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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SDRPAINTWINDOW_HXX #define _SDRPAINTWINDOW_HXX #ifndef _VIRDEV_HXX //autogen #include #endif #include "svx/svxdllapi.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // predeclarations class SdrPaintView; namespace sdr { namespace overlay { class OverlayManager; } // end of namespace overlay } // end of namespace sdr //////////////////////////////////////////////////////////////////////////////////////////////////// class SdrPreRenderDevice { // The original OutputDevice OutputDevice& mrOutputDevice; // The VirtualDevice for PreRendering VirtualDevice maPreRenderDevice; public: SdrPreRenderDevice(OutputDevice& rOriginal); ~SdrPreRenderDevice(); void PreparePreRenderDevice(); void OutputPreRenderDevice(const Region& rExpandedRegion); OutputDevice& GetOriginalOutputDevice() const { return mrOutputDevice; } OutputDevice& GetPreRenderDevice() { return maPreRenderDevice; } }; //////////////////////////////////////////////////////////////////////////////////////////////////// class SVX_DLLPUBLIC SdrPaintWindow { private: // the OutputDevice this window represents OutputDevice& mrOutputDevice; // the SdrPaintView this window belongs to SdrPaintView& mrPaintView; // the new OverlayManager for the new OverlayObjects. Test add here, will // replace the IAOManager as soon as it works. ::sdr::overlay::OverlayManager* mpOverlayManager; // The PreRenderDevice for PreRendering SdrPreRenderDevice* mpPreRenderDevice; // The RedrawRegion used for rendering Region maRedrawRegion; // bitfield // #i72889# flag if this is only a temporary target for repaint, default is false unsigned mbTemporaryTarget : 1; /** Remember whether the mpOverlayManager supports buffering. Using this flags expensive dynamic_casts on mpOverlayManager in order to detect this. */ bool mbUseBuffer; // helpers /** Create mpOverlayManager member on demand. @param bUseBuffer Specifies whether to use the buffered (OverlayManagerBuffered) or the unbuffered (OverlayManager) version of the overlay manager. When this values is different from that of the previous call then the overlay manager is replaced by the specified one. The bUseBuffer flag will typically change its value when text editing is started or stopped. */ void impCreateOverlayManager(const bool bUseBuffer); public: SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut); ~SdrPaintWindow(); // data read accesses SdrPaintView& GetPaintView() const { return mrPaintView; } OutputDevice& GetOutputDevice() const { return mrOutputDevice; } // OVERLAYMANAGER ::sdr::overlay::OverlayManager* GetOverlayManager() const; // #i73602# add flag if buffer shall be used void DrawOverlay(const Region& rRegion, bool bUseBuffer); void HideOverlay(const Region& rRegion); // calculate visible area and return Rectangle GetVisibleArea() const; // Is OutDev a printer? sal_Bool OutputToPrinter() const { return (OUTDEV_PRINTER == mrOutputDevice.GetOutDevType()); } // Is OutDev a window? sal_Bool OutputToWindow() const { return (OUTDEV_WINDOW == mrOutputDevice.GetOutDevType()); } // Is OutDev a VirtualDevice? sal_Bool OutputToVirtualDevice() const { return (OUTDEV_VIRDEV == mrOutputDevice.GetOutDevType()); } // Is OutDev a recording MetaFile? sal_Bool OutputToRecordingMetaFile() const; // prepare PreRendering (evtl.) void PreparePreRenderDevice(); void DestroyPreRenderDevice(); void OutputPreRenderDevice(const Region& rExpandedRegion); SdrPreRenderDevice* GetPreRenderDevice() const { return mpPreRenderDevice; } // RedrawRegion const Region& GetRedrawRegion() const; void SetRedrawRegion(const Region& rNew); // #i72889# read/write access to TempoparyTarget bool getTemporaryTarget() const { return (bool)mbTemporaryTarget; } void setTemporaryTarget(bool bNew) { if(bNew != (bool)mbTemporaryTarget) mbTemporaryTarget = bNew; } // #i72889# get target output device, take into account output buffering OutputDevice& GetTargetOutputDevice() { if(mpPreRenderDevice) return mpPreRenderDevice->GetPreRenderDevice(); else return mrOutputDevice; } }; // typedefs for a list of SdrPaintWindows typedef ::std::vector< SdrPaintWindow* > SdrPaintWindowVector; //////////////////////////////////////////////////////////////////////////////////////////////////// #endif //_SDRPAINTWINDOW_HXX