/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SW_INC_DCONTACT_HXX #define INCLUDED_SW_INC_DCONTACT_HXX #include #include #include #include #include #include #include "calbck.hxx" #include class SfxPoolItem; class SwFrmFmt; class SwFlyFrmFmt; class SwFlyFrm; class SwFrm; class SwPageFrm; class SwVirtFlyDrawObj; class SwFmtAnchor; class SwFlyDrawObj; class SwRect; class SwDrawContact; struct SwPosition; class SwIndex; class SdrTextObj; /** The other way round: Search format for given object. If object is a SwVirtFlyDrawObj the format will be obtained from it. If not it is a simple DrawObject. It has a UserCall which is client of the format we are looking for. Implementation in dcontact.cxx. */ SW_DLLPUBLIC SwFrmFmt *FindFrmFmt( SdrObject *pObj ); inline const SwFrmFmt *FindFrmFmt( const SdrObject *pObj ) { return ::FindFrmFmt( (SdrObject*)pObj ); } sal_Bool HasWrap( const SdrObject* pObj ); void setContextWritingMode( SdrObject* pObj, SwFrm* pAnchor ); /** When changes occur remove object from ContourCache. Implementation in TxtFly.cxx. */ void ClrContourCache( const SdrObject *pObj ); /// @return BoundRect plus distance. SwRect GetBoundRectOfAnchoredObj( const SdrObject* pObj ); /// @return UserCall of goup object (if applicable). SwContact* GetUserCall( const SdrObject* ); /// @return TRUE if the SrdObject is a Marquee object. sal_Bool IsMarqueeTextObj( const SdrObject& rObj ); /// Base class for the following contact objects (frame + draw objects). class SwContact : public SdrObjUserCall, public SwClient { /** boolean, indicating destruction of contact object important note: boolean has to be set at the beginning of each destructor in the subclasses using method . */ bool mbInDTOR; /** method to move object to visible/invisible layer Implementation for the public method and If object is in invisble respectively visible layer, its moved to the corresponding visible respectively invisible layers. For group object the members are individually moved to the corresponding layer, because does return 0, if members aren't on the same layer as the group object, and sets also the layer of the members. @author OD @param _bToVisible input parameter - boolean indicating, if object has to be moved to visible (== true) or invisible (== false) layer. @param _pDrawObj input parameter, which will be changed - drawing object, which will change its layer. */ void _MoveObjToLayer( const bool _bToVisible, SdrObject* _pDrawObj ); protected: void SetInDTOR(); public: TYPEINFO(); /// For reader. Only the connection is created. SwContact( SwFrmFmt *pToRegisterIn ); virtual ~SwContact(); virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const = 0; virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ) = 0; virtual const SdrObject *GetMaster() const = 0; virtual SdrObject *GetMaster() = 0; virtual void SetMaster( SdrObject* _pNewMaster ) = 0; SwFrmFmt *GetFmt(){ return (SwFrmFmt*)GetRegisteredIn(); } const SwFrmFmt *GetFmt() const { return (const SwFrmFmt*)GetRegisteredIn(); } bool IsInDTOR() const; /** method to move drawing object to corresponding visible layer uses method <_MoveObjToLayer(..)> @author OD @param _pDrawObj drawing object, which will be moved to the visible layer */ virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj ); /** method to move drawing object to corresponding invisible layer uses method <_MoveObjToLayer(..)> @author OD @param _pDrawObj drawing object, which will be moved to the visible layer */ virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj ); // ------------------------------------------------------------------------- /** some virtual helper methods for information about the object (Writer fly frame resp. drawing object) */ const SwFmtAnchor& GetAnchorFmt() const { assert( GetFmt() ); return GetFmt()->GetAnchor(); } RndStdIds GetAnchorId() const { return GetAnchorFmt().GetAnchorId(); } bool ObjAnchoredAtPage() const { return GetAnchorId() == FLY_AT_PAGE; } bool ObjAnchoredAtFly() const { return GetAnchorId() == FLY_AT_FLY; } bool ObjAnchoredAtPara() const { return GetAnchorId() == FLY_AT_PARA; } bool ObjAnchoredAtChar() const { return GetAnchorId() == FLY_AT_CHAR; } bool ObjAnchoredAsChar() const { return GetAnchorId() == FLY_AS_CHAR; } const SwPosition& GetCntntAnchor() const { assert( GetAnchorFmt().GetCntntAnchor() ); return *(GetAnchorFmt().GetCntntAnchor()); } const SwIndex& GetCntntAnchorIndex() const; // ------------------------------------------------------------------------- /** get data collection of anchored objects, handled by with contact */ virtual void GetAnchoredObjs( std::list& _roAnchoredObjs ) const = 0; /** get minimum order number of anchored objects handled by with contact */ sal_uInt32 GetMinOrdNum() const; /** get maximum order number of anchored objects handled by with contact */ sal_uInt32 GetMaxOrdNum() const; }; /** ContactObject for connection between frames (or their formats respectively) in SwClient and the drawobjects of Drawing (DsrObjUserCall). */ class SW_DLLPUBLIC SwFlyDrawContact : public SwContact { private: SwFlyDrawObj* mpMasterObj; protected: virtual void Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew ); public: TYPEINFO(); /// Creates DrawObject and registers it with the Model. SwFlyDrawContact( SwFlyFrmFmt* pToRegisterIn, SdrModel* pMod ); virtual ~SwFlyDrawContact(); virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const; virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ); virtual const SdrObject* GetMaster() const; virtual SdrObject* GetMaster(); virtual void SetMaster( SdrObject* _pNewMaster ); /** override methods to control Writer fly frames, which are linked, and to assure that all objects anchored at/inside the Writer fly frame are also made visible/invisible. */ virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj ); virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj ); /** get data collection of anchored objects handled by with contact */ virtual void GetAnchoredObjs( std::list& _roAnchoredObjs ) const; }; /** new class for re-direct methods calls at a 'virtual' drawing object to its referenced object. */ class SwDrawVirtObj : public SdrVirtObj { private: // data for connection to writer layout /** anchored drawing object instance for the 'virtual' drawing object */ SwAnchoredDrawObject maAnchoredDrawObj; /** writer-drawing contact object the 'virtual' drawing object is controlled by. This object is also the of the drawing object, if it's inserted into the drawing layer. */ SwDrawContact& mrDrawContact; using SdrVirtObj::GetPlusHdl; protected: /** AW: Need own sdr::contact::ViewContact since AnchorPos from parent is not used but something own (top left of new SnapRect minus top left of original SnapRect) */ virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); public: TYPEINFO(); SwDrawVirtObj( SdrObject& _rNewObj, SwDrawContact& _rDrawContact ); virtual ~SwDrawVirtObj(); /// access to offset virtual const Point GetOffset() const; virtual SwDrawVirtObj* Clone() const; SwDrawVirtObj& operator= (const SwDrawVirtObj& rObj); /// connection to writer layout const SwAnchoredObject* GetAnchoredObj() const; SwAnchoredObject* AnchoredObj(); const SwFrm* GetAnchorFrm() const; SwFrm* AnchorFrm(); void RemoveFromWriterLayout(); /// connection to drawing layer void AddToDrawingPage(); void RemoveFromDrawingPage(); /** is 'virtual' drawing object connected to writer layout and / to drawing layer. */ bool IsConnected() const; virtual void NbcSetAnchorPos(const Point& rPnt); /// All overloaded methods which need to use the offset virtual void RecalcBoundRect(); virtual ::basegfx::B2DPolyPolygon TakeXorPoly() const; virtual ::basegfx::B2DPolyPolygon TakeContour() const; virtual SdrHdl* GetHdl(sal_uInt32 nHdlNum) const; virtual SdrHdl* GetPlusHdl(const SdrHdl& rHdl, sal_uInt16 nPlNum) const; virtual void NbcMove(const Size& rSiz); virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact); virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); virtual void NbcMirror(const Point& rRef1, const Point& rRef2); virtual void NbcShear(const Point& rRef, long nWink, double tn, bool bVShear); virtual void Move(const Size& rSiz); virtual void Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact, bool bUnsetRelative = true); virtual void Rotate(const Point& rRef, long nWink, double sn, double cs); virtual void Mirror(const Point& rRef1, const Point& rRef2); virtual void Shear(const Point& rRef, long nWink, double tn, bool bVShear); virtual void RecalcSnapRect(); virtual const Rectangle& GetSnapRect() const; virtual void SetSnapRect(const Rectangle& rRect); virtual void NbcSetSnapRect(const Rectangle& rRect); virtual const Rectangle& GetLogicRect() const; virtual void SetLogicRect(const Rectangle& rRect); virtual void NbcSetLogicRect(const Rectangle& rRect); virtual Point GetSnapPoint(sal_uInt32 i) const; virtual Point GetPoint(sal_uInt32 i) const; virtual void NbcSetPoint(const Point& rPnt, sal_uInt32 i); virtual bool HasTextEdit() const; virtual SdrLayerID GetLayer() const; virtual void NbcSetLayer(SdrLayerID nLayer); virtual void SetLayer(SdrLayerID nLayer); /// FullDrag support virtual bool supportsFullDrag() const; virtual SdrObject* getFullDragClone() const; virtual void SetBoundRectDirty(); virtual const Rectangle& GetCurrentBoundRect() const; virtual const Rectangle& GetLastBoundRect() const; }; bool CheckControlLayer( const SdrObject *pObj ); /** ContactObject for connection of formats as representatives of draw objects in SwClient and the objects themselves in Drawing (SDrObjUserCall). */ class NestedUserCallHdl; class SwDrawContact : public SwContact { private: /** anchored drawing object instance for the 'master' drawing object */ SwAnchoredDrawObject maAnchoredDrawObj; /** data structure for collecting 'virtual' drawing object supporting drawing objects in headers/footers. */ std::list maDrawVirtObjs; /** boolean indicating set 'master' drawing object has been cleared. */ bool mbMasterObjCleared : 1; /** internal flag to indicate that disconnect from layout is in progress */ bool mbDisconnectInProgress : 1; /** Needed data for handling of nested events in method <_Changed(..)> */ bool mbUserCallActive : 1; /** event type, which is handled for . Note: value only valid, if is sal_True. */ SdrUserCallType meEventTypeOfCurrentUserCall; friend class NestedUserCallHdl; /** unary function used by iterator to find a disconnected 'virtual' drawing object */ struct UsedOrUnusedVirtObjPred { bool mbUsedPred; UsedOrUnusedVirtObjPred( bool _bUsed ) : mbUsedPred( _bUsed ) {}; bool operator() ( const SwDrawVirtObj* _pDrawVirtObj ) { if ( mbUsedPred ) { return _pDrawVirtObj->IsConnected(); } else { return !_pDrawVirtObj->IsConnected(); } } }; /** unary function used by iterator to find a 'virtual' drawing object anchored at a given frame */ struct VirtObjAnchoredAtFrmPred { const SwFrm* mpAnchorFrm; VirtObjAnchoredAtFrmPred( const SwFrm& _rAnchorFrm ); bool operator() ( const SwDrawVirtObj* _pDrawVirtObj ); }; /// method for adding/removing 'virtual' drawing object. SwDrawVirtObj* CreateVirtObj(); void DestroyVirtObj( SwDrawVirtObj* pVirtObj ); void RemoveAllVirtObjs(); void _InvalidateObjs( const bool _bUpdateSortedObjsList = false ); /// no copy-constructor and no assignment operator SwDrawContact( const SwDrawContact& ); SwDrawContact& operator=( const SwDrawContact& ); protected: /// virtuelle Methoden von SwClient virtual void Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew ); public: TYPEINFO(); SwDrawContact( SwFrmFmt *pToRegisterIn, SdrObject *pObj ); virtual ~SwDrawContact(); virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const; virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ); virtual const SdrObject* GetMaster() const; virtual SdrObject* GetMaster(); virtual void SetMaster( SdrObject* _pNewMaster ); const SwFrm* GetAnchorFrm( const SdrObject* _pDrawObj = 0L ) const; SwFrm* GetAnchorFrm( SdrObject* _pDrawObj = 0L ); inline const SwPageFrm* GetPageFrm() const { return maAnchoredDrawObj.GetPageFrm(); } inline SwPageFrm* GetPageFrm() { return maAnchoredDrawObj.GetPageFrm(); } void SetPageFrm( SwPageFrm* _pNewPageFrm ) { return maAnchoredDrawObj.SetPageFrm( _pNewPageFrm ); } void ChkPage(); SwPageFrm* FindPage( const SwRect &rRect ); /** Inserts SdrObject in the arrays of the layout ((SwPageFrm and SwFrm). The anchor is determined according to the attribute SwFmtAnchor. If required the object gets unregistered with the old anchor. */ void ConnectToLayout( const SwFmtAnchor *pAnch = 0 ); /** method to insert 'master' drawing object into drawing page */ void InsertMasterIntoDrawPage(); void DisconnectFromLayout( bool _bMoveMasterToInvisibleLayer = true ); /** disconnect for a dedicated drawing object - could be 'master' or 'virtual'. */ void DisconnectObjFromLayout( SdrObject* _pDrawObj ); /** method to remove 'master' drawing object from drawing page. To be used by the undo for delete of object. Call it after method is already performed. Note: no longer removes the 'master' drawing object from drawing page. */ void RemoveMasterFromDrawPage(); /** get drawing object ('master' or 'virtual') by frame. */ SdrObject* GetDrawObjectByAnchorFrm( const SwFrm& _rAnchorFrm ); /// Virtual methods of SdrObjUserCall. virtual void Changed(const SdrObject& rObj, SdrUserCallType eType, const Rectangle& rOldBoundRect); /** Used by Changed() and by UndoDraw. Notifies paragraphs that have to get out of the way. */ void _Changed(const SdrObject& rObj, SdrUserCallType eType, const Rectangle* pOldBoundRect); /// Moves all SW-connections to new Master) void ChangeMasterObject( SdrObject *pNewMaster ); SwDrawVirtObj* AddVirtObj(); void NotifyBackgrdOfAllVirtObjs( const Rectangle* pOldBoundRect ); /** get data collection of anchored objects, handled by with contact */ static void GetTextObjectsFromFmt( std::list&, SwDoc* ); virtual void GetAnchoredObjs( std::list& _roAnchoredObjs ) const; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */