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author | Tor Lillqvist <tml@collabora.com> | 2014-04-10 13:01:48 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2014-04-10 17:44:57 +0300 |
commit | d0315bd4819416142b413c33f40db16c4fb2dbd8 (patch) | |
tree | 539d9bd1c0c359c63ee237f7bd8da7e0dd9df9ce /vcl/quartz/salgdicommon.cxx | |
parent | f5eae0955438dcaf9e7109ba61d7398fe2eebee1 (diff) |
Set mbPrinter anc mbVirDev for iOS, too
But, has no visible effect, doesn't fix rendering problems.
Change-Id: Ic79b38b665e357a2dafe679c35979250c3bff538
Diffstat (limited to 'vcl/quartz/salgdicommon.cxx')
-rw-r--r-- | vcl/quartz/salgdicommon.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/quartz/salgdicommon.cxx b/vcl/quartz/salgdicommon.cxx index 5f90fef11e77..ceb1ee5bc270 100644 --- a/vcl/quartz/salgdicommon.cxx +++ b/vcl/quartz/salgdicommon.cxx @@ -2140,9 +2140,9 @@ void AquaSalGraphics::SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContex #ifndef IOS mbWindow = false; +#endif mbPrinter = false; mbVirDev = true; -#endif #ifdef IOS (void) nBitmapDepth; |