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-//----------------------------------------------------------------------------
-// Anti-Grain Geometry - Version 2.3
-// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
-//
-// Permission to copy, use, modify, sell and distribute this software
-// is granted provided this copyright notice appears in all copies.
-// This software is provided "as is" without express or implied
-// warranty, and with no claim as to its suitability for any purpose.
-//
-//----------------------------------------------------------------------------
-// Contact: mcseem@antigrain.com
-// mcseemagg@yahoo.com
-// http://www.antigrain.com
-//----------------------------------------------------------------------------
-
-#ifndef AGG_MATH_INCLUDED
-#define AGG_MATH_INCLUDED
-
-#include <math.h>
-#include "agg_basics.h"
-
-namespace agg
-{
-
- const double intersection_epsilon = 1.0e-8;
-
- //------------------------------------------------------calc_point_location
- AGG_INLINE double calc_point_location(double x1, double y1,
- double x2, double y2,
- double x, double y)
- {
- return (x - x2) * (y2 - y1) - (y - y2) * (x2 - x1);
- }
-
-
- //--------------------------------------------------------point_in_triangle
- AGG_INLINE bool point_in_triangle(double x1, double y1,
- double x2, double y2,
- double x3, double y3,
- double x, double y)
- {
- bool cp1 = calc_point_location(x1, y1, x2, y2, x, y) < 0.0;
- bool cp2 = calc_point_location(x2, y2, x3, y3, x, y) < 0.0;
- bool cp3 = calc_point_location(x3, y3, x1, y1, x, y) < 0.0;
- return cp1 == cp2 && cp2 == cp3 && cp3 == cp1;
- }
-
-
- //-----------------------------------------------------------calc_distance
- AGG_INLINE double calc_distance(double x1, double y1, double x2, double y2)
- {
- double dx = x2-x1;
- double dy = y2-y1;
- return sqrt(dx * dx + dy * dy);
- }
-
-
- //------------------------------------------------calc_point_line_distance
- AGG_INLINE double calc_point_line_distance(double x1, double y1,
- double x2, double y2,
- double x, double y)
- {
- double dx = x2-x1;
- double dy = y2-y1;
- return ((x - x2) * dy - (y - y2) * dx) / sqrt(dx * dx + dy * dy);
- }
-
-
- //-------------------------------------------------------calc_intersection
- AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by,
- double cx, double cy, double dx, double dy,
- double* x, double* y)
- {
- double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy);
- double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx);
- if(fabs(den) < intersection_epsilon) return false;
- double r = num / den;
- *x = ax + r * (bx-ax);
- *y = ay + r * (by-ay);
- return true;
- }
-
-
- //--------------------------------------------------------calc_orthogonal
- AGG_INLINE void calc_orthogonal(double thickness,
- double x1, double y1,
- double x2, double y2,
- double* x, double* y)
- {
- double dx = x2 - x1;
- double dy = y2 - y1;
- double d = sqrt(dx*dx + dy*dy);
- *x = thickness * dy / d;
- *y = thickness * dx / d;
- }
-
-
- //--------------------------------------------------------dilate_triangle
- AGG_INLINE void dilate_triangle(double x1, double y1,
- double x2, double y2,
- double x3, double y3,
- double *x, double* y,
- double d)
- {
- double dx1=0.0;
- double dy1=0.0;
- double dx2=0.0;
- double dy2=0.0;
- double dx3=0.0;
- double dy3=0.0;
- double loc = calc_point_location(x1, y1, x2, y2, x3, y3);
- if(fabs(loc) > intersection_epsilon)
- {
- if(calc_point_location(x1, y1, x2, y2, x3, y3) > 0.0)
- {
- d = -d;
- }
- calc_orthogonal(d, x1, y1, x2, y2, &dx1, &dy1);
- calc_orthogonal(d, x2, y2, x3, y3, &dx2, &dy2);
- calc_orthogonal(d, x3, y3, x1, y1, &dx3, &dy3);
- }
- *x++ = x1 + dx1; *y++ = y1 - dy1;
- *x++ = x2 + dx1; *y++ = y2 - dy1;
- *x++ = x2 + dx2; *y++ = y2 - dy2;
- *x++ = x3 + dx2; *y++ = y3 - dy2;
- *x++ = x3 + dx3; *y++ = y3 - dy3;
- *x++ = x1 + dx3; *y++ = y1 - dy3;
- }
-
- //-------------------------------------------------------calc_polygon_area
- template<class Storage> double calc_polygon_area(const Storage& st)
- {
- unsigned i;
- double sum = 0.0;
- double x = st[0].x;
- double y = st[0].y;
- double xs = x;
- double ys = y;
-
- for(i = 1; i < st.size(); i++)
- {
- const typename Storage::value_type& v = st[i];
- sum += x * v.y - y * v.x;
- x = v.x;
- y = v.y;
- }
- return (sum + x * ys - y * xs) * 0.5;
- }
-
- //------------------------------------------------------------------------
- // Tables for fast sqrt
- extern int16u g_sqrt_table[1024];
- extern int8 g_elder_bit_table[256];
-
-
- //---------------------------------------------------------------fast_sqrt
- //Fast integer Sqrt - really fast: no cycles, divisions or multiplications
- #if defined(_MSC_VER)
- #pragma warning(push)
- #pragma warning(disable : 4035) //Disable warning "no return value"
- #endif
- AGG_INLINE unsigned fast_sqrt(unsigned val)
- {
- #if defined(_M_IX86) && defined(_MSC_VER) && !defined(AGG_NO_ASM)
- //For Ix86 family processors this assembler code is used.
- //The key command here is bsr - determination the number of the most
- //significant bit of the value. For other processors
- //(and maybe compilers) the pure C "#else" section is used.
- __asm
- {
- mov ebx, val
- mov edx, 11
- bsr ecx, ebx
- sub ecx, 9
- jle less_than_9_bits
- shr ecx, 1
- adc ecx, 0
- sub edx, ecx
- shl ecx, 1
- shr ebx, cl
- less_than_9_bits:
- xor eax, eax
- mov ax, g_sqrt_table[ebx*2]
- mov ecx, edx
- shr eax, cl
- }
- #else
-
- //This code is actually pure C and portable to most
- //arcitectures including 64bit ones.
- unsigned t = val;
- int bit=0;
- unsigned shift = 11;
-
- //The following piece of code is just an emulation of the
- //Ix86 assembler command "bsr" (see above). However on old
- //Intels (like Intel MMX 233MHz) this code is about twice
- //faster (sic!) then just one "bsr". On PIII and PIV the
- //bsr is optimized quite well.
- bit = t >> 24;
- if(bit)
- {
- bit = g_elder_bit_table[bit] + 24;
- }
- else
- {
- bit = (t >> 16) & 0xFF;
- if(bit)
- {
- bit = g_elder_bit_table[bit] + 16;
- }
- else
- {
- bit = (t >> 8) & 0xFF;
- if(bit)
- {
- bit = g_elder_bit_table[bit] + 8;
- }
- else
- {
- bit = g_elder_bit_table[t];
- }
- }
- }
-
- //This is calculation sqrt itself.
- bit -= 9;
- if(bit > 0)
- {
- bit = (bit >> 1) + (bit & 1);
- shift -= bit;
- val >>= (bit << 1);
- }
- return g_sqrt_table[val] >> shift;
- #endif
- }
- #if defined(_MSC_VER)
- #pragma warning(pop)
- #endif
-
-
-
-
-}
-
-
-#endif