1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <config_cairo_canvas.h>
#include <sal/config.h>
#include <vcl/wrkwin.hxx>
#include <vcl/canvastools.hxx>
#include <vcl/virdev.hxx>
#include <vcl/gdimtf.hxx>
#include <vcl/metaact.hxx>
#include <com/sun/star/rendering/XBitmap.hpp>
#include <com/sun/star/rendering/XCanvas.hpp>
#include <com/sun/star/rendering/XBitmapCanvas.hpp>
#include <cppcanvas/vclfactory.hxx>
using namespace ::com::sun::star;
static std::ostream& operator<<(std::ostream& rStream, const KernArray& rArray)
{
if (rArray.empty())
{
rStream << "{ }";
return rStream;
}
rStream << "{ ";
for (size_t i = 0; i < rArray.size() - 1; i++)
rStream << rArray[i] << ", ";
rStream << rArray.back();
rStream << " }";
return rStream;
}
static std::ostream& operator<<(std::ostream& rStream, const std::vector<sal_Bool>& rVec)
{
if (rVec.empty())
{
rStream << "{ }";
return rStream;
}
rStream << "{ ";
for (size_t i = 0; i < rVec.size() - 1; i++)
rStream << std::boolalpha << bool(rVec[i]) << ", ";
rStream << std::boolalpha << bool(rVec.back());
rStream << " }";
return rStream;
}
#include <test/bootstrapfixture.hxx>
class CanvasTest : public test::BootstrapFixture
{
public:
CanvasTest() : BootstrapFixture(true, false) {}
};
CPPUNIT_TEST_FIXTURE(CanvasTest, testComposite)
{
ScopedVclPtrInstance<WorkWindow> pWin( nullptr, WB_STDWORK );
uno::Reference<rendering::XCanvas> xCanvas = pWin->GetOutDev()->GetCanvas ();
CPPUNIT_ASSERT(xCanvas.is());
// a huge canvas ...
Size aSize (1, 1);
uno::Reference<rendering::XBitmap> xBitmap = xCanvas->getDevice ()->createCompatibleAlphaBitmap(
vcl::unotools::integerSize2DFromSize( aSize ) );
CPPUNIT_ASSERT( xBitmap.is() );
uno::Reference< rendering::XBitmapCanvas > xBitmapCanvas( xBitmap, uno::UNO_QUERY );
CPPUNIT_ASSERT( xBitmapCanvas.is() );
BitmapEx aBitmapEx;
{
// clear the canvas and basic sanity check ...
xBitmapCanvas->clear();
CPPUNIT_ASSERT( aBitmapEx.Create( xBitmapCanvas, aSize ) );
CPPUNIT_ASSERT( aBitmapEx.IsAlpha() );
CPPUNIT_ASSERT( !aBitmapEx.GetAlphaMask().IsEmpty() );
}
{
// render something
rendering::RenderState aDefaultState;
uno::Sequence< double > aRedTransparent{ 1.0, // R
0.0, // G
0.0, // B
0.5 }; // A
aDefaultState.DeviceColor = aRedTransparent;
#if 0
// words fail me to describe the sheer beauty of allocating a UNO
// object to represent a polygon, and manually handling the ViewState
// and there being no public helper for this - to render ... a rectangle.
XCachedPrimitive fillPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState )
#endif
}
}
CPPUNIT_TEST_FIXTURE(CanvasTest, testTdf155810)
{
GDIMetaFile aInputMetaFile, aOutputMetaFile;
KernArray aDXArray;
std::vector<sal_Bool> aKashidaArray;
// First create a meta file with a text array action that has Kashida adjustments.
{
ScopedVclPtrInstance<VirtualDevice> pDev;
vcl::Font aFont(u"Noto Naskh Arabic", u"Regular", Size(0, 72));
pDev->SetFont(aFont);
aInputMetaFile.Record(pDev.get());
OUString aText(u"خالد");
pDev->GetTextArray(aText, &aDXArray);
auto nKashida = 200;
aDXArray.set(0, aDXArray[0] + nKashida);
aDXArray.set(2, aDXArray[2] + nKashida);
aKashidaArray = { true, false, true, false };
pDev->DrawTextArray(Point(0, 0), aText, aDXArray, aKashidaArray, 0, -1);
aInputMetaFile.Stop();
}
// Then draw it using canvas
{
ScopedVclPtrInstance<VirtualDevice> pDev;
aOutputMetaFile.Record(pDev.get());
auto xCanvas = pDev->GetCanvas();
CPPUNIT_ASSERT(xCanvas.is());
auto pCanvas = cppcanvas::VCLFactory::createCanvas(xCanvas);
auto pRenderer = cppcanvas::VCLFactory::createRenderer(pCanvas, aInputMetaFile, {});
pRenderer->draw();
aOutputMetaFile.Stop();
}
// Then check that the text array drawn by the canvas renderer didn’t loose
// the Kashida insertion positions.
{
auto pInputAction = aInputMetaFile.GetAction(aInputMetaFile.GetActionSize() - 1);
auto pOutputAction = aOutputMetaFile.GetAction(aOutputMetaFile.GetActionSize() - 2);
CPPUNIT_ASSERT_EQUAL(MetaActionType::TEXTARRAY, pInputAction->GetType());
CPPUNIT_ASSERT_EQUAL(pInputAction->GetType(), pOutputAction->GetType());
MetaTextArrayAction* pInputTextAction = static_cast<MetaTextArrayAction*>(pInputAction);
MetaTextArrayAction* pOutputTextAction = static_cast<MetaTextArrayAction*>(pOutputAction);
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetDXArray(), aDXArray);
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetDXArray(), pOutputTextAction->GetDXArray());
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetKashidaArray(), aKashidaArray);
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetKashidaArray(),
pOutputTextAction->GetKashidaArray());
}
// Now, test drawSubset
{
ScopedVclPtrInstance<VirtualDevice> pDev;
aOutputMetaFile.Clear();
aOutputMetaFile.Record(pDev.get());
auto xCanvas = pDev->GetCanvas();
CPPUNIT_ASSERT(xCanvas.is());
auto pCanvas = cppcanvas::VCLFactory::createCanvas(xCanvas);
auto pRenderer = cppcanvas::VCLFactory::createRenderer(pCanvas, aInputMetaFile, {});
pRenderer->drawSubset(1, 3);
aOutputMetaFile.Stop();
}
{
auto pOutputAction = aOutputMetaFile.GetAction(aOutputMetaFile.GetActionSize() - 2);
CPPUNIT_ASSERT_EQUAL(MetaActionType::TEXTARRAY, pOutputAction->GetType());
MetaTextArrayAction* pOutputTextAction = static_cast<MetaTextArrayAction*>(pOutputAction);
std::vector<sal_Bool> aSubsetKashidaArray({ false, true });
CPPUNIT_ASSERT_EQUAL(aSubsetKashidaArray, pOutputTextAction->GetKashidaArray());
}
}
CPPUNIT_PLUGIN_IMPLEMENT();
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|