From e07097cce36f1220f5574a80dc22eeabb3005261 Mon Sep 17 00:00:00 2001 From: Jan Holesovsky Date: Fri, 20 Dec 2013 14:39:02 +0100 Subject: hidpi: Use the default scaling algorithm. We are not on _that_ time critical path when setting up images for the UI, so let's have at least some quality there :-) Change-Id: I0a82106b0d60ac6a543d5e55c48fc86b6d5f60b1 --- sw/source/ui/utlui/viewlayoutctrl.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'sw') diff --git a/sw/source/ui/utlui/viewlayoutctrl.cxx b/sw/source/ui/utlui/viewlayoutctrl.cxx index 00d409e6c115..dfe492f04e0f 100644 --- a/sw/source/ui/utlui/viewlayoutctrl.cxx +++ b/sw/source/ui/utlui/viewlayoutctrl.cxx @@ -62,7 +62,7 @@ SwViewLayoutControl::SwViewLayoutControl( sal_uInt16 _nSlotId, sal_uInt16 _nId, { BitmapEx b = arr[i].GetBitmapEx(); //Don't scale width, no space. - b.Scale(1.0, rStb.GetDPIScaleFactor(), BMP_SCALE_FAST); + b.Scale(1.0, rStb.GetDPIScaleFactor()); arr[i] = Image(b); } -- cgit v1.2.3