summaryrefslogtreecommitdiff
path: root/sfx2/source/dialog/splitwin.cxx
blob: 9873b0018457e9b7aa3021bb74686f8245806c98 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifdef SOLARIS
#include <ctime>
#endif

#include <string>

#include <vcl/wrkwin.hxx>
#include <unotools/viewoptions.hxx>

#include <vcl/menu.hxx>
#include <vcl/timer.hxx>

#include "splitwin.hxx"
#include "workwin.hxx"
#include <sfx2/dockwin.hxx>
#include <sfx2/app.hxx>
#include "dialog.hrc"
#include <sfx2/sfxresid.hxx>
#include <sfx2/msgpool.hxx>
#include <sfx2/viewfrm.hxx>

#include <vector>
#include <utility>

using namespace ::com::sun::star::uno;

#define VERSION 1
#define nPixel  30L
#define USERITEM_NAME           "UserItem"

namespace {
    // helper class to deactivate UpdateMode, if needed, for the life time of an instance
    class DeactivateUpdateMode
    {
    public:
        explicit DeactivateUpdateMode( SfxSplitWindow& rSplitWindow )
            : mrSplitWindow( rSplitWindow )
            , mbUpdateMode( rSplitWindow.IsUpdateMode() )
        {
            if ( mbUpdateMode )
            {
                mrSplitWindow.SetUpdateMode( false );
            }
        }

        ~DeactivateUpdateMode()
        {
            if ( mbUpdateMode )
            {
                mrSplitWindow.SetUpdateMode( true );
            }
        }

    private:
        SfxSplitWindow& mrSplitWindow;
        const bool mbUpdateMode;
    };
}

class SfxEmptySplitWin_Impl : public SplitWindow
{
/*  [Description]

    The SfxEmptySplitWin_Impldow is an empty SplitWindow, that replaces the
    SfxSplitWindow AutoHide mode. It only serves as a placeholder to receive
    mouse moves and if possible blend in the true SplitWindow display.
*/
friend class SfxSplitWindow;

    VclPtr<SfxSplitWindow>  pOwner;
    bool                    bFadeIn;
    bool                    bAutoHide;
    bool                    bSplit;
    bool                    bEndAutoHide;
    Timer                   aTimer;
    Point                   aLastPos;
    sal_uInt16              nState;

public:
   explicit             SfxEmptySplitWin_Impl( SfxSplitWindow *pParent )
                            : SplitWindow( pParent->GetParent(), WinBits( WB_BORDER | WB_3DLOOK ) )
                            , pOwner( pParent )
                            , bFadeIn( false )
                            , bAutoHide( false )
                            , bSplit( false )
                            , bEndAutoHide( false )
                            , nState( 1 )
                        {
                            aTimer.SetTimeoutHdl(
                                LINK(pOwner, SfxSplitWindow, TimerHdl ) );
                            aTimer.SetTimeout( 200 );
                            SetAlign( pOwner->GetAlign() );
                            Actualize();
                            ShowAutoHideButton( pOwner->IsAutoHideButtonVisible() );
                            ShowFadeInHideButton();
                        }

                        virtual ~SfxEmptySplitWin_Impl()
                        { disposeOnce(); }
   virtual void         dispose() override
                        {
                            aTimer.Stop();
                            pOwner.clear();
                            SplitWindow::dispose();
                        }

    virtual void        MouseMove( const MouseEvent& ) override;
    virtual void        AutoHide() override;
    virtual void        FadeIn() override;
    void                Actualize();
};

void SfxEmptySplitWin_Impl::Actualize()
{
    Size aSize( pOwner->GetSizePixel() );
    switch ( pOwner->GetAlign() )
    {
        case WindowAlign::Left:
        case WindowAlign::Right:
            aSize.Width() = GetFadeInSize();
            break;
        case WindowAlign::Top:
        case WindowAlign::Bottom:
            aSize.Height() = GetFadeInSize();
            break;
    }

    SetSizePixel( aSize );
}

void SfxEmptySplitWin_Impl::AutoHide()
{
    pOwner->SetPinned_Impl( !pOwner->bPinned );
    pOwner->SaveConfig_Impl();
    bAutoHide = true;
    FadeIn();
}

void SfxEmptySplitWin_Impl::FadeIn()
{
    if (!bAutoHide )
        bAutoHide = IsFadeNoButtonMode();
    pOwner->SetFadeIn_Impl( true );
    if ( bAutoHide )
    {
        // Set Timer to close; the caller has to ensure themselves that the
        // Window is not closed instantly (eg by setting the focus or a modal
        // mode.
        aLastPos = GetPointerPosPixel();
        aTimer.Start();
    }
    else
        pOwner->SaveConfig_Impl();
}


void SfxSplitWindow::MouseButtonDown( const MouseEvent& rMEvt )
{
    if ( rMEvt.GetClicks() != 2 )
        SplitWindow::MouseButtonDown( rMEvt );
}

void SfxEmptySplitWin_Impl::MouseMove( const MouseEvent& rMEvt )
{
    SplitWindow::MouseMove( rMEvt );
}


SfxSplitWindow::SfxSplitWindow( vcl::Window* pParent, SfxChildAlignment eAl,
        SfxWorkWindow *pW, bool bWithButtons, WinBits nBits )

/*  [Description]

    A SfxSplitWindow brings the recursive structure of the SV-SplitWindows to
    the outside by simulating a table-like structure with rows and columns
    (maximum recursion depth 2). Furthermore, it ensures the persistence of
    the arrangement of the SfxDockingWindows.
*/

:   SplitWindow ( pParent, nBits | WB_HIDE ),
    eAlign(eAl),
    pWorkWin(pW),
    pDockArr( new SfxDockArr_Impl ),
    bLocked(false),
    bPinned(true),
    pEmptyWin(nullptr),
    pActive(nullptr)
{
    if ( bWithButtons )
    {
        ShowAutoHideButton( false );    // no autohide button (pin) anymore
        ShowFadeOutButton();
    }

    // Set SV-Alignment
    WindowAlign eTbxAlign;
    switch ( eAlign )
    {
        case SfxChildAlignment::LEFT:
            eTbxAlign = WindowAlign::Left;
            break;
        case SfxChildAlignment::RIGHT:
            eTbxAlign = WindowAlign::Right;
            break;
        case SfxChildAlignment::TOP:
            eTbxAlign = WindowAlign::Top;
            break;
        case SfxChildAlignment::BOTTOM:
            eTbxAlign = WindowAlign::Bottom;
            bPinned = true;
            break;
        default:
            eTbxAlign = WindowAlign::Top;  // some sort of default...
            break;  // -Wall lots not handled..
    }

    SetAlign (eTbxAlign);
    pEmptyWin = VclPtr<SfxEmptySplitWin_Impl>::Create( this );
    if ( bPinned )
    {
        pEmptyWin->bFadeIn = true;
        pEmptyWin->nState = 2;
    }

    if ( bWithButtons )
    {
        //  Read Configuration
        OUString aWindowId("SplitWindow");
        aWindowId += OUString::number( (sal_Int32) eTbxAlign );
        SvtViewOptions aWinOpt( E_WINDOW, aWindowId );
        OUString aWinData;
        Any aUserItem = aWinOpt.GetUserItem( USERITEM_NAME );
        OUString aTemp;
        if ( aUserItem >>= aTemp )
            aWinData = aTemp;
        if ( aWinData.startsWith("V") )
        {
            pEmptyWin->nState = (sal_uInt16) aWinData.getToken( 1, ',' ).toInt32();
            if ( pEmptyWin->nState & 2 )
                pEmptyWin->bFadeIn = true;
            bPinned = true; // always assume pinned - floating mode not used anymore

            sal_uInt16 i=2;
            sal_uInt16 nCount = (sal_uInt16) aWinData.getToken(i++, ',').toInt32();
            for ( sal_uInt16 n=0; n<nCount; n++ )
            {
                SfxDock_Impl *pDock = new SfxDock_Impl;
                pDock->pWin = nullptr;
                pDock->bNewLine = false;
                pDock->bHide = true;
                pDock->nType = (sal_uInt16) aWinData.getToken(i++, ',').toInt32();
                if ( !pDock->nType )
                {
                    // could mean NewLine
                    pDock->nType = (sal_uInt16) aWinData.getToken(i++, ',').toInt32();
                    if ( !pDock->nType )
                    {
                        // Read error
                        delete pDock;
                        break;
                    }
                    else
                        pDock->bNewLine = true;
                }

                pDockArr->insert(pDockArr->begin() + n, std::unique_ptr<SfxDock_Impl>(pDock));
            }
        }
    }
    else
    {
        bPinned = true;
        pEmptyWin->bFadeIn = true;
        pEmptyWin->nState = 2;
    }

    SetAutoHideState( !bPinned );
    pEmptyWin->SetAutoHideState( !bPinned );
}


SfxSplitWindow::~SfxSplitWindow()
{
    disposeOnce();
}

void SfxSplitWindow::dispose()
{
    if ( !pWorkWin->GetParent_Impl() )
        SaveConfig_Impl();

    if ( pEmptyWin )
    {
        // Set pOwner to NULL, otherwise try to delete pEmptyWin once more. The
        // window that is just being docked is always deleted from the outside.
        pEmptyWin->pOwner = nullptr;
    }
    pEmptyWin.disposeAndClear();

    delete pDockArr;
    pActive.clear();
    SplitWindow::dispose();
}

void SfxSplitWindow::SaveConfig_Impl()
{
    // Save configuration
    OUStringBuffer aWinData;
    aWinData.append('V');
    aWinData.append(static_cast<sal_Int32>(VERSION));
    aWinData.append(',');
    aWinData.append(static_cast<sal_Int32>(pEmptyWin->nState));
    aWinData.append(',');

    sal_uInt16 nCount = 0;
    sal_uInt16 n;
    for ( n=0; n<pDockArr->size(); n++ )
    {
        const SfxDock_Impl& rDock = *(*pDockArr)[n].get();
        if ( rDock.bHide || rDock.pWin )
            nCount++;
    }

    aWinData.append(static_cast<sal_Int32>(nCount));

    for ( n=0; n<pDockArr->size(); n++ )
    {
        const SfxDock_Impl& rDock = *(*pDockArr)[n].get();
        if ( !rDock.bHide && !rDock.pWin )
            continue;
        if ( rDock.bNewLine )
            aWinData.append(",0");
        aWinData.append(',');
        aWinData.append(static_cast<sal_Int32>(rDock.nType));
    }

    OUString aWindowId("SplitWindow");
    aWindowId += OUString::number( (sal_Int32) GetAlign() );
    SvtViewOptions aWinOpt( E_WINDOW, aWindowId );
    aWinOpt.SetUserItem( USERITEM_NAME, makeAny( aWinData.makeStringAndClear() ) );
}


void SfxSplitWindow::StartSplit()
{
    long nSize = 0;
    Size aSize = GetSizePixel();

    if ( pEmptyWin )
    {
        pEmptyWin->bFadeIn = true;
        pEmptyWin->bSplit = true;
    }

    Rectangle aRect = pWorkWin->GetFreeArea( !bPinned );
    switch ( GetAlign() )
    {
        case WindowAlign::Left:
        case WindowAlign::Right:
            nSize = aSize.Width() + aRect.GetWidth();
            break;
        case WindowAlign::Top:
        case WindowAlign::Bottom:
            nSize = aSize.Height() + aRect.GetHeight();
            break;
    }

    SetMaxSizePixel( nSize );
}


void SfxSplitWindow::SplitResize()
{
    if ( bPinned )
    {
        pWorkWin->ArrangeChildren_Impl();
        pWorkWin->ShowChildren_Impl();
    }
    else
        pWorkWin->ArrangeAutoHideWindows( this );
}


void SfxSplitWindow::Split()
{
    if ( pEmptyWin )
        pEmptyWin->bSplit = false;

    SplitWindow::Split();

    std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes;

    sal_uInt16 nCount = pDockArr->size();
    for ( sal_uInt16 n=0; n<nCount; n++ )
    {
        const SfxDock_Impl& rD = *(*pDockArr)[n].get();
        if ( rD.pWin )
        {
            const sal_uInt16 nId = rD.nType;
            const long nSize    = GetItemSize( nId, SplitWindowItemFlags::Fixed );
            const long nSetSize = GetItemSize( GetSet( nId ) );
            Size aSize;

            if ( IsHorizontal() )
            {
                aSize.Width()  = nSize;
                aSize.Height() = nSetSize;
            }
            else
            {
                aSize.Width()  = nSetSize;
                aSize.Height() = nSize;
            }

            rD.pWin->SetItemSize_Impl( aSize );

            aNewOrgSizes.push_back( std::pair< sal_uInt16, long >( nId, nSize ) );
        }
    }

    // workaround insuffiency of <SplitWindow> regarding dock layouting:
    // apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window
    {
        DeactivateUpdateMode aDeactivateUpdateMode( *this );
        for (const std::pair< sal_uInt16, long > & rNewOrgSize : aNewOrgSizes)
        {
            SetItemSize( rNewOrgSize.first, rNewOrgSize.second );
        }
    }

    SaveConfig_Impl();
}


void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize)

/*
    To insert SfxDockingWindows just pass no position. The SfxSplitWindow
    searches the last marked one to the passed SfxDockingWindow or appends a
    new one at the end.
*/
{
    short nLine = -1;  // so that the first window cab set nline to 0
    sal_uInt16 nL;
    sal_uInt16 nPos = 0;
    bool bNewLine = true;
    bool bSaveConfig = false;
    SfxDock_Impl *pFoundDock=nullptr;
    sal_uInt16 nCount = pDockArr->size();
    for ( sal_uInt16 n=0; n<nCount; n++ )
    {
        SfxDock_Impl& rDock = *(*pDockArr)[n].get();
        if ( rDock.bNewLine )
        {
            // The window opens a new line
            if ( pFoundDock )
                // But after the just inserted window
                break;

            // New line
            nPos = 0;
            bNewLine = true;
        }

        if ( rDock.pWin )
        {
            // Does there exist a window now at this position
            if ( bNewLine && !pFoundDock )
            {
                // Not known until now in which real line it is located
                GetWindowPos( rDock.pWin, nL, nPos );
                nLine = (short) nL;
            }

            if ( !pFoundDock )
            {
                // The window is located before the inserted one
                nPos++;
            }

            // Line is opened
            bNewLine = false;
            if ( pFoundDock )
                break;
        }

        if ( rDock.nType == pDockWin->GetType() )
        {
            DBG_ASSERT( !pFoundDock && !rDock.pWin, "Window already exists!");
            pFoundDock = &rDock;
            if ( !bNewLine )
                break;
            else
            {
                // A new line has been created but no window was found there;
                // continue searching for a window in this line in-order to set
                // bNewLine correctly. While doing so nline or nPos are not
                // to be changed!
                nLine++;
            }
        }
    }

    if ( !pFoundDock )
    {
        // Not found, insert at end
        pFoundDock = new SfxDock_Impl;
        pFoundDock->bHide = true;
        pDockArr->push_back( std::unique_ptr<SfxDock_Impl>(pFoundDock) );
        pFoundDock->nType = pDockWin->GetType();
        nLine++;
        nPos = 0;
        bNewLine = true;
        pFoundDock->bNewLine = bNewLine;
        bSaveConfig = true;
    }

    pFoundDock->pWin = pDockWin;
    pFoundDock->bHide = false;
    InsertWindow_Impl( pFoundDock, rSize, nLine, nPos, bNewLine );
    if ( bSaveConfig )
        SaveConfig_Impl();
}


void SfxSplitWindow::ReleaseWindow_Impl(SfxDockingWindow *pDockWin, bool bSave)
{
//  The docking window is no longer stored in the internal data.
    sal_uInt16 nCount = pDockArr->size();
    for ( sal_uInt16 n=0; n<nCount; n++ )
    {
        const SfxDock_Impl& rDock = *(*pDockArr)[n].get();
        if ( rDock.nType == pDockWin->GetType() )
        {
            if ( rDock.bNewLine && n<nCount-1 )
                (*pDockArr)[n+1]->bNewLine = true;

            // Window has a position, this we forget
            pDockArr->erase(pDockArr->begin() + n);
            break;
        }
    }

    if ( bSave )
        SaveConfig_Impl();
}


void SfxSplitWindow::MoveWindow( SfxDockingWindow* pDockWin, const Size& rSize,
                        sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)

/*  [Description]

    The docking window is moved within the SplitWindows.
*/

{
    sal_uInt16 nL, nP;
    GetWindowPos( pDockWin, nL, nP );

    if ( nLine > nL && GetItemCount( GetItemId( nL ) ) == 1 )
    {
        // If the last window is removed from its line, then everything slips
        // one line to the front!
        nLine--;
    }
    RemoveWindow( pDockWin );
    InsertWindow( pDockWin, rSize, nLine, nPos, bNewLine );
}


void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize,
                        sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)

/*  [Description]

    The DockingWindow that is pushed on this SplitWindow and shall hold the
    given position and size.
*/
{
    ReleaseWindow_Impl( pDockWin, false );
    SfxDock_Impl *pDock = new SfxDock_Impl;
    pDock->bHide = false;
    pDock->nType = pDockWin->GetType();
    pDock->bNewLine = bNewLine;
    pDock->pWin = pDockWin;

    DBG_ASSERT( nPos==0 || !bNewLine, "Wrong Paramenter!");
    if ( bNewLine )
        nPos = 0;

    // The window must be inserted before the first window so that it has the
    // same or a greater position than pDockWin.
    sal_uInt16 nCount = pDockArr->size();
    sal_uInt16 nLastWindowIdx(0);

    // If no window is found, a first window is inserted
    sal_uInt16 nInsertPos = 0;
    for ( sal_uInt16 n=0; n<nCount; n++ )
    {
        SfxDock_Impl& rD = *(*pDockArr)[n].get();

        if (rD.pWin)
        {
            // A docked window has been found. If no suitable window behind the
            // the desired insertion point s found, then insertion is done at
            // the end.
            nInsertPos = nCount;
            nLastWindowIdx = n;
            sal_uInt16 nL=0, nP=0;
            GetWindowPos( rD.pWin, nL, nP );

            if ( (nL == nLine && nP == nPos) || nL > nLine )
            {
                DBG_ASSERT( nL == nLine || bNewLine || nPos > 0, "Wrong Parameter!" );
                if ( nL == nLine && nPos == 0 && !bNewLine )
                {
                    DBG_ASSERT(rD.bNewLine, "No new line?");

                    // The position is pushed to nPos==0
                    rD.bNewLine = false;
                    pDock->bNewLine = true;
                }

                nInsertPos = n != 0 ? nLastWindowIdx + 1 : 0;    // ignore all non-windows after the last window
                break;
            }
        }
    }
    if (nCount != 0 && nInsertPos == nCount && nLastWindowIdx != nCount - 1)
    {
        nInsertPos = nLastWindowIdx + 1;    // ignore all non-windows after the last window
    }

    pDockArr->insert(pDockArr->begin() + nInsertPos, std::unique_ptr<SfxDock_Impl>(pDock));
    InsertWindow_Impl( pDock, rSize, nLine, nPos, bNewLine );
    SaveConfig_Impl();
}


void SfxSplitWindow::InsertWindow_Impl( SfxDock_Impl* pDock,
                        const Size& rSize,
                        sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)

/*  [Description]

    Adds a DockingWindow, and causes the recalculation of the size of
    the SplitWindows.
*/

{
    SfxDockingWindow* pDockWin = pDock->pWin;

    SplitWindowItemFlags nItemBits = pDockWin->GetWinBits_Impl();

    long nWinSize, nSetSize;
    if ( IsHorizontal() )
    {
        nWinSize = rSize.Width();
        nSetSize = rSize.Height();
    }
    else
    {
        nSetSize = rSize.Width();
        nWinSize = rSize.Height();
    }

    pDock->nSize = nWinSize;

    DeactivateUpdateMode* pDeactivateUpdateMode = new DeactivateUpdateMode( *this );

    if ( bNewLine || nLine == GetItemCount() )
    {
        // An existing row should not be inserted, instead a new one
        // will be created

        sal_uInt16 nId = 1;
        for ( sal_uInt16 n=0; n<GetItemCount(); n++ )
        {
            if ( GetItemId(n) >= nId )
                nId = GetItemId(n)+1;
        }

        // Create a new nLine:th line
        SplitWindowItemFlags nBits = nItemBits;
        if ( GetAlign() == WindowAlign::Top || GetAlign() == WindowAlign::Bottom )
            nBits |= SplitWindowItemFlags::ColSet;
        InsertItem( nId, nSetSize, nLine, 0, nBits );
    }

    // Insert the window at line with the position nline. ItemWindowSize set to
    // "percentage" share since the SV then does the re-sizing as expected,
    // "pixel" actually only makes sense if also items with percentage or
    // relative sizes are present.
    nItemBits |= SplitWindowItemFlags::PercentSize;
    bLocked = true;
    sal_uInt16 nSet = GetItemId( nLine );
    InsertItem( pDockWin->GetType(), pDockWin, nWinSize, nPos, nSet, nItemBits );

    // SplitWindows are once created in SFX and when inserting the first
    // DockingWindows is made visible.
    if ( GetItemCount() == 1 && GetItemCount( 1 ) == 1 )
    {
        // The Rearranging in WorkWindow and a Show() on the SplitWindow is
        // caused by SfxDockingwindow (->SfxWorkWindow::ConfigChild_Impl)
        if ( !bPinned && !IsFloatingMode() )
        {
            bPinned = true;
            bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0;
            pEmptyWin->bFadeIn = false;
            SetPinned_Impl( false );
            pEmptyWin->Actualize();
            OSL_TRACE( "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" );
            pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign, true )->nVisible = SfxChildVisibility::VISIBLE;
            pWorkWin->ArrangeChildren_Impl();
            if ( bFadeIn )
                FadeIn();
        }
        else
        {
            bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0;
            pEmptyWin->bFadeIn = false;
            pEmptyWin->Actualize();
#ifdef DBG_UTIL
            if ( !bPinned || !pEmptyWin->bFadeIn )
            {
                OSL_TRACE( "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" );
            }
            else
            {
                OSL_TRACE( "SfxSplitWindow::InsertWindow_Impl - registering real Splitwindow" );
            }
#endif
            pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign, true )->nVisible = SfxChildVisibility::VISIBLE;
            pWorkWin->ArrangeChildren_Impl();
            if ( bFadeIn )
                FadeIn();
        }

        pWorkWin->ShowChildren_Impl();
    }

    delete pDeactivateUpdateMode;
    bLocked = false;

    // workaround insuffiency of <SplitWindow> regarding dock layouting:
    // apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window
    {
        std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes;
        // get FIXED item sizes
        sal_uInt16 nCount = pDockArr->size();
        for ( sal_uInt16 n=0; n<nCount; ++n )
        {
            const SfxDock_Impl& rD = *(*pDockArr)[n].get();
            if ( rD.pWin )
            {
                const sal_uInt16 nId = rD.nType;
                const long nSize    = GetItemSize( nId, SplitWindowItemFlags::Fixed );
                aNewOrgSizes.push_back( std::pair< sal_uInt16, long >( nId, nSize ) );
            }
        }
        // apply new item sizes
        DeactivateUpdateMode aDeactivateUpdateMode( *this );
        for (const std::pair< sal_uInt16, long > & rNewOrgSize : aNewOrgSizes)
        {
            SetItemSize( rNewOrgSize.first, rNewOrgSize.second );
        }
    }
}


void SfxSplitWindow::RemoveWindow( SfxDockingWindow* pDockWin, bool bHide )

/*  [Description]

    Removes a DockingWindow. If it was the last one, then the SplitWindow is
    being hidden.
*/
{
    sal_uInt16 nSet = GetSet( pDockWin->GetType() );

    // SplitWindows are once created in SFX and is made invisible after
    // removing the last DockingWindows.
    if ( GetItemCount( nSet ) == 1 && GetItemCount() == 1 )
    {
        // The Rearranging in WorkWindow is caused by SfxDockingwindow
        Hide();
        pEmptyWin->aTimer.Stop();
        sal_uInt16 nRealState = pEmptyWin->nState;
        FadeOut_Impl();
        pEmptyWin->Hide();
#ifdef DBG_UTIL
        if ( !bPinned || !pEmptyWin->bFadeIn )
        {
            OSL_TRACE( "SfxSplitWindow::RemoveWindow - releasing empty Splitwindow" );
        }
        else
        {
            OSL_TRACE( "SfxSplitWindow::RemoveWindow - releasing real Splitwindow" );
        }
#endif
        pWorkWin->ReleaseChild_Impl( *GetSplitWindow() );
        pEmptyWin->nState = nRealState;
        pWorkWin->ArrangeAutoHideWindows( this );
    }

    sal_uInt16 nCount = pDockArr->size();
    for ( sal_uInt16 n=0; n<nCount; n++ )
    {
        SfxDock_Impl& rDock = *(*pDockArr)[n].get();
        if ( rDock.nType == pDockWin->GetType() )
        {
            rDock.pWin = nullptr;
            rDock.bHide = bHide;
            break;
        }
    }

    // Remove Windows, and if it was the last of the line, then also remove
    // the line (line = itemset)
    DeactivateUpdateMode* pDeactivateUpdateMode = new DeactivateUpdateMode( *this );
    bLocked = true;

    RemoveItem( pDockWin->GetType() );

    if ( nSet && !GetItemCount( nSet ) )
        RemoveItem( nSet );

    delete pDeactivateUpdateMode;
    bLocked = false;
};


bool SfxSplitWindow::GetWindowPos( const SfxDockingWindow* pWindow,
                                        sal_uInt16& rLine, sal_uInt16& rPos ) const
/*  [Description]

    Returns the ID of the item sets and items for the DockingWindow in
    the position passed on the old row / column-name.
*/

{
    sal_uInt16 nSet = GetSet ( pWindow->GetType() );
    if ( nSet == SPLITWINDOW_ITEM_NOTFOUND )
        return false;

    rPos  = GetItemPos( pWindow->GetType(), nSet );
    rLine = GetItemPos( nSet );
    return true;
}


bool SfxSplitWindow::GetWindowPos( const Point& rTestPos,
                                      sal_uInt16& rLine, sal_uInt16& rPos ) const
/*  [Description]

    Returns the ID of the item sets and items for the DockingWindow in
    the position passed on the old row / column-name.
*/

{
    sal_uInt16 nId = GetItemId( rTestPos );
    if ( nId == 0 )
        return false;

    sal_uInt16 nSet = GetSet ( nId );
    rPos  = GetItemPos( nId, nSet );
    rLine = GetItemPos( nSet );
    return true;
}


sal_uInt16 SfxSplitWindow::GetLineCount() const

/*  [Description]

    Returns the number of rows = number of sub-itemsets in the root set.
*/
{
    return GetItemCount();
}


long SfxSplitWindow::GetLineSize( sal_uInt16 nLine ) const

/*  [Description]

    Returns the Row Height of nline itemset.
*/
{
    sal_uInt16 nId = GetItemId( nLine );
    return GetItemSize( nId );
}


sal_uInt16 SfxSplitWindow::GetWindowCount( sal_uInt16 nLine ) const

/*  [Description]

    Returns the total number of windows
*/
{
    sal_uInt16 nId = GetItemId( nLine );
    return GetItemCount( nId );
}


sal_uInt16 SfxSplitWindow::GetWindowCount() const

/*  [Description]

    Returns the total number of windows
*/
{
    return GetItemCount();
}


void SfxSplitWindow::Command( const CommandEvent& rCEvt )
{
    SplitWindow::Command( rCEvt );
}


IMPL_LINK_TYPED( SfxSplitWindow, TimerHdl, Timer*, pTimer, void)
{
    if ( pTimer )
        pTimer->Stop();

    if ( CursorIsOverRect() || !pTimer )
    {
        // If the cursor is within the window, display the SplitWindow and set
        // up the timer for close
        pEmptyWin->bAutoHide = true;
        if ( !IsVisible() )
            pEmptyWin->FadeIn();

        pEmptyWin->aLastPos = GetPointerPosPixel();
        pEmptyWin->aTimer.Start();
    }
    else if ( pEmptyWin->bAutoHide )
    {
        if ( GetPointerPosPixel() != pEmptyWin->aLastPos )
        {
            // The mouse has moved within the running time of the timer, thus
            // do nothing
            pEmptyWin->aLastPos = GetPointerPosPixel();
            pEmptyWin->aTimer.Start();
            return;
        }

        // Especially for TF_AUTOSHOW_ON_MOUSEMOVE :
        // If the window is not visible, there is nothing to do
        // (user has simply moved the mouse over pEmptyWin)
        if ( IsVisible() )
        {
            pEmptyWin->bEndAutoHide = false;
            if ( !Application::IsInModalMode() &&
                  !PopupMenu::IsInExecute() &&
                  !pEmptyWin->bSplit && !HasChildPathFocus( true ) )
            {
                // While a modal dialog or a popup menu is open or while the
                // Splitting is done, in any case, do not close. Even as long
                // as one of the Children has the focus, the window remains
                // open.
                pEmptyWin->bEndAutoHide = true;
            }

            if ( pEmptyWin->bEndAutoHide )
            {
               // As far as I am concerned this can be the end of AutoShow
               // But maybe some other SfxSplitWindow will remain open,
               // then all others remain open too.
                if ( !pWorkWin->IsAutoHideMode( this ) )
                {
                    FadeOut_Impl();
                    pWorkWin->ArrangeAutoHideWindows( this );
                }
                else
                {
                    pEmptyWin->aLastPos = GetPointerPosPixel();
                    pEmptyWin->aTimer.Start();
                }
            }
            else
            {
                pEmptyWin->aLastPos = GetPointerPosPixel();
                pEmptyWin->aTimer.Start();
            }
        }
    }
}


bool SfxSplitWindow::CursorIsOverRect() const
{
    bool bVisible = IsVisible();

    // Also, take the collapsed SplitWindow into account
    Point aPos = pEmptyWin->GetParent()->OutputToScreenPixel( pEmptyWin->GetPosPixel() );
    Size aSize = pEmptyWin->GetSizePixel();

    Rectangle aRect( aPos, aSize );

    if ( bVisible )
    {
        Point aVisPos = GetPosPixel();
        Size aVisSize = GetSizePixel();

        // Extend with +/- a few pixels, otherwise it is too nervous
        aVisPos.X() -= nPixel;
        aVisPos.Y() -= nPixel;
        aVisSize.Width() += 2 * nPixel;
        aVisSize.Height() += 2 * nPixel;

        Rectangle aVisRect( aVisPos, aVisSize );
        aRect = aRect.GetUnion( aVisRect );
    }

    if ( aRect.IsInside( OutputToScreenPixel( static_cast<vcl::Window*>(const_cast<SfxSplitWindow *>(this))->GetPointerPosPixel() ) ) )
        return true;
    return false;
}


SplitWindow* SfxSplitWindow::GetSplitWindow()
{
    if ( !bPinned || !pEmptyWin->bFadeIn )
        return pEmptyWin;
    return this;
}


bool SfxSplitWindow::IsFadeIn() const
{
    return pEmptyWin->bFadeIn;
}

bool SfxSplitWindow::IsAutoHide( bool bSelf ) const
{
    return bSelf ? pEmptyWin->bAutoHide && !pEmptyWin->bEndAutoHide : pEmptyWin->bAutoHide;
}


void SfxSplitWindow::SetPinned_Impl( bool bOn )
{
    if ( bPinned == bOn )
        return;

    bPinned = bOn;
    if ( GetItemCount() == 0 )
        return;

    if ( !bOn )
    {
        pEmptyWin->nState |= 1;
        if ( pEmptyWin->bFadeIn )
        {
            // Unregister replacement windows
            OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - releasing real Splitwindow" );
            pWorkWin->ReleaseChild_Impl( *this );
            Hide();
            pEmptyWin->Actualize();
            OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - registering empty Splitwindow" );
            pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE;
        }

        Point aPos( GetPosPixel() );
        aPos = GetParent()->OutputToScreenPixel( aPos );
        SetFloatingPos( aPos );
        SetFloatingMode( true );
        GetFloatingWindow()->SetOutputSizePixel( GetOutputSizePixel() );

        if ( pEmptyWin->bFadeIn )
            Show();
    }
    else
    {
        pEmptyWin->nState &= ~1;
        SetOutputSizePixel( GetFloatingWindow()->GetOutputSizePixel() );
        SetFloatingMode(false);

        if ( pEmptyWin->bFadeIn )
        {
            // Unregister replacement windows
            OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - releasing empty Splitwindow" );
            pWorkWin->ReleaseChild_Impl( *pEmptyWin );
            pEmptyWin->Hide();
            OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - registering real Splitwindow" );
            pWorkWin->RegisterChild_Impl( *this, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE;
        }
    }

    SetAutoHideState( !bPinned );
    pEmptyWin->SetAutoHideState( !bPinned );
}


void SfxSplitWindow::SetFadeIn_Impl( bool bOn )
{
    if ( bOn == pEmptyWin->bFadeIn )
        return;

    if ( GetItemCount() == 0 )
        return;

    pEmptyWin->bFadeIn = bOn;
    if ( bOn )
    {
        pEmptyWin->nState |= 2;
        if ( IsFloatingMode() )
        {
            // FloatingWindow is not visible, thus display it
            pWorkWin->ArrangeAutoHideWindows( this );
            Show();
        }
        else
        {
            OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - releasing empty Splitwindow" );
            pWorkWin->ReleaseChild_Impl( *pEmptyWin );
            pEmptyWin->Hide();
            OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - registering real Splitwindow" );
            pWorkWin->RegisterChild_Impl( *this, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE;
            pWorkWin->ArrangeChildren_Impl();
            pWorkWin->ShowChildren_Impl();
        }
    }
    else
    {
        pEmptyWin->bAutoHide = false;
        pEmptyWin->nState &= ~2;
        if ( !IsFloatingMode() )
        {
            // The window is not "floating", should be hidden
            OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - releasing real Splitwindow" );
            pWorkWin->ReleaseChild_Impl( *this );
            Hide();
            pEmptyWin->Actualize();
            OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - registering empty Splitwindow" );
            pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE;
            pWorkWin->ArrangeChildren_Impl();
            pWorkWin->ShowChildren_Impl();
            pWorkWin->ArrangeAutoHideWindows( this );
        }
        else
        {
            Hide();
            pWorkWin->ArrangeAutoHideWindows( this );
        }
    }
}

void SfxSplitWindow::AutoHide()
{
    // If this handler is called in the "real" SplitWindow, it is
    // either docked and should be displayed as floating, or vice versa
    if ( !bPinned )
    {
        // It "floats", thus dock it again
        SetPinned_Impl( true );
        pWorkWin->ArrangeChildren_Impl();
    }
    else
    {
        // In "limbo"
        SetPinned_Impl( false );
        pWorkWin->ArrangeChildren_Impl();
        pWorkWin->ArrangeAutoHideWindows( this );
    }

    pWorkWin->ShowChildren_Impl();
    SaveConfig_Impl();
}

void SfxSplitWindow::FadeOut_Impl()
{
    if ( pEmptyWin->aTimer.IsActive() )
    {
        pEmptyWin->bAutoHide = false;
        pEmptyWin->aTimer.Stop();
    }

    SetFadeIn_Impl( false );
}

void SfxSplitWindow::FadeOut()
{
    FadeOut_Impl();
    SaveConfig_Impl();
}

void SfxSplitWindow::FadeIn()
{
    SetFadeIn_Impl( true );
}

void SfxSplitWindow::SetActiveWindow_Impl( SfxDockingWindow* pWin )
{
    pActive = pWin;
    pWorkWin->SetActiveChild_Impl( this );
}


/* vim:set shiftwidth=4 softtabstop=4 expandtab: */