/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace ::com::sun::star; namespace canvas::tools { geometry::RealSize2D createInfiniteSize2D() { return geometry::RealSize2D( std::numeric_limits::infinity(), std::numeric_limits::infinity() ); } rendering::RenderState& initRenderState( rendering::RenderState& renderState ) { // setup identity transform setIdentityAffineMatrix2D( renderState.AffineTransform ); renderState.Clip.clear(); renderState.DeviceColor = uno::Sequence< double >(); renderState.CompositeOperation = rendering::CompositeOperation::OVER; return renderState; } rendering::ViewState& initViewState( rendering::ViewState& viewState ) { // setup identity transform setIdentityAffineMatrix2D( viewState.AffineTransform ); viewState.Clip.clear(); return viewState; } ::basegfx::B2DHomMatrix getViewStateTransform( const rendering::ViewState& viewState ) { ::basegfx::B2DHomMatrix aTransform; return ::basegfx::unotools::homMatrixFromAffineMatrix( aTransform, viewState.AffineTransform ); } rendering::ViewState& setViewStateTransform( rendering::ViewState& viewState, const ::basegfx::B2DHomMatrix& transform ) { ::basegfx::unotools::affineMatrixFromHomMatrix( viewState.AffineTransform, transform ); return viewState; } ::basegfx::B2DHomMatrix getRenderStateTransform( const rendering::RenderState& renderState ) { ::basegfx::B2DHomMatrix aTransform; return ::basegfx::unotools::homMatrixFromAffineMatrix( aTransform, renderState.AffineTransform ); } rendering::RenderState& setRenderStateTransform( rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& transform ) { ::basegfx::unotools::affineMatrixFromHomMatrix( renderState.AffineTransform, transform ); return renderState; } rendering::RenderState& appendToRenderState( rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& rTransform ) { ::basegfx::B2DHomMatrix transform = getRenderStateTransform( renderState ); return setRenderStateTransform( renderState, transform * rTransform ); } rendering::RenderState& prependToRenderState( rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& rTransform ) { ::basegfx::B2DHomMatrix transform = getRenderStateTransform( renderState ); return setRenderStateTransform( renderState, rTransform * transform ); } ::basegfx::B2DHomMatrix& mergeViewAndRenderTransform( ::basegfx::B2DHomMatrix& combinedTransform, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ::basegfx::B2DHomMatrix viewTransform; ::basegfx::unotools::homMatrixFromAffineMatrix( combinedTransform, renderState.AffineTransform ); ::basegfx::unotools::homMatrixFromAffineMatrix( viewTransform, viewState.AffineTransform ); // this statement performs combinedTransform = viewTransform * combinedTransform combinedTransform *= viewTransform; return combinedTransform; } geometry::AffineMatrix2D& setIdentityAffineMatrix2D( geometry::AffineMatrix2D& matrix ) { matrix.m00 = 1.0; matrix.m01 = 0.0; matrix.m02 = 0.0; matrix.m10 = 0.0; matrix.m11 = 1.0; matrix.m12 = 0.0; return matrix; } geometry::Matrix2D& setIdentityMatrix2D( geometry::Matrix2D& matrix ) { matrix.m00 = 1.0; matrix.m01 = 0.0; matrix.m10 = 0.0; matrix.m11 = 1.0; return matrix; } namespace { class StandardColorSpace : public cppu::WeakImplHelper< css::rendering::XIntegerBitmapColorSpace > { private: uno::Sequence< sal_Int8 > maComponentTags; uno::Sequence< sal_Int32 > maBitCounts; virtual ::sal_Int8 SAL_CALL getType( ) override { return rendering::ColorSpaceType::RGB; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL getComponentTags( ) override { return maComponentTags; } virtual ::sal_Int8 SAL_CALL getRenderingIntent( ) override { return rendering::RenderingIntent::PERCEPTUAL; } virtual uno::Sequence< beans::PropertyValue > SAL_CALL getProperties( ) override { return uno::Sequence< beans::PropertyValue >(); } virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceColor, const uno::Reference< rendering::XColorSpace >& targetColorSpace ) override { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertToARGB(deviceColor)); return targetColorSpace->convertFromARGB(aIntermediate); } virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::RGBColor > aRes(nLen/4); rendering::RGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::RGBColor(deviceColor[i], deviceColor[i+1], deviceColor[i+2]); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double >& deviceColor ) override { SAL_WARN_IF(!deviceColor.hasElements(), "canvas", "empty deviceColor argument"); const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::ARGBColor(deviceColor[i+3], deviceColor[i], deviceColor[i+1], deviceColor[i+2]); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::ARGBColor(deviceColor[i+3], deviceColor[i+3] * deviceColor[i], deviceColor[i+3] * deviceColor[i+1], deviceColor[i+3] * deviceColor[i+2]); } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); double* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = color.Red; *pColors++ = color.Green; *pColors++ = color.Blue; *pColors++ = 1.0; } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); double* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = color.Red; *pColors++ = color.Green; *pColors++ = color.Blue; *pColors++ = color.Alpha; } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); double* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = color.Red / color.Alpha; *pColors++ = color.Green / color.Alpha; *pColors++ = color.Blue / color.Alpha; *pColors++ = color.Alpha; } return aRes; } // XIntegerBitmapColorSpace virtual ::sal_Int32 SAL_CALL getBitsPerPixel( ) override { return 32; } virtual uno::Sequence< ::sal_Int32 > SAL_CALL getComponentBitCounts( ) override { return maBitCounts; } virtual ::sal_Int8 SAL_CALL getEndianness( ) override { return util::Endianness::LITTLE; } virtual uno::Sequence SAL_CALL convertFromIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor, const uno::Reference< rendering::XColorSpace >& targetColorSpace ) override { if( dynamic_cast(targetColorSpace.get()) ) { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence aRes(nLen); std::transform(deviceColor.begin(), deviceColor.end(), aRes.getArray(), [](auto c) { return vcl::unotools::toDoubleColor(c); }); return aRes; } else { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertIntegerToARGB(deviceColor)); return targetColorSpace->convertFromARGB(aIntermediate); } } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertToIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor, const uno::Reference< rendering::XIntegerBitmapColorSpace >& targetColorSpace ) override { if( dynamic_cast(targetColorSpace.get()) ) { // it's us, so simply pass-through the data return deviceColor; } else { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertIntegerToARGB(deviceColor)); return targetColorSpace->convertIntegerFromARGB(aIntermediate); } } virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertIntegerToRGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::RGBColor > aRes(nLen/4); rendering::RGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::RGBColor( vcl::unotools::toDoubleColor(deviceColor[i]), vcl::unotools::toDoubleColor(deviceColor[i+1]), vcl::unotools::toDoubleColor(deviceColor[i+2])); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToARGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::ARGBColor( vcl::unotools::toDoubleColor(deviceColor[i+3]), vcl::unotools::toDoubleColor(deviceColor[i]), vcl::unotools::toDoubleColor(deviceColor[i+1]), vcl::unotools::toDoubleColor(deviceColor[i+2])); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToPARGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { const sal_Int8 nAlpha(deviceColor[i+3]); *pOut++ = rendering::ARGBColor( vcl::unotools::toDoubleColor(nAlpha), vcl::unotools::toDoubleColor(nAlpha * deviceColor[i]), vcl::unotools::toDoubleColor(nAlpha * deviceColor[i+1]), vcl::unotools::toDoubleColor(nAlpha * deviceColor[i+2])); } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); sal_Int8* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = vcl::unotools::toByteColor(color.Red); *pColors++ = vcl::unotools::toByteColor(color.Green); *pColors++ = vcl::unotools::toByteColor(color.Blue); *pColors++ = 0; } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); sal_Int8* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = vcl::unotools::toByteColor(color.Red); *pColors++ = vcl::unotools::toByteColor(color.Green); *pColors++ = vcl::unotools::toByteColor(color.Blue); *pColors++ = vcl::unotools::toByteColor(color.Alpha); } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); sal_Int8* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = vcl::unotools::toByteColor(color.Red / color.Alpha); *pColors++ = vcl::unotools::toByteColor(color.Green / color.Alpha); *pColors++ = vcl::unotools::toByteColor(color.Blue / color.Alpha); *pColors++ = vcl::unotools::toByteColor(color.Alpha); } return aRes; } public: StandardColorSpace() : maComponentTags(4), maBitCounts(4) { sal_Int8* pTags = maComponentTags.getArray(); sal_Int32* pBitCounts = maBitCounts.getArray(); pTags[0] = rendering::ColorComponentTag::RGB_RED; pTags[1] = rendering::ColorComponentTag::RGB_GREEN; pTags[2] = rendering::ColorComponentTag::RGB_BLUE; pTags[3] = rendering::ColorComponentTag::ALPHA; pBitCounts[0] = pBitCounts[1] = pBitCounts[2] = pBitCounts[3] = 8; } }; class StandardNoAlphaColorSpace : public cppu::WeakImplHelper< css::rendering::XIntegerBitmapColorSpace > { private: uno::Sequence< sal_Int8 > maComponentTags; uno::Sequence< sal_Int32 > maBitCounts; virtual ::sal_Int8 SAL_CALL getType( ) override { return rendering::ColorSpaceType::RGB; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL getComponentTags( ) override { return maComponentTags; } virtual ::sal_Int8 SAL_CALL getRenderingIntent( ) override { return rendering::RenderingIntent::PERCEPTUAL; } virtual uno::Sequence< beans::PropertyValue > SAL_CALL getProperties( ) override { return uno::Sequence< beans::PropertyValue >(); } virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceColor, const uno::Reference< rendering::XColorSpace >& targetColorSpace ) override { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertToARGB(deviceColor)); return targetColorSpace->convertFromARGB(aIntermediate); } virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::RGBColor > aRes(nLen/4); rendering::RGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::RGBColor(deviceColor[i], deviceColor[i+1], deviceColor[i+2]); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::ARGBColor(1.0, deviceColor[i], deviceColor[i+1], deviceColor[i+2]); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::ARGBColor(1.0, deviceColor[i], deviceColor[i+1], deviceColor[i+2]); } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); double* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = color.Red; *pColors++ = color.Green; *pColors++ = color.Blue; *pColors++ = 1.0; // the value does not matter } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); double* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = color.Red; *pColors++ = color.Green; *pColors++ = color.Blue; *pColors++ = 1.0; // the value does not matter } return aRes; } virtual uno::Sequence< double > SAL_CALL convertFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); double* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = color.Red / color.Alpha; *pColors++ = color.Green / color.Alpha; *pColors++ = color.Blue / color.Alpha; *pColors++ = 1.0; // the value does not matter } return aRes; } // XIntegerBitmapColorSpace virtual ::sal_Int32 SAL_CALL getBitsPerPixel( ) override { return 32; } virtual uno::Sequence< ::sal_Int32 > SAL_CALL getComponentBitCounts( ) override { return maBitCounts; } virtual ::sal_Int8 SAL_CALL getEndianness( ) override { return util::Endianness::LITTLE; } virtual uno::Sequence SAL_CALL convertFromIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor, const uno::Reference< rendering::XColorSpace >& targetColorSpace ) override { if( dynamic_cast(targetColorSpace.get()) ) { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence aRes(nLen); double* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = vcl::unotools::toDoubleColor(deviceColor[i]); *pOut++ = vcl::unotools::toDoubleColor(deviceColor[i+1]); *pOut++ = vcl::unotools::toDoubleColor(deviceColor[i+2]); *pOut++ = 1.0; } return aRes; } else { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertIntegerToARGB(deviceColor)); return targetColorSpace->convertFromARGB(aIntermediate); } } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertToIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor, const uno::Reference< rendering::XIntegerBitmapColorSpace >& targetColorSpace ) override { if( dynamic_cast(targetColorSpace.get()) ) { // it's us, so simply pass-through the data return deviceColor; } else { // TODO(P3): if we know anything about target // colorspace, this can be greatly sped up uno::Sequence aIntermediate( convertIntegerToARGB(deviceColor)); return targetColorSpace->convertIntegerFromARGB(aIntermediate); } } virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertIntegerToRGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::RGBColor > aRes(nLen/4); rendering::RGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::RGBColor( vcl::unotools::toDoubleColor(deviceColor[i]), vcl::unotools::toDoubleColor(deviceColor[i+1]), vcl::unotools::toDoubleColor(deviceColor[i+2])); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToARGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::ARGBColor( 1.0, vcl::unotools::toDoubleColor(deviceColor[i]), vcl::unotools::toDoubleColor(deviceColor[i+1]), vcl::unotools::toDoubleColor(deviceColor[i+2])); } return aRes; } virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToPARGB( const uno::Sequence< ::sal_Int8 >& deviceColor ) override { const sal_Int32 nLen(deviceColor.getLength()); ENSURE_ARG_OR_THROW2(nLen%4==0, "number of channels no multiple of 4", static_cast(this), 0); uno::Sequence< rendering::ARGBColor > aRes(nLen/4); rendering::ARGBColor* pOut( aRes.getArray() ); for (sal_Int32 i = 0; i < nLen; i += 4) { *pOut++ = rendering::ARGBColor( 1.0, vcl::unotools::toDoubleColor(deviceColor[i]), vcl::unotools::toDoubleColor(deviceColor[i+1]), vcl::unotools::toDoubleColor(deviceColor[i+2])); } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromRGB( const uno::Sequence< rendering::RGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); sal_Int8* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = vcl::unotools::toByteColor(color.Red); *pColors++ = vcl::unotools::toByteColor(color.Green); *pColors++ = vcl::unotools::toByteColor(color.Blue); *pColors++ = 1.0; } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); sal_Int8* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = vcl::unotools::toByteColor(color.Red); *pColors++ = vcl::unotools::toByteColor(color.Green); *pColors++ = vcl::unotools::toByteColor(color.Blue); *pColors++ = -1; } return aRes; } virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertIntegerFromPARGB( const uno::Sequence< rendering::ARGBColor >& rgbColor ) override { uno::Sequence aRes(rgbColor.getLength() * 4); sal_Int8* pColors=aRes.getArray(); for (auto& color : rgbColor) { *pColors++ = vcl::unotools::toByteColor(color.Red / color.Alpha); *pColors++ = vcl::unotools::toByteColor(color.Green / color.Alpha); *pColors++ = vcl::unotools::toByteColor(color.Blue / color.Alpha); *pColors++ = -1; } return aRes; } public: StandardNoAlphaColorSpace() : maComponentTags(3), maBitCounts(3) { sal_Int8* pTags = maComponentTags.getArray(); sal_Int32* pBitCounts = maBitCounts.getArray(); pTags[0] = rendering::ColorComponentTag::RGB_RED; pTags[1] = rendering::ColorComponentTag::RGB_GREEN; pTags[2] = rendering::ColorComponentTag::RGB_BLUE; pBitCounts[0] = pBitCounts[1] = pBitCounts[2] = 8; } }; } uno::Reference const & getStdColorSpace() { static uno::Reference SPACE = new StandardColorSpace(); return SPACE; } uno::Reference const & getStdColorSpaceWithoutAlpha() { static uno::Reference SPACE = new StandardNoAlphaColorSpace(); return SPACE; } rendering::IntegerBitmapLayout getStdMemoryLayout( const geometry::IntegerSize2D& rBmpSize ) { rendering::IntegerBitmapLayout aLayout; aLayout.ScanLines = rBmpSize.Height; aLayout.ScanLineBytes = rBmpSize.Width*4; aLayout.ScanLineStride = aLayout.ScanLineBytes; aLayout.PlaneStride = 0; aLayout.ColorSpace = getStdColorSpace(); aLayout.Palette.clear(); aLayout.IsMsbFirst = false; return aLayout; } uno::Sequence colorToStdIntSequence( const ::Color& rColor ) { uno::Sequence aRet(4); sal_Int8* pCols( aRet.getArray() ); #ifdef OSL_BIGENDIAN pCols[0] = rColor.GetRed(); pCols[1] = rColor.GetGreen(); pCols[2] = rColor.GetBlue(); pCols[3] = rColor.GetAlpha(); #else *reinterpret_cast(pCols) = sal_Int32(rColor); #endif return aRet; } // Create a corrected view transformation out of the give one, // which ensures that the rectangle given by (0,0) and // rSpriteSize is mapped with its left,top corner to (0,0) // again. This is required to properly render sprite // animations to buffer bitmaps. ::basegfx::B2DHomMatrix calcRectToOriginTransform( const ::basegfx::B2DRange& i_srcRect, const ::basegfx::B2DHomMatrix& i_transformation ) { ::basegfx::B2DHomMatrix o_transform; if( i_srcRect.isEmpty() ) { o_transform = i_transformation; return o_transform; } // transform by given transformation ::basegfx::B2DRectangle aTransformedRect; calcTransformedRectBounds( aTransformedRect, i_srcRect, i_transformation ); // now move resulting left,top point of bounds to (0,0) const basegfx::B2DHomMatrix aCorrectedTransform(basegfx::utils::createTranslateB2DHomMatrix( -aTransformedRect.getMinX(), -aTransformedRect.getMinY())); // prepend to original transformation o_transform = aCorrectedTransform * i_transformation; return o_transform; } ::basegfx::B2DRange& calcTransformedRectBounds( ::basegfx::B2DRange& outRect, const ::basegfx::B2DRange& inRect, const ::basegfx::B2DHomMatrix& transformation ) { outRect.reset(); if( inRect.isEmpty() ) return outRect; // transform all four extremal points of the rectangle, // take bounding rect of those. // transform left-top point outRect.expand( transformation * inRect.getMinimum() ); // transform bottom-right point outRect.expand( transformation * inRect.getMaximum() ); ::basegfx::B2DPoint aPoint; // transform top-right point aPoint.setX( inRect.getMaxX() ); aPoint.setY( inRect.getMinY() ); aPoint *= transformation; outRect.expand( aPoint ); // transform bottom-left point aPoint.setX( inRect.getMinX() ); aPoint.setY( inRect.getMaxY() ); aPoint *= transformation; outRect.expand( aPoint ); // over and out. return outRect; } bool isInside( const ::basegfx::B2DRange& rContainedRect, const ::basegfx::B2DRange& rTransformRect, const ::basegfx::B2DHomMatrix& rTransformation ) { if( rContainedRect.isEmpty() || rTransformRect.isEmpty() ) return false; ::basegfx::B2DPolygon aPoly( ::basegfx::utils::createPolygonFromRect( rTransformRect ) ); aPoly.transform( rTransformation ); return ::basegfx::utils::isInside( aPoly, ::basegfx::utils::createPolygonFromRect( rContainedRect ), true ); } namespace { bool clipAreaImpl( ::basegfx::B2IRange* o_pDestArea, ::basegfx::B2IRange& io_rSourceArea, ::basegfx::B2IPoint& io_rDestPoint, const ::basegfx::B2IRange& rSourceBounds, const ::basegfx::B2IRange& rDestBounds ) { const ::basegfx::B2IPoint aSourceTopLeft( io_rSourceArea.getMinimum() ); ::basegfx::B2IRange aLocalSourceArea( io_rSourceArea ); // clip source area (which must be inside rSourceBounds) aLocalSourceArea.intersect( rSourceBounds ); if( aLocalSourceArea.isEmpty() ) return false; // calc relative new source area points (relative to orig // source area) const ::basegfx::B2IVector aUpperLeftOffset( aLocalSourceArea.getMinimum()-aSourceTopLeft ); const ::basegfx::B2IVector aLowerRightOffset( aLocalSourceArea.getMaximum()-aSourceTopLeft ); ::basegfx::B2IRange aLocalDestArea( io_rDestPoint + aUpperLeftOffset, io_rDestPoint + aLowerRightOffset ); // clip dest area (which must be inside rDestBounds) aLocalDestArea.intersect( rDestBounds ); if( aLocalDestArea.isEmpty() ) return false; // calc relative new dest area points (relative to orig // source area) const ::basegfx::B2IVector aDestUpperLeftOffset( aLocalDestArea.getMinimum()-io_rDestPoint ); const ::basegfx::B2IVector aDestLowerRightOffset( aLocalDestArea.getMaximum()-io_rDestPoint ); io_rSourceArea = ::basegfx::B2IRange( aSourceTopLeft + aDestUpperLeftOffset, aSourceTopLeft + aDestLowerRightOffset ); io_rDestPoint = aLocalDestArea.getMinimum(); if( o_pDestArea ) *o_pDestArea = aLocalDestArea; return true; } } bool clipScrollArea( ::basegfx::B2IRange& io_rSourceArea, ::basegfx::B2IPoint& io_rDestPoint, std::vector< ::basegfx::B2IRange >& o_ClippedAreas, const ::basegfx::B2IRange& rBounds ) { ::basegfx::B2IRange aResultingDestArea; // compute full destination area (to determine uninitialized // areas below) const ::basegfx::B2I64Tuple aRange( io_rSourceArea.getRange() ); ::basegfx::B2IRange aInputDestArea( io_rDestPoint.getX(), io_rDestPoint.getY(), (io_rDestPoint.getX() + static_cast(aRange.getX())), (io_rDestPoint.getY() + static_cast(aRange.getY())) ); // limit to output area (no point updating outside of it) aInputDestArea.intersect( rBounds ); // clip to rBounds if( !clipAreaImpl( &aResultingDestArea, io_rSourceArea, io_rDestPoint, rBounds, rBounds ) ) return false; // finally, compute all areas clipped off the total // destination area. ::basegfx::computeSetDifference( o_ClippedAreas, aInputDestArea, aResultingDestArea ); return true; } ::basegfx::B2IRange spritePixelAreaFromB2DRange( const ::basegfx::B2DRange& rRange ) { if( rRange.isEmpty() ) return ::basegfx::B2IRange(); const ::basegfx::B2IPoint aTopLeft( ::basegfx::fround( rRange.getMinX() ), ::basegfx::fround( rRange.getMinY() ) ); return ::basegfx::B2IRange( aTopLeft, aTopLeft + ::basegfx::B2IPoint( ::basegfx::fround( rRange.getWidth() ), ::basegfx::fround( rRange.getHeight() ) ) ); } uno::Sequence< uno::Any >& getDeviceInfo( const uno::Reference< rendering::XCanvas >& i_rxCanvas, uno::Sequence< uno::Any >& o_rxParams ) { o_rxParams.realloc( 0 ); if( !i_rxCanvas.is() ) return o_rxParams; try { uno::Reference< rendering::XGraphicDevice > xDevice( i_rxCanvas->getDevice(), uno::UNO_SET_THROW ); uno::Reference< lang::XServiceInfo > xServiceInfo( xDevice, uno::UNO_QUERY_THROW ); uno::Reference< beans::XPropertySet > xPropSet( xDevice, uno::UNO_QUERY_THROW ); o_rxParams = { uno::Any(xServiceInfo->getImplementationName()), xPropSet->getPropertyValue( u"DeviceHandle"_ustr ) }; } catch( const uno::Exception& ) { // ignore, but return empty sequence } return o_rxParams; } awt::Rectangle getAbsoluteWindowRect( const awt::Rectangle& rRect, const uno::Reference< awt::XWindow2 >& xWin ) { awt::Rectangle aRetVal( rRect ); VclPtr pWindow = VCLUnoHelper::GetWindow(xWin); if( pWindow ) { ::Point aPoint( aRetVal.X, aRetVal.Y ); aPoint = pWindow->OutputToScreenPixel( aPoint ); aRetVal.X = aPoint.X(); aRetVal.Y = aPoint.Y(); } return aRetVal; } ::basegfx::B2DPolyPolygon getBoundMarksPolyPolygon( const ::basegfx::B2DRange& rRange ) { ::basegfx::B2DPolyPolygon aPolyPoly; ::basegfx::B2DPolygon aPoly; const double nX0( rRange.getMinX() ); const double nY0( rRange.getMinY() ); const double nX1( rRange.getMaxX() ); const double nY1( rRange.getMaxY() ); aPoly.append( ::basegfx::B2DPoint( nX0+4, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY0+4 ) ); aPolyPoly.append( aPoly ); aPoly.clear(); aPoly.append( ::basegfx::B2DPoint( nX1-4, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY0 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY0+4 ) ); aPolyPoly.append( aPoly ); aPoly.clear(); aPoly.append( ::basegfx::B2DPoint( nX0+4, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX0, nY1-4 ) ); aPolyPoly.append( aPoly ); aPoly.clear(); aPoly.append( ::basegfx::B2DPoint( nX1-4, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY1 ) ); aPoly.append( ::basegfx::B2DPoint( nX1, nY1-4 ) ); aPolyPoly.append( aPoly ); return aPolyPoly; } int calcGradientStepCount( ::basegfx::B2DHomMatrix& rTotalTransform, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const rendering::Texture& texture, int nColorSteps ) { // calculate overall texture transformation (directly from // texture to device space). ::basegfx::B2DHomMatrix aMatrix; rTotalTransform.identity(); ::basegfx::unotools::homMatrixFromAffineMatrix( rTotalTransform, texture.AffineTransform ); ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); rTotalTransform *= aMatrix; // prepend total view/render transformation // determine size of gradient in device coordinate system // (to e.g. determine sensible number of gradient steps) ::basegfx::B2DPoint aLeftTop( 0.0, 0.0 ); ::basegfx::B2DPoint aLeftBottom( 0.0, 1.0 ); ::basegfx::B2DPoint aRightTop( 1.0, 0.0 ); ::basegfx::B2DPoint aRightBottom( 1.0, 1.0 ); aLeftTop *= rTotalTransform; aLeftBottom *= rTotalTransform; aRightTop *= rTotalTransform; aRightBottom*= rTotalTransform; // longest line in gradient bound rect const int nGradientSize( static_cast( std::max( ::basegfx::B2DVector(aRightBottom-aLeftTop).getLength(), ::basegfx::B2DVector(aRightTop-aLeftBottom).getLength() ) + 1.0 ) ); // typical number for pixel of the same color (strip size) const int nStripSize( nGradientSize < 50 ? 2 : 4 ); // use at least three steps, and at utmost the number of color // steps return std::max( 3, std::min( nGradientSize / nStripSize, nColorSteps ) ); } void clipOutDev(const rendering::ViewState& viewState, const rendering::RenderState& renderState, OutputDevice& rOutDev, OutputDevice* p2ndOutDev) { // accumulate non-empty clips into one region vcl::Region aClipRegion(true); if( viewState.Clip.is() ) { ::basegfx::B2DPolyPolygon aClipPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(viewState.Clip) ); if( aClipPoly.count() ) { // setup non-empty clipping ::basegfx::B2DHomMatrix aMatrix; aClipPoly.transform( ::basegfx::unotools::homMatrixFromAffineMatrix( aMatrix, viewState.AffineTransform ) ); aClipRegion = vcl::Region::GetRegionFromPolyPolygon( ::tools::PolyPolygon( aClipPoly ) ); } else { // clip polygon is empty aClipRegion.SetEmpty(); } } if( renderState.Clip.is() ) { ::basegfx::B2DPolyPolygon aClipPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(renderState.Clip) ); ::basegfx::B2DHomMatrix aMatrix; aClipPoly.transform( ::canvas::tools::mergeViewAndRenderTransform( aMatrix, viewState, renderState ) ); if( aClipPoly.count() ) { // setup non-empty clipping vcl::Region aRegion = vcl::Region::GetRegionFromPolyPolygon( ::tools::PolyPolygon( aClipPoly ) ); aClipRegion.Intersect( aRegion ); } else { // clip polygon is empty aClipRegion.SetEmpty(); } } // setup accumulated clip region. Note that setting an // empty clip region denotes "clip everything" on the // OutputDevice (which is why we translate that into // SetClipRegion() here). When both view and render clip // are empty, aClipRegion remains default-constructed, // i.e. empty, too. if( aClipRegion.IsNull() ) { rOutDev.SetClipRegion(); if( p2ndOutDev ) p2ndOutDev->SetClipRegion(); } else { rOutDev.SetClipRegion( aClipRegion ); if( p2ndOutDev ) p2ndOutDev->SetClipRegion( aClipRegion ); } } void extractExtraFontProperties(const uno::Sequence& rExtraFontProperties, sal_uInt32 &rEmphasisMark) { for(const beans::PropertyValue& rPropVal : rExtraFontProperties) { if (rPropVal.Name == "EmphasisMark") rPropVal.Value >>= rEmphasisMark; } } } // namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */