diff options
author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-01-31 13:49:17 +0100 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-01-31 18:49:23 +0100 |
commit | f3444316a722f74e25990cf31bb5caed80c0ceb2 (patch) | |
tree | d5a743f93a9f4b9fe5620cec78176291025539d3 /chart2/opengl | |
parent | fbcb4011c261449ea35416fdba121dc9ec2fc585 (diff) |
apparently the OpenGL doc is wrong, we need GLSL 1.20
Change-Id: I00a98b8a564c7d36f30672ba91593096e460ef8c
Diffstat (limited to 'chart2/opengl')
-rw-r--r-- | chart2/opengl/symbolFragmentShader.glsl | 2 | ||||
-rw-r--r-- | chart2/opengl/symbolVertexShader.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/chart2/opengl/symbolFragmentShader.glsl b/chart2/opengl/symbolFragmentShader.glsl index 0567321fbf42..6d6043688e6f 100644 --- a/chart2/opengl/symbolFragmentShader.glsl +++ b/chart2/opengl/symbolFragmentShader.glsl @@ -1,4 +1,4 @@ -#version 110 +#version 120 varying vec4 fragmentColor; diff --git a/chart2/opengl/symbolVertexShader.glsl b/chart2/opengl/symbolVertexShader.glsl index 0ab01d38728e..b7a9af22fcb4 100644 --- a/chart2/opengl/symbolVertexShader.glsl +++ b/chart2/opengl/symbolVertexShader.glsl @@ -1,4 +1,4 @@ -#version 110 +#version 120 attribute vec3 vPosition; uniform mat4 MVP; |