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authorStephan Bergmann <sbergman@redhat.com>2014-04-01 19:18:35 +0200
committerStephan Bergmann <sbergman@redhat.com>2014-04-01 19:22:54 +0200
commit362d4f0cd4e50111edfae9d30c90602c37ed65a2 (patch)
tree0b432c049d580dcac6130bca9fb028bab8af8fa8 /drawinglayer
parentb66d87086804460c1986df1b832fd6b2ea075a90 (diff)
Explicitly mark overriding destructors as "virtual"
It appears that the C++ standard allows overriding destructors to be marked "override," but at least some MSVC versions complain about it, so at least make sure such destructors are explicitly marked "virtual." Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/primitive2d/textlayoutdevice.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/primitive2d/textlayoutdevice.cxx b/drawinglayer/source/primitive2d/textlayoutdevice.cxx
index c19efb39c463..cbe0c47b27c1 100644
--- a/drawinglayer/source/primitive2d/textlayoutdevice.cxx
+++ b/drawinglayer/source/primitive2d/textlayoutdevice.cxx
@@ -60,7 +60,7 @@ namespace
public:
explicit ImpTimedRefDev(scoped_timed_RefDev& rOwnerofMe);
- ~ImpTimedRefDev();
+ virtual ~ImpTimedRefDev();
virtual void Timeout() SAL_OVERRIDE;
VirtualDevice& acquireVirtualDevice();