From 7190d6b04f2488ae39ab88886b8e64971714212c Mon Sep 17 00:00:00 2001 From: Tor Lillqvist Date: Tue, 8 Apr 2014 11:37:29 +0300 Subject: Use same code for iOS and OS X here, too, not that it seems to help any Change-Id: I16d11447757680edb0ff786a5ee1e3d453b38910 --- drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drawinglayer') diff --git a/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx b/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx index 7fc6426591ff..0f776587b892 100644 --- a/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx +++ b/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx @@ -175,7 +175,7 @@ namespace // create BitmapEx Bitmap aMainBitmap = aVirtualDevice.GetBitmap(Point(), aVirtualDevice.GetOutputSizePixel()); -#if defined(MACOSX) +#if defined(MACOSX) || defined(IOS) AlphaMask aMaskBitmap( aVirtualDeviceMask.GetBitmap( Point(), aVirtualDeviceMask.GetOutputSizePixel())); #else Bitmap aMaskBitmap = aVirtualDeviceMask.GetBitmap( Point(), aVirtualDeviceMask.GetOutputSizePixel()); -- cgit v1.2.3