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authorTor Lillqvist <tml@collabora.com>2014-04-10 19:59:38 +0300
committerTor Lillqvist <tml@collabora.com>2014-04-10 20:22:50 +0300
commit6835d9f3074c1030be6632bdaff6c8398c696429 (patch)
tree90bdc179c3522a71f87fef348d9aaced458b611d /drawinglayer
parenta8877197072523ec60fadb138f9790aa2bf66cd2 (diff)
It's "its", not "it's"
Change-Id: Ieaa787afd7cc622b4750a2ee8f17f6dad934ba63
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/primitive2d/texteffectprimitive2d.cxx2
-rw-r--r--drawinglayer/source/primitive2d/textlayoutdevice.cxx2
-rw-r--r--drawinglayer/source/processor2d/hittestprocessor2d.cxx2
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx4
-rw-r--r--drawinglayer/source/processor3d/cutfindprocessor3d.cxx2
5 files changed, 6 insertions, 6 deletions
diff --git a/drawinglayer/source/primitive2d/texteffectprimitive2d.cxx b/drawinglayer/source/primitive2d/texteffectprimitive2d.cxx
index 852a4f6d9c99..4eb6dab3aa29 100644
--- a/drawinglayer/source/primitive2d/texteffectprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/texteffectprimitive2d.cxx
@@ -214,7 +214,7 @@ namespace drawinglayer
basegfx::B2DRange TextEffectPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
// get range of content and grow by used fDiscreteSize. That way it is not necessary to ask
- // the whole decomposition for it's ranges (which may be expensive with outline mode which
+ // the whole decomposition for its ranges (which may be expensive with outline mode which
// then will ask 9 times at nearly the same content. This may even be refined here using the
// TextEffectStyle information, e.g. for TEXTEFFECTSTYLE2D_RELIEF the grow needs only to
// be in two directions
diff --git a/drawinglayer/source/primitive2d/textlayoutdevice.cxx b/drawinglayer/source/primitive2d/textlayoutdevice.cxx
index cbe0c47b27c1..3abe03d78b0a 100644
--- a/drawinglayer/source/primitive2d/textlayoutdevice.cxx
+++ b/drawinglayer/source/primitive2d/textlayoutdevice.cxx
@@ -457,7 +457,7 @@ namespace drawinglayer
// for WIN32 systems, the FontScaling at the Font is detected by
// checking that FontWidth != 0. When FontScaling is used, WIN32
// needs to do extra stuff to detect the correct width (since it's
- // zero and not equal the font height) and it's relationship to
+ // zero and not equal the font height) and its relationship to
// the height
if(rFont.GetSize().getWidth() > 0)
{
diff --git a/drawinglayer/source/processor2d/hittestprocessor2d.cxx b/drawinglayer/source/processor2d/hittestprocessor2d.cxx
index bda0990fcd8f..7e412e006fe2 100644
--- a/drawinglayer/source/processor2d/hittestprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/hittestprocessor2d.cxx
@@ -541,7 +541,7 @@ namespace drawinglayer
case PRIMITIVE2D_ID_HIDDENGEOMETRYPRIMITIVE2D :
{
// HiddenGeometryPrimitive2D; the default decomposition would return an empty seqence,
- // so force this primitive to process it's children directly if the switch is set
+ // so force this primitive to process its children directly if the switch is set
// (which is the default). Else, ignore invisible content
const primitive2d::HiddenGeometryPrimitive2D& rHiddenGeometry(static_cast< const primitive2d::HiddenGeometryPrimitive2D& >(rCandidate));
const primitive2d::Primitive2DSequence& rChildren = rHiddenGeometry.getChildren();
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 9fcc25a4c94b..990aac0bcc9f 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -902,7 +902,7 @@ namespace drawinglayer
// do no tallow by default - problem is that self-overlapping parts of this geometry will
// not be in a all-same transparency but will already alpha-cover themselves with blending.
- // This is not what the UnifiedTransparencePrimitive2D defines: It requires all it's
+ // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformely transparent.
// For hairline the effect is pretty minimal, but still not correct.
static bool bAllowed(false);
@@ -918,7 +918,7 @@ namespace drawinglayer
// do no tallow by default - problem is that self-overlapping parts of this geometry will
// not be in a all-same transparency but will already alpha-cover themselves with blending.
- // This is not what the UnifiedTransparencePrimitive2D defines: It requires all it's
+ // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformely transparent.
// To check, acitvate and draw a wide transparent self-crossing line/curve
static bool bAllowed(false);
diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
index 24f307f043f5..3b30d3cb49cd 100644
--- a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
+++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
@@ -117,7 +117,7 @@ namespace drawinglayer
case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D :
{
// HiddenGeometryPrimitive3D; the default decomposition would return an empty seqence,
- // so force this primitive to process it's children directly if the switch is set
+ // so force this primitive to process its children directly if the switch is set
// (which is the default). Else, ignore invisible content
const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate));
const primitive3d::Primitive3DSequence& rChildren = rHiddenGeometry.getChildren();