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because that works under wayland out of the box and gtk3 uses it already
Change-Id: Iefaac31e325534a81a5389f752804af917c1baef
Reviewed-on: https://gerrit.libreoffice.org/31213
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
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Simplify the makefiles.
Change-Id: Ia695961e936e4a1ffdaff73eb56adc3c3905ed0c
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The GLEW headers are enough, and what we actually use in these
places. In addition to handling GL extension things in its dynamic
fashion, GLEW headers also have declarations for standard,
non-extension, OpenGL API, including xgl and wgl ones.
Most likely we don't need mesa_headers on Windows or OS X either, and
can drop them completely.
Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
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Change-Id: I8848d042a008c21e407d9610161b5c67d2137a18
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Change-Id: I3fda18b1d26e8c7ff509cdd33e44e75671c6157d
Reviewed-on: https://gerrit.libreoffice.org/18212
Reviewed-by: Michael Stahl <mstahl@redhat.com>
Tested-by: Michael Stahl <mstahl@redhat.com>
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Change-Id: Ie467540f17b9c7240cada6b55daa96820c6c02a1
Reviewed-on: https://gerrit.libreoffice.org/14542
Tested-by: Michael Stahl <mstahl@redhat.com>
Reviewed-by: Michael Stahl <mstahl@redhat.com>
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Change-Id: I8f2176500bf620cd5e4cdf434e6122b6163b3e0f
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Hopefully this should fix up the most important external libraries.
Change-Id: I744cb5a2ce7fafb10852059050cf24589d6ca400
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Change-Id: I9d16f4f0df42ae4b046bc1e4ac4fba95c4b9d785
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Change-Id: I9f60fd317f3a2995a182d51d06059bd994cf837c
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News in this version:
- Solve some limitations of walkthrough mode (fdo#81425)
- Multisampling (better rendering quality, mainly at the edges)
- Better error handling (no crash in case of invalid input file)
Change-Id: I46fdf56b00476614487fbcc04178e43e33a01794
Reviewed-on: https://gerrit.libreoffice.org/11179
Reviewed-by: Zolnai Tamás <tamas.zolnai@collabora.com>
Tested-by: Zolnai Tamás <tamas.zolnai@collabora.com>
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Change-Id: I69dbbabc5774cbce7943e77f41bb42ed7a118bcf
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In general glTF shader files does not contain version
directives and in some case it make shader compiler
using GLSL 1.1 which leads to that the shader compiler
fails.
So we need to append the choosen version number which is
GLSL 1.3 in case of libgltf, but this also means that
from that point OpenGL 3.0 is the new reuirements since
GLSL 1.3 is available only from that version.
Change-Id: Ic4382266432ea474aeb3e603b32a998b9aeed280
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Otherwise those external projects will fail, because with only VS2013 installed
there is no ToolsVersion 4.0 (which is set inside the VC projects files).
http://msdn.microsoft.com/en-us/library/bb383985.aspx
Change-Id: I144ba1ef95372226ebadb082e3a78155cca316fd
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For whatever reason the tinderboxes still try to regenerate the
autotools based files, even after applying the generated file
change after the template changes.
These patches aren't needed, as the original problem is the CPPFLAGS
environment visibility, so we drop them.
Change-Id: Idb5caf662c997221337416686313101ad2193e40
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The libgltf configure.ac script changes the autotools user variables
CFLAGS and CXXFLAGS, which is not allowed and can overwrite user
settings (which it does for the -D_GLIBCXX_DEBUG flag).
So this moves the special compile settings to seperate variables and
passes them to AM_CXXFLAGS and AM_CPPFLAGS, so the library actually
gets compiled with libstdc++ debug objects.
Change-Id: I00989f5fb629a6aac43ee5a2eb287b0491a3b86d
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Change-Id: Ibd28dcdab17b1248d62205e5bf94d0c92c3f8841
Reviewed-on: https://gerrit.libreoffice.org/10750
Reviewed-by: Zolnai Tamás <tamas.zolnai@collabora.com>
Tested-by: Zolnai Tamás <tamas.zolnai@collabora.com>
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Change-Id: Iec8a026f43cdcf1801f530e6303a9557374c92c7
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Change-Id: I69ac77f954434c080a70ae9833ee60a99d7f9eef
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Change-Id: Icc5105d0668d5e4e3eb58bbaed6b2f059c30be99
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Change-Id: Ie39292137f931bfd557f66c485e104cf5d5089b8
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When viewport changed it is necessary to resize the whole scene.
Calling releasFbo removes size dependent objects and triggers
creating the new ones with the new size.
Change-Id: Ibd8be1e92be92da31add4a30aa799f0995b1cc88
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Fixes in the new tarball (beside the upstreamed bug fixes):
- In walkthrough mode camera is moved relative to the current
camera position and not relative to the initial camera position.
- The right FPS numbers are displayed under Linux.
- Some memory optimization to avoid running out of memory
in case of huge models.
- Other freedesktop bugs: fdo#81205, fdo#81207, fdo#81250
Change-Id: Ie0f65be3312688196fcca634eb396c577f991073
Reviewed-on: https://gerrit.libreoffice.org/10274
Reviewed-by: Zolnai Tamás <zolnaitamas2000@gmail.com>
Tested-by: Zolnai Tamás <zolnaitamas2000@gmail.com>
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This reverts commit fc40081993d29c422fd19bb80f4d9db06b4dce0d.
Some files are missing from the new tarball, so revert
this until this is fixed.
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Fixes in the new tarball (beside the upstreamed bug fixes):
- In walkthrough mode camera is moved relative to
the current camera position and not relative to the
initial camera position.
- The right FPS numbers are displayed under Linux.
- Some memory optimization to avoid running out of memory
in case of huge models.
- Other freedesktop bugs: fdo#81205, fdo#81207, fdo#81250
Change-Id: Iba90d43e13dac7792072877d83d17fb1bcbfaae4
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Change-Id: I81fc7ebc77a67d2d64dd74e1dec0ce7ffbb1b19b
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Change-Id: I076c998f5c843b60ac5624381e51271a0924043f
Reviewed-on: https://gerrit.libreoffice.org/10161
Reviewed-by: Michael Stahl <mstahl@redhat.com>
Tested-by: Michael Stahl <mstahl@redhat.com>
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New tarball already contains the fix for it.
This reverts commit 6f855fed653d6cdbfb30f8cd579d5d8d7f108aba.
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The code tried to free a program as a shader
Change-Id: I47de706044a5756cf972d9fdb38cac2ca1355414
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Change-Id: I7f3f5cfcdc368907670d58b07300889ea8452340
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It seems some of the warnings are treated as errors
in Linux-with-check builds.
Change-Id: I9ed876ba634d944c022838a625164f06f100a7df
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Thanks to Rene Engelhard for help to make it valid.
Plus glu is not used, so remove it.
Change-Id: I5e3631e9b3d24c2b1d9044192d7c0a55c234f7c0
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Change-Id: I47ca82d5f08431c8af8b8a85cfbfd083ebd6fda0
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Change-Id: I63d1822fd08c997a9432ed09ada6d5299bc658b1
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Change-Id: I099f2bb007cdd29db25a99ca84e53115a12379bd
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Thanks to Rene Engelhard for the report and the fixes.
Change-Id: Ia14980bdbcd9e714b1e9cd41f04af9371aa22371
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This reverts commit 5da85a21241f09a0b2d7796bc952806a1a863592,
bb9078e3dee48afc4c2bd8006a892924f8b38b39 "libgltf: use --with-pick [sic]" had
already added --with-pic.
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Change-Id: Ied0fe5f376bf17bd931f440e57d15b22ab6db86e
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It seems something is wrong with the files in the
libgltf tarball (maybe wrong timestamps?), because
config.h.in is always regenerated by make (autoheader).
It causes build problems so just remove the deps for this time.
Change-Id: I404c29673987d7c8f75ec8fe4978173593c75a2f
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Touch only the configure but not the configure.ac
Change-Id: Iee93036f2378f29530ffae9be8b4324e8425d2ec
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Change-Id: Idcab012af9c27c4fed31c07ce230816d1c61d605
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Change-Id: Ide01491460c9c81ed044be762c7dd07e8a5ca575
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Change-Id: I8dde439d19be45d5039904b6e917b17ca0ee4758
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Change-Id: I8570511be7c1d6de94ee82e18bad5b00b36d99bb
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Change-Id: Id144a483fe5576cdd546ac5da87890dc61f964b3
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Building:
- The new tarball has reasonable build system so
build libgltf as external package instead of compiling
source files directly.
- Freetype dependancy is removed
Improvements comes with the new libgltf
- Can rotate the models too (orbit mode)
- Two camera handling mode: walkthrough and orbit
(press M to change).
- gltf_animation_set_time() works
- FPS can be displayed without freetype (press F)
Additional notes:
- There were some bugs/regressions which are fixed
during the integration (see patches).
- License files are uddated now.
- libgltf building is enabled only on those platforms
on which gltf support actually works (windows and linux)
Change-Id: Ia6c9c4da53a9b4fedba0d73aa5791489f8ad424b
Reviewed-on: https://gerrit.libreoffice.org/9895
Reviewed-by: Zolnai Tamás <zolnaitamas2000@gmail.com>
Tested-by: Zolnai Tamás <zolnaitamas2000@gmail.com>
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Change-Id: I0fe3ee06d8112207f3ae3e0e8e40fa74d043ce11
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libgltf: Parser releases the glTFHandle, but it was not connected to
the corresponding handle by RenderScene::initScene. So when rendering
stopped during file loading because of missing file, Parser's handle
member was an uninitialized pointer so it crashed by calling release
method.
Change-Id: I80099195341766f474143014d5949703d47a6fd8
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Change-Id: I05c5650c1e43cf9ac4156e8d74073bf92ac0c4df
(cherry picked from commit 3ce0f83cec6d2ee1467523209df633c5a2487f71)
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Handle those cases when file loading failes.
Release *.json file on a different way since it is allocated
by libgltf (inside the glTFHandle).
(cherry picked from commit fafc1e29c1f060c1a44361a0445300f9786ad6f4)
Change-Id: Idf6c6971a8ac1b342d89dc4f61a62624183e01d0
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