/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_SALGDI_HXX #define INCLUDED_VCL_INC_SALGDI_HXX #include "tools/solar.h" #include "vcl/dllapi.h" #include "vcl/salgtype.hxx" #include "osl/thread.hxx" #include "vcl/outdev.hxx" #include "vcl/salnativewidgets.hxx" #include "salglyphid.hxx" #include "sallayout.hxx" #include class PhysicalFontCollection; class SalBitmap; class FontSelectPattern; class ImplFontMetricData; class PhysicalFontFace; class ImplFontCharMap; class SalLayout; class ImplLayoutArgs; class Rectangle; class FontSubsetInfo; class OutputDevice; class ServerFontLayout; struct SystemGraphicsData; struct SystemFontData; namespace basegfx { class B2DVector; class B2DPolygon; class B2DPolyPolygon; } // - SalGraphics-Codes - #define SAL_SETFONT_USEDRAWTEXTARRAY ((sal_uInt16)0x0004) #define SAL_SETFONT_BADFONT ((sal_uInt16)0x1000) #define SAL_COPYAREA_WINDOWINVALIDATE ((sal_uInt16)0x0001) typedef sal_Unicode sal_Ucs; // TODO: use sal_UCS4 instead of sal_Unicode typedef std::map< sal_Ucs, sal_Int32 > Ucs2SIntMap; typedef std::map< sal_Ucs, sal_uInt32 > Ucs2UIntMap; typedef std::map< sal_Ucs, OString > Ucs2OStrMap; typedef std::vector< sal_Int32 > Int32Vector; // note: if you add any new methods to class SalGraphics using coordinates // make sure they have a corresponding protected pure virtual method // which has to be implemented by the platform dependent part. // Add a method that performs coordinate mirroring if required, (see // existing methods as sample) and then calls the equivalent pure method. // note: all positions are in pixel and relative to // the top/left-position of the virtual output area class VCL_PLUGIN_PUBLIC SalGraphics { int m_nLayout; // 0: mirroring off, 1: mirror x-axis protected: /// bitfield // flags which hold the SetAntialiasing() value from OutputDevice bool m_bAntiAliasB2DDraw : 1; public: void setAntiAliasB2DDraw(bool bNew) { m_bAntiAliasB2DDraw = bNew; } bool getAntiAliasB2DDraw() const { return m_bAntiAliasB2DDraw; } SalGraphics(); virtual ~SalGraphics(); protected: virtual bool setClipRegion( const vcl::Region& ) = 0; // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel( long nX, long nY ) = 0; virtual void drawPixel( long nX, long nY, SalColor nSalColor ) = 0; virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0; virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) = 0; virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0; virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0; virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0; virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) = 0; virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, com::sun::star::drawing::LineCap) = 0; virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) = 0; virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) = 0; virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry ) = 0; // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, sal_uInt16 nFlags ) = 0; // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) = 0; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) = 0; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ) = 0; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rMaskBitmap ) = 0; virtual void drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ) = 0; virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0; virtual SalColor getPixel( long nX, long nY ) = 0; // invert --> ClipRegion (only Windows or VirDevs) virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) = 0; virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0; virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ) = 0; // native widget rendering methods that require mirroring virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, const Point& aPos, bool& rIsInside ); virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption ); virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption, Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion ); /** Render bitmap with alpha channel @param rSourceBitmap Source bitmap to blit @param rAlphaBitmap Alpha channel to use for blitting @return true, if the operation succeeded, and false otherwise. In this case, clients should try to emulate alpha compositing themselves */ virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ) = 0; /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ virtual bool drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap) = 0; /** Render solid rectangle with given transparency @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a fully transparent rectangle */ virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) = 0; public: // public SalGraphics methods, the interface to the independent vcl part // get device resolution virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) = 0; // get the depth of the device virtual sal_uInt16 GetBitCount() const = 0; // get the width of the device virtual long GetGraphicsWidth() const = 0; // set the clip region to empty virtual void ResetClipRegion() = 0; // set the line color to transparent (= don't draw lines) virtual void SetLineColor() = 0; // set the line color to a specific color virtual void SetLineColor( SalColor nSalColor ) = 0; // set the fill color to transparent (= don't fill) virtual void SetFillColor() = 0; // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor( SalColor nSalColor ) = 0; // enable/disable XOR drawing virtual void SetXORMode( bool bSet, bool bInvertOnly ) = 0; // set line color for raster operations virtual void SetROPLineColor( SalROPColor nROPColor ) = 0; // set fill color for raster operations virtual void SetROPFillColor( SalROPColor nROPColor ) = 0; // set the text color to a specific color virtual void SetTextColor( SalColor nSalColor ) = 0; // set the font virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) = 0; // release the fonts void ReleaseFonts() { SetFont( NULL, 0 ); } // get the current font's metrics virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel = 0 ) = 0; // get the repertoire of the current font virtual const ImplFontCharMap* GetImplFontCharMap() const = 0; // get the layout capabilities of the current font virtual bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const = 0; // graphics must fill supplied font list virtual void GetDevFontList( PhysicalFontCollection* ) = 0; // graphics must drop any cached font info virtual void ClearDevFontCache() = 0; virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) = 0; // CreateFontSubset: a method to get a subset of glyhps of a font // inside a new valid font file // returns true if creation of subset was successful // parameters: rToFile: contains a osl file URL to write the subset to // pFont: describes from which font to create a subset // pGlyphIDs: the glyph ids to be extracted // pEncoding: the character code corresponding to each glyph // pWidths: the advance widths of the correspoding glyphs (in PS font units) // nGlyphs: the number of glyphs // rInfo: additional outgoing information // implementation note: encoding 0 with glyph id 0 should be added implicitly // as "undefined character" virtual bool CreateFontSubset( const OUString& rToFile, const PhysicalFontFace* pFont, sal_GlyphId* pGlyphIDs, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo ) = 0; // GetFontEncodingVector: a method to get the encoding map Unicode // to font encoded character; this is only used for type1 fonts and // may return NULL in case of unknown encoding vector // if ppNonEncoded is set and non encoded characters (that is type1 // glyphs with only a name) exist it is set to the corresponding // map for non encoded glyphs; the encoding vector contains -1 // as encoding for these cases virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded ) = 0; // GetEmbedFontData: gets the font data for a font marked // embeddable by GetDevFontList or NULL in case of error // parameters: pFont: describes the font in question // pUnicodes: contains the Unicodes assigned to // code points 0 to 255; must contain at least 256 members // pWidths: the widths of all glyphs from char code 0 to 255 // pWidths MUST support at least 256 members; // rInfo: additional outgoing information // pDataLen: out parameter, contains the byte length of the returned buffer virtual const void* GetEmbedFontData( const PhysicalFontFace* pFont, const sal_Ucs* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ) = 0; // free the font data again virtual void FreeEmbedFontData( const void* pData, long nDataLen ) = 0; // get the same widths as in CreateFontSubset and GetEmbedFontData // in case of an embeddable font also fill the mapping // between unicode and glyph id // leave widths vector and mapping untouched in case of failure virtual void GetGlyphWidths( const PhysicalFontFace* pFont, bool bVertical, Int32Vector& rWidths, Ucs2UIntMap& rUnicodeEnc ) = 0; virtual bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ) = 0; virtual bool GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) = 0; virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) = 0; virtual void DrawServerFontLayout( const ServerFontLayout& ) = 0; virtual bool supportsOperation( OutDevSupportType ) const = 0; // mirroring specifica int GetLayout() { return m_nLayout; } void SetLayout( int aLayout ) { m_nLayout = aLayout;} void mirror( long& nX, const OutputDevice *pOutDev, bool bBack = false ) const; void mirror( long& nX, long& nWidth, const OutputDevice *pOutDev, bool bBack = false ) const; bool mirror( sal_uInt32 nPoints, const SalPoint *pPtAry, SalPoint *pPtAry2, const OutputDevice *pOutDev, bool bBack = false ) const; void mirror( Rectangle& rRect, const OutputDevice*, bool bBack = false ) const; void mirror( vcl::Region& rRgn, const OutputDevice *pOutDev, bool bBack = false ) const; void mirror( ImplControlValue&, const OutputDevice*, bool bBack = false ) const; basegfx::B2DPoint mirror( const basegfx::B2DPoint& i_rPoint, const OutputDevice *pOutDev, bool bBack = false ) const; basegfx::B2DPolygon mirror( const basegfx::B2DPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const; basegfx::B2DPolyPolygon mirror( const basegfx::B2DPolyPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const; // non virtual methods; these do possible coordinate mirroring and // then delegate to protected virtual methods bool SetClipRegion( const vcl::Region&, const OutputDevice *pOutDev ); // draw --> LineColor and FillColor and RasterOp and ClipRegion void DrawPixel( long nX, long nY, const OutputDevice *pOutDev ); void DrawPixel( long nX, long nY, SalColor nSalColor, const OutputDevice *pOutDev ); void DrawLine( long nX1, long nY1, long nX2, long nY2, const OutputDevice *pOutDev ); void DrawRect( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev ); void DrawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev ); void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev ); void DrawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry, const OutputDevice *pOutDev ); bool DrawPolyPolygon( const basegfx::B2DPolyPolygon &i_rPolyPolygon, double i_fTransparency, const OutputDevice *i_pOutDev); bool DrawPolyLine( const basegfx::B2DPolygon& i_rPolygon, double i_fTransparency, const basegfx::B2DVector& i_rLineWidth, basegfx::B2DLineJoin i_eLineJoin, com::sun::star::drawing::LineCap i_eLineCap, const OutputDevice* i_pOutDev); bool DrawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry, const OutputDevice *pOutDev ); bool DrawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry, const OutputDevice *pOutDev ); bool DrawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry, const OutputDevice *pOutDev ); // CopyArea --> No RasterOp, but ClipRegion void CopyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, sal_uInt16 nFlags, const OutputDevice *pOutDev ); // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics void CopyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics, const OutputDevice *pOutDev, const OutputDevice *pSrcOutDev ); void DrawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const OutputDevice *pOutDev ); void DrawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap, const OutputDevice *pOutDev ); void DrawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor, const OutputDevice *pOutDev ); SalBitmap* GetBitmap( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev ); SalColor GetPixel( long nX, long nY, const OutputDevice *pOutDev ); // invert --> ClipRegion (only Windows) void Invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags, const OutputDevice *pOutDev ); void Invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags, const OutputDevice *pOutDev ); bool DrawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize, const OutputDevice *pOutDev ); // native widget rendering functions // Query the platform layer for control support virtual bool IsNativeControlSupported( ControlType nType, ControlPart nPart ); // Query the native control to determine if it was acted upon bool HitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, const Point& aPos, bool& rIsInside, const OutputDevice *pOutDev ); // Request rendering of a particular control and/or part bool DrawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption, const OutputDevice *pOutDev ); // Query the native control's actual drawing region (including adornment) bool GetNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption, Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion, const OutputDevice *pOutDev ); bool DrawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap, const OutputDevice *pOutDev ); bool DrawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap, const OutputDevice* pOutDev ); bool DrawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency, const OutputDevice *pOutDev ); virtual SystemGraphicsData GetGraphicsData() const = 0; virtual SystemFontData GetSysFontData( int nFallbacklevel ) const = 0; }; #endif // INCLUDED_VCL_INC_SALGDI_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */