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authorTor Lillqvist <tml@collabora.com>2014-04-10 13:01:48 +0300
committerTor Lillqvist <tml@collabora.com>2014-04-10 17:44:57 +0300
commitd0315bd4819416142b413c33f40db16c4fb2dbd8 (patch)
tree539d9bd1c0c359c63ee237f7bd8da7e0dd9df9ce /vcl/quartz/salgdicommon.cxx
parentf5eae0955438dcaf9e7109ba61d7398fe2eebee1 (diff)
Set mbPrinter anc mbVirDev for iOS, too
But, has no visible effect, doesn't fix rendering problems. Change-Id: Ic79b38b665e357a2dafe679c35979250c3bff538
Diffstat (limited to 'vcl/quartz/salgdicommon.cxx')
-rw-r--r--vcl/quartz/salgdicommon.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/quartz/salgdicommon.cxx b/vcl/quartz/salgdicommon.cxx
index 5f90fef11e77..ceb1ee5bc270 100644
--- a/vcl/quartz/salgdicommon.cxx
+++ b/vcl/quartz/salgdicommon.cxx
@@ -2140,9 +2140,9 @@ void AquaSalGraphics::SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContex
#ifndef IOS
mbWindow = false;
+#endif
mbPrinter = false;
mbVirDev = true;
-#endif
#ifdef IOS
(void) nBitmapDepth;