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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SVDOBJ_HXX
#define INCLUDED_SVX_SVDOBJ_HXX
#include <memory>
#include <com/sun/star/uno/Any.hxx>
#include <cppuhelper/weakref.hxx>
#include <rtl/ustring.hxx>
#include <vcl/vclptr.hxx>
#include <svl/lstner.hxx>
#include <svl/poolitem.hxx>
#include <svl/typedwhich.hxx>
#include <svx/svdtypes.hxx>
#include <svx/xenum.hxx>
#include <svx/svxdllapi.h>
#include <svx/shapeproperty.hxx>
#include <tools/link.hxx>
#include <tools/weakbase.hxx>
#include <tools/mapunit.hxx>
#include <tools/gen.hxx>
#include <typeinfo>
#include <functional>
class SfxBroadcaster;
class Pointer;
class AutoTimer;
class OutlinerParaObject;
class Outliner;
class SdrOutliner;
class SdrDragStat;
class SdrHdl;
class SdrHdlList;
class SdrItemPool;
class SdrModel;
class SdrObjList;
class SdrObject;
class SdrPage;
class SdrPageView;
class SdrView;
class SfxItemSet;
class SfxGrabBagItem;
class SfxSetItem;
class SfxStyleSheet;
class SfxUndoAction;
class XFillAttrSetItem;
class XLineAttrSetItem;
class SfxItemPool;
namespace tools { class PolyPolygon; }
class SfxPoolItem;
class SdrVirtObj;
class SdrDragView;
class SdrObjUserDataList;
class SdrObjPlusData;
class SdrGluePoint;
class SdrGluePointList;
class SdrLayerIDSet;
class OutputDevice;
class Fraction;
namespace basegfx
{
class B2DPoint;
class B2DPolyPolygon;
class B2DHomMatrix;
}
namespace sdr
{
namespace properties
{
class BaseProperties;
}
class ObjectUser;
}
namespace sdr
{
namespace contact
{
class ViewContact;
} // end of namespace contact
}
namespace svx
{
class PropertyChangeNotifier;
}
class SvxShape;
enum SdrObjKind {
OBJ_NONE = 0, /// abstract object (SdrObject)
OBJ_GRUP = 1, /// object group
OBJ_LINE = 2, /// line
OBJ_RECT = 3, /// rectangle (round corners optional)
OBJ_CIRC = 4, /// circle, ellipse
OBJ_SECT = 5, /// circle section
OBJ_CARC = 6, /// circle arc
OBJ_CCUT = 7, /// circle cut
OBJ_POLY = 8, /// polygon, PolyPolygon
OBJ_PLIN = 9, /// PolyLine
OBJ_PATHLINE =10, /// open Bezier-curve
OBJ_PATHFILL =11, /// closed Bezier-curve
OBJ_FREELINE =12, /// open free-hand line
OBJ_FREEFILL =13, /// closed free-hand line
OBJ_SPLNLINE =14, /// natural cubic Spline (ni)
OBJ_SPLNFILL =15, /// periodic cubic Spline (ni)
OBJ_TEXT =16, /// text object
OBJ_TITLETEXT =20, /// TitleText, special text object for StarDraw
OBJ_OUTLINETEXT=21, /// OutlineText, special text object for StarDraw
OBJ_GRAF =22, /// foreign graphic (StarView Graphic)
OBJ_OLE2 =23, /// OLE object
OBJ_EDGE =24, /// connector object
OBJ_CAPTION =25, /// caption object
OBJ_PATHPOLY =26, /// Polygon/PolyPolygon represented by SdrPathObj
OBJ_PATHPLIN =27, /// Polyline represented by SdrPathObj
OBJ_PAGE =28, /// object that represents a SdrPage
OBJ_MEASURE =29, /// measurement object
OBJ_FRAME =31, /// continuously activated OLE (PlugIn-Frame or similar)
OBJ_UNO =32, /// Universal Network Object packed into SvDraw object
OBJ_CUSTOMSHAPE=33, /// custom shape
OBJ_MEDIA =34, /// media shape
OBJ_TABLE =35, /// table
OBJ_MAXI
};
enum class SdrInventor : sal_uInt32 {
Unknown = 0,
BasicDialog = sal_uInt32( 'D' | ('L' << 8) | ('G' << 16) | ('1' << 24) ),
Default = sal_uInt32( 'S' | ('V' << 8) | ('D' << 16) | ('r' << 24) ),
E3d = sal_uInt32( 'E' | ('3' << 8) | ('D' << 16) | ('1' << 24) ),
FmForm = sal_uInt32( 'F' | ('M' << 8) | ('0' << 16) | ('1' << 24) ),
IMap = sal_uInt32( 'I' | ('M' << 8) | ('A' << 16) | ('P' << 24) ),
ReportDesign = sal_uInt32( 'R' | ('P' << 8) | ('T' << 16) | ('1' << 24) ),
ScOrSwDraw = sal_uInt32( 'S' | ('C' << 8) | ('3' << 16) | ('0' << 24) ), // Used in sc/ and sw/
SgaImap = sal_uInt32( 'S' | ('D' << 8) | ('U' << 16) | ('D' << 24) ),
StarDrawUserData = sal_uInt32( 'S' | ('D' << 8) | ('U' << 16) | ('D' << 24) ),
Swg = sal_uInt32( 'S' | ('W' << 8) | ('G' << 16) ),
};
enum class SdrUserCallType {
MoveOnly, // only moved, size unchanged
Resize, // size and maybe position changed
ChangeAttr, // attribute changed. Eventually new size, because of line width
Delete, // object is going to be deleted soon, no attributes anymore
Inserted, // inserted into an object list (e.g. Page)
Removed, // removed from an object list
ChildMoveOnly, // a child within a group has changed
ChildResize, // a child within a group has changed
ChildChangeAttr, // a child within a group has changed
ChildDelete, // a child within a group has changed
ChildInserted, // a child within a group has changed
ChildRemoved // a child within a group has changed
};
class SVX_DLLPUBLIC SdrObjUserCall
{
public:
virtual ~SdrObjUserCall();
virtual void Changed(const SdrObject& rObj, SdrUserCallType eType, const tools::Rectangle& rOldBoundRect);
};
class SVX_DLLPUBLIC SdrObjMacroHitRec
{
public:
Point aPos;
Point aDownPos;
VclPtr<OutputDevice> pOut;
const SdrLayerIDSet* pVisiLayer;
const SdrPageView* pPageView;
sal_uInt16 nTol;
SdrObjMacroHitRec();
};
/**
* User data of a drawing object, e.g. application specific data.
* Every drawing object can have an arbitrary amount of such records (SV list).
* Whoever wants to save data here, must inherit from this and set a corresponding link in the factory.
*/
class SVX_DLLPUBLIC SdrObjUserData
{
protected:
SdrInventor nInventor;
sal_uInt16 nIdentifier;
private:
void operator=(const SdrObjUserData& rData) = delete;
bool operator==(const SdrObjUserData& rData) const = delete;
bool operator!=(const SdrObjUserData& rData) const = delete;
public:
SdrObjUserData(SdrInventor nInv, sal_uInt16 nId);
SdrObjUserData(const SdrObjUserData& rData);
virtual ~SdrObjUserData();
virtual std::unique_ptr<SdrObjUserData> Clone(SdrObject* pObj1) const = 0; // #i71039# NULL -> 0
SdrInventor GetInventor() const { return nInventor;}
sal_uInt16 GetId() const { return nIdentifier;}
};
/**
* All geometrical data of an arbitrary object for use in undo/redo
*/
class SVX_DLLPUBLIC SdrObjGeoData
{
public:
tools::Rectangle aBoundRect;
Point aAnchor;
std::unique_ptr<SdrGluePointList>
pGPL;
bool bMovProt;
bool bSizProt;
bool bNoPrint;
bool bClosedObj;
bool mbVisible;
SdrLayerID mnLayerID;
public:
SdrObjGeoData();
virtual ~SdrObjGeoData();
};
/**
* Provides information about various ZObject properties
*/
class SVX_DLLPUBLIC SdrObjTransformInfoRec
{
public:
bool bMoveAllowed : 1; // if false, object cannot be moved
bool bResizeFreeAllowed : 1; // if false, object cannot be resized freely
bool bResizePropAllowed : 1; // if false, object cannot even be resized proportionally
bool bRotateFreeAllowed : 1; // if false, object cannot be rotated freely
bool bRotate90Allowed : 1; // if false, object cannot even be rotated in 90 degree steps
bool bMirrorFreeAllowed : 1; // if false, object cannot be mirrored freely
bool bMirror45Allowed : 1; // if false, object cannot even be mirrored over axes in a 45 degree raster
bool bMirror90Allowed : 1; // if false, object cannot even be mirrored over axes in a 90 degree raster
bool bTransparenceAllowed : 1; // if false, object does not have an interactive transparence control
bool bShearAllowed : 1; // if false, object cannot be sheared
bool bEdgeRadiusAllowed : 1;
bool bNoOrthoDesired : 1; // is true for Rect; is false for BMP, MTF
bool bNoContortion : 1; // if false, contortion not possible (for crook, only true for PathObj and grouped PathObjs)
bool bCanConvToPath : 1; // if false, no conversion into PathObj possible
bool bCanConvToPoly : 1; // if false, no conversion into PolyObj possible
bool bCanConvToContour : 1; // if false, no conversion down to whole contour possible
bool bCanConvToPathLineToArea : 1; // if false, no conversion into PathObj with transformation from LineToArea possible
bool bCanConvToPolyLineToArea : 1; // if false, no conversion into PolyObj with transformation from LineToArea possible
SdrObjTransformInfoRec();
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// SdrObject
// SdrAttrObj
// E3dObject
// E3dCompoundObject
// E3dCubeObj
// E3dExtrudeObj
// E3dLatheObj
// E3dPolygonObj
// E3dSphereObj
// E3dScene
// SdrTextObj
// SdrObjCustomShape
// OCustomShape
// SdrEdgeObj
// SdrMeasureObj
// SdrPathObj
// SdrRectObj
// SdrCaptionObj
// SdrCircObj
// SdrGrafObj
// SdrMediaObj
// SdrOle2Obj
// OOle2Obj
// SdrUnoObj
// DlgEdObj
// DlgEdForm
// OUnoObject
// FmFormObj
// SdrTableObj
// SdrObjGroup
// SdrPageObj
// SdrVirtObj
// SwDrawVirtObj
// SwVirtFlyDrawObj
// SwFlyDrawObj
/// Abstract DrawObject
class SVX_DLLPUBLIC SdrObject : public SfxListener, public virtual tools::WeakBase
{
private:
friend class SdrObjListIter;
friend class SdrVirtObj;
friend class SdrRectObj;
// OperationSmiley: Allow at each SdrObject to set a FillGeometryDefiningShape,
// so that for SdrObjects where this is set, the definition of a defined FillStyle
// will use this, but the local geometry will be filled. This allows to fill
// multiple shapes with a unified fill, e.g think about CustomShapes.
// Currently this is *only* used for CustomShapes, but may be developed to get a
// common mechanism - usages for it are easy to be found. The current limitation
// to CustomShapes allows to think about these SdrObjects to 'vanish' during the
// lifetime of 'this' - the SdrObjects without SdrPage and SdrModel are used as helper
// objects for SdrObjCustomShape and thus their lifetime is limited to the lifetime
// of this local object. For unifying this mechanism, some weak reference of
// SdrObjects would have to be thought about (not easy with the current implementation).
// So - allow *only* EnhancedCustomShape2d (which creates the visualizations for
// SdrObjCustomShape) to set this. Already allow unified read to use it - thus already
// allowing to implement as standard case for all kinds of SdrObjects.
friend class EnhancedCustomShape2d;
const SdrObject* mpFillGeometryDefiningShape;
void setFillGeometryDefiningShape(const SdrObject* pNew) { mpFillGeometryDefiningShape = pNew; }
public:
const SdrObject* getFillGeometryDefiningShape() const { return mpFillGeometryDefiningShape; }
private:
// the SdrModel this objects was created with, unchanged during SdrObject lifetime
SdrModel& mrSdrModelFromSdrObject;
public:
// A SdrObject always needs a SdrModel for lifetime (Pool, ...)
SdrObject(SdrModel& rSdrModel);
// SdrModel/SdrPage access on SdrObject level
SdrPage* getSdrPageFromSdrObject() const;
SdrModel& getSdrModelFromSdrObject() const;
// access to possible children (SdrObjGroup/E3dScene)
virtual SdrObjList* getChildrenOfSdrObject() const;
// access to parent
SdrObjList* getParentSdrObjListFromSdrObject() const;
SdrObject* getParentSdrObjectFromSdrObject() const;
private:
// only allow SetParentAtSdrObjectFromSdrObjList to call setParentOfSdrObject
friend void SetParentAtSdrObjectFromSdrObjList(SdrObject& rSdrObject, SdrObjList* pNew);
SVX_DLLPRIVATE void setParentOfSdrObject(SdrObjList* pNew);
public:
// react on model/page change
virtual void handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage);
void AddObjectUser(sdr::ObjectUser& rNewUser);
void RemoveObjectUser(sdr::ObjectUser& rOldUser);
sdr::contact::ViewContact& GetViewContact() const;
virtual sdr::properties::BaseProperties& GetProperties() const;
// DrawContact support: Methods for handling Object changes
void ActionChanged() const;
static SdrItemPool& GetGlobalDrawObjectItemPool();
void SetRelativeWidth( double nValue );
void SetRelativeWidthRelation( sal_Int16 eValue );
void SetRelativeHeight( double nValue );
void SetRelativeHeightRelation( sal_Int16 eValue );
const double* GetRelativeWidth() const;
sal_Int16 GetRelativeWidthRelation() const;
const double* GetRelativeHeight() const;
sal_Int16 GetRelativeHeightRelation() const;
// evil calc grid/shape drawlayer syncing
const Point& GetGridOffset() const { return aGridOffset; }
void SetGridOffset( const Point& rGridOffset ){ aGridOffset = rGridOffset; }
/// @param bNotMyself = true: set only ObjList to dirty, don't mark this object as dirty.
///
/// This is needed for instance for NbcMove, because usually one moves SnapRect and aOutRect
/// at the same time to avoid recomputation.
virtual void SetRectsDirty(bool bNotMyself = false, bool bRecursive = true);
// frees the SdrObject pointed to by the argument
// In case the object has an SvxShape, which has the ownership of the object, it
// is actually *not* deleted.
static void Free( SdrObject*& _rpObject );
// this method is only for access from Property objects
virtual void SetBoundRectDirty();
SfxItemPool & GetObjectItemPool() const;
void AddListener(SfxListener& rListener);
void RemoveListener(SfxListener& rListener);
void AddReference(SdrVirtObj& rVrtObj);
void DelReference(SdrVirtObj& rVrtObj);
virtual SdrInventor GetObjInventor() const;
virtual sal_uInt16 GetObjIdentifier() const;
virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
// Layer interface
virtual SdrLayerID GetLayer() const;
virtual void NbcSetLayer(SdrLayerID nLayer);
virtual void SetLayer(SdrLayerID nLayer);
// renaming GetSdrLayerIDSet -> getMergedHierarchySdrLayerIDSet to make clear what happens here. rSet needs to be empty.
void getMergedHierarchySdrLayerIDSet(SdrLayerIDSet& rSet) const;
void SendUserCall(SdrUserCallType eUserCall, const tools::Rectangle& rBoundRect) const;
// #i68101#
// An object may have a user-set Name (Get/SetName()), e.g SdrGrafObj, SdrObjGroup
// or SdrOle2Obj.
// It may also have a Title and a Description for accessibility purposes.
void SetName(const OUString& rStr);
OUString GetName() const;
void SetTitle(const OUString& rStr);
OUString GetTitle() const;
void SetDescription(const OUString& rStr);
OUString GetDescription() const;
// for group objects
bool IsGroupObject() const;
virtual SdrObjList* GetSubList() const;
/// The order number (aka ZOrder, aka z-index) determines whether a
/// SdrObject is located above or below another. Objects are painted from
/// lowest to highest order number. If the order of SdrObjects in the
/// SdrObjList is changed, the bObjOrdNumsDirty flag is set on the SdrPage
/// and the next GetOrdNum() call recalculates the order number of all
/// SdrObjects in the SdrObjList.
sal_uInt32 GetOrdNum() const;
// setting the order number should only happen from the model or from the page
void SetOrdNum(sal_uInt32 nNum);
// GrabBagItem for interim interop purposes
void GetGrabBagItem(css::uno::Any& rVal) const;
void SetGrabBagItem(const css::uno::Any& rVal);
// Return the position in the navigation order for the called object.
// Note that this method may update the navigation position of the
// called and of other SdrObjects. Therefore this method can not be
// const.
// @return
// If no navigation position has been explicitly defined then the
// result of GetOrdNum() is returned.
sal_uInt32 GetNavigationPosition();
// To make clearer that this method may trigger RecalcBoundRect and thus may be
// expensive and sometimes problematic (inside a bigger object change You will get
// non-useful BoundRects sometimes) i rename that method from GetBoundRect() to
// GetCurrentBoundRect().
virtual const tools::Rectangle& GetCurrentBoundRect() const;
// To have a possibility to get the last calculated BoundRect e.g for producing
// the first rectangle for repaints (old and new need to be used) without forcing
// a RecalcBoundRect (which may be problematical and expensive sometimes) i add here
// a new method for accessing the last BoundRect.
virtual const tools::Rectangle& GetLastBoundRect() const;
virtual void RecalcBoundRect();
void BroadcastObjectChange() const;
const SfxBroadcaster* GetBroadcaster() const;
// set modified-flag in the model
virtual void SetChanged();
// Tooling for painting a single object to a OutputDevice. This will be needed as long
// as not all painting is changed to use DrawContact objects.
void SingleObjectPainter(OutputDevice& rOut) const;
bool LineGeometryUsageIsNecessary() const;
// RotGrfFlyFrame: If true, this SdrObject supports only limited rotation, that
// means no change of the rotation point (only centered) and no shear allowed
virtual bool HasLimitedRotation() const;
// Returns a copy of the object. Every inherited class must reimplement this (in class Foo
// it should be sufficient to do "virtual Foo* CloneSdrObject(...) const { return CloneHelper< Foo >(); }".
// Note that this function uses operator= internally.
virtual SdrObject* CloneSdrObject(SdrModel& rTargetModel) const;
// implemented mainly for the purposes of CloneSdrObject()
SdrObject& operator=(const SdrObject& rObj);
// TakeObjName...() is for the display in the UI, e.g. "3 frames selected"
virtual OUString TakeObjNameSingul() const;
virtual OUString TakeObjNamePlural() const;
/// The Xor-Polygon is required by the View to drag the object.
/// All polygons within the PolyPolygon are interpreted as PolyLine.
/// To get a closed Polygon, close it explicitly.
virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
/// contour for TextToContour
virtual basegfx::B2DPolyPolygon TakeContour() const;
/// Via GetHdlCount the number of Handles can be retrieved.
/// Normally 8, if it's a line 2.
/// For Polygon objects (Polygon/Spline/Bezier) the number may be much
/// larger. Polygon objects are also allowed to select a point of a
/// selected object. The handle of that point will then be replaced by
/// a new set of handles (PlusHdl). For a Polygon this would be a simple
/// selection Handle, for a Bezier curve this may be up to 3 Handles
/// (including Weights).
/// GetHdl() and GetPlusHdl() must create Handle instances with new!
/// An object that returns true from HasSpacialDrag() must provide these
/// methods (incl. FillHdlList()).
virtual sal_uInt32 GetHdlCount() const;
virtual void AddToPlusHdlList(SdrHdlList& rHdlList, SdrHdl& rHdl) const;
virtual void AddToHdlList(SdrHdlList& rHdlList) const;
virtual void addCropHandles(SdrHdlList& rTarget) const;
/// The standard transformations (Move,Resize,Rotate,Mirror,Shear) are
/// taken over by the View (TakeXorPoly(),...).
/// Object type specific dragging like corner radius of Rectangle,
/// control points of Splines, weights of Bezier curves, pointer of
/// Label objects must be handled by the object itself.
/// To keep the Model free of state, the state is kept in the View
/// and then passed to the object. EndDrag usually returns true for success,
/// false may be returned if the dragging did not modify the object,
/// where the View already handles the case that the pointer was not
/// moved at all.
virtual bool hasSpecialDrag() const;
virtual bool beginSpecialDrag(SdrDragStat& rDrag) const;
virtual bool applySpecialDrag(SdrDragStat& rDrag);
virtual OUString getSpecialDragComment(const SdrDragStat& rDrag) const;
virtual basegfx::B2DPolyPolygon getSpecialDragPoly(const SdrDragStat& rDrag) const;
// FullDrag support. This is for standard interactions and for SdrObjOwn
// support. If supportsFullDrag() returns true, getFullDragClone has to
// return a cloned SdrObject (who's ownership it loses) at which modifications
// like Move(), Scale(), etc or applySpecialDrag() will be executed. That
// object will be visualized on overlay for full drag, but should not be
// part of the model, thus not changing anything since it's only a temporary
// helper object for interaction
virtual bool supportsFullDrag() const;
virtual SdrObject* getFullDragClone() const;
/// Every object must be able to create itself interactively.
/// On MouseDown first an object is created, and its BegCreate() method
/// is called. On every MouseMove, MovCreate() is called. BrkCreate()
/// is called if the user cancels the interactive object creation.
/// EndCreate() is called on the MouseUp event. If EndCreate() returns
/// true, the creation is finished; the object is inserted into the
/// corresponding list. Otherwise it is assumed that further points
/// are necessary to create the object (Polygon, ...). The parameter
/// eCmd contains the number of mouse clicks (if the application
/// provides it).
/// BckCreate() will undo the previous EndCreate(), e.g. to delete the
/// last point of the Polygon. If BckCreate() returns false, creation
/// is cancelled.
virtual bool BegCreate(SdrDragStat& rStat);
virtual bool MovCreate(SdrDragStat& rStat); // if true, Xor needs to be repainted
virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd);
virtual bool BckCreate(SdrDragStat& rStat);
virtual void BrkCreate(SdrDragStat& rStat);
/// get the cursor/pointer that signals creating this object
virtual Pointer GetCreatePointer() const;
/// Polygon dragged by the user when creating the object
virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const;
/// The methods Move, Resize, Rotate, Mirror, Shear, SetSnapRect and
/// SetLogicRect call the corresponding Nbc-methods, send a Repaint
/// broadcast and set the Modified state on the Model.
/// Derived classes should usually only override the Nbc methods.
/// Nbc means "no broadcast".
virtual void NbcMove (const Size& rSiz);
virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
virtual void NbcCrop (const basegfx::B2DPoint& rRef, double fxFact, double fyFact);
virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs);
virtual void NbcMirror(const Point& rRef1, const Point& rRef2);
virtual void NbcShear (const Point& rRef, long nAngle, double tn, bool bVShear);
virtual void Move (const Size& rSiz);
virtual void Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact, bool bUnsetRelative = true);
virtual void Crop (const basegfx::B2DPoint& rRef, double fxFact, double fyFact);
virtual void Rotate(const Point& rRef, long nAngle, double sn, double cs);
virtual void Mirror(const Point& rRef1, const Point& rRef2);
virtual void Shear (const Point& rRef, long nAngle, double tn, bool bVShear);
/// The relative position of a SdrObject is the distance of the upper
/// left corner of the logic bounding rectangle (SnapRect) to the anchor.
virtual void NbcSetRelativePos(const Point& rPnt);
virtual void SetRelativePos(const Point& rPnt);
virtual Point GetRelativePos() const;
void ImpSetAnchorPos(const Point& rPnt);
virtual void NbcSetAnchorPos(const Point& rPnt);
virtual void SetAnchorPos(const Point& rPnt);
/// Snap is not done on the BoundRect but if possible on logic coordinates
/// (i.e. without considering stroke width, ...)
/// SetSnapRect() tries to size the Object so that it fits into the
/// passed Rect (without stroke width, ...)
virtual void RecalcSnapRect();
virtual const tools::Rectangle& GetSnapRect() const;
virtual void SetSnapRect(const tools::Rectangle& rRect);
virtual void NbcSetSnapRect(const tools::Rectangle& rRect);
// Logic Rect: for the Rect for instance without regard to rotation angle, shear, ...
virtual const tools::Rectangle& GetLogicRect() const;
virtual void SetLogicRect(const tools::Rectangle& rRect);
virtual void NbcSetLogicRect(const tools::Rectangle& rRect);
// the default is to set the logic rect to the given rectangle rMaxRect. If the shape
// has an intrinsic aspect ratio it may set the logic rect so the aspect
// ratio is kept but still inside the rectangle rMaxRect.
// If bShrinkOnly is set to true, the size of the current logic rect will not
// be changed if it is smaller than the given rectangle rMaxRect.
virtual void AdjustToMaxRect( const tools::Rectangle& rMaxRect, bool bShrinkOnly = false );
// rotation and shear angle
virtual long GetRotateAngle() const;
virtual long GetShearAngle(bool bVertical = false) const;
/// snap to special points of an Object (polygon points, center of circle)
virtual sal_uInt32 GetSnapPointCount() const;
virtual Point GetSnapPoint(sal_uInt32 i) const;
// For objects, whose points can be moved individually.
// (e.g. polygons, polylines, lines)
// The points of those objects are selected (if necessary multiselection),
// deleted, inserted, or as a multiselection moved or rotated...
// Only such objects can have PlusHandles (e.g. the weights of an Bezier curve).
virtual bool IsPolyObj() const;
virtual sal_uInt32 GetPointCount() const;
virtual Point GetPoint(sal_uInt32 i) const;
void SetPoint(const Point& rPnt, sal_uInt32 i);
virtual void NbcSetPoint(const Point& rPnt, sal_uInt32 i);
// get all geometrical data for undo/redo
virtual SdrObjGeoData* GetGeoData() const;
virtual void SetGeoData(const SdrObjGeoData& rGeo);
// ItemSet access
const SfxItemSet& GetMergedItemSet() const;
void SetMergedItem(const SfxPoolItem& rItem);
void ClearMergedItem(const sal_uInt16 nWhich = 0);
void SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false);
const SfxPoolItem& GetMergedItem(const sal_uInt16 nWhich) const;
template<class T>
const T& GetMergedItem( TypedWhichId<T> nWhich ) const
{
return static_cast<const T&>(GetMergedItem(sal_uInt16(nWhich)));
}
// syntactical sugar for ItemSet accesses
void SetMergedItemSetAndBroadcast(const SfxItemSet& rSet, bool bClearAllItems = false);
// NotPersistAttr for Layer, ObjName, geometrical transformations etc.
void TakeNotPersistAttr(SfxItemSet& rAttr) const;
void ApplyNotPersistAttr(const SfxItemSet& rAttr);
void NbcApplyNotPersistAttr(const SfxItemSet& rAttr);
// if bDontRemoveHardAttr is false, set all attributes, which were set in the style sheet, to their default value
// if true, all hard attributes keep their values
void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr);
virtual void NbcSetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr);
SfxStyleSheet* GetStyleSheet() const;
virtual bool HasTextEdit() const;
// keep text in outliner's format
// SetOutlinerParaObject: transfer ownership of *pTextObject!
void SetOutlinerParaObject(std::unique_ptr<OutlinerParaObject> pTextObject);
virtual void NbcSetOutlinerParaObject(std::unique_ptr<OutlinerParaObject> pTextObject);
virtual OutlinerParaObject* GetOutlinerParaObject() const;
virtual void NbcReformatText();
void BurnInStyleSheetAttributes();
// macro abilities, e.g. a rectangle as PushButton.
virtual bool HasMacro() const;
virtual SdrObject* CheckMacroHit (const SdrObjMacroHitRec& rRec) const;
virtual Pointer GetMacroPointer (const SdrObjMacroHitRec& rRec) const;
virtual void PaintMacro (OutputDevice& rOut, const tools::Rectangle& rDirtyRect, const SdrObjMacroHitRec& rRec) const;
virtual bool DoMacro (const SdrObjMacroHitRec& rRec);
bool IsMacroHit(const SdrObjMacroHitRec& rRec) const;
// Connectors
// (see also documentation in SvdoEdge.hxx, SdrEdgeObj, as well as SvdGlue.hxx and SvdGlEV.hxx)
//
// There are nodes and edges. In theory an edge can also be a node, but this isn't implemented yet.
// A node has a number of glue points, onto which edges can glued to
// An edge can be either
// - without any connection to any node,
// - or connected on one end to a node, while the other end is not connected,
// - or connected on both ends with exactly one node each.
// The edge is listener for its up to two nodes.
// Whenever a node is moved or resized, all its connected edges follow.
// This is also true for SetGluePoint()... on the node.
// On the other hand, moving/resizing an edge breaks the connection.
// is object a node?
virtual bool IsNode() const;
// automatic glue points:
// a node object must provide four vertex and corner positions
// usually 0: top, 1: right, 2: bottom, 3: left
virtual SdrGluePoint GetVertexGluePoint(sal_uInt16 nNum) const;
// usually:
// 0: top-left, 1: top-right, 2: bottom-right, 3: bottom-left
virtual SdrGluePoint GetCornerGluePoint(sal_uInt16 nNum) const;
// list of all glue points, can be NULL
virtual const SdrGluePointList* GetGluePointList() const;
// after changing the GluePointList, one has to call the object's SendRepaintBroadcast!
virtual SdrGluePointList* ForceGluePointList();
// to be set temporarily when transforming related object(?)
void SetGlueReallyAbsolute(bool bOn);
void NbcRotateGluePoints(const Point& rRef, long nAngle, double sn, double cs);
void NbcMirrorGluePoints(const Point& rRef1, const Point& rRef2);
void NbcShearGluePoints (const Point& rRef, double tn, bool bVShear);
// if bTail1 is true, line start, otherwise line end
// if pObj is null disconnect
virtual void ConnectToNode(bool bTail1, SdrObject* pObj);
virtual void DisconnectFromNode(bool bTail1);
virtual SdrObject* GetConnectedNode(bool bTail1) const;
// sets the writing mode of the object's context
// Objects which itself do not support different writing modes will ignore this call.
// Objects which support different writing modes, but have an own, explicit writing mode set,
// will also ignore this call.
// Objects which support different writing modes, and whose own mode is set to css.text.WritingMode2.CONTEXT,
// will use the given writing mode to calculate their "effective writing mode".
// The behaviour of this method is undefined if you pass css.text.WritingMode2.CONTEXT.
// @param _nContextWritingMode
// the effective writing mode of the context of the object
virtual void SetContextWritingMode( const sal_Int16 _nContextWritingMode );
// If an object is able to convert itself into a polygon or into a Bezier curve (or into both),
// then the following methods should be overridden.
// E.g., convert a RectObj with line width 10, SOLID_PEN into a polygon:
// In the bLineToArea=false mode a PolyObj with four supporting points,
// line width 10 and SOLID_PEN shall be created.
// On the contrary in the bLineToArea=true mode the generated object should
// still have a line attribute NULL_PEN, and the line (also line pattern)
// itself should be emulated by the polygon area, which thereby can be
// manipulated by the user afterwards.
// The RectObj therefore can only convert correctly if it has an area attribute NULL_BRUSH.
// In this case it would have to:
// - set SOLID_BRUSH with the color of the given pen,
// - set NULL_PEN, and
// - generate tools::PolyPolygon with two polygons with four supporting points each.
// In each case the return value is a SdrObject*, because it is also
// allowed to return group objects (e.g. for SdrTextObj).
// In the case of the conversion from TextObj to PathObj,
// both modi (bLineToArea=true/false) would be identical.
// The methods' default implementations report "I'm unable to do this" (false/null).
virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const;
SdrObject* ConvertToPolyObj(bool bBezier, bool bLineToArea) const;
// convert this path object to contour object; bForceLineDash converts even
// when there is no filled new polygon created from line-to-polygon conversion,
// specially used for XLINE_DASH and 3D conversion
SdrObject* ConvertToContourObj(SdrObject* pRet, bool bForceLineDash = false) const;
private:
SdrObject* ImpConvertToContourObj(bool bForceLineDash);
public:
// if true, reference onto an object
bool IsVirtualObj() const { return bVirtObj;}
// is true, if object can probably be filled
// is false, if object has probably line ends
// is invalid, if this is a group object
bool IsClosedObj() const { return bClosedObj;}
// tdf#118662 reorganize inserted state, no local bool needed anymore,
// it depends on being a member of a SdrObjList
void InsertedStateChange();
bool IsInserted() const { return nullptr != getParentSdrObjListFromSdrObject(); }
bool IsEdgeObj() const { return bIsEdge;}
bool Is3DObj() const { return bIs3DObj;}
bool IsUnoObj() const { return bIsUnoObj;}
void SetMoveProtect(bool bProt);
bool IsMoveProtect() const { return bMovProt;}
void SetResizeProtect(bool bProt);
bool IsResizeProtect() const { return bSizProt;}
void SetPrintable(bool bPrn);
bool IsPrintable() const { return !bNoPrint;}
void SetVisible(bool bVisible);
bool IsVisible() const { return mbVisible;}
void SetMarkProtect(bool bProt);
bool IsMarkProtect() const { return bMarkProt;}
/// Whether the aspect ratio should be kept by default when resizing.
virtual bool shouldKeepAspectRatio() const { return false; }
// application specific data
sal_uInt16 GetUserDataCount() const;
SdrObjUserData* GetUserData(sal_uInt16 nNum) const;
void AppendUserData(std::unique_ptr<SdrObjUserData> pData);
// removes the record from the list and performs delete (FreeMem+Dtor).
void DeleteUserData(sal_uInt16 nNum);
// access to the UNO representation of the shape
virtual css::uno::Reference< css::uno::XInterface > getUnoShape();
static SdrObject* getSdrObjectFromXShape( const css::uno::Reference< css::uno::XInterface >& xInt );
// retrieves the instance responsible for notifying changes in the properties of the shape associated with
// the SdrObject
//
// @precond
// There already exists an SvxShape instance associated with the SdrObject
// @throws css::uno::RuntimeException
// if there does nt yet exists an SvxShape instance associated with the SdrObject.
svx::PropertyChangeNotifier& getShapePropertyChangeNotifier();
// notifies a change in the given property, to all applicable listeners registered at the associated SvxShape
//
// This method is equivalent to calling getShapePropertyChangeNotifier().notifyPropertyChange( _eProperty ),
// exception that it is allowed to be called when there does not yet exist an associated SvxShape - in which
// case the method will silently return without doing anything.
void notifyShapePropertyChange( const svx::ShapeProperty _eProperty ) const;
// transformation interface for StarOfficeAPI. This implements support for
// homogen 3x3 matrices containing the transformation of the SdrObject. At the
// moment it contains a shearX, rotation and translation, but for setting all linear
// transforms like Scale, ShearX, ShearY, Rotate and Translate are supported.
//
// gets base transformation and rectangle of object. If it's an SdrPathObj it fills the PolyPolygon
// with the base geometry and returns TRUE. Otherwise it returns FALSE.
virtual bool TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const;
// sets the base geometry of the object using infos contained in the homogen 3x3 matrix.
// If it's an SdrPathObj it will use the provided geometry information. The Polygon has
// to use (0,0) as upper left and will be scaled to the given size in the matrix.
virtual void TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon);
// give info if object is in destruction
bool IsInDestruction() const;
// return if fill is != XFILL_NONE
bool HasFillStyle() const;
bool HasLineStyle() const;
// on import of OLE object from MS documents the BLIP size might be retrieved,
// the following methods are used to control it;
// usually this data makes no sense after the import is finished, since the object
// might be resized
const tools::Rectangle& GetBLIPSizeRectangle() const { return maBLIPSizeRectangle;}
void SetBLIPSizeRectangle( const tools::Rectangle& aRect );
// #i121917#
virtual bool HasText() const;
bool Equals(const SdrObject&) const;
virtual void dumpAsXml(struct _xmlTextWriter* pWriter) const;
/// Is this a textbox of a drawinglayer shape?
virtual bool IsTextBox() const;
void SetEmptyPresObj(bool bEpt);
bool IsEmptyPresObj() const { return bEmptyPresObj;}
void SetNotVisibleAsMaster(bool bFlg);
bool IsNotVisibleAsMaster() const { return bNotVisibleAsMaster;}
void SetUserCall(SdrObjUserCall* pUser);
SdrObjUserCall* GetUserCall() const { return pUserCall;}
/// @see mbDoNotInsertIntoPageAutomatically
void SetDoNotInsertIntoPageAutomatically(bool bSet);
/// @see mbDoNotInsertIntoPageAutomatically
bool IsDoNotInsertIntoPageAutomatically() const { return mbDoNotInsertIntoPageAutomatically;}
// Warning: this method should only be used if you really know what you're doing
sal_uInt32 GetOrdNumDirect() const { return nOrdNum;}
// #i25616#
bool DoesSupportTextIndentingOnLineWidthChange() const { return mbSupportTextIndentingOnLineWidthChange;}
const Point& GetAnchorPos() const;
// #i25616#
bool LineIsOutsideGeometry() const { return mbLineIsOutsideGeometry;}
// Set the position in the navigation position to the given value.
// This method is typically used only by the model after a change to
// the navigation order.
// This method does not change the navigation position of other
// objects.
// Use SdrObjList::SetObjectNavigationPosition() instead.
void SetNavigationPosition (const sal_uInt32 nPosition);
// sets a new UNO representation of the shape
// This is only a public interface function. The actual work is
// done by impl_setUnoShape().
// Calling this function is only allowed for the UNO representation
// itself!
void setUnoShape( const css::uno::Reference<css::uno::XInterface>& _rxUnoShape);
const css::uno::WeakReference< css::uno::XInterface >& getWeakUnoShape() const { return maWeakUnoShape; }
void setSuitableOutlinerBg(Outliner& rOutliner) const;
protected:
tools::Rectangle aOutRect; // surrounding rectangle for Paint (incl. LineWdt, ...)
Point aAnchor; // anchor position (Writer)
SdrObjUserCall* pUserCall;
std::unique_ptr<SdrObjPlusData>
pPlusData; // Broadcaster, UserData, connectors, ... (this is the Bitsack)
// object is only pointing to another one
bool bVirtObj : 1;
bool bSnapRectDirty : 1;
// the following flags will be streamed
bool bMovProt : 1; // if true, the position is protected
bool bSizProt : 1; // if true, the size is protected
// If bEmptyPresObj is true, it is a presentation object that has no content yet.
// The flag's default value is false.
// The management is done by the application.
// Neither assign operator nor cloning copies the flag!
// The flag is persistent.
bool bEmptyPresObj : 1; // empty presentation object (Draw)
// if true, object is invisible as object of the MasterPage
bool bNotVisibleAsMaster : 1;
// if true, the object is closed, i.e. no line, arc...
bool bClosedObj : 1;
bool bIsEdge : 1;
bool bIs3DObj : 1;
bool bIsUnoObj : 1;
// #i25616#
bool mbLineIsOutsideGeometry : 1;
// #i25616#
bool mbSupportTextIndentingOnLineWidthChange : 1;
virtual ~SdrObject() override;
virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties();
virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact();
tools::Rectangle ImpDragCalcRect(const SdrDragStat& rDrag) const;
// for GetDragComment
void ImpTakeDescriptionStr(const char* pStrCacheID, OUString& rStr) const;
void ImpForcePlusData();
OUString GetMetrStr(long nVal) const;
/// A derived class must override these 3 methods if it has own geometric
/// data that must be saved for Undo.
/// NewGeoData() creates an empty instance of a class derived from
/// SdrObjGeoData.
virtual SdrObjGeoData* NewGeoData() const;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
virtual void RestGeoData(const SdrObjGeoData& rGeo);
// internal versions
const SfxItemSet& GetObjectItemSet() const;
void SetObjectItem(const SfxPoolItem& rItem);
void SetObjectItemSet(const SfxItemSet& rSet);
const SfxPoolItem& GetObjectItem(const sal_uInt16 nWhich) const;
template<class T> const T& GetObjectItem( TypedWhichId<T> nWhich ) const
{
return static_cast<const T&>(GetObjectItem(sal_uInt16(nWhich)));
}
/// Sets a new UNO shape
///
/// The default implementation of this function sets the new UNO
/// shape. Derived classes should override the function to handle
/// any other actions that are needed when the shape is being
/// changed.
///
/// The implementation _must_ call the same method of its parent
/// class (preferably as the first step)!
virtual void impl_setUnoShape( const css::uno::Reference< css::uno::XInterface >& _rxUnoShape );
// helper function for reimplementing Clone().
template< typename T > T* CloneHelper(SdrModel& rTargetModel) const;
private:
struct Impl;
std::unique_ptr<Impl> mpImpl;
Point aGridOffset; // hack (Calc)
SdrObjList* mpParentOfSdrObject; // list that includes this object
sal_uInt32 nOrdNum; // order number of the object in the list
std::unique_ptr<SfxGrabBagItem> pGrabBagItem; // holds the GrabBagItem property
// Position in the navigation order. SAL_MAX_UINT32 when not used.
sal_uInt32 mnNavigationPosition;
SdrLayerID mnLayerID;
bool bNoPrint : 1; // if true, the object is not printed.
bool mbVisible : 1; // if false, the object is not visible on screen (but maybe on printer, depending on bNoprint
bool bMarkProt : 1; // marking forbidden, persistent
// on import of OLE object from MS documents the BLIP size might be retrieved,
// in this case the following member is initialized as nonempty rectangle
tools::Rectangle maBLIPSizeRectangle;
std::unique_ptr<sdr::properties::BaseProperties>
mpProperties;
std::unique_ptr<sdr::contact::ViewContact>
mpViewContact;
// global static ItemPool for not-yet-inserted items
static SdrItemPool* mpGlobalItemPool;
// do not use directly, always use getSvxShape() if you have to!
SvxShape* mpSvxShape;
css::uno::WeakReference< css::uno::XInterface >
maWeakUnoShape;
// HACK: Do not automatically insert newly created object into a page.
// The user needs to do it manually later.
bool mbDoNotInsertIntoPageAutomatically;
// only for internal use!
SvxShape* getSvxShape();
SdrObject( const SdrObject& ) = delete;
};
// helper for constructing std::unique_ptr for SdrObjects where a
// deleter is needed - here, SdrObject::Free needs to be used.
struct SVX_DLLPUBLIC SdrObjectFreeOp
{
void operator()(SdrObject* obj)
{
SdrObject::Free(obj);
}
};
struct SdrObjCreatorParams
{
SdrInventor nInventor;
sal_uInt16 nObjIdentifier;
SdrModel& rSdrModel;
};
/**
* Whoever creates his own objects must set a link in the SdrObjFactory class.
* The handler must have the following signature:
* void Hdl(SdrObjFactory*)
* He must take a look at the referenced instance's nInventor and nIdentifier values,
* and must create a new drawing object instance accordingly.
* He must also make the pNewObj pointer reference to this instance.
*/
class SVX_DLLPUBLIC SdrObjFactory
{
public:
static SdrObject* MakeNewObject(
SdrModel& rSdrModel,
SdrInventor nInventor,
sal_uInt16 nObjIdentifier,
const tools::Rectangle* pSnapRect = nullptr);
static void InsertMakeObjectHdl(Link<SdrObjCreatorParams, SdrObject*> const & rLink);
static void RemoveMakeObjectHdl(Link<SdrObjCreatorParams, SdrObject*> const & rLink);
private:
static SVX_DLLPRIVATE SdrObject* CreateObjectFromFactory(
SdrModel& rSdrModel,
SdrInventor nInventor,
sal_uInt16 nIdentifier);
SdrObjFactory() = delete;
};
template< typename T > T* SdrObject::CloneHelper(SdrModel& rTargetModel) const
{
OSL_ASSERT( typeid( T ) == typeid( *this ));
T* pObj = dynamic_cast< T* >(
SdrObjFactory::MakeNewObject(
rTargetModel,
GetObjInventor(),
GetObjIdentifier()));
if(nullptr != pObj)
{
// use ::operator=()
*pObj = *static_cast< const T* >( this );
}
return pObj;
}
#endif // INCLUDED_SVX_SVDOBJ_HXX
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