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authorCaolán McNamara <caolanm@redhat.com>2012-12-18 16:06:03 +0000
committerCaolán McNamara <caolanm@redhat.com>2012-12-18 16:13:06 +0000
commit84a99c009e76582e79cc8341e2931d5b8261bb68 (patch)
tree5948af7de8734e24a959c86945301acd4f5ffee6 /unotools
parent259cdd64ac850fa9105bd21001d466a82671f75e (diff)
Related: fdo#50284 apple's modern symbol font is unicode encoded
So codepoints that are from the legacy range need to be converted to their unicode equivalents even in the presence of an installed "symbol" font on MacOSX. This should work out ok if input codepoints that exist in the apple symbol unicode are used, they should be left untouched by this conversion. Change-Id: Ia9996e2d9bf632c86c8d26832d77c7c662cf1076
Diffstat (limited to 'unotools')
-rw-r--r--unotools/source/misc/fontcvt.cxx100
1 files changed, 95 insertions, 5 deletions
diff --git a/unotools/source/misc/fontcvt.cxx b/unotools/source/misc/fontcvt.cxx
index 96212c0a4f41..6aaef61d6481 100644
--- a/unotools/source/misc/fontcvt.cxx
+++ b/unotools/source/misc/fontcvt.cxx
@@ -719,6 +719,79 @@ static const sal_Unicode aMTExtraTab[224] =
0, 0, 0, 0
};
+static const sal_Unicode aAdobeSymbolToAppleSymbolTab[224] =
+{
+ // F020
+ 0x0020, 0x0021, 0x2200, 0x0023,
+ 0x2203, 0x0025, 0x0026, 0x220D,
+ 0x0028, 0x0029, 0x2217, 0x002B,
+ 0x002C, 0x2212, 0x002E, 0x002F,
+ // F030
+ 0x0030, 0x0031, 0x0032, 0x0033,
+ 0x0034, 0x0035, 0x0036, 0x0037,
+ 0x0038, 0x0039, 0x003A, 0x003B,
+ 0x003C, 0x003D, 0x003E, 0x003F,
+ // F040
+ 0x2245, 0x0391, 0x0392, 0x03A7,
+ 0x0394, 0x0395, 0x03A6, 0x0393,
+ 0x0397, 0x0399, 0x03D1, 0x039A,
+ 0x039B, 0x039C, 0x039D, 0x039F,
+ // F050
+ 0x03A0, 0x0398, 0x03A1, 0x03A3,
+ 0x03A4, 0x03A5, 0x03C2, 0x03A9,
+ 0x039E, 0x03A8, 0x0396, 0x005B,
+ 0x2234, 0x005D, 0x22A5, 0x005F,
+ // F060
+ 0xF8E5, 0x03B1, 0x03B2, 0x03C7,
+ 0x03B4, 0x03B5, 0x03C6, 0x03B3,
+ 0x03B7, 0x03B9, 0x03D5, 0x03BA,
+ 0x03BB, 0x03BC, 0x03BD, 0x03BF,
+ // F070
+ 0x03C0, 0x03B8, 0x03C1, 0x03C3,
+ 0x03C4, 0x03C5, 0x03D6, 0x03C9,
+ 0x03BE, 0x03C8, 0x03B6, 0x007B,
+ 0x007C, 0x007D, 0x223C, 0x007F,
+ // F080
+ 0x0080, 0x0081, 0x0082, 0x0083,
+ 0x0084, 0x0085, 0x0086, 0x0087,
+ 0x0088, 0x0089, 0x008A, 0x008B,
+ 0x008C, 0x008D, 0x008E, 0x008F,
+ // F090
+ 0x0090, 0x0091, 0x0092, 0x0093,
+ 0x0094, 0x0095, 0x0096, 0x0097,
+ 0x0098, 0x0099, 0x009A, 0x009B,
+ 0x009C, 0x009D, 0x009E, 0x009F,
+ // F0a0
+ 0x20AC, 0x03D2, 0x2032, 0x2264,
+ 0x2044, 0x221E, 0x0192, 0x2663,
+ 0x2666, 0x2665, 0x2660, 0x2194,
+ 0x2190, 0x2191, 0x2192, 0x2193,
+ // F0b0
+ 0x00B0, 0x00B1, 0x2033, 0x2065,
+ 0x00D7, 0x221D, 0x2202, 0x2022,
+ 0x00F7, 0x2260, 0x2261, 0x2248,
+ 0x2026, 0x23D0, 0x23AF, 0x21B5,
+ // F0c0
+ 0x2135, 0x2111, 0x211C, 0x2118,
+ 0x2297, 0x2295, 0x2205, 0x2229,
+ 0x222A, 0x2283, 0x2287, 0x2284,
+ 0x2282, 0x2286, 0x2208, 0x2209,
+ // F0d0
+ 0x2220, 0x2207, 0x00AE, 0x00A9,
+ 0x2122, 0x220F, 0x221A, 0x22C5,
+ 0x00AC, 0x2227, 0x2228, 0x21D4,
+ 0x21D0, 0x21D1, 0x21D2, 0x21D3,
+ // F0e0
+ 0x25CA, 0x3008, 0x00AE, 0x00A9,
+ 0x2122, 0x2211, 0x239B, 0x239C,
+ 0x239D, 0x23A1, 0x23A2, 0x23A3,
+ 0x23A7, 0x23A8, 0x23A9, 0x23AA,
+ // F0f0
+ 0xF8FF, 0x3009, 0x222B, 0x2320,
+ 0x23AE, 0x2321, 0x239E, 0x239F,
+ 0x23A0, 0x23A4, 0x23A5, 0x23A6,
+ 0x23AB, 0x23AC, 0x23AD, 0x00FF
+};
//=======================================================================
@@ -1324,7 +1397,7 @@ void ConvertChar::RecodeString( String& rStr, xub_StrLen nIndex, xub_StrLen nLen
struct RecodeTable { const char* pOrgName; ConvertChar aCvt;};
-static RecodeTable aRecodeTable[] =
+static RecodeTable aStarSymbolRecodeTable[] =
{
// the first two entries must be StarMath and StarBats; do not reorder!
// reason: fgrep for FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS
@@ -1348,6 +1421,10 @@ static RecodeTable aRecodeTable[] =
{"mtextra", {aMTExtraTab, "StarSymbol", NULL}}
};
+static RecodeTable aAppleSymbolRecodeTable[] = {
+ {"symbol", {aAdobeSymbolToAppleSymbolTab, "AppleSymbol", NULL}}
+};
+
static ConvertChar aImplStarSymbolCvt = { NULL, "StarBats", ImplStarSymbolToStarBats };
// -----------------------------------------------------------------------
@@ -1363,10 +1440,23 @@ const ConvertChar* ConvertChar::GetRecodeData( const String& rOrgFontName, const
if( aMapName.EqualsAscii( "starsymbol" )
|| aMapName.EqualsAscii( "opensymbol" ) )
{
- int nEntries = SAL_N_ELEMENTS(aRecodeTable);
+ int nEntries = SAL_N_ELEMENTS(aStarSymbolRecodeTable);
+ for( int i = 0; i < nEntries; ++i)
+ {
+ RecodeTable& r = aStarSymbolRecodeTable[i];
+ if( aOrgName.EqualsAscii( r.pOrgName ) )
+ { pCvt = &r.aCvt; break; }
+ }
+ }
+ //It's plausible that it's better to implement this
+ //as an additional encoding alongside the existing
+ //adobe-symbol to unicode conversion in rtl instead
+ else if( aMapName.EqualsAscii("applesymbol") )
+ {
+ int nEntries = SAL_N_ELEMENTS(aAppleSymbolRecodeTable);
for( int i = 0; i < nEntries; ++i)
{
- RecodeTable& r = aRecodeTable[i];
+ RecodeTable& r = aAppleSymbolRecodeTable[i];
if( aOrgName.EqualsAscii( r.pOrgName ) )
{ pCvt = &r.aCvt; break; }
}
@@ -1394,12 +1484,12 @@ FontToSubsFontConverter CreateFontToSubsFontConverter(
if ( nFlags & FONTTOSUBSFONT_IMPORT )
{
- int nEntries = SAL_N_ELEMENTS(aRecodeTable);
+ int nEntries = SAL_N_ELEMENTS(aStarSymbolRecodeTable);
if ( nFlags & FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS ) // only StarMath+StarBats
nEntries = 2;
for( int i = 0; i < nEntries; ++i )
{
- RecodeTable& r = aRecodeTable[i];
+ RecodeTable& r = aStarSymbolRecodeTable[i];
if( aName.EqualsAscii( r.pOrgName ) )
{ pCvt = &r.aCvt; break; }
}