diff options
author | Aron Budea <aron.budea@collabora.com> | 2017-01-23 03:47:19 +0100 |
---|---|---|
committer | Aron Budea <aron.budea@collabora.com> | 2017-01-23 17:44:19 +0000 |
commit | bb50474225f80b8aeea49f14ad66173462026a41 (patch) | |
tree | 2feb1d16bbea23d420adebbc55c524ce8afd87fc /canvas | |
parent | 30672569d5576e86ea47e92c8bcb40416ebadd7c (diff) |
tdf#100151: Dispose of window if DX device creation failed
Before, if the device lacked Direct3D capabilities, VclPtr
handling became compromised, and caused a crash. This was
particularly a problem in virtualized/remote desktop
connections in Windows.
Now mpWindow instance is disposed of right away if DX
device creation fails.
Change-Id: I639340380affdb31a93ce6dccd8df33a0a466df6
Reviewed-on: https://gerrit.libreoffice.org/33413
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Jenkins <ci@libreoffice.org>
Diffstat (limited to 'canvas')
-rw-r--r-- | canvas/source/directx/dx_9rm.cxx | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/canvas/source/directx/dx_9rm.cxx b/canvas/source/directx/dx_9rm.cxx index 1f58f2bd8349..4b41d302b54b 100644 --- a/canvas/source/directx/dx_9rm.cxx +++ b/canvas/source/directx/dx_9rm.cxx @@ -583,6 +583,14 @@ namespace dxcanvas // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); + // TODO(F2): since we would like to share precious hardware + // resources, the direct3d9 object should be global. each new + // request for a canvas should only create a new swapchain. + mpDirect3D9 = COMReference<IDirect3D9>( + Direct3DCreate9(D3D_SDK_VERSION)); + if(!mpDirect3D9.is()) + return false; + maVertexCache.reserve( 1024 ); mpWindow.disposeAndClear(); @@ -619,17 +627,12 @@ namespace dxcanvas // let the child window cover the same size as the parent window. mpWindow->setPosSizePixel(0,0,maSize.getX(),maSize.getY()); - // TODO(F2): since we would like to share precious hardware - // resources, the direct3d9 object should be global. each new - // request for a canvas should only create a new swapchain. - mpDirect3D9 = COMReference<IDirect3D9>( - Direct3DCreate9(D3D_SDK_VERSION)); - if(!mpDirect3D9.is()) - return false; - // create a device from the direct3d9 object. if(!(createDevice())) + { + mpWindow.disposeAndClear(); return false; + } mpWindow->Show(); |