/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_WINDOW_H #define INCLUDED_VCL_INC_WINDOW_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "vcleventlisteners.hxx" #include "impfontcache.hxx" #include #include struct ImplDelData; namespace vcl { class Window; } class FixedText; class VclSizeGroup; class VirtualDevice; class PhysicalFontCollection; class ImplFontCache; class VCLXWindow; class SalFrame; class SalObject; enum class MouseEventModifiers; enum class MouseNotifyEvent; enum class ActivateModeFlags; enum class DialogControlFlags; enum class GetFocusFlags; enum class ParentClipMode; namespace com { namespace sun { namespace star { namespace accessibility { class XAccessible; } namespace rendering { class XCanvas; } namespace awt { class XWindowPeer; class XWindow; } namespace uno { class Any; class XInterface; } namespace datatransfer { namespace clipboard { class XClipboard; } namespace dnd { class XDropTargetListener; class XDragGestureRecognizer; class XDragSource; class XDropTarget; }}}}} bool ImplWindowFrameProc( vcl::Window* pInst, sal_uInt16 nEvent, const void* pEvent ); #define WINDOW_HITTEST_INSIDE ((sal_uInt16)0x0001) #define WINDOW_HITTEST_TRANSPARENT ((sal_uInt16)0x0002) struct ImplWinData { OUString* mpExtOldText; sal_uInt16* mpExtOldAttrAry; Rectangle* mpCursorRect; long mnCursorExtWidth; bool mbVertical; Rectangle* mpCompositionCharRects; long mnCompositionCharRects; Rectangle* mpFocusRect; Rectangle* mpTrackRect; sal_uInt16 mnTrackFlags; sal_uInt16 mnIsTopWindow; bool mbMouseOver; //< tracks mouse over for native widget paint effect bool mbEnableNativeWidget; //< toggle native widget rendering ::std::list< VclPtr > maTopWindowChildren; }; struct ImplOverlapData { VclPtr mpSaveBackDev; //< saved background bitmap vcl::Region* mpSaveBackRgn; //< saved region, which must be invalidated VclPtr mpNextBackWin; //< next window with saved background sal_uIntPtr mnSaveBackSize; //< bitmap size of saved background bool mbSaveBack; //< true: save background sal_uInt8 mnTopLevel; //< Level for Overlap-Window }; struct ImplFrameData { Idle maPaintIdle; //< paint idle handler Idle maResizeIdle; //< resize timer InputContext maOldInputContext; //< last set Input Context VclPtr mpNextFrame; //< next frame window VclPtr mpFirstOverlap; //< first overlap vcl::Window VclPtr mpFocusWin; //< focus window (is also set, when frame doesn't have the focus) VclPtr mpMouseMoveWin; //< last window, where MouseMove() called VclPtr mpMouseDownWin; //< last window, where MouseButtonDown() called VclPtr mpFirstBackWin; //< first overlap-window with saved background ::std::vector > maOwnerDrawList; //< List of system windows with owner draw decoration PhysicalFontCollection* mpFontCollection; //< Font-List for this frame ImplFontCache* mpFontCache; //< Font-Cache for this frame sal_Int32 mnDPIX; //< Original Screen Resolution sal_Int32 mnDPIY; //< Original Screen Resolution ImplMapRes maMapUnitRes; //< for LogicUnitToPixel sal_uIntPtr mnAllSaveBackSize; //< size of all bitmaps of saved backgrounds ImplSVEvent * mnFocusId; //< FocusId for PostUserLink ImplSVEvent * mnMouseMoveId; //< MoveId for PostUserLink long mnLastMouseX; //< last x mouse position long mnLastMouseY; //< last y mouse position long mnBeforeLastMouseX; //< last but one x mouse position long mnBeforeLastMouseY; //< last but one y mouse position long mnFirstMouseX; //< first x mouse position by mousebuttondown long mnFirstMouseY; //< first y mouse position by mousebuttondown long mnLastMouseWinX; //< last x mouse position, rel. to pMouseMoveWin long mnLastMouseWinY; //< last y mouse position, rel. to pMouseMoveWin sal_uInt16 mnModalMode; //< frame based modal count (app based makes no sense anymore) sal_uInt64 mnMouseDownTime; //< mouse button down time for double click sal_uInt16 mnClickCount; //< mouse click count sal_uInt16 mnFirstMouseCode; //< mouse code by mousebuttondown sal_uInt16 mnMouseCode; //< mouse code MouseEventModifiers mnMouseMode; //< mouse mode MapUnit meMapUnit; //< last MapUnit for LogicUnitToPixel bool mbHasFocus; //< focus bool mbInMouseMove; //< is MouseMove on stack bool mbMouseIn; //> is Mouse inside the frame bool mbStartDragCalled; //< is command startdrag called bool mbNeedSysWindow; //< set, when FrameSize <= IMPL_MIN_NEEDSYSWIN bool mbMinimized; //< set, when FrameSize <= 0 bool mbStartFocusState; //< FocusState, when sending the event bool mbInSysObjFocusHdl; //< within a SysChildren's GetFocus handler bool mbInSysObjToTopHdl; //< within a SysChildren's ToTop handler bool mbSysObjFocus; //< does a SysChild have focus css::uno::Reference< css::datatransfer::dnd::XDragSource > mxDragSource; css::uno::Reference< css::datatransfer::dnd::XDropTarget > mxDropTarget; css::uno::Reference< css::datatransfer::dnd::XDropTargetListener > mxDropTargetListener; css::uno::Reference< css::datatransfer::clipboard::XClipboard > mxClipboard; css::uno::Reference< css::datatransfer::clipboard::XClipboard > mxSelection; bool mbInternalDragGestureRecognizer; VclPtr mpBuffer; ///< Buffer for the double-buffering bool mbInBufferedPaint; ///< PaintHelper is in the process of painting into this buffer. Rectangle maBufferedRect; ///< Rectangle in the buffer that has to be painted to the screen. }; struct ImplAccessibleInfos { sal_uInt16 nAccessibleRole; OUString* pAccessibleName; OUString* pAccessibleDescription; VclPtr pLabeledByWindow; VclPtr pLabelForWindow; VclPtr pMemberOfWindow; ImplAccessibleInfos(); ~ImplAccessibleInfos(); }; enum AlwaysInputMode { AlwaysInputNone = 0, AlwaysInputEnabled = 1, AlwaysInputDisabled =2 }; class WindowImpl { private: WindowImpl(const WindowImpl&) = delete; WindowImpl& operator=(const WindowImpl&) = delete; public: WindowImpl( WindowType ); ~WindowImpl(); ImplWinData* mpWinData; ImplOverlapData* mpOverlapData; ImplFrameData* mpFrameData; SalFrame* mpFrame; SalObject* mpSysObj; VclPtr mpFrameWindow; VclPtr mpOverlapWindow; VclPtr mpBorderWindow; VclPtr mpClientWindow; VclPtr mpParent; VclPtr mpRealParent; VclPtr mpFirstChild; VclPtr mpLastChild; VclPtr mpFirstOverlap; VclPtr mpLastOverlap; VclPtr mpPrev; VclPtr mpNext; VclPtr mpNextOverlap; VclPtr mpLastFocusWindow; VclPtr mpDlgCtrlDownWindow; std::vector> maEventListeners; std::vector> maChildEventListeners; int mnChildEventListenersIteratingCount; std::set> maChildEventListenersDeleted; // The canvas interface for this VCL window. Is persistent after the first GetCanvas() call css::uno::WeakReference< css::rendering::XCanvas > mxCanvas; ImplDelData* mpFirstDel; void* mpUserData; vcl::Cursor* mpCursor; Pointer maPointer; Fraction maZoom; OUString maText; vcl::Font* mpControlFont; Color maControlForeground; Color maControlBackground; sal_Int32 mnLeftBorder; sal_Int32 mnTopBorder; sal_Int32 mnRightBorder; sal_Int32 mnBottomBorder; sal_Int32 mnWidthRequest; sal_Int32 mnHeightRequest; sal_Int32 mnOptimalWidthCache; sal_Int32 mnOptimalHeightCache; long mnX; long mnY; long mnAbsScreenX; Point maPos; OString maHelpId; OString maUniqId; OUString maHelpText; OUString maQuickHelpText; InputContext maInputContext; css::uno::Reference< css::awt::XWindowPeer > mxWindowPeer; css::uno::Reference< css::accessibility::XAccessible > mxAccessible; std::shared_ptr< VclSizeGroup > m_xSizeGroup; std::vector< VclPtr > m_aMnemonicLabels; ImplAccessibleInfos* mpAccessibleInfos; VCLXWindow* mpVCLXWindow; vcl::Region maWinRegion; //< region to 'shape' the VCL window (frame coordinates) vcl::Region maWinClipRegion; //< the (clipping) region that finally corresponds to the VCL window (frame coordinates) vcl::Region maInvalidateRegion; //< region that has to be redrawn (frame coordinates) vcl::Region* mpChildClipRegion; //< child clip region if CLIPCHILDREN is set (frame coordinates) vcl::Region* mpPaintRegion; //< only set during Paint() method call (window coordinates) WinBits mnStyle; WinBits mnPrevStyle; WinBits mnExtendedStyle; WinBits mnPrevExtendedStyle; WindowType mnType; ControlPart mnNativeBackground; sal_uInt16 mnWaitCount; sal_uInt16 mnPaintFlags; GetFocusFlags mnGetFocusFlags; ParentClipMode mnParentClipMode; ActivateModeFlags mnActivateMode; DialogControlFlags mnDlgCtrlFlags; sal_uInt16 mnLockCount; AlwaysInputMode meAlwaysInputMode; VclAlign meHalign; VclAlign meValign; VclPackType mePackType; sal_Int32 mnPadding; sal_Int32 mnGridHeight; sal_Int32 mnGridLeftAttach; sal_Int32 mnGridTopAttach; sal_Int32 mnGridWidth; sal_Int32 mnBorderWidth; sal_Int32 mnMarginLeft; sal_Int32 mnMarginRight; sal_Int32 mnMarginTop; sal_Int32 mnMarginBottom; bool mbFrame:1, mbBorderWin:1, mbOverlapWin:1, mbSysWin:1, mbDialog:1, mbDockWin:1, mbFloatWin:1, mbPushButton:1, mbVisible:1, mbDisabled:1, mbInputDisabled:1, mbDropDisabled:1, mbNoUpdate:1, mbNoParentUpdate:1, mbActive:1, mbParentActive:1, mbReallyVisible:1, mbReallyShown:1, mbInInitShow:1, mbChildNotify:1, mbChildPtrOverwrite:1, mbNoPtrVisible:1, mbPaintFrame:1, mbInPaint:1, mbMouseMove:1, mbMouseButtonDown:1, mbMouseButtonUp:1, mbKeyInput:1, mbKeyUp:1, mbCommand:1, mbDefPos:1, mbDefSize:1, mbCallMove:1, mbCallResize:1, mbWaitSystemResize:1, mbInitWinClipRegion:1, mbInitChildRegion:1, mbWinRegion:1, mbClipChildren:1, mbClipSiblings:1, mbChildTransparent:1, mbPaintTransparent:1, mbMouseTransparent:1, mbDlgCtrlStart:1, mbFocusVisible:1, mbTrackVisible:1, mbUseNativeFocus:1, mbNativeFocusVisible:1, mbInShowFocus:1, mbInHideFocus:1, mbControlForeground:1, mbControlBackground:1, mbAlwaysOnTop:1, mbCompoundControl:1, mbCompoundControlHasFocus:1, mbPaintDisabled:1, mbAllResize:1, mbInDispose:1, mbExtTextInput:1, mbInFocusHdl:1, mbOverlapVisible:1, mbCreatedWithToolkit:1, mbToolBox:1, mbSplitter:1, mbSuppressAccessibilityEvents:1, mbMenuFloatingWindow:1, mbDrawSelectionBackground:1, mbIsInTaskPaneList:1, mbToolbarFloatingWindow:1, mbCallHandlersDuringInputDisabled:1, mbHelpTextDynamic:1, mbFakeFocusSet:1, mbHexpand:1, mbVexpand:1, mbExpand:1, mbFill:1, mbSecondary:1, mbNonHomogeneous:1, mbDoubleBufferingRequested:1; css::uno::Reference< css::uno::XInterface > mxDNDListenerContainer; }; /// Sets up the buffer to have settings matching the window, and restores the original state in the dtor. class PaintBufferGuard { ImplFrameData* mpFrameData; VclPtr m_pWindow; bool mbBackground; Wallpaper maBackground; AllSettings maSettings; long mnOutOffX; long mnOutOffY; Rectangle m_aPaintRect; public: PaintBufferGuard(ImplFrameData* pFrameData, vcl::Window* pWindow); ~PaintBufferGuard(); /// If this is called, then the dtor will also copy rRectangle to the window from the buffer, before restoring the state. void SetPaintRect(const Rectangle& rRectangle); /// Returns either the frame's buffer or the window, in case of no buffering. vcl::RenderContext* GetRenderContext(); }; // helper methods bool ImplHandleMouseEvent( const VclPtr& xWindow, MouseNotifyEvent nSVEvent, bool bMouseLeave, long nX, long nY, sal_uInt64 nMsgTime, sal_uInt16 nCode, MouseEventModifiers nMode ); void ImplHandleResize( vcl::Window* pWindow, long nNewWidth, long nNewHeight ); #endif // INCLUDED_VCL_INC_WINDOW_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */