/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_WINDOW_HXX #define INCLUDED_VCL_WINDOW_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class VirtualDevice; struct ImplDelData; struct ImplSVEvent; struct ImplWinData; struct ImplFrameData; struct ImplCalcToTopData; struct SystemEnvData; struct SystemParentData; class ImplBorderWindow; class Idle; class Timer; class DockingManager; class ScrollBar; class Bitmap; class FixedText; class Image; class MouseEvent; class KeyEvent; class CommandEvent; class TrackingEvent; class HelpEvent; class DataChangedEvent; class VclSimpleEvent; class NotifyEvent; class SystemWindow; class SalFrame; class MenuFloatingWindow; class VCLXWindow; namespace com { namespace sun { namespace star { namespace accessibility { class XAccessible; } namespace beans { struct PropertyValue; } namespace rendering { class XCanvas; class XSpriteCanvas; } namespace awt { class XWindowPeer; class XWindow; } namespace uno { class Any; class XInterface; } namespace datatransfer { namespace clipboard { class XClipboard; } namespace dnd { class XDragGestureRecognizer; class XDragSource; class XDropTarget; }}}}} namespace vcl { struct ControlLayoutData; class RenderSettings; } namespace svt { class PopupWindowControllerImpl; } template class VclPtr; enum class TrackingEventFlags { NONE = 0x0000, Cancel = 0x0001, Key = 0x0002, Focus = 0x0004, Repeat = 0x0100, End = 0x1000, DontCallHdl = 0x8000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // - WindowTypes - // Type fuer GetWindow() enum class GetWindowType { Parent = 0, FirstChild = 1, LastChild = 2, Prev = 3, Next = 4, FirstOverlap = 5, LastOverlap = 6, Overlap = 7, ParentOverlap = 8, Client = 9, RealParent = 10, Frame = 11, Border = 12, FirstTopWindowChild = 13, LastTopWindowChild = 14, PrevTopWindowSibling = 15, NextTopWindowSibling = 16, }; // Flags for setPosSizePixel() // These must match the definitions in css::awt::PosSize enum class PosSizeFlags { NONE = 0x0000, X = 0x0001, Y = 0x0002, Width = 0x0004, Height = 0x0008, Pos = X | Y, Size = Width | Height, PosSize = Pos | Size, All = PosSize, Dropdown = 0x0010, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Show() enum class ShowFlags { NONE = 0x0000, NoParentUpdate = 0x0001, NoFocusChange = 0x0002, NoActivate = 0x0004, ForegroundTask = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for SetZOrder() enum class ZOrderFlags { NONE = 0x0000, Before = 0x0001, Behind = 0x0002, First = 0x0004, Last = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Activate-Flags enum class ActivateModeFlags { NONE = 0, GrabFocus = 0x0001, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // ToTop-Flags enum class ToTopFlags { NONE = 0x0000, RestoreWhenMin = 0x0001, ForegroundTask = 0x0002, NoGrabFocus = 0x0004, GrabFocusOnly = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Invalidate // must match css::awt::InvalidateStyle enum class InvalidateFlags { NONE = 0x0000, Children = 0x0001, NoChildren = 0x0002, NoErase = 0x0004, Update = 0x0008, Transparent = 0x0010, NoTransparent = 0x0020, NoClipChildren = 0x4000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Validate enum class ValidateFlags { NONE = 0x0000, Children = 0x0001, NoChildren = 0x0002 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Scroll #define SCROLL_CLIP ((sal_uInt16)0x0001) #define SCROLL_CHILDREN ((sal_uInt16)0x0002) #define SCROLL_NOCHILDREN ((sal_uInt16)0x0004) #define SCROLL_NOERASE ((sal_uInt16)0x0008) #define SCROLL_NOINVALIDATE ((sal_uInt16)0x0010) #define SCROLL_NOWINDOWINVALIDATE ((sal_uInt16)0x0020) #define SCROLL_USECLIPREGION ((sal_uInt16)0x0040) #define SCROLL_UPDATE ((sal_uInt16)0x0080) // Flags for ParentClipMode #define PARENTCLIPMODE_CLIP ((sal_uInt16)0x0001) #define PARENTCLIPMODE_NOCLIP ((sal_uInt16)0x0002) // Flags for Invert() #define INVERT_HIGHLIGHT ((sal_uInt16)0x0001) #define INVERT_50 ((sal_uInt16)0x0002) // Flags for ShowTracking() #define SHOWTRACK_SMALL ((sal_uInt16)0x0001) #define SHOWTRACK_BIG ((sal_uInt16)0x0002) #define SHOWTRACK_SPLIT ((sal_uInt16)0x0003) #define SHOWTRACK_OBJECT ((sal_uInt16)0x0004) #define SHOWTRACK_WINDOW ((sal_uInt16)0x1000) #define SHOWTRACK_CLIP ((sal_uInt16)0x2000) #define SHOWTRACK_STYLE ((sal_uInt16)0x000F) // Flags for StartTracking() #define STARTTRACK_KEYINPUT ((sal_uInt16)0x0001) #define STARTTRACK_KEYMOD ((sal_uInt16)0x0002) #define STARTTRACK_NOKEYCANCEL ((sal_uInt16)0x0004) #define STARTTRACK_SCROLLREPEAT ((sal_uInt16)0x0008) #define STARTTRACK_BUTTONREPEAT ((sal_uInt16)0x0010) #define STARTTRACK_MOUSEBUTTONDOWN ((sal_uInt16)0x0020) #define STARTTRACK_FOCUSCANCEL ((sal_uInt16)0x0040) // Flags for StartAutoScroll() #define AUTOSCROLL_VERT ((sal_uInt16)0x0001) #define AUTOSCROLL_HORZ ((sal_uInt16)0x0002) // Flags for StateChanged() enum class StateChangedType : sal_uInt16 { InitShow = 1, Visible = 2, UpdateMode = 3, Enable = 4, Text = 5, Image = 6, Data = 7, State = 8, Style = 9, Zoom = 10, Border = 11, Transparent = 12, ControlFont = 13, ControlForeground = 14, ControlBackground = 15, ReadOnly = 16, ExtendedStyle = 17, Mirroring = 18, Layout = 19, ControlFocus = 20, User = 10000 }; // GetFocusFlags #define GETFOCUS_TAB ((sal_uInt16)0x0001) #define GETFOCUS_CURSOR ((sal_uInt16)0x0002) #define GETFOCUS_MNEMONIC ((sal_uInt16)0x0004) #define GETFOCUS_F6 ((sal_uInt16)0x0008) #define GETFOCUS_FORWARD ((sal_uInt16)0x0010) #define GETFOCUS_BACKWARD ((sal_uInt16)0x0020) #define GETFOCUS_AROUND ((sal_uInt16)0x0040) #define GETFOCUS_UNIQUEMNEMONIC ((sal_uInt16)0x0100) #define GETFOCUS_INIT ((sal_uInt16)0x0200) #define GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0400) // Draw-Flags fuer Draw() #define WINDOW_DRAW_MONO ((sal_uLong)0x00000001) #define WINDOW_DRAW_NOBORDER ((sal_uLong)0x00000002) #define WINDOW_DRAW_NOCONTROLS ((sal_uLong)0x00000004) #define WINDOW_DRAW_NODISABLE ((sal_uLong)0x00000008) #define WINDOW_DRAW_NOMNEMONIC ((sal_uLong)0x00000010) #define WINDOW_DRAW_NOSELECTION ((sal_uLong)0x00000020) #define WINDOW_DRAW_NOFOCUS ((sal_uLong)0x00000040) #define WINDOW_DRAW_NOBACKGROUND ((sal_uLong)0x00000080) #define WINDOW_DRAW_ROLLOVER ((sal_uLong)0x00000100) // DialogControl-Flags #define WINDOW_DLGCTRL_RETURN ((sal_uInt16)0x0001) #define WINDOW_DLGCTRL_WANTFOCUS ((sal_uInt16)0x0002) #define WINDOW_DLGCTRL_MOD1TAB ((sal_uInt16)0x0004) #define WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0008) // GetWindowClipRegionPixel-Flags #define WINDOW_GETCLIPREGION_NULL ((sal_uInt16)0x0001) #define WINDOW_GETCLIPREGION_NOCHILDREN ((sal_uInt16)0x0002) // EndExtTextInput-Flags #define EXTTEXTINPUT_END_COMPLETE ((sal_uInt16)0x0001) #define EXTTEXTINPUT_END_CANCEL ((sal_uInt16)0x0002) #define IMPL_MINSIZE_BUTTON_WIDTH 70 #define IMPL_MINSIZE_BUTTON_HEIGHT 22 #define IMPL_EXTRA_BUTTON_WIDTH 18 #define IMPL_EXTRA_BUTTON_HEIGHT 10 #define IMPL_SEP_BUTTON_X 5 #define IMPL_SEP_BUTTON_Y 5 #define IMPL_MINSIZE_MSGBOX_WIDTH 150 #define IMPL_DIALOG_OFFSET 5 #define IMPL_DIALOG_BAR_OFFSET 3 #define IMPL_MSGBOX_OFFSET_EXTRA_X 0 #define IMPL_MSGBOX_OFFSET_EXTRA_Y 2 #define IMPL_SEP_MSGBOX_IMAGE 8 #define DLGWINDOW_PREV 0 #define DLGWINDOW_NEXT 1 #define DLGWINDOW_FIRST 2 // - Window - #ifdef DBG_UTIL const char* ImplDbgCheckWindow( const void* pObj ); #endif inline bool ImplDoTiledRendering() { #if !HAVE_FEATURE_DESKTOP && !defined(ANDROID) // We do tiled rendering only for iOS at the moment, actually, but // let's see what happens if we assume it for Android, too. // (That comment doesn't match what the code does, does it?) return true; #else // We need some way to know globally if this process will use // tiled rendering or not. Or should this be a per-window setting? // Or what? return false; #endif } namespace vcl { class Window; } vcl::Window* ImplFindWindow( const SalFrame* pFrame, Point& rSalFramePos ); namespace vcl { class Cursor; } class Dialog; class WindowImpl; class PaintHelper; class VclBuilder; class VclSizeGroup; class OutputDevice; class Application; class SystemWindow; class WorkWindow; class Dialog; class MessBox; class DockingWindow; class FloatingWindow; class GroupBox; class PushButton; class RadioButton; class SystemChildWindow; class ImplBorderWindow; class VclBuilder; class ImplDockingWindowWrapper; class ImplPopupFloatWin; class MenuFloatingWindow; class LifecycleTest; namespace svt { class PopupWindowControllerImpl; } struct WindowResHeader { sal_uLong nObjMask; OString aHelpId; sal_uLong nRSStyle; }; namespace vcl { class VCL_DLLPUBLIC RenderTools { public: // transparent background for selected or checked items in toolboxes etc. // + selection Color with a text color complementing the selection background // + rounded edge static void DrawSelectionBackground(vcl::RenderContext& rRenderContext, vcl::Window& rWindow, const Rectangle& rRect, sal_uInt16 nHighlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, Color* pSelectionTextColor = nullptr, long nCornerRadius = 0, Color* pPaintColor = nullptr); }; class VCL_DLLPUBLIC Window : public ::OutputDevice, public Resource { friend class ::vcl::Cursor; friend class ::OutputDevice; friend class ::Application; friend class ::SystemWindow; friend class ::WorkWindow; friend class ::Dialog; friend class ::MessBox; friend class ::DockingWindow; friend class ::FloatingWindow; friend class ::GroupBox; friend class ::PushButton; friend class ::RadioButton; friend class ::SystemChildWindow; friend class ::ImplBorderWindow; friend class ::VclBuilder; friend class ::PaintHelper; friend class ::LifecycleTest; // TODO: improve missing functionality // only required because of SetFloatingMode() friend class ::ImplDockingWindowWrapper; friend class ::ImplPopupFloatWin; friend class ::MenuFloatingWindow; friend class ::svt::PopupWindowControllerImpl; private: // NOTE: to remove many dependencies of other modules // to this central file, all members are now hidden // in the WindowImpl class and all inline functions // were removed. // (WindowImpl is a pImpl pattern) // Please do *not* add new members or inline functions to class Window, // but use class WindowImpl instead WindowImpl* mpWindowImpl; #ifdef DBG_UTIL friend const char* ::ImplDbgCheckWindow( const void* pObj ); #endif friend vcl::Window* ::ImplFindWindow( const SalFrame* pFrame, Point& rSalFramePos ); public: DECL_DLLPRIVATE_LINK_TYPED( ImplHandlePaintHdl, Idle*, void ); DECL_DLLPRIVATE_LINK( ImplGenerateMouseMoveHdl, void* ); DECL_DLLPRIVATE_LINK_TYPED( ImplTrackTimerHdl, Timer*, void ); DECL_DLLPRIVATE_LINK( ImplAsyncFocusHdl, void* ); DECL_DLLPRIVATE_LINK_TYPED( ImplHandleResizeTimerHdl, Idle*, void ); DECL_DLLPRIVATE_LINK( ImplHideOwnerDrawWindowsHdl, void* ); SAL_DLLPRIVATE static void ImplInitAppFontData( vcl::Window* pWindow ); SAL_DLLPRIVATE vcl::Window* ImplGetFrameWindow() const; SalFrame* ImplGetFrame() const; SAL_DLLPRIVATE ImplFrameData* ImplGetFrameData(); SAL_DLLPRIVATE vcl::Window* ImplGetWindow(); SAL_DLLPRIVATE ImplWinData* ImplGetWinData() const; SAL_DLLPRIVATE vcl::Window* ImplGetClientWindow() const; SAL_DLLPRIVATE vcl::Window* ImplGetDlgWindow( sal_uInt16 n, sal_uInt16 nType, sal_uInt16 nStart = 0, sal_uInt16 nEnd = 0xFFFF, sal_uInt16* pIndex = NULL ); SAL_DLLPRIVATE vcl::Window* ImplGetParent() const; SAL_DLLPRIVATE vcl::Window* ImplFindWindow( const Point& rFramePos ); SAL_DLLPRIVATE void ImplInvalidateFrameRegion( const vcl::Region* pRegion, InvalidateFlags nFlags ); SAL_DLLPRIVATE void ImplInvalidateOverlapFrameRegion( const vcl::Region& rRegion ); SAL_DLLPRIVATE bool ImplSetClipFlag( bool bSysObjOnlySmaller = false ); SAL_DLLPRIVATE bool ImplIsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; SAL_DLLPRIVATE bool ImplIsChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; SAL_DLLPRIVATE bool ImplIsFloatingWindow() const; SAL_DLLPRIVATE bool ImplIsPushButton() const; SAL_DLLPRIVATE bool ImplIsSplitter() const; SAL_DLLPRIVATE bool ImplIsOverlapWindow() const; SAL_DLLPRIVATE void ImplIsInTaskPaneList( bool mbIsInTaskList ); SAL_DLLPRIVATE WindowImpl* ImplGetWindowImpl() const { return mpWindowImpl; } SAL_DLLPRIVATE Point ImplFrameToOutput( const Point& rPos ); SAL_DLLPRIVATE void ImplGrabFocus( sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplGrabFocusToDocument( sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplInvertFocus( const Rectangle& rRect ); SAL_DLLPRIVATE PointerStyle ImplGetMousePointer() const; SAL_DLLPRIVATE void ImplCallMouseMove( sal_uInt16 nMouseCode, bool bModChanged = false ); SAL_DLLPRIVATE void ImplGenerateMouseMove(); SAL_DLLPRIVATE void ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt ); SAL_DLLPRIVATE void ImplNotifyIconifiedState( bool bIconified ); SAL_DLLPRIVATE void ImplUpdateAll( bool bOverlapWindows = true ); SAL_DLLPRIVATE void ImplDeleteOverlapBackground(); SAL_DLLPRIVATE void ImplControlFocus( sal_uInt16 nFlags = 0 ); SAL_DLLPRIVATE void ImplMirrorFramePos( Point &pt ) const; SAL_DLLPRIVATE void ImplPosSizeWindow( long nX, long nY, long nWidth, long nHeight, PosSizeFlags nFlags ); SAL_DLLPRIVATE void ImplAddDel( ImplDelData* pDel ); SAL_DLLPRIVATE void ImplRemoveDel( ImplDelData* pDel ); SAL_DLLPRIVATE void ImplCallResize(); SAL_DLLPRIVATE void ImplCallMove(); SAL_DLLPRIVATE void ImplIncModalCount(); SAL_DLLPRIVATE void ImplDecModalCount(); SAL_DLLPRIVATE static void ImplCalcSymbolRect( Rectangle& rRect ); protected: /** This is intended to be used to clear any locally held references to other Window-subclass objects */ virtual void dispose() SAL_OVERRIDE; SAL_DLLPRIVATE void ImplInit( vcl::Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData ); SAL_DLLPRIVATE Point ImplOutputToFrame( const Point& rPos ); SAL_DLLPRIVATE void ImplInvalidateParentFrameRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplValidateFrameRegion( const vcl::Region* rRegion, ValidateFlags nFlags ); SAL_DLLPRIVATE void ImplValidate( const vcl::Region* rRegion, ValidateFlags nFlags ); SAL_DLLPRIVATE void ImplMoveInvalidateRegion( const Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren ); SAL_DLLPRIVATE void ImplMoveAllInvalidateRegions( const Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren ); SAL_DLLPRIVATE vcl::Window* ImplGetBorderWindow() const; SAL_DLLPRIVATE void ImplInvalidate( const vcl::Region* rRegion, InvalidateFlags nFlags ); SAL_DLLPRIVATE sal_uInt16 ImplHitTest( const Point& rFramePos ); SAL_DLLPRIVATE void ImplSetMouseTransparent( bool bTransparent ); SAL_DLLPRIVATE void ImplScroll( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplSaveOverlapBackground(); SAL_DLLPRIVATE bool ImplRestoreOverlapBackground( vcl::Region& rInvRegion ); SAL_DLLPRIVATE void ImplInvalidateAllOverlapBackgrounds(); SAL_DLLPRIVATE bool ImplSetClipFlagChildren( bool bSysObjOnlySmaller = false ); SAL_DLLPRIVATE bool ImplSetClipFlagOverlapWindows( bool bSysObjOnlySmaller = false ); SAL_DLLPRIVATE WinBits ImplInitRes( const ResId& rResId ); SAL_DLLPRIVATE WindowResHeader ImplLoadResHeader( const ResId& rResId ); SAL_DLLPRIVATE void ImplLoadRes( const ResId& rResId ); SAL_DLLPRIVATE void PushPaintHelper(PaintHelper* pHelper, vcl::RenderContext& rRenderContext); SAL_DLLPRIVATE void PopPaintHelper(PaintHelper* pHelper); private: SAL_DLLPRIVATE void ImplInitWindowData( WindowType nType ); SAL_DLLPRIVATE void getFrameDev( const Point& rPt, const Point& rDevPt, const Size& rDevSize, OutputDevice& rOutDev ); SAL_DLLPRIVATE void drawFrameDev( const Point& rPt, const Point& rDevPt, const Size& rDevSize, const OutputDevice& rOutDev, const vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplSetFrameParent( const vcl::Window* pParent ); SAL_DLLPRIVATE void ImplInsertWindow( vcl::Window* pParent ); SAL_DLLPRIVATE void ImplRemoveWindow( bool bRemoveFrameData ); SAL_DLLPRIVATE SalGraphics* ImplGetFrameGraphics() const; SAL_DLLPRIVATE void ImplCallFocusChangeActivate( vcl::Window* pNewOverlapWindow, vcl::Window* pOldOverlapWindow ); SAL_DLLPRIVATE vcl::Window* ImplGetFirstOverlapWindow(); SAL_DLLPRIVATE const vcl::Window* ImplGetFirstOverlapWindow() const; SAL_DLLPRIVATE bool ImplIsRealParentPath( const vcl::Window* pWindow ) const; SAL_DLLPRIVATE bool ImplTestMousePointerSet(); SAL_DLLPRIVATE void ImplResetReallyVisible(); SAL_DLLPRIVATE void ImplSetReallyVisible(); SAL_DLLPRIVATE void ImplCallInitShow(); SAL_DLLPRIVATE void ImplInitResolutionSettings(); SAL_DLLPRIVATE void ImplPointToLogic(vcl::RenderContext& rRenderContext, vcl::Font& rFont) const; SAL_DLLPRIVATE void ImplLogicToPoint(vcl::RenderContext& rRenderContext, vcl::Font& rFont) const; SAL_DLLPRIVATE bool ImplSysObjClip( const vcl::Region* pOldRegion ); SAL_DLLPRIVATE void ImplUpdateSysObjChildrenClip(); SAL_DLLPRIVATE void ImplUpdateSysObjOverlapsClip(); SAL_DLLPRIVATE void ImplUpdateSysObjClip(); SAL_DLLPRIVATE void ImplIntersectWindowClipRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectWindowRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeWindowRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows2( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplClipBoundaries( vcl::Region& rRegion, bool bThis, bool bOverlaps ); SAL_DLLPRIVATE bool ImplClipChildren( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplClipAllChildren( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplClipSiblings( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplInitWinClipRegion(); SAL_DLLPRIVATE void ImplInitWinChildClipRegion(); SAL_DLLPRIVATE vcl::Region* ImplGetWinChildClipRegion(); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows( const vcl::Region& rInterRegion, vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows2( const vcl::Region& rInterRegion, vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegionOverlaps( const vcl::Region& rInterRegion, vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegion( const Rectangle& rSourceRect, vcl::Region& rRegion, bool bChildren, bool bParent, bool bSiblings ); /** Invoke the actual painting. This function is kind of recursive - it may be called from the PaintHelper destructor; and on the other hand it creates PaintHelper that (when destructed) calls other ImplCallPaint()'s. @param rBuffer VirtualDevice for double-buffering. It is only passed here, the actual handling happens in the PaintHelper. */ SAL_DLLPRIVATE void ImplCallPaint(const VclPtr& rBuffer, const vcl::Region* pRegion, sal_uInt16 nPaintFlags); SAL_DLLPRIVATE void ImplCallOverlapPaint(); SAL_DLLPRIVATE void ImplPostPaint(); SAL_DLLPRIVATE void ImplUpdateWindowPtr( vcl::Window* pWindow ); SAL_DLLPRIVATE void ImplUpdateWindowPtr(); SAL_DLLPRIVATE void ImplUpdateOverlapWindowPtr( bool bNewFrame ); SAL_DLLPRIVATE bool ImplUpdatePos(); SAL_DLLPRIVATE void ImplUpdateSysObjPos(); SAL_DLLPRIVATE void ImplUpdateGlobalSettings( AllSettings& rSettings, bool bCallHdl = true ); SAL_DLLPRIVATE void ImplAlignChildren(); SAL_DLLPRIVATE void ImplToBottomChild(); SAL_DLLPRIVATE void ImplCalcToTop( ImplCalcToTopData* pPrevData ); SAL_DLLPRIVATE void ImplToTop( ToTopFlags nFlags ); SAL_DLLPRIVATE void ImplStartToTop( ToTopFlags nFlags ); SAL_DLLPRIVATE void ImplFocusToTop( ToTopFlags nFlags, bool bReallyVisible ); SAL_DLLPRIVATE void ImplShowAllOverlaps(); SAL_DLLPRIVATE void ImplHideAllOverlaps(); SAL_DLLPRIVATE bool ImplDlgCtrl( const KeyEvent& rKEvt, bool bKeyInput ); SAL_DLLPRIVATE bool ImplHasDlgCtrl(); SAL_DLLPRIVATE void ImplDlgCtrlNextWindow(); SAL_DLLPRIVATE void ImplDlgCtrlFocusChanged( vcl::Window* pWindow, bool bGetFocus ); SAL_DLLPRIVATE vcl::Window* ImplFindDlgCtrlWindow( vcl::Window* pWindow ); SAL_DLLPRIVATE long ImplLogicUnitToPixelX( long nX, MapUnit eUnit ); SAL_DLLPRIVATE long ImplLogicUnitToPixelY( long nY, MapUnit eUnit ); SAL_DLLPRIVATE bool ImplIsWindowInFront( const vcl::Window* pTestWindow ) const; SAL_DLLPRIVATE static void ImplNewInputContext(); SAL_DLLPRIVATE void ImplCallActivateListeners(vcl::Window*); SAL_DLLPRIVATE void ImplCallDeactivateListeners(vcl::Window*); SAL_DLLPRIVATE void ImplHandleScroll( ScrollBar* pHScrl, long nX, ScrollBar* pVScrl, long nY ); SAL_DLLPRIVATE Rectangle ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle& rRect ) const; SAL_DLLPRIVATE long ImplGetUnmirroredOutOffX(); // retrieves the list of owner draw decorated windows for this window hiearchy SAL_DLLPRIVATE ::std::vector >& ImplGetOwnerDrawList(); SAL_DLLPRIVATE vcl::Window* ImplGetTopmostFrameWindow(); SAL_DLLPRIVATE Rectangle ImplGetWindowExtentsRelative( vcl::Window *pRelativeWindow, bool bClientOnly ) const; SAL_DLLPRIVATE bool ImplStopDnd(); SAL_DLLPRIVATE void ImplStartDnd(); SAL_DLLPRIVATE void ImplPaintToDevice( ::OutputDevice* pTargetOutDev, const Point& rPos ); SAL_DLLPRIVATE ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas > ImplGetCanvas( const Size& rFullscreenSize, bool bFullscreen, bool bSpriteCanvas ) const; public: virtual vcl::Region GetActiveClipRegion() const SAL_OVERRIDE; protected: // Single argument ctors shall be explicit. explicit Window( WindowType nType ); void SetCompoundControl( bool bCompound ); void CallEventListeners( sal_uLong nEvent, void* pData = NULL ); static void FireVclEvent( VclSimpleEvent* pEvent ); virtual bool AcquireGraphics() const SAL_OVERRIDE; virtual void ReleaseGraphics( bool bRelease = true ) SAL_OVERRIDE; virtual void InitClipRegion() SAL_OVERRIDE; // FIXME: this is a hack to workaround missing layout functionality SAL_DLLPRIVATE void ImplAdjustNWFSizes(); virtual void CopyDeviceArea( SalTwoRect& aPosAry, bool bWindowInvalidate = false) SAL_OVERRIDE; virtual void ClipToPaintRegion( Rectangle& rDstRect ) SAL_OVERRIDE; virtual bool UsePolyPolygonForComplexGradient() SAL_OVERRIDE; virtual void DrawGradientWallpaper(long nX, long nY, long nWidth, long nHeight, const Wallpaper& rWallpaper) SAL_OVERRIDE { OutputDevice::DrawGradientWallpaper(nX, nY, nWidth, nHeight, rWallpaper); } virtual void DrawGradientWallpaper(vcl::RenderContext& rRenderContext, long nX, long nY, long nWidth, long nHeight, const Wallpaper& rWallpaper); virtual void ApplySettings(vcl::RenderContext& rRenderContext); public: bool HasMirroredGraphics() const SAL_OVERRIDE; public: // Single argument ctors shall be explicit. explicit Window( vcl::Window* pParent, WinBits nStyle = 0 ); Window( vcl::Window* pParent, const ResId& rResId ); virtual ~Window(); ::OutputDevice const* GetOutDev() const; ::OutputDevice* GetOutDev(); virtual void EnableRTL ( bool bEnable = true ) SAL_OVERRIDE; virtual void MouseMove( const MouseEvent& rMEvt ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); virtual void KeyInput( const KeyEvent& rKEvt ); virtual void KeyUp( const KeyEvent& rKEvt ); virtual void PrePaint(vcl::RenderContext& rRenderContext); virtual void Paint(vcl::RenderContext& rRenderContext, const Rectangle& rRect); virtual void PostPaint(vcl::RenderContext& rRenderContext); virtual void Erase(vcl::RenderContext& rRenderContext); virtual void Erase() SAL_OVERRIDE { OutputDevice::Erase(); } virtual void Erase(const Rectangle& rRect) SAL_OVERRIDE { OutputDevice::Erase(rRect); } virtual void Draw( ::OutputDevice* pDev, const Point& rPos, const Size& rSize, sal_uLong nFlags ); virtual void Move(); virtual void Resize(); virtual void Activate(); virtual void Deactivate(); virtual void GetFocus(); virtual void LoseFocus(); virtual void RequestHelp( const HelpEvent& rHEvt ); virtual void Command( const CommandEvent& rCEvt ); virtual void Tracking( const TrackingEvent& rTEvt ); virtual void StateChanged( StateChangedType nStateChange ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual bool PreNotify( NotifyEvent& rNEvt ); virtual bool Notify( NotifyEvent& rNEvt ); virtual vcl::Window* GetPreferredKeyInputWindow(); // These methods call the relevant virtual method when not in/post dispose void CompatGetFocus(); void CompatLoseFocus(); void CompatStateChanged( StateChangedType nStateChange ); void CompatDataChanged( const DataChangedEvent& rDCEvt ); bool CompatPreNotify( NotifyEvent& rNEvt ); bool CompatNotify( NotifyEvent& rNEvt ); void AddEventListener( const Link<>& rEventListener ); void RemoveEventListener( const Link<>& rEventListener ); void AddChildEventListener( const Link<>& rEventListener ); void RemoveChildEventListener( const Link<>& rEventListener ); ImplSVEvent * PostUserEvent( const Link<>& rLink, void* pCaller = NULL, bool bReferenceLink = false ); void RemoveUserEvent( ImplSVEvent * nUserEvent ); void IncrementLockCount(); void DecrementLockCount(); bool IsLocked( bool bChildren = false ) const; // returns the input language used for the last key stroke // may be LANGUAGE_DONTKNOW if not supported by the OS LanguageType GetInputLanguage() const; void SetStyle( WinBits nStyle ); WinBits GetStyle() const; WinBits GetPrevStyle() const; void SetExtendedStyle( WinBits nExtendedStyle ); WinBits GetExtendedStyle() const; void SetType( WindowType nType ); WindowType GetType() const; bool IsSystemWindow() const; bool IsDockingWindow() const; bool IsDialog() const; bool IsMenuFloatingWindow() const; bool IsToolbarFloatingWindow() const; bool IsTopWindow() const; bool IsDisposed() const; SystemWindow* GetSystemWindow() const; /// Can the widget derived from this Window do the double-buffering via RenderContext properly? bool SupportsDoubleBuffering() const; /// Mark this window / widget derived from this window as working with double-buffering via RenderContext. void SetDoubleBuffering(bool bDoubleBuffering = true); void EnableAllResize( bool bEnable = true ); void SetBorderStyle( WindowBorderStyle nBorderStyle ); WindowBorderStyle GetBorderStyle() const; void GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder, sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const; Size CalcWindowSize( const Size& rOutSz ) const; Size CalcOutputSize( const Size& rWinSz ) const; long CalcTitleWidth() const; void EnableClipSiblings( bool bClipSiblings = true ); void EnableChildTransparentMode( bool bEnable = true ); bool IsChildTransparentModeEnabled() const; void SetMouseTransparent( bool bTransparent ); bool IsMouseTransparent() const; void SetPaintTransparent( bool bTransparent ); bool IsPaintTransparent() const; void SetDialogControlStart( bool bStart ); bool IsDialogControlStart() const; void SetDialogControlFlags( sal_uInt16 nFlags ); sal_uInt16 GetDialogControlFlags() const; struct PointerState { sal_uLong mnState; // the button state Point maPos; // mouse position in output coordinates }; PointerState GetPointerState(); bool IsMouseOver(); sal_uLong GetCurrentModButtons(); void SetInputContext( const InputContext& rInputContext ); const InputContext& GetInputContext() const; void EndExtTextInput( sal_uInt16 nFlags ); void SetCursorRect( const Rectangle* pRect = NULL, long nExtTextInputWidth = 0 ); const Rectangle* GetCursorRect() const; long GetCursorExtTextInputWidth() const; void SetCompositionCharRect( const Rectangle* pRect, long nCompositionLength, bool bVertical = false ); using ::OutputDevice::SetSettings; virtual void SetSettings( const AllSettings& rSettings ) SAL_OVERRIDE; void SetSettings( const AllSettings& rSettings, bool bChild ); void UpdateSettings( const AllSettings& rSettings, bool bChild = false ); void NotifyAllChildren( DataChangedEvent& rDCEvt ); void SetPointFont(vcl::RenderContext& rRenderContext, const vcl::Font& rFont); vcl::Font GetPointFont(vcl::RenderContext& rRenderContext) const; void SetZoomedPointFont(vcl::RenderContext& rRenderContext, const vcl::Font& rFont); long GetDrawPixel( ::OutputDevice* pDev, long nPixels ) const; vcl::Font GetDrawPixelFont( ::OutputDevice* pDev ) const; void SetControlFont(); void SetControlFont( const vcl::Font& rFont ); vcl::Font GetControlFont() const; bool IsControlFont() const; void ApplyControlFont(vcl::RenderContext& rRenderContext, const vcl::Font& rDefaultFont); void SetControlForeground(); void SetControlForeground(const Color& rColor); Color GetControlForeground() const; bool IsControlForeground() const; void ApplyControlForeground(vcl::RenderContext& rRenderContext, const Color& rDefaultColor); void SetControlBackground(); void SetControlBackground( const Color& rColor ); Color GetControlBackground() const; bool IsControlBackground() const; void ApplyControlBackground(vcl::RenderContext& rRenderContext, const Color& rDefaultColor); void SetParentClipMode( sal_uInt16 nMode = 0 ); sal_uInt16 GetParentClipMode() const; void SetWindowRegionPixel(); void SetWindowRegionPixel( const vcl::Region& rRegion ); const vcl::Region& GetWindowRegionPixel() const; bool IsWindowRegionPixel() const; vcl::Region GetWindowClipRegionPixel( sal_uInt16 nFlags = 0 ) const; vcl::Region GetPaintRegion() const; bool IsInPaint() const; // while IsInPaint returns true ExpandPaintClipRegion adds the // submitted region to the paint clip region so you can // paint additional parts of your window if necessary void ExpandPaintClipRegion( const vcl::Region& rRegion ); void SetParent( vcl::Window* pNewParent ); vcl::Window* GetParent() const; // return the dialog we are contained in or NULL if un-contained Dialog* GetParentDialog() const; void Show( bool bVisible = true, ShowFlags nFlags = ShowFlags::NONE ); void Hide() { Show( false ); } bool IsVisible() const; bool IsReallyVisible() const; bool IsReallyShown() const; bool IsInInitShow() const; void Enable( bool bEnable = true, bool bChild = true ); void Disable( bool bChild = true ) { Enable( false, bChild ); } bool IsEnabled() const; void EnableInput( bool bEnable = true, bool bChild = true ); void EnableInput( bool bEnable, bool bChild, bool bSysWin, const vcl::Window* pExcludeWindow = NULL ); bool IsInputEnabled() const; vcl::RenderSettings& GetRenderSettings(); /** Override EnableInput. This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always enabled flag @param bChild if true children are recursively set to AlwaysEnableInput */ void AlwaysEnableInput( bool bAlways, bool bChild = true ); /** returns the current AlwaysEnableInput state @return true if window is in AlwaysEnableInput state */ bool IsAlwaysEnableInput() const; /** Override EnableInput, counterpart to AlwaysEnableInput. Windows with AlwaysDisableInput will not get key events even if enabled and input enabled.This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always disable flag @param bChild if true children are recursively set to AlwaysDisableInput */ void AlwaysDisableInput( bool bAlways, bool bChild = true ); /** usually event handlers (see AddEventListener and AddChildEventListener) are not called on disabled, modal or input disabled windows. There are however rare cases in which one wants a Window or rather one of its Control subclasses to not evaluate events but still react to those events externally. In these rare cases call SetCallHandlersOnInputDisabled( true ) to have your handler called anyway. Currently only mouse events get this special treatment. Use this sparingly, chances are if you want to use it you're working around the real problem. @param bCall Enable/Disable calling event handlers for this disabled, modal or input disabled window. This call is implicity done recursively for possible child windows. */ void SetCallHandlersOnInputDisabled( bool bCall ); /** get state of SetCallHandlersOnInputDisabled @returns whether handlers are called regardless of input enabled state */ bool IsCallHandlersOnInputDisabled() const; /** A window is in modal mode if one of its children or subchildren is a running modal window (a modal dialog) @returns sal_True if a child or subchild is a running modal window */ bool IsInModalMode() const; void SetActivateMode( ActivateModeFlags nMode ); ActivateModeFlags GetActivateMode() const; void ToTop( ToTopFlags nFlags = ToTopFlags::NONE ); void SetZOrder( vcl::Window* pRefWindow, ZOrderFlags nFlags ); void EnableAlwaysOnTop( bool bEnable = true ); bool IsAlwaysOnTopEnabled() const; virtual void setPosSizePixel( long nX, long nY, long nWidth, long nHeight, PosSizeFlags nFlags = PosSizeFlags::All ); virtual void SetPosPixel( const Point& rNewPos ); virtual Point GetPosPixel() const; virtual void SetSizePixel( const Size& rNewSize ); virtual Size GetSizePixel() const; virtual void SetPosSizePixel( const Point& rNewPos, const Size& rNewSize ); virtual void SetOutputSizePixel( const Size& rNewSize ); bool IsDefaultPos() const; bool IsDefaultSize() const; // those conversion routines might deliver different results during UI mirroring Point OutputToScreenPixel( const Point& rPos ) const; Point ScreenToOutputPixel( const Point& rPos ) const; // the normalized screen methods work independent from UI mirroring Point OutputToNormalizedScreenPixel( const Point& rPos ) const; Point NormalizedScreenToOutputPixel( const Point& rPos ) const; Point OutputToAbsoluteScreenPixel( const Point& rPos ) const; Point AbsoluteScreenToOutputPixel( const Point& rPos ) const; Rectangle GetDesktopRectPixel() const; // window extents including border and decoratrion Rectangle GetWindowExtentsRelative( vcl::Window *pRelativeWindow ) const; // window extents of the client window, coordinates to be used in SetPosPixel Rectangle GetClientWindowExtentsRelative( vcl::Window *pRelativeWindow ) const; bool IsScrollable() const; virtual void Scroll( long nHorzScroll, long nVertScroll, sal_uInt16 nFlags = 0 ); void Scroll( long nHorzScroll, long nVertScroll, const Rectangle& rRect, sal_uInt16 nFlags = 0 ); virtual void Invalidate( InvalidateFlags nFlags = InvalidateFlags::NONE ); virtual void Invalidate( const Rectangle& rRect, InvalidateFlags nFlags = InvalidateFlags::NONE ); virtual void Invalidate( const vcl::Region& rRegion, InvalidateFlags nFlags = InvalidateFlags::NONE ); void Validate( ValidateFlags nFlags = ValidateFlags::NONE ); bool HasPaintEvent() const; void Update(); void Flush(); void Sync(); // toggles new docking support, enabled via toolkit void EnableDocking( bool bEnable = true ); // retrieves the single dockingmanager instance static DockingManager* GetDockingManager(); void EnablePaint( bool bEnable ); bool IsPaintEnabled() const; void SetUpdateMode( bool bUpdate ); bool IsUpdateMode() const; void SetParentUpdateMode( bool bUpdate ); void GrabFocus(); bool HasFocus() const; bool HasChildPathFocus( bool bSystemWindow = false ) const; bool IsActive() const; bool HasActiveChildFrame(); sal_uInt16 GetGetFocusFlags() const; void GrabFocusToDocument(); /** * Set this when you need to act as if the window has focus even if it * doesn't. This is necessary for implementing tab stops inside floating * windows, but floating windows don't get focus from the system. */ void SetFakeFocus( bool bFocus ); bool IsCompoundControl() const; static sal_uIntPtr SaveFocus(); static bool EndSaveFocus( sal_uIntPtr nSaveId, bool bRestore = true ); void CaptureMouse(); void ReleaseMouse(); bool IsMouseCaptured() const; void SetPointer( const Pointer& rPointer ); const Pointer& GetPointer() const; void EnableChildPointerOverwrite( bool bOverwrite ); void SetPointerPosPixel( const Point& rPos ); Point GetPointerPosPixel(); Point GetLastPointerPosPixel(); /// Similar to SetPointerPosPixel(), but sets the frame data's last mouse position instead. void SetLastMousePos(const Point& rPos); void ShowPointer( bool bVisible ); void EnterWait(); void LeaveWait(); bool IsWait() const; void SetCursor( vcl::Cursor* pCursor ); vcl::Cursor* GetCursor() const; void SetZoom( const Fraction& rZoom ); const Fraction& GetZoom() const; bool IsZoom() const; long CalcZoom( long n ) const; virtual void SetText( const OUString& rStr ); virtual OUString GetText() const; // return the actual text displayed // this may have e.g. accelerators removed or portions // replaced by ellipses virtual OUString GetDisplayText() const; // gets the visible background color. for transparent windows // this may be the parent's background color; for controls // this may be a child's background color (e.g. ListBox) virtual const Wallpaper& GetDisplayBackground() const; void SetHelpText( const OUString& rHelpText ); const OUString& GetHelpText() const; void SetQuickHelpText( const OUString& rHelpText ); const OUString& GetQuickHelpText() const; void SetHelpId( const OString& ); const OString& GetHelpId() const; void SetUniqueId( const OString& ); const OString& GetUniqueId() const; vcl::Window* FindWindow( const Point& rPos ) const; sal_uInt16 GetChildCount() const; vcl::Window* GetChild( sal_uInt16 nChild ) const; vcl::Window* GetWindow( GetWindowType nType ) const; bool IsChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; bool IsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; void SetData( void* pNewData ); void* GetData() const; /// Add all children to @rAllChildren recursively. SAL_DLLPRIVATE void CollectChildren(::std::vector& rAllChildren ); virtual void ShowFocus(const Rectangle& rRect); void HideFocus(); void Invert( const Rectangle& rRect, sal_uInt16 nFlags = 0 ); void Invert( const Polygon& rPoly, sal_uInt16 nFlags = 0 ); // transparent background for selected or checked items in toolboxes etc. void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly ); // the same, but fills a passed Color with a text color complementing the selection background void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, Color* pSelectionTextColor ); // support rounded edges in the selection rect void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, long nCornerRadius, Color* pSelectionTextColor, Color* pPaintColor ); void ShowTracking( const Rectangle& rRect, sal_uInt16 nFlags = SHOWTRACK_SMALL ); void HideTracking(); void InvertTracking( const Rectangle& rRect, sal_uInt16 nFlags = SHOWTRACK_SMALL ); void InvertTracking( const Polygon& rPoly, sal_uInt16 nFlags = 0 ); void StartTracking( sal_uInt16 nFlags = 0 ); void EndTracking( TrackingEventFlags nFlags = TrackingEventFlags::NONE ); bool IsTracking() const; void StartAutoScroll( sal_uInt16 nFlags ); void EndAutoScroll(); bool HandleScrollCommand( const CommandEvent& rCmd, ScrollBar* pHScrl = NULL, ScrollBar* pVScrl = NULL ); void SaveBackground( const Point& rPos, const Size& rSize, const Point& rDestOff, VirtualDevice& rSaveDevice ); const SystemEnvData* GetSystemData() const; ::com::sun::star::uno::Any GetSystemDataAny() const; // API to set/query the component interfaces virtual ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > GetComponentInterface( bool bCreate = true ); void SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace ); /** @name Accessibility */ ///@{ public: ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > GetAccessible( bool bCreate = true ); virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible(); void SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > ); vcl::Window* GetAccessibleParentWindow() const; sal_uInt16 GetAccessibleChildWindowCount(); vcl::Window* GetAccessibleChildWindow( sal_uInt16 n ); void SetAccessibleRole( sal_uInt16 nRole ); sal_uInt16 GetAccessibleRole() const; void SetAccessibleName( const OUString& rName ); OUString GetAccessibleName() const; void SetAccessibleDescription( const OUString& rDescr ); OUString GetAccessibleDescription() const; void SetAccessibleRelationLabeledBy( vcl::Window* pLabeledBy ); vcl::Window* GetAccessibleRelationLabeledBy() const; void SetAccessibleRelationLabelFor( vcl::Window* pLabelFor ); vcl::Window* GetAccessibleRelationLabelFor() const; void SetAccessibleRelationMemberOf( vcl::Window* pMemberOf ); vcl::Window* GetAccessibleRelationMemberOf() const; // to avoid sending accessibility events in cases like closing dialogs // by default checks complete parent path bool IsAccessibilityEventsSuppressed( bool bTraverseParentPath = true ); void SetAccessibilityEventsSuppressed(bool bSuppressed); // Deprecated - can use SetAccessibleRelationLabelFor/By nowadys virtual vcl::Window* GetParentLabelFor( const vcl::Window* pLabel ) const; virtual vcl::Window* GetParentLabeledBy( const vcl::Window* pLabeled ) const; KeyEvent GetActivationKey() const; protected: // These eventually are supposed to go when everything is converted to .ui SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationMemberOf() const; SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationLabeledBy() const; SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationLabelFor() const; // Let Label override the code part of GetAccessibleRelationLabelFor virtual vcl::Window* getAccessibleRelationLabelFor() const; virtual sal_uInt16 getDefaultAccessibleRole() const; virtual OUString getDefaultAccessibleName() const; /* * Advisory Sizing - what is a good size for this widget * * Retrieves the preferred size of a widget ignoring * "width-request" and "height-request" properties. * * Implement this in sub-classes to tell layout * the preferred widget size. * * Use get_preferred_size to retrieve this value * cached and mediated via height and width requests */ virtual Size GetOptimalSize() const; /// clear OptimalSize cache void InvalidateSizeCache(); private: SAL_DLLPRIVATE bool ImplIsAccessibleCandidate() const; SAL_DLLPRIVATE bool ImplIsAccessibleNativeFrame() const; SAL_DLLPRIVATE sal_uInt16 ImplGetAccessibleCandidateChildWindowCount( GetWindowType nFirstWindowType ) const; SAL_DLLPRIVATE vcl::Window* ImplGetAccessibleCandidateChild( sal_uInt16 nChild, sal_uInt16& rChildCount, GetWindowType nFirstWindowType, bool bTopLevel = true ) const; SAL_DLLPRIVATE bool ImplRegisterAccessibleNativeFrame(); SAL_DLLPRIVATE void ImplRevokeAccessibleNativeFrame(); ///@} /* * Retrieves the preferred size of a widget taking * into account the "width-request" and "height-request" properties. * * Overrides the result of GetOptimalSize to honor the * width-request and height-request properties. * * So the same as get_ungrouped_preferred_size except * it ignores groups. A building block of get_preferred_size * that access the size cache * * @see get_preferred_size */ Size get_ungrouped_preferred_size() const; public: /// request XCanvas render interface for this window ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas > GetCanvas() const; /// request XSpriteCanvas render interface for this window ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSpriteCanvas > GetSpriteCanvas() const; /* records all DrawText operations within the passed rectangle; * a synchronous paint is sent to achieve this */ void RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect ); // set and retrieve for Toolkit VCLXWindow* GetWindowPeer() const; void SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow ); // remember if it was generated by Toolkit bool IsCreatedWithToolkit() const; void SetCreatedWithToolkit( bool b ); // Drag and Drop interfaces ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > GetDropTarget(); ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource > GetDragSource(); ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer(); // Clipboard/Selection interfaces ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetClipboard(); ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetPrimarySelection(); /* * Widgets call this to inform their owner container that the widget wants * to renegotiate its size. Should be called when a widget has a new size * request. e.g. a FixedText Control gets a new label. * * akin to gtk_widget_queue_resize */ virtual void queue_resize(StateChangedType eReason = StateChangedType::Layout); /* * Sets the "width-request" property * * Override for width request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_width_request */ void set_height_request(sal_Int32 nHeightRequest); sal_Int32 get_height_request() const; /* * Sets the "height-request" property * * Override for height request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_height_request */ void set_width_request(sal_Int32 nWidthRequest); sal_Int32 get_width_request() const; /* * Retrieves the preferred size of a widget taking * into account the "width-request" and "height-request" properties. * * Overrides the result of GetOptimalSize to honor the * width-request and height-request properties. * * @see GetOptimalSize * * akin to gtk_widget_get_preferred_size */ Size get_preferred_size() const; /* * How to horizontally align this widget */ VclAlign get_halign() const; void set_halign(VclAlign eAlign); /* * How to vertically align this widget */ VclAlign get_valign() const; void set_valign(VclAlign eAlign); /* * Whether the widget would like to use any available extra horizontal * space. */ bool get_hexpand() const; void set_hexpand(bool bExpand); /* * Whether the widget would like to use any available extra vertical * space. */ bool get_vexpand() const; void set_vexpand(bool bExpand); /* * Whether the widget would like to use any available extra space. */ bool get_expand() const; void set_expand(bool bExpand); /* * Whether the widget should receive extra space when the parent grows */ bool get_fill() const; void set_fill(bool bFill); void set_border_width(sal_Int32 nBorderWidth); sal_Int32 get_border_width() const; void set_margin_left(sal_Int32 nWidth); sal_Int32 get_margin_left() const; void set_margin_right(sal_Int32 nWidth); sal_Int32 get_margin_right() const; void set_margin_top(sal_Int32 nWidth); sal_Int32 get_margin_top() const; void set_margin_bottom(sal_Int32 nWidth); sal_Int32 get_margin_bottom() const; /* * How the widget is packed with reference to the start or end of the parent */ VclPackType get_pack_type() const; void set_pack_type(VclPackType ePackType); /* * The extra space to put between the widget and its neighbors */ sal_Int32 get_padding() const; void set_padding(sal_Int32 nPadding); /* * The number of columns that the widget spans */ sal_Int32 get_grid_width() const; void set_grid_width(sal_Int32 nCols); /* * The column number to attach the left side of the widget to */ sal_Int32 get_grid_left_attach() const; void set_grid_left_attach(sal_Int32 nAttach); /* * The number of row that the widget spans */ sal_Int32 get_grid_height() const; void set_grid_height(sal_Int32 nRows); /* * The row number to attach the top side of the widget to */ sal_Int32 get_grid_top_attach() const; void set_grid_top_attach(sal_Int32 nAttach); /* * If true this child appears in a secondary layout group of children * e.g. help buttons in a buttonbox */ bool get_secondary() const; void set_secondary(bool bSecondary); /* * If true this child is exempted from homogenous sizing * e.g. special button in a buttonbox */ bool get_non_homogeneous() const; void set_non_homogeneous(bool bNonHomogeneous); /* * Sets a widget property * * @return false if property is unknown */ virtual bool set_property(const OString &rKey, const OString &rValue); /* * Sets a font attribute * * @return false if attribute is unknown */ bool set_font_attribute(const OString &rKey, const OString &rValue); /* * Adds this widget to the xGroup VclSizeGroup * */ void add_to_size_group(std::shared_ptr xGroup); void remove_from_all_size_groups(); /* * add/remove mnemonic label */ void add_mnemonic_label(FixedText *pLabel); void remove_mnemonic_label(FixedText *pLabel); std::vector > list_mnemonic_labels() const; /* * Move this widget to be the nNewPosition'd child of its parent */ void reorderWithinParent(sal_uInt16 nNewPosition); // Native Widget Rendering functions // form controls must never use native widgets, this can be toggled here void EnableNativeWidget( bool bEnable = true ); bool IsNativeWidgetEnabled() const; // a helper method for a Control's Draw method void PaintToDevice( ::OutputDevice* pDevice, const Point& rPos, const Size& rSize ); /* mark Window for deletion in top of event queue */ void doLazyDelete(); // Keyboard access functions /** Query the states of keyboard indicators - Caps Lock, Num Lock and Scroll Lock. Use the following mask to retrieve the state of each indicator: KeyIndicatorState::CAPS_LOCK KeyIndicatorState::NUM_LOCK KeyIndicatorState::SCROLL_LOCK */ KeyIndicatorState GetIndicatorState() const; void SimulateKeyPress( sal_uInt16 nKeyCode ) const; virtual OUString GetSurroundingText() const; virtual Selection GetSurroundingTextSelection() const; }; } // Only for compatibility - because many people outside haven't included event.hxx // These require Window to be defined for VclPtr #include #include #endif // INCLUDED_VCL_WINDOW_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */