/lib/VSDContentCollector.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/lib/VSDContentCollector.cpp b/src/lib/VSDContentCollector.cpp
index e66984a..0037bd2 100644
--- a/src/lib/VSDContentCollector.cpp
+++ b/src/lib/VSDContentCollector.cpp
@@ -2609,6 +2609,10 @@ void libvisio::VSDContentCollector::_fillAndShadowProperties(const VSDFillStyle
{
styleProps.insert("draw:fill", "solid");
styleProps.insert("draw:fill-color", getColourString(style.bgColour));
+ if (style.bgTransparency > 0)
+ styleProps.insert("draw:opacity", 1 - style.bgTransparency, librevenge::RVNG_PERCENT);
+ else
+ styleProps.remove("draw:opacity");
}
if (style.shadowPattern)