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Diffstat (limited to 'agg/inc/agg_math.h')
-rwxr-xr-x | agg/inc/agg_math.h | 247 |
1 files changed, 0 insertions, 247 deletions
diff --git a/agg/inc/agg_math.h b/agg/inc/agg_math.h deleted file mode 100755 index 2389a47..0000000 --- a/agg/inc/agg_math.h +++ /dev/null @@ -1,247 +0,0 @@ -//---------------------------------------------------------------------------- -// Anti-Grain Geometry - Version 2.3 -// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) -// -// Permission to copy, use, modify, sell and distribute this software -// is granted provided this copyright notice appears in all copies. -// This software is provided "as is" without express or implied -// warranty, and with no claim as to its suitability for any purpose. -// -//---------------------------------------------------------------------------- -// Contact: mcseem@antigrain.com -// mcseemagg@yahoo.com -// http://www.antigrain.com -//---------------------------------------------------------------------------- - -#ifndef AGG_MATH_INCLUDED -#define AGG_MATH_INCLUDED - -#include <math.h> -#include "agg_basics.h" - -namespace agg -{ - - const double intersection_epsilon = 1.0e-8; - - //------------------------------------------------------calc_point_location - AGG_INLINE double calc_point_location(double x1, double y1, - double x2, double y2, - double x, double y) - { - return (x - x2) * (y2 - y1) - (y - y2) * (x2 - x1); - } - - - //--------------------------------------------------------point_in_triangle - AGG_INLINE bool point_in_triangle(double x1, double y1, - double x2, double y2, - double x3, double y3, - double x, double y) - { - bool cp1 = calc_point_location(x1, y1, x2, y2, x, y) < 0.0; - bool cp2 = calc_point_location(x2, y2, x3, y3, x, y) < 0.0; - bool cp3 = calc_point_location(x3, y3, x1, y1, x, y) < 0.0; - return cp1 == cp2 && cp2 == cp3 && cp3 == cp1; - } - - - //-----------------------------------------------------------calc_distance - AGG_INLINE double calc_distance(double x1, double y1, double x2, double y2) - { - double dx = x2-x1; - double dy = y2-y1; - return sqrt(dx * dx + dy * dy); - } - - - //------------------------------------------------calc_point_line_distance - AGG_INLINE double calc_point_line_distance(double x1, double y1, - double x2, double y2, - double x, double y) - { - double dx = x2-x1; - double dy = y2-y1; - return ((x - x2) * dy - (y - y2) * dx) / sqrt(dx * dx + dy * dy); - } - - - //-------------------------------------------------------calc_intersection - AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by, - double cx, double cy, double dx, double dy, - double* x, double* y) - { - double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy); - double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx); - if(fabs(den) < intersection_epsilon) return false; - double r = num / den; - *x = ax + r * (bx-ax); - *y = ay + r * (by-ay); - return true; - } - - - //--------------------------------------------------------calc_orthogonal - AGG_INLINE void calc_orthogonal(double thickness, - double x1, double y1, - double x2, double y2, - double* x, double* y) - { - double dx = x2 - x1; - double dy = y2 - y1; - double d = sqrt(dx*dx + dy*dy); - *x = thickness * dy / d; - *y = thickness * dx / d; - } - - - //--------------------------------------------------------dilate_triangle - AGG_INLINE void dilate_triangle(double x1, double y1, - double x2, double y2, - double x3, double y3, - double *x, double* y, - double d) - { - double dx1=0.0; - double dy1=0.0; - double dx2=0.0; - double dy2=0.0; - double dx3=0.0; - double dy3=0.0; - double loc = calc_point_location(x1, y1, x2, y2, x3, y3); - if(fabs(loc) > intersection_epsilon) - { - if(calc_point_location(x1, y1, x2, y2, x3, y3) > 0.0) - { - d = -d; - } - calc_orthogonal(d, x1, y1, x2, y2, &dx1, &dy1); - calc_orthogonal(d, x2, y2, x3, y3, &dx2, &dy2); - calc_orthogonal(d, x3, y3, x1, y1, &dx3, &dy3); - } - *x++ = x1 + dx1; *y++ = y1 - dy1; - *x++ = x2 + dx1; *y++ = y2 - dy1; - *x++ = x2 + dx2; *y++ = y2 - dy2; - *x++ = x3 + dx2; *y++ = y3 - dy2; - *x++ = x3 + dx3; *y++ = y3 - dy3; - *x++ = x1 + dx3; *y++ = y1 - dy3; - } - - //-------------------------------------------------------calc_polygon_area - template<class Storage> double calc_polygon_area(const Storage& st) - { - unsigned i; - double sum = 0.0; - double x = st[0].x; - double y = st[0].y; - double xs = x; - double ys = y; - - for(i = 1; i < st.size(); i++) - { - const typename Storage::value_type& v = st[i]; - sum += x * v.y - y * v.x; - x = v.x; - y = v.y; - } - return (sum + x * ys - y * xs) * 0.5; - } - - //------------------------------------------------------------------------ - // Tables for fast sqrt - extern int16u g_sqrt_table[1024]; - extern int8 g_elder_bit_table[256]; - - - //---------------------------------------------------------------fast_sqrt - //Fast integer Sqrt - really fast: no cycles, divisions or multiplications - #if defined(_MSC_VER) - #pragma warning(push) - #pragma warning(disable : 4035) //Disable warning "no return value" - #endif - AGG_INLINE unsigned fast_sqrt(unsigned val) - { - #if defined(_M_IX86) && defined(_MSC_VER) && !defined(AGG_NO_ASM) - //For Ix86 family processors this assembler code is used. - //The key command here is bsr - determination the number of the most - //significant bit of the value. For other processors - //(and maybe compilers) the pure C "#else" section is used. - __asm - { - mov ebx, val - mov edx, 11 - bsr ecx, ebx - sub ecx, 9 - jle less_than_9_bits - shr ecx, 1 - adc ecx, 0 - sub edx, ecx - shl ecx, 1 - shr ebx, cl - less_than_9_bits: - xor eax, eax - mov ax, g_sqrt_table[ebx*2] - mov ecx, edx - shr eax, cl - } - #else - - //This code is actually pure C and portable to most - //arcitectures including 64bit ones. - unsigned t = val; - int bit=0; - unsigned shift = 11; - - //The following piece of code is just an emulation of the - //Ix86 assembler command "bsr" (see above). However on old - //Intels (like Intel MMX 233MHz) this code is about twice - //faster (sic!) then just one "bsr". On PIII and PIV the - //bsr is optimized quite well. - bit = t >> 24; - if(bit) - { - bit = g_elder_bit_table[bit] + 24; - } - else - { - bit = (t >> 16) & 0xFF; - if(bit) - { - bit = g_elder_bit_table[bit] + 16; - } - else - { - bit = (t >> 8) & 0xFF; - if(bit) - { - bit = g_elder_bit_table[bit] + 8; - } - else - { - bit = g_elder_bit_table[t]; - } - } - } - - //This is calculation sqrt itself. - bit -= 9; - if(bit > 0) - { - bit = (bit >> 1) + (bit & 1); - shift -= bit; - val >>= (bit << 1); - } - return g_sqrt_table[val] >> shift; - #endif - } - #if defined(_MSC_VER) - #pragma warning(pop) - #endif - - - - -} - - -#endif |