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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_SALLAYOUT_HXX
#define INCLUDED_VCL_INC_SALLAYOUT_HXX
#include <iostream>
#include <list>
#include <memory>
#include <vector>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <i18nlangtag/languagetag.hxx>
#include <tools/gen.hxx>
#include <vcl/dllapi.h>
#include <vcl/vclenum.hxx> // for typedef sal_UCS4
#include <vcl/devicecoordinate.hxx>
#include "salglyphid.hxx"
#define MAX_FALLBACK 16
class SalGraphics;
class PhysicalFontFace;
struct GlyphItem;
enum class SalLayoutFlags;
namespace vcl {
class TextLayoutCache;
}
// used for managing runs e.g. for BiDi, glyph and script fallback
class VCL_PLUGIN_PUBLIC ImplLayoutRuns
{
private:
int mnRunIndex;
std::vector<int> maRuns;
public:
ImplLayoutRuns() { mnRunIndex = 0; maRuns.reserve(8); }
void Clear() { maRuns.clear(); }
void AddPos( int nCharPos, bool bRTL );
void AddRun( int nMinRunPos, int nEndRunPos, bool bRTL );
bool IsEmpty() const { return maRuns.empty(); }
void ResetPos() { mnRunIndex = 0; }
void NextRun() { mnRunIndex += 2; }
bool GetRun( int* nMinRunPos, int* nEndRunPos, bool* bRTL ) const;
bool GetNextPos( int* nCharPos, bool* bRTL );
bool PosIsInRun( int nCharPos ) const;
bool PosIsInAnyRun( int nCharPos ) const;
};
class ImplLayoutArgs
{
public:
// string related inputs
LanguageTag maLanguageTag;
SalLayoutFlags mnFlags;
const OUString& mrStr;
int mnMinCharPos;
int mnEndCharPos;
// performance hack
vcl::TextLayoutCache const* m_pTextLayoutCache;
// positioning related inputs
const DeviceCoordinate* mpDXArray; // in pixel units
DeviceCoordinate mnLayoutWidth; // in pixel units
int mnOrientation; // in 0-3600 system
// data for bidi and glyph+script fallback
ImplLayoutRuns maRuns;
ImplLayoutRuns maFallbackRuns;
ImplLayoutArgs( const OUString& rStr,
int nMinCharPos, int nEndCharPos, SalLayoutFlags nFlags,
const LanguageTag& rLanguageTag,
vcl::TextLayoutCache const* pLayoutCache);
void SetLayoutWidth( DeviceCoordinate nWidth ) { mnLayoutWidth = nWidth; }
void SetDXArray( const DeviceCoordinate* pDXArray ) { mpDXArray = pDXArray; }
void SetOrientation( int nOrientation ) { mnOrientation = nOrientation; }
void ResetPos()
{ maRuns.ResetPos(); }
bool GetNextPos( int* nCharPos, bool* bRTL )
{ return maRuns.GetNextPos( nCharPos, bRTL ); }
bool GetNextRun( int* nMinRunPos, int* nEndRunPos, bool* bRTL );
void NeedFallback( int nMinRunPos, int nEndRunPos, bool bRTL )
{ maFallbackRuns.AddRun( nMinRunPos, nEndRunPos, bRTL ); }
// methods used by BiDi and glyph fallback
bool NeedFallback() const
{ return !maFallbackRuns.IsEmpty(); }
bool PrepareFallback();
private:
void AddRun( int nMinCharPos, int nEndCharPos, bool bRTL );
};
// For nice SAL_INFO logging of ImplLayoutArgs values
std::ostream &operator <<(std::ostream& s, ImplLayoutArgs const &rArgs);
// all positions/widths are in font units
// one exception: drawposition is in pixel units
// Unfortunately there is little documentation to help implementors of
// new classes derived from SalLayout ("layout engines"), and the code
// and data structures are far from obvious.
// For instance, I *think* the important virtual functions in the
// layout engines are called in this order:
// * InitFont()
// * LayoutText()
// * AdjustLayout(), any number of times (but presumably
// usually not at all or just once)
// * Optionally, DrawText()
// Functions that just return information like GetTexWidth() and
// FillDXArray() are called after LayoutText() and before DrawText().
// Another important questions is which parts of an ImplLayoutArgs can
// be changed by callers between LayoutText() and AdjustLayout()
// calls. It probably makes sense only if one assumes that the "string
// related inputs" part are not changed after LayoutText().
// But why use the same ImplLayoutArgs structure as parameter for both
// LayoutText() and AdjustLayout() in the first place? And why
// duplicate some of the fields in both SalLayout and ImplLayoutArgs
// (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags,
// mnOrientation)? Lost in history...
class VCL_PLUGIN_PUBLIC SalLayout
{
public:
virtual ~SalLayout();
// used by upper layers
Point& DrawBase() { return maDrawBase; }
const Point& DrawBase() const { return maDrawBase; }
Point& DrawOffset() { return maDrawOffset; }
const Point& DrawOffset() const { return maDrawOffset; }
Point GetDrawPosition( const Point& rRelative = Point(0,0) ) const;
virtual bool LayoutText( ImplLayoutArgs& ) = 0; // first step of layouting
virtual void AdjustLayout( ImplLayoutArgs& ); // adjusting after fallback etc.
virtual void InitFont() const {}
virtual void DrawText( SalGraphics& ) const = 0;
int GetUnitsPerPixel() const { return mnUnitsPerPixel; }
int GetOrientation() const { return mnOrientation; }
// methods using string indexing
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const = 0;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const = 0;
virtual DeviceCoordinate GetTextWidth() const { return FillDXArray( nullptr ); }
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const = 0;
virtual bool IsKashidaPosValid ( int /*nCharPos*/ ) const { return true; } // i60594
// methods using glyph indexing
virtual int GetNextGlyphs(int nLen, const GlyphItem** pGlyphs, Point& rPos, int&,
const PhysicalFontFace** pFallbackFonts = nullptr) const = 0;
virtual bool GetOutline( SalGraphics&, basegfx::B2DPolyPolygonVector& ) const;
virtual bool GetBoundRect( SalGraphics&, tools::Rectangle& ) const;
// used by glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos ) = 0;
virtual void DropGlyph( int nStart ) = 0;
virtual void Simplify( bool bIsBase ) = 0;
virtual std::shared_ptr<vcl::TextLayoutCache>
CreateTextLayoutCache(OUString const&) const;
protected:
// used by layout engines
SalLayout();
static int CalcAsianKerning( sal_UCS4, bool bLeft, bool bVertical );
private:
SalLayout( const SalLayout& ) = delete;
SalLayout& operator=( const SalLayout& ) = delete;
protected:
int mnMinCharPos;
int mnEndCharPos;
int mnUnitsPerPixel;
int mnOrientation;
mutable Point maDrawOffset;
Point maDrawBase;
};
class VCL_PLUGIN_PUBLIC MultiSalLayout : public SalLayout
{
public:
virtual void DrawText( SalGraphics& ) const override;
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override;
virtual int GetNextGlyphs(int nLen, const GlyphItem** pGlyphs, Point& rPos, int&,
const PhysicalFontFace** pFallbackFonts = nullptr) const override;
virtual bool GetOutline( SalGraphics&, basegfx::B2DPolyPolygonVector& ) const override;
virtual bool IsKashidaPosValid(int nCharPos) const override;
// used only by OutputDevice::ImplLayout, TODO: make friend
explicit MultiSalLayout( std::unique_ptr<SalLayout> pBaseLayout );
void AddFallback( std::unique_ptr<SalLayout> pFallbackLayout,
ImplLayoutRuns const &, const PhysicalFontFace* pFallbackFont );
virtual bool LayoutText( ImplLayoutArgs& ) override;
virtual void AdjustLayout( ImplLayoutArgs& ) override;
virtual void InitFont() const override;
void SetIncomplete(bool bIncomplete);
public:
virtual ~MultiSalLayout() override;
private:
// dummy implementations
virtual void MoveGlyph( int, long ) override {}
virtual void DropGlyph( int ) override {}
virtual void Simplify( bool ) override {}
MultiSalLayout( const MultiSalLayout& ) = delete;
MultiSalLayout& operator=( const MultiSalLayout& ) = delete;
private:
std::unique_ptr<SalLayout> mpLayouts[ MAX_FALLBACK ];
const PhysicalFontFace* mpFallbackFonts[ MAX_FALLBACK ];
ImplLayoutRuns maFallbackRuns[ MAX_FALLBACK ];
int mnLevel;
bool mbIncomplete;
};
struct GlyphItem
{
int mnFlags;
int mnCharPos; // index in string
int mnCharCount; // number of characters making up this glyph
int mnOrigWidth; // original glyph width
int mnNewWidth; // width after adjustments
int mnXOffset;
sal_GlyphId maGlyphId;
Point maLinearPos; // absolute position of non rotated string
int mnFallbackLevel;
public:
GlyphItem( int nCharPos, sal_GlyphId aGlyphId, const Point& rLinearPos,
long nFlags, int nOrigWidth )
: mnFlags(nFlags)
, mnCharPos(nCharPos)
, mnCharCount(1)
, mnOrigWidth(nOrigWidth)
, mnNewWidth(nOrigWidth)
, mnXOffset(0)
, maGlyphId(aGlyphId)
, maLinearPos(rLinearPos)
, mnFallbackLevel(0)
{ }
GlyphItem(int nCharPos, int nCharCount, sal_GlyphId aGlyphId, const Point& rLinearPos,
long nFlags, int nOrigWidth, int nXOffset )
: mnFlags(nFlags)
, mnCharPos(nCharPos)
, mnCharCount(nCharCount)
, mnOrigWidth(nOrigWidth)
, mnNewWidth(nOrigWidth)
, mnXOffset(nXOffset)
, maGlyphId(aGlyphId)
, maLinearPos(rLinearPos)
, mnFallbackLevel(0)
{ }
enum {
IS_IN_CLUSTER = 0x001,
IS_RTL_GLYPH = 0x002,
IS_DIACRITIC = 0x004,
IS_VERTICAL = 0x008,
IS_SPACING = 0x010,
ALLOW_KASHIDA = 0x020
};
bool IsClusterStart() const { return ((mnFlags & IS_IN_CLUSTER) == 0); }
bool IsRTLGlyph() const { return ((mnFlags & IS_RTL_GLYPH) != 0); }
bool IsDiacritic() const { return ((mnFlags & IS_DIACRITIC) != 0); }
bool IsVertical() const { return ((mnFlags & IS_VERTICAL) != 0); }
bool IsSpacing() const { return ((mnFlags & IS_SPACING) != 0); }
bool AllowKashida() const { return ((mnFlags & ALLOW_KASHIDA) != 0); }
};
class VCL_PLUGIN_PUBLIC GenericSalLayout : public SalLayout
{
public:
// used by layout engines
void AppendGlyph( const GlyphItem& );
void Reserve(int size) { m_GlyphItems.reserve(size + 1); }
virtual void ApplyDXArray(ImplLayoutArgs&) = 0;
void Justify(DeviceCoordinate nNewWidth);
void ApplyAsianKerning(const OUString& rStr);
// used by upper layers
virtual DeviceCoordinate GetTextWidth() const override;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override;
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override;
// used by display layers
virtual int GetNextGlyphs(int nLen, const GlyphItem** pGlyphs, Point& rPos, int&,
const PhysicalFontFace** pFallbackFonts = nullptr) const override;
protected:
GenericSalLayout();
virtual ~GenericSalLayout() override;
// for glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos ) override;
virtual void DropGlyph( int nStart ) override;
virtual void Simplify( bool bIsBase ) override;
virtual bool GetCharWidths(DeviceCoordinate* pCharWidths) const = 0;
std::vector<GlyphItem> m_GlyphItems;
private:
mutable Point maBasePoint;
GenericSalLayout( const GenericSalLayout& ) = delete;
GenericSalLayout& operator=( const GenericSalLayout& ) = delete;
};
#undef SalGraphics
#endif // INCLUDED_VCL_INC_SALLAYOUT_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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