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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include "precompiled_sd.hxx"
#include "model/SlsVisualState.hxx"
#include "model/SlsPageDescriptor.hxx"
#include "controller/SlsAnimator.hxx"
namespace sd { namespace slidesorter { namespace model {
VisualState::VisualState (const sal_Int32 nPageId)
: mnPageId(nPageId),
meCurrentVisualState(VS_None),
meOldVisualState(VS_None),
mnVisualStateBlend(1.0),
mnStateAnimationId(controller::Animator::NotAnAnimationId),
maLocationOffset(0,0),
mnLocationAnimationId(controller::Animator::NotAnAnimationId),
mnButtonAlpha(1.0),
mnButtonBarAlpha(1.0),
mnButtonAlphaAnimationId(controller::Animator::NotAnAnimationId)
{
}
VisualState::~VisualState (void)
{
if (mnStateAnimationId != controller::Animator::NotAnAnimationId
|| mnLocationAnimationId != controller::Animator::NotAnAnimationId)
{
OSL_ASSERT(mnStateAnimationId == controller::Animator::NotAnAnimationId);
OSL_ASSERT(mnLocationAnimationId == controller::Animator::NotAnAnimationId);
}
}
VisualState::State VisualState::GetCurrentVisualState (void) const
{
return meCurrentVisualState;
}
VisualState::State VisualState::GetOldVisualState (void) const
{
return meOldVisualState;
}
void VisualState::SetVisualState (const State eState)
{
meOldVisualState = meCurrentVisualState;
meCurrentVisualState = eState;
mnVisualStateBlend = 1.0;
}
double VisualState::GetVisualStateBlend (void) const
{
return mnVisualStateBlend;
}
void VisualState::SetVisualStateBlend (const double nBlend)
{
mnVisualStateBlend = nBlend;
}
void VisualState::UpdateVisualState (const PageDescriptor& rDescriptor)
{
if (rDescriptor.HasState(PageDescriptor::ST_Excluded))
SetVisualState(VS_Excluded);
else if (rDescriptor.HasState(PageDescriptor::ST_Current))
SetVisualState(VS_Current);
else if (rDescriptor.HasState(PageDescriptor::ST_Focused))
SetVisualState(VS_Focused);
else if (rDescriptor.HasState(PageDescriptor::ST_Selected))
SetVisualState(VS_Selected);
else
SetVisualState(VS_None);
SetMouseOverState(rDescriptor.HasState(PageDescriptor::ST_MouseOver));
}
void VisualState::SetMouseOverState (const bool bIsMouseOver)
{
mbOldMouseOverState = mbCurrentMouseOverState;
mbCurrentMouseOverState = bIsMouseOver;
}
sal_Int32 VisualState::GetStateAnimationId (void) const
{
return mnStateAnimationId;
}
void VisualState::SetStateAnimationId (const sal_Int32 nAnimationId)
{
mnStateAnimationId = nAnimationId;
}
Point VisualState::GetLocationOffset (void) const
{
return maLocationOffset;
}
bool VisualState::SetLocationOffset (const Point& rOffset)
{
if (maLocationOffset != rOffset)
{
maLocationOffset = rOffset;
return true;
}
else
return false;
}
sal_Int32 VisualState::GetLocationAnimationId (void) const
{
return mnLocationAnimationId;
}
void VisualState::SetLocationAnimationId (const sal_Int32 nAnimationId)
{
mnLocationAnimationId = nAnimationId;
}
double VisualState::GetButtonAlpha (void) const
{
return mnButtonAlpha;
}
void VisualState::SetButtonAlpha (const double nAlpha)
{
mnButtonAlpha = nAlpha;
}
double VisualState::GetButtonBarAlpha (void) const
{
return mnButtonBarAlpha;
}
void VisualState::SetButtonBarAlpha (const double nAlpha)
{
mnButtonBarAlpha = nAlpha;
}
sal_Int32 VisualState::GetButtonAlphaAnimationId (void) const
{
return mnButtonAlphaAnimationId;
}
void VisualState::SetButtonAlphaAnimationId (const sal_Int32 nAnimationId)
{
mnButtonAlphaAnimationId = nAnimationId;
}
} } } // end of namespace ::sd::slidesorter::model
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