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-rw-r--r--svl/source/items/itemset.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svl/source/items/itemset.cxx b/svl/source/items/itemset.cxx
index c3faecabb6f1..605dee720ae5 100644
--- a/svl/source/items/itemset.cxx
+++ b/svl/source/items/itemset.cxx
@@ -169,7 +169,7 @@ SfxPoolItem const* implCreateItemEntry(SfxItemPool& rPool, SfxPoolItem const* pS
{
// SlotItems were always cloned in original (even when bPassingOwnership),
// so do that here, too (but without bPassingOwnership).
- // They do not need to be registerd at pool (actually impossible, pools
+ // They do not need to be registered at pool (actually impossible, pools
// do not have entries for SlotItems) so handle here early
if (!bPassingOwnership)
pSource = pSource->Clone(rPool.GetMasterPool());