blob: 6d67cd2821639cb96a687eca044c0611313638f3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
#define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
#include <sal/types.h>
#include <vector>
#include "svx/svxdllapi.h"
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
class Region;
namespace sdr { namespace contact {
class DisplayInfo;
class ObjectContact;
class ViewContact;
class ViewObjectContactRedirector;
}}
namespace sdr { namespace animation {
class PrimitiveAnimation;
}}
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
class SVX_DLLPUBLIC ViewObjectContact
{
private:
// must-exist and constant contacts
ObjectContact& mrObjectContact;
ViewContact& mrViewContact;
// This range defines the object's BoundRect
basegfx::B2DRange maObjectRange;
// PrimitiveSequence of the ViewContact. This contains all necessary information
// for the graphical visualisation and needs to be supported by all VCs which
// can be visualized.
drawinglayer::primitive2d::Primitive2DSequence mxPrimitive2DSequence;
// the PrimitiveAnimation if Primitive2DSequence contains animations
sdr::animation::PrimitiveAnimation* mpPrimitiveAnimation;
// bitfield
// This bool gets set when the object gets invalidated by ActionChanged() and
// can be used from the OC to late-invalidates
unsigned mbLazyInvalidate : 1;
protected:
// make redirector a protected friend, it needs to call createPrimitives as default action
friend class ViewObjectContactRedirector;
// Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation
// and setup accordingly
void checkForPrimitive2DAnimations();
// This method is responsible for creating the graphical visualisation data which is
// stored/cached in the local primitive. Default gets view-independent Primitive
// from the ViewContact using ViewContact::getViewIndependentPrimitive2DSequence(), takes care of
// visibility, handles glue and ghosted.
// This method will not handle included hierarchies and not check geometric visibility.
virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
// method for flushing Primitive2DSequence for VOC implementations
void flushPrimitive2DSequence() { mxPrimitive2DSequence.realloc(0); }
public:
// basic constructor.
ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact);
virtual ~ViewObjectContact();
// access to ObjectContact
ObjectContact& GetObjectContact() const { return mrObjectContact; }
// access to ViewContact
ViewContact& GetViewContact() const { return mrViewContact; }
// get the oebject's size range
const basegfx::B2DRange& getObjectRange() const;
// A ViewObjectContact was deleted and shall be forgotten.
void RemoveViewObjectContact(ViewObjectContact& rVOContact);
// React on changes of the object of this ViewContact
virtual void ActionChanged();
// LazyInvalidate handling
void triggerLazyInvalidate();
// Check if this primitive is animated in any OC (View) which means it has
// generated a PrimitiveAnimation
bool isAnimated() const { return (0 != mpPrimitiveAnimation); }
// Take some action when new objects are inserted
virtual void ActionChildInserted(ViewContact& rChild);
// access to the local primitive. This will ensure that the local primitive is
// current in comparing the local one with a fresh created incarnation
// This method will not handle included hierarchies and not check visibility.
drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
// test this VOC for visibility concerning model-view stuff like e.g. Layer
virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const;
// test this VOC for ghosted mode
virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const;
// process this primitive: Eventually also recursively travel an existing hierarchy,
// e.g. for group objects, scenes or pages. This method will test geometrical visibility.
virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
// just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy
drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const;
};
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|