summaryrefslogtreecommitdiff
path: root/drawinglayer/source/processor2d/vclprocessor2d.cxx
blob: ede5aee730cf5ac795f114a9f2e082e59857f0a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
/*************************************************************************
 *
 *  OpenOffice.org - a multi-platform office productivity suite
 *
 *  $RCSfile: vclprocessor2d.cxx,v $
 *
 *  The Contents of this file are made available subject to
 *  the terms of GNU Lesser General Public License Version 2.1.
 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"

#include <drawinglayer/processor2d/vclprocessor2d.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
#include <tools/debug.hxx>
#include <vcl/outdev.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <vclhelperbitmaptransform.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <vclhelperbitmaprender.hxx>
#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
#include <drawinglayer/attribute/fillattribute.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
#include <vclhelpergradient.hxx>
#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <vclhelperbufferdevice.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/unifiedalphaprimitive2d.hxx>
#include <drawinglayer/primitive2d/alphaprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <svtools/ctloptions.hxx>
#include <vcl/svapp.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
#include <tools/diagnose_ex.h>
#include <vcl/metric.hxx>

//////////////////////////////////////////////////////////////////////////////
// control support

#include <com/sun/star/awt/XWindow2.hpp>
#include <com/sun/star/awt/PosSize.hpp>
#include <com/sun/star/awt/XView.hpp>
#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>

//////////////////////////////////////////////////////////////////////////////
// for test, can be removed again

#include <basegfx/polygon/b2dpolygonclipper.hxx>

//////////////////////////////////////////////////////////////////////////////

using namespace com::sun::star;

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace processor2d
    {
        //////////////////////////////////////////////////////////////////////////////
        // UNO class usages
        using ::com::sun::star::uno::Reference;
        using ::com::sun::star::uno::UNO_QUERY;
        using ::com::sun::star::uno::UNO_QUERY_THROW;
        using ::com::sun::star::uno::Exception;
        using ::com::sun::star::awt::XView;
        using ::com::sun::star::awt::XGraphics;
        using ::com::sun::star::awt::XWindow;
        using ::com::sun::star::awt::PosSize::POSSIZE;

        static FontUnderline mapTextLineStyle(primitive2d::FontUnderline eLineStyle)
        {
            switch(eLineStyle)
            {
                default:
                    DBG_WARNING1( "DrawingLayer: Unknown text line style attribute (%d)!", eLineStyle );
                    // fall through
                case primitive2d::FONT_UNDERLINE_NONE:          return UNDERLINE_NONE;
                case primitive2d::FONT_UNDERLINE_SINGLE:        return UNDERLINE_SINGLE;
                case primitive2d::FONT_UNDERLINE_DOUBLE:        return UNDERLINE_DOUBLE;
                case primitive2d::FONT_UNDERLINE_DOTTED:        return UNDERLINE_DOTTED;
                case primitive2d::FONT_UNDERLINE_DASH:          return UNDERLINE_DASH;
                case primitive2d::FONT_UNDERLINE_LONGDASH:      return UNDERLINE_LONGDASH;
                case primitive2d::FONT_UNDERLINE_DASHDOT:       return UNDERLINE_DASHDOT;
                case primitive2d::FONT_UNDERLINE_DASHDOTDOT:    return UNDERLINE_DASHDOTDOT;
                case primitive2d::FONT_UNDERLINE_SMALLWAVE:     return UNDERLINE_SMALLWAVE;
                case primitive2d::FONT_UNDERLINE_WAVE:          return UNDERLINE_WAVE;
                case primitive2d::FONT_UNDERLINE_DOUBLEWAVE:    return UNDERLINE_DOUBLEWAVE;
                case primitive2d::FONT_UNDERLINE_BOLD:          return UNDERLINE_BOLD;
                case primitive2d::FONT_UNDERLINE_BOLDDOTTED:    return UNDERLINE_BOLDDOTTED;
                case primitive2d::FONT_UNDERLINE_BOLDDASH:      return UNDERLINE_BOLDDASH;
                case primitive2d::FONT_UNDERLINE_BOLDLONGDASH:  return UNDERLINE_LONGDASH;
                case primitive2d::FONT_UNDERLINE_BOLDDASHDOT:   return UNDERLINE_BOLDDASHDOT;
                case primitive2d::FONT_UNDERLINE_BOLDDASHDOTDOT:return UNDERLINE_BOLDDASHDOT;
                case primitive2d::FONT_UNDERLINE_BOLDWAVE:      return UNDERLINE_BOLDWAVE;
            }
        }

        //////////////////////////////////////////////////////////////////////////////
        // rendering support

        // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
        // information is translated to VCL parameters and set at the font.
        // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
        // for VCL)
        void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
        {
            // decompose matrix to have position and size of text
            basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
            basegfx::B2DVector aFontScaling, aTranslate;
            double fRotate, fShearX;
            aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
            bool bPrimitiveAccepted(false);

            if(basegfx::fTools::equalZero(fShearX))
            {
                if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
                {
                    // handle special case: If scale is negative in (x,y) (3rd quadrant), it can
                    // be expressed as rotation by PI. Use this since the Font rendering will not
                    // apply the negative scales in any form
                    aFontScaling = basegfx::absolute(aFontScaling);
                    fRotate += F_PI;
                }

                if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
                {
                    // Get the VCL font (use FontHeight as FontWidth)
                    Font aFont(primitive2d::getVclFontFromFontAttributes(
                        rTextCandidate.getFontAttributes(),
                        aFontScaling.getX(),
                        aFontScaling.getY(),
                        fRotate,
                        rTextCandidate.getLocale()));

                    // handle additional font attributes
                    const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
                        dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );

                    if( pTCPP != NULL )
                    {

                        // set the color of text decorations
                        const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
                        mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );

                        // set Overline attribute
                        FontUnderline eFontOverline = mapTextLineStyle( pTCPP->getFontOverline() );
                        if( eFontOverline != UNDERLINE_NONE )
                        {
                            aFont.SetOverline( eFontOverline );
                            const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
                            mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
                            if( pTCPP->getWordLineMode() )
                                aFont.SetWordLineMode( true );
                        }

                        // set Underline attribute
                        FontUnderline eFontUnderline = mapTextLineStyle( pTCPP->getFontUnderline() );
                        if( eFontUnderline != UNDERLINE_NONE )
                        {
                            aFont.SetUnderline( eFontUnderline );
                            if( pTCPP->getWordLineMode() )
                                aFont.SetWordLineMode( true );
//TODO: ???                 if( pTCPP->getUnderlineAbove() )
//                              aFont.SetUnderlineAbove( true );
                        }

                        // set Strikeout attribute
                        FontStrikeout eFontStrikeout = STRIKEOUT_NONE;
                        switch( pTCPP->getFontStrikeout() )
                        {
                            default:
                               DBG_WARNING1( "DrawingLayer: Unknown strikeout attribute (%d)!", pTCPP->getFontStrikeout() );
                                // fall through
                            case primitive2d::FONT_STRIKEOUT_NONE:      eFontStrikeout = STRIKEOUT_NONE; break;
                            case primitive2d::FONT_STRIKEOUT_SINGLE:    eFontStrikeout = STRIKEOUT_SINGLE; break;
                            case primitive2d::FONT_STRIKEOUT_DOUBLE:    eFontStrikeout = STRIKEOUT_DOUBLE; break;
                            case primitive2d::FONT_STRIKEOUT_BOLD:      eFontStrikeout = STRIKEOUT_BOLD; break;
                            case primitive2d::FONT_STRIKEOUT_SLASH:     eFontStrikeout = STRIKEOUT_SLASH; break;
                            case primitive2d::FONT_STRIKEOUT_X:         eFontStrikeout = STRIKEOUT_X; break;
                        }

                        if( eFontStrikeout != STRIKEOUT_NONE )
                            aFont.SetStrikeout( eFontStrikeout );

                        // set EmphasisMark attribute
                        FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
                        switch( pTCPP->getFontEmphasisMark() )
                        {
                            default:
                                DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getFontEmphasisMark() );
                                // fall through
                            case primitive2d::FONT_EMPHASISMARK_NONE:   eFontEmphasisMark = EMPHASISMARK_NONE; break;
                            case primitive2d::FONT_EMPHASISMARK_DOT:    eFontEmphasisMark = EMPHASISMARK_DOT; break;
                            case primitive2d::FONT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
                            case primitive2d::FONT_EMPHASISMARK_DISC:   eFontEmphasisMark = EMPHASISMARK_DISC; break;
                            case primitive2d::FONT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
                        }

                        if( eFontEmphasisMark != EMPHASISMARK_NONE )
                        {
                            DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
                                "DrawingLayer: Bad EmphasisMark position!" );
                            if( pTCPP->getEmphasisMarkAbove() )
                                eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
                            else
                                eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
                            aFont.SetEmphasisMark( eFontEmphasisMark );
                        }

                        // set Relief attribute
                        FontRelief eFontRelief = RELIEF_NONE;
                        switch( pTCPP->getFontRelief() )
                        {
                            default:
                                DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getFontRelief() );
                                // fall through
                            case primitive2d::FONT_RELIEF_NONE:     eFontRelief = RELIEF_NONE; break;
                            case primitive2d::FONT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break;
                            case primitive2d::FONT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break;
                        }

                        if( eFontRelief != RELIEF_NONE )
                            aFont.SetRelief( eFontRelief );

                        // set Shadow attribute
                        if( pTCPP->getShadow() )
                            aFont.SetShadow( true );
                    }

                    // create transformed integer DXArray in view coordinate system
                    ::std::vector< sal_Int32 > aTransformedDXArray;

                    if(rTextCandidate.getDXArray().size())
                    {
                        aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
                        const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
                        const double fPixelVectorFactor(aPixelVector.getLength());

                        for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
                            aStart != rTextCandidate.getDXArray().end(); aStart++)
                        {
                            aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
                        }
                    }

                    // set parameters and paint text snippet
                    const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
                    const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
                    const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
                    const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());

                    if(rTextCandidate.getFontAttributes().getRTL())
                    {
                        sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
                        nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
                        mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
                    }

                    mpOutputDevice->SetFont(aFont);
                    mpOutputDevice->SetTextColor(Color(aRGBFontColor));

                    if(aTransformedDXArray.size())
                    {
                        mpOutputDevice->DrawTextArray(
                            aStartPoint,
                            rTextCandidate.getText(),
                            &(aTransformedDXArray[0]),
                            rTextCandidate.getTextPosition(),
                            rTextCandidate.getTextLength());
                    }
                    else
                    {
                        mpOutputDevice->DrawText(
                            aStartPoint,
                            rTextCandidate.getText(),
                            rTextCandidate.getTextPosition(),
                            rTextCandidate.getTextLength());
                    }

                    if(rTextCandidate.getFontAttributes().getRTL())
                    {
                        mpOutputDevice->SetLayoutMode(nOldLayoutMode);
                    }

                    bPrimitiveAccepted = true;
                }
            }

            if(!bPrimitiveAccepted)
            {
                // let break down
                process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
            }
        }

        // direct draw of hairline
        void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
        {
            const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
            mpOutputDevice->SetLineColor(Color(aHairlineColor));
            mpOutputDevice->SetFillColor();

            basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
            aLocalPolygon.transform(maCurrentTransformation);

            if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
            {
                // #i98289#
                // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
                // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
                // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
                // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
                aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
            }

            mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
        }

        // direct draw of transformed BitmapEx primitive
        void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
        {
            // create local transform
            basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
            BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
            bool bPainted(false);

            if(maBColorModifierStack.count())
            {
                aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);

                if(aBitmapEx.IsEmpty())
                {
                    // color gets completely replaced, get it
                    const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
                    basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(0.0, 0.0, 1.0, 1.0)));
                    aPolygon.transform(aLocalTransform);

                    mpOutputDevice->SetFillColor(Color(aModifiedColor));
                    mpOutputDevice->SetLineColor();
                    mpOutputDevice->DrawPolygon(aPolygon);

                    bPainted = true;
                }
            }

            if(!bPainted)
            {
                static bool bForceUseOfOwnTransformer(false);
                static bool bUseGraphicManager(true);

                // decompose matrix to check for shear, rotate and mirroring
                basegfx::B2DVector aScale, aTranslate;
                double fRotate, fShearX;
                aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);

                if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
                {
                    if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
                    {
                        RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
                    }
                    else
                    {
                        RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
                    }
                }
                else
                {
                    if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
                    {
                        // parts will be uncovered, extend aBitmapEx with a mask bitmap
                        const Bitmap aContent(aBitmapEx.GetBitmap());
                        aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
                    }

                    RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
                }
            }
        }

        void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate)
        {
            const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap());
            bool bPrimitiveAccepted(false);

            if(rFillBitmapAttribute.getTiling())
            {
                // decompose matrix to check for shear, rotate and mirroring
                basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
                basegfx::B2DVector aScale, aTranslate;
                double fRotate, fShearX;
                aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);

                if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
                {
                    // no shear or rotate, draw direct in pixel coordinates
                    bPrimitiveAccepted = true;
                    BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmap());
                    bool bPainted(false);

                    if(maBColorModifierStack.count())
                    {
                        aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);

                        if(aBitmapEx.IsEmpty())
                        {
                            // color gets completely replaced, get it
                            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
                            basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(0.0, 0.0, 1.0, 1.0)));
                            aPolygon.transform(aLocalTransform);

                            mpOutputDevice->SetFillColor(Color(aModifiedColor));
                            mpOutputDevice->SetLineColor();
                            mpOutputDevice->DrawPolygon(aPolygon);

                            bPainted = true;
                        }
                    }

                    if(!bPainted)
                    {
                        const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY());
                        const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY());
                        const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY())));
                        const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY())));

                        const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft());
                        const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()));
                        const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY())));
                        const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY())));

                        sal_Int32 nOWidth(aObjBR.X() - aObjTL.X());
                        sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y());

                        // only do something when object has a size in discrete units
                        if(nOWidth > 0 && nOHeight > 0)
                        {
                            sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X());
                            sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y());

                            // only do something when bitmap fill has a size in discrete units
                            if(nBWidth > 0 && nBHeight > 0)
                            {
                                sal_Int32 nBLeft(aBmpTL.X());
                                sal_Int32 nBTop(aBmpTL.Y());

                                if(nBLeft > aObjTL.X())
                                {
                                    nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth;
                                }

                                if(nBLeft + nBWidth <= aObjTL.X())
                                {
                                    nBLeft -= (nBLeft / nBWidth) * nBWidth;
                                }

                                if(nBTop > aObjTL.Y())
                                {
                                    nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight;
                                }

                                if(nBTop + nBHeight <= aObjTL.Y())
                                {
                                    nBTop -= (nBTop / nBHeight) * nBHeight;
                                }

                                // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
                                // in vcl many times, create a size-optimized version
                                const Size aNeededBitmapSizePixel(nBWidth, nBHeight);

                                if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel())
                                {
                                    aBitmapEx.Scale(aNeededBitmapSizePixel);
                                }

                                // prepare OutDev
                                const Point aEmptyPoint(0, 0);
                                const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
                                const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
                                mpOutputDevice->EnableMapMode(false);

                                for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth)
                                {
                                    for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight)
                                    {
                                        const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);

                                        if(aOutRectPixel.IsOver(aVisiblePixel))
                                        {
                                            mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
                                        }
                                    }
                                }

                                // restore OutDev
                                mpOutputDevice->EnableMapMode(bWasEnabled);
                            }
                        }
                    }
                }
            }

            if(!bPrimitiveAccepted)
            {
                // do not accept, use decomposition
                process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
            }
        }

        // direct draw of gradient
        void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
        {
            const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
            basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
            basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
            basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
            aLocalPolyPolygon.transform(maCurrentTransformation);

            if(aStartColor == aEndColor)
            {
                // no gradient at all, draw as polygon
                mpOutputDevice->SetLineColor();
                mpOutputDevice->SetFillColor(Color(aStartColor));
                mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
            }
            else
            {
                impDrawGradientToOutDev(
                    *mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
                    aStartColor, aEndColor, rGradient.getBorder(),
                    -rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false);
            }
        }

        // direct draw of bitmap
        void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
        {
            bool bDone(false);
            const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();

            if(rPolyPolygon.count())
            {
                const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
                const Bitmap& rBitmap = rFillBitmapAttribute.getBitmap();

                if(rBitmap.IsEmpty())
                {
                    // empty bitmap, done
                    bDone = true;
                }
                else
                {
                    // try to catch cases where the bitmap will be color-modified to a single
                    // color (e.g. shadow). This would NOT be optimizable with an alpha channel
                    // at the Bitmap which we do not have here. When this should change, this
                    // optimization has to be reworked accordingly.
                    const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());

                    if(nBColorModifierStackCount)
                    {
                        const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);

                        if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
                        {
                            // the bitmap fill is in unified color, so we can replace it with
                            // a single polygon fill. The form of the fill depends on tiling
                            if(rFillBitmapAttribute.getTiling())
                            {
                                // with tiling, fill the whole PolyPolygon with the modifier color
                                basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);

                                aLocalPolyPolygon.transform(maCurrentTransformation);
                                mpOutputDevice->SetLineColor();
                                mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
                                mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
                            }
                            else
                            {
                                // without tiling, only the area common to the bitmap tile and the
                                // PolyPolygon is filled. Create the bitmap tile area in object
                                // coordinates. For this, the object transformation needs to be created
                                // from the already scaled PolyPolygon. The tile area in object
                                // coordinates wil always be non-rotated, so it's not necessary to
                                // work with a polygon here
                                basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
                                    rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
                                const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
                                basegfx::B2DHomMatrix aNewObjectTransform;

                                aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
                                aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
                                aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
                                aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
                                aTileRange.transform(aNewObjectTransform);

                                // now clip the object polyPolygon against the tile range
                                // to get the common area (OR)
                                basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);

                                if(aTarget.count())
                                {
                                    aTarget.transform(maCurrentTransformation);
                                    mpOutputDevice->SetLineColor();
                                    mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
                                    mpOutputDevice->DrawPolyPolygon(aTarget);
                                }
                            }

                            bDone = true;
                        }
                    }
                }
            }
            else
            {
                // empty polyPolygon, done
                bDone = true;
            }

            if(!bDone)
            {
                // use default decomposition
                process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
            }
        }

        // direct draw of PolyPolygon with color
        void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
        {
            const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
            mpOutputDevice->SetFillColor(Color(aPolygonColor));
            mpOutputDevice->SetLineColor();

            basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
            aLocalPolyPolygon.transform(maCurrentTransformation);
            mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);

            if(mnPolygonStrokePrimitive2D && getOptionsDrawinglayer().IsAntiAliasing())
            {
                // when AA is on and this filled polygons are the result of stroked line geometry,
                // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
                mpOutputDevice->SetFillColor();
                mpOutputDevice->SetLineColor(Color(aPolygonColor));
                const sal_uInt32 nCount(aLocalPolyPolygon.count());

                for(sal_uInt32 a(0); a < nCount; a++)
                {
                    mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
                }
            }

            static bool bTestPolygonClipping(false);
            if(bTestPolygonClipping)
            {
                static bool bInside(true);
                static bool bFilled(false);
                static bool bLine(false);

                basegfx::B2DRange aRange(aLocalPolyPolygon.getB2DRange());
                aRange.grow(aRange.getWidth() * -0.1);

                if(bFilled)
                {
                    basegfx::B2DPolyPolygon aFilledClipped(basegfx::tools::clipPolyPolygonOnRange(aLocalPolyPolygon, aRange, bInside, false));
                    basegfx::BColor aRand(rand() / 32767.0, rand() / 32767.0, rand() / 32767.0);
                    mpOutputDevice->SetFillColor(Color(aRand));
                    mpOutputDevice->SetLineColor();
                    mpOutputDevice->DrawPolyPolygon(aFilledClipped);
                }

                if(bLine)
                {
                    basegfx::B2DPolyPolygon aLineClipped(basegfx::tools::clipPolyPolygonOnRange(aLocalPolyPolygon, aRange, bInside, true));
                    basegfx::BColor aRand(rand() / 32767.0, rand() / 32767.0, rand() / 32767.0);
                    mpOutputDevice->SetFillColor();
                    mpOutputDevice->SetLineColor(Color(aRand));

                    for(sal_uInt32 a(0); a < aLineClipped.count(); a++)
                    {
                        mpOutputDevice->DrawPolyLine(aLineClipped.getB2DPolygon(a), 0.0);
                    }
                }
            }
        }

        // direct draw of MetaFile
        void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
        {
            // decompose matrix to check for shear, rotate and mirroring
            basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
            basegfx::B2DVector aScale, aTranslate;
            double fRotate, fShearX;
            aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);

            if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
            {
                // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
                // be expressed as rotation by PI. This needs to be done for Metafiles since
                // these can be rotated, but not really mirrored
                aScale = basegfx::absolute(aScale);
                fRotate += F_PI;
            }

            // get BoundRect
            basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
            aOutlineRange.transform(maCurrentTransformation);

            // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
            // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
            // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
            // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
            // units e.g. when creating a new MetaFile, but since much huger value ranges are used
            // there typically will be okay for this compromize.
            Rectangle aDestRectView(
                // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
                // looking for a standard conversion to rectangle (!)
                (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
                (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));

            // get metafile (copy it)
            GDIMetaFile aMetaFile;

            if(maBColorModifierStack.count())
            {
                const basegfx::BColor aRGBBaseColor(0, 0, 0);
                const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
                aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
            }
            else
            {
                aMetaFile = rMetaCandidate.getMetaFile();
            }

            // rotation
            if(!basegfx::fTools::equalZero(fRotate))
            {
                // #i103530#
                // MetaFile::Rotate has no input parameter check, so the parameter needs to be
                // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
                sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));

                while(nRotation < 0)
                    nRotation += 3600;

                while(nRotation >= 3600)
                    nRotation -= 3600;

                aMetaFile.Rotate(nRotation);
            }

            // Prepare target output size
            Size aDestSize(aDestRectView.GetSize());

            if(aDestSize.getWidth() && aDestSize.getHeight())
            {
                // Get preferred Metafile output size. When it's very equal to the output size, it's probably
                // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
                // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
                const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));

                if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
                {
                    aDestSize.setWidth(aPrefSize.getWidth());
                }

                if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
                {
                    aDestSize.setHeight(aPrefSize.getHeight());
                }

                // paint it
                aMetaFile.WindStart();
                aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
            }
        }

        // mask group. Force output to VDev and create mask from given mask
        void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
        {
            if(rMaskCandidate.getChildren().hasElements())
            {
                basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());

                if(aMask.count())
                {
                    aMask.transform(maCurrentTransformation);
                    const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
                    impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);

                    if(aBufferDevice.isVisible())
                    {
                        // remember last OutDev and set to content
                        OutputDevice* pLastOutputDevice = mpOutputDevice;
                        mpOutputDevice = &aBufferDevice.getContent();

                        // paint to it
                        process(rMaskCandidate.getChildren());

                        // back to old OutDev
                        mpOutputDevice = pLastOutputDevice;

                        // draw mask
                        if(getOptionsDrawinglayer().IsAntiAliasing())
                        {
                            // with AA, use 8bit AlphaMask to get nice borders
                            VirtualDevice& rAlpha = aBufferDevice.getAlpha();
                            rAlpha.SetLineColor();
                            rAlpha.SetFillColor(COL_BLACK);
                            rAlpha.DrawPolyPolygon(aMask);

                            // dump buffer to outdev
                            aBufferDevice.paint();
                        }
                        else
                        {
                            // No AA, use 1bit mask
                            VirtualDevice& rMask = aBufferDevice.getMask();
                            rMask.SetLineColor();
                            rMask.SetFillColor(COL_BLACK);
                            rMask.DrawPolyPolygon(aMask);

                            // dump buffer to outdev
                            aBufferDevice.paint();
                        }
                    }
                }
            }
        }

        // modified color group. Force output to unified color.
        void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
        {
            if(rModifiedCandidate.getChildren().hasElements())
            {
                maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
                process(rModifiedCandidate.getChildren());
                maBColorModifierStack.pop();
            }
        }

        // unified sub-transparence. Draw to VDev first.
        void VclProcessor2D::RenderUnifiedAlphaPrimitive2D(const primitive2d::UnifiedAlphaPrimitive2D& rTransCandidate)
        {
            static bool bForceToDecomposition(false);

            if(rTransCandidate.getChildren().hasElements())
            {
                if(bForceToDecomposition)
                {
                    // use decomposition
                    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
                }
                else
                {
                    if(0.0 == rTransCandidate.getAlpha())
                    {
                        // no transparence used, so just use the content
                        process(rTransCandidate.getChildren());
                    }
                    else if(rTransCandidate.getAlpha() > 0.0 && rTransCandidate.getAlpha() < 1.0)
                    {
                        // alpha is in visible range
                        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
                        aRange.transform(maCurrentTransformation);
                        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);

                        if(aBufferDevice.isVisible())
                        {
                            // remember last OutDev and set to content
                            OutputDevice* pLastOutputDevice = mpOutputDevice;
                            mpOutputDevice = &aBufferDevice.getContent();

                            // paint content to it
                            process(rTransCandidate.getChildren());

                            // back to old OutDev
                            mpOutputDevice = pLastOutputDevice;

                            // dump buffer to outdev using given alpha
                            aBufferDevice.paint(rTransCandidate.getAlpha());
                        }
                    }
                }
            }
        }

        // sub-transparence group. Draw to VDev first.
        void VclProcessor2D::RenderAlphaPrimitive2D(const primitive2d::AlphaPrimitive2D& rTransCandidate)
        {
            if(rTransCandidate.getChildren().hasElements())
            {
                basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
                aRange.transform(maCurrentTransformation);
                impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);

                if(aBufferDevice.isVisible())
                {
                    // remember last OutDev and set to content
                    OutputDevice* pLastOutputDevice = mpOutputDevice;
                    mpOutputDevice = &aBufferDevice.getContent();

                    // paint content to it
                    process(rTransCandidate.getChildren());

                    // set to mask
                    mpOutputDevice = &aBufferDevice.getAlpha();

                    // when painting alpha masks, reset the color stack
                    basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
                    maBColorModifierStack = basegfx::BColorModifierStack();

                    // paint mask to it (always with alpha intensities, evtl. with AA)
                    process(rTransCandidate.getAlpha());

                    // back to old color stack
                    maBColorModifierStack = aLastBColorModifierStack;

                    // back to old OutDev
                    mpOutputDevice = pLastOutputDevice;

                    // dump buffer to outdev
                    aBufferDevice.paint();
                }
            }
        }

        // transform group.
        void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
        {
            // remember current transformation and ViewInformation
            const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
            const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());

            // create new transformations for CurrentTransformation
            // and for local ViewInformation2D
            maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
            const geometry::ViewInformation2D aViewInformation2D(
                getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
                getViewInformation2D().getViewTransformation(),
                getViewInformation2D().getViewport(),
                getViewInformation2D().getVisualizedPage(),
                getViewInformation2D().getViewTime(),
                getViewInformation2D().getExtendedInformationSequence());
            updateViewInformation(aViewInformation2D);

            // proccess content
            process(rTransformCandidate.getChildren());

            // restore transformations
            maCurrentTransformation = aLastCurrentTransformation;
            updateViewInformation(aLastViewInformation2D);
        }

        // new XDrawPage for ViewInformation2D
        void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
        {
            // remember current transformation and ViewInformation
            const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());

            // create new local ViewInformation2D
            const geometry::ViewInformation2D aViewInformation2D(
                getViewInformation2D().getObjectTransformation(),
                getViewInformation2D().getViewTransformation(),
                getViewInformation2D().getViewport(),
                rPagePreviewCandidate.getXDrawPage(),
                getViewInformation2D().getViewTime(),
                getViewInformation2D().getExtendedInformationSequence());
            updateViewInformation(aViewInformation2D);

            // proccess decomposed content
            process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));

            // restore transformations
            updateViewInformation(aLastViewInformation2D);
        }

        // marker
        void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
        {
            static bool bCheckCompleteMarkerDecompose(false);
            if(bCheckCompleteMarkerDecompose)
            {
                process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
                return;
            }

            // get data
            const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
            const sal_uInt32 nCount(rPositions.size());

            if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
            {
                // get pixel size
                const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
                const Size aBitmapSize(rMarker.GetSizePixel());

                if(aBitmapSize.Width() && aBitmapSize.Height())
                {
                    // get discrete half size
                    const basegfx::B2DVector aDiscreteHalfSize(
                        (aBitmapSize.getWidth() - 1.0) * 0.5,
                        (aBitmapSize.getHeight() - 1.0) * 0.5);
                    const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());

                    // do not forget evtl. moved origin in target device MapMode when
                    // switching it off; it would be missing and lead to wrong positions.
                    // All his could be done using logic sizes and coordinates, too, but
                    // we want a 1:1 bitmap rendering here, so it's more safe and faster
                    // to work with switching off MapMode usage completely.
                    const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());

                    mpOutputDevice->EnableMapMode(false);

                    for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
                    {
                        const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
                        const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));

                        mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
                    }

                    mpOutputDevice->EnableMapMode(bWasEnabled);
                }
            }
        }

        // point
        void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
        {
            const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
            const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
            const Color aVCLColor(aRGBColor);

            for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
            {
                const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
                const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));

                mpOutputDevice->DrawPixel(aPos, aVCLColor);
            }
        }

        void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
        {
            // #i101491# method restructured to clearly use the DrawPolyLine
            // calls starting from a deined line width
            const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
            const double fLineWidth(rLineAttribute.getWidth());
            bool bDone(false);

            if(basegfx::fTools::more(fLineWidth, 0.0))
            {
                const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
                const double fDiscreteLineWidth(aDiscreteUnit.getLength());
                const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
                const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
                basegfx::B2DPolyPolygon aHairlinePolyPolygon;

                mpOutputDevice->SetLineColor(Color(aHairlineColor));
                mpOutputDevice->SetFillColor();

                if(0.0 == rStrokeAttribute.getFullDotDashLen())
                {
                    // no line dashing, just copy
                    aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
                }
                else
                {
                    // else apply LineStyle
                    basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
                        rStrokeAttribute.getDotDashArray(),
                        &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
                }

                const sal_uInt32 nCount(aHairlinePolyPolygon.count());

                if(nCount)
                {
                    const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
                    aHairlinePolyPolygon.transform(maCurrentTransformation);

                    for(sal_uInt32 a(0); a < nCount; a++)
                    {
                        basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));

                        if(bAntiAliased)
                        {
                            if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
                            {
                                // line in range ]0.0 .. 1.0[
                                // paint as simple hairline
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
                                bDone = true;
                            }
                            else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
                            {
                                // line in range [1.0 .. 2.0[
                                // paint as 2x2 with dynamic line distance
                                basegfx::B2DHomMatrix aMat;
                                const double fDistance(fDiscreteLineWidth - 1.0);
                                const double fHalfDistance(fDistance * 0.5);

                                aMat.set(0, 2, -fHalfDistance);
                                aMat.set(1, 2, -fHalfDistance);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, fDistance);
                                aMat.set(1, 2, 0.0);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, 0.0);
                                aMat.set(1, 2, fDistance);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, -fDistance);
                                aMat.set(1, 2, 0.0);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
                                bDone = true;
                            }
                            else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
                            {
                                // line in range [2.0 .. 3.0]
                                // paint as cross in a 3x3  with dynamic line distance
                                basegfx::B2DHomMatrix aMat;
                                const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);

                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, -fDistance);
                                aMat.set(1, 2, 0.0);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, fDistance);
                                aMat.set(1, 2, -fDistance);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, fDistance);
                                aMat.set(1, 2, fDistance);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, -fDistance);
                                aMat.set(1, 2, fDistance);
                                aCandidate.transform(aMat);
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
                                bDone = true;
                            }
                            else
                            {
                                // #i101491# line width above 3.0
                            }
                        }
                        else
                        {
                            if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
                            {
                                // line width below 1.5, draw the basic hairline polygon
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
                                bDone = true;
                            }
                            else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
                            {
                                // line width is in range ]1.5 .. 2.5], use four hairlines
                                // drawn in a square
                                basegfx::B2DHomMatrix aMat;
                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, 1.0);
                                aMat.set(1, 2, 0.0);
                                aCandidate.transform(aMat);

                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, 0.0);
                                aMat.set(1, 2, 1.0);
                                aCandidate.transform(aMat);

                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);

                                aMat.set(0, 2, -1.0);
                                aMat.set(1, 2, 0.0);
                                aCandidate.transform(aMat);

                                mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
                                bDone = true;
                            }
                            else
                            {
                                // #i101491# line width is above 2.5
                            }
                        }

                        if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
                        {
                            // #i101491# If the polygon complexity uses more than a given amount, do
                            // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
                            // decompositions in primtives (memory) and fallback to old line painting
                            // for very complex polygons, too
                            mpOutputDevice->DrawPolyLine(aCandidate, fDiscreteLineWidth, rLineAttribute.getLineJoin());
                            bDone = true;
                        }
                    }
                }
            }

            if(!bDone)
            {
                // remeber that we enter a PolygonStrokePrimitive2D decomposition,
                // used for AA thick line drawing
                mnPolygonStrokePrimitive2D++;

                // line width is big enough for standard filled polygon visualisation or zero
                process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));

                // leave PolygonStrokePrimitive2D
                mnPolygonStrokePrimitive2D--;
            }
        }

        void VclProcessor2D::adaptLineToFillDrawMode() const
        {
            const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());

            if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
            {
                sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);

                if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
                {
                    nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
                {
                    nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
                {
                    nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_WHITELINE)
                {
                    nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
                {
                    nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
                }

                mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
            }
        }

        void VclProcessor2D::adaptTextToFillDrawMode() const
        {
            const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
            if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
            {
                sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);

                if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
                {
                    nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
                {
                    nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
                {
                    nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
                {
                    nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
                }

                if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
                {
                    nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
                }
                else
                {
                    nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
                }

                mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
            }
        }

        //////////////////////////////////////////////////////////////////////////////
        // process support

        VclProcessor2D::VclProcessor2D(
            const geometry::ViewInformation2D& rViewInformation,
            OutputDevice& rOutDev)
        :   BaseProcessor2D(rViewInformation),
            mpOutputDevice(&rOutDev),
            maBColorModifierStack(),
            maCurrentTransformation(),
            maDrawinglayerOpt(),
            mnPolygonStrokePrimitive2D(0)
        {
            // set digit language, derived from SvtCTLOptions to have the correct
            // number display for arabic/hindi numerals
            const SvtCTLOptions aSvtCTLOptions;
            LanguageType eLang(LANGUAGE_SYSTEM);

            if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
            {
                eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
            }
            else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
            {
                eLang = LANGUAGE_ENGLISH;
            }
            else
            {
                eLang = (LanguageType)Application::GetSettings().GetLanguage();
            }

            rOutDev.SetDigitLanguage(eLang);
        }

        VclProcessor2D::~VclProcessor2D()
        {
        }
    } // end of namespace processor2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// eof